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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2006 Tim Angus

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "g_local.h"

#define  POOLSIZE ( 1024 * 1024 * 4 )
#define  FREEMEMCOOKIE  ((int)0xDEADBE3F)  // Any unlikely to be used value
#define  ROUNDBITS    31          // Round to 32 bytes

struct freememnode
{
  // Size of ROUNDBITS
  int cookie, size;        // Size includes node (obviously)
  struct freememnode *prev, *next;
};

static char    memoryPool[POOLSIZE];
static struct freememnode *freehead;
static int    freemem;

void *G_Alloc( int size )
{
  // Find a free block and allocate.
  // Does two passes, attempts to fill same-sized free slot first.

  struct freememnode *fmn, *prev, *next, *smallest;
  int allocsize, smallestsize;
  char *endptr;
  int *ptr;

  allocsize = (int)( ( (size_t)size + (size_t)sizeof(int) + (size_t)ROUNDBITS ) & ~(size_t)ROUNDBITS );    // Round to 32-byte boundary
  ptr = NULL;

  smallest = NULL;
  smallestsize = POOLSIZE + 1;    // Guaranteed not to miss any slots :)
  for( fmn = freehead; fmn; fmn = fmn->next )
  {
    if( fmn->cookie != FREEMEMCOOKIE )
      G_Error( "G_Alloc: Memory corruption detected!\n" );

    if( fmn->size >= allocsize )
    {
      // We've got a block
      if( fmn->size == allocsize )
      {
        // Same size, just remove

        prev = fmn->prev;
        next = fmn->next;
        if( prev )
          prev->next = next;      // Point previous node to next
        if( next )
          next->prev = prev;      // Point next node to previous
        if( fmn == freehead )
          freehead = next;      // Set head pointer to next
        ptr = (int *) fmn;
        break;              // Stop the loop, this is fine
      }
      else
      {
        // Keep track of the smallest free slot
        if( fmn->size < smallestsize )
        {
          smallest = fmn;
          smallestsize = fmn->size;
        }
      }
    }
  }

  if( !ptr && smallest )
  {
    // We found a slot big enough
    smallest->size -= allocsize;
    endptr = (char *) smallest + smallest->size;
    ptr = (int *) endptr;
  }

  if( ptr )
  {
    freemem -= allocsize;
    if( g_debugAlloc.integer )
      G_Printf( "G_Alloc of %i bytes (%i left)\n", allocsize, freemem );
    memset( ptr, 0, allocsize );
    *ptr++ = allocsize;        // Store a copy of size for deallocation
    return( (void *) ptr );
  }

  G_Error( "G_Alloc: failed on allocation of %i bytes\n", size );
  return( NULL );
}

void G_Free( void *ptr )
{
  // Release allocated memory, add it to the free list.

  struct freememnode *fmn;
  char *freeend;
  int *freeptr;

  freeptr = ptr;
  freeptr--;

  freemem += *freeptr;
  if( g_debugAlloc.integer )
    G_Printf( "G_Free of %i bytes (%i left)\n", *freeptr, freemem );

  for( fmn = freehead; fmn; fmn = fmn->next )
  {
    freeend = ((char *) fmn) + fmn->size;
    if( freeend == (char *) freeptr )
    {
      // Released block can be merged to an existing node

      fmn->size += *freeptr;    // Add size of node.
      return;
    }
  }
  // No merging, add to head of list

  fmn = (struct freememnode *) freeptr;
  fmn->size = *freeptr;        // Set this first to avoid corrupting *freeptr
  fmn->cookie = FREEMEMCOOKIE;
  fmn->prev = NULL;
  fmn->next = freehead;
  freehead->prev = fmn;
  freehead = fmn;
}

void G_InitMemory( void )
{
  // Set up the initial node

  freehead = (struct freememnode *)memoryPool;
  freehead->cookie = FREEMEMCOOKIE;
  freehead->size = POOLSIZE;
  freehead->next = NULL;
  freehead->prev = NULL;
  freemem = sizeof( memoryPool );
}

void G_DefragmentMemory( void )
{
  // If there's a frenzy of deallocation and we want to
  // allocate something big, this is useful. Otherwise...
  // not much use.

  struct freememnode *startfmn, *endfmn, *fmn;

  for( startfmn = freehead; startfmn; )
  {
    endfmn = (struct freememnode *)(((char *) startfmn) + startfmn->size);
    for( fmn = freehead; fmn; )
    {
      if( fmn->cookie != FREEMEMCOOKIE )
        G_Error( "G_DefragmentMemory: Memory corruption detected!\n" );

      if( fmn == endfmn )
      {
        // We can add fmn onto startfmn.

        if( fmn->prev )
          fmn->prev->next = fmn->next;
        if( fmn->next )
        {
          if( !(fmn->next->prev = fmn->prev) )
            freehead = fmn->next;  // We're removing the head node
        }
        startfmn->size += fmn->size;
        memset( fmn, 0, sizeof(struct freememnode) );  // A redundant call, really.

        startfmn = freehead;
        endfmn = fmn = NULL;        // Break out of current loop
      }
      else
        fmn = fmn->next;
    }

    if( endfmn )
      startfmn = startfmn->next;    // endfmn acts as a 'restart' flag here
  }
}

void Svcmd_GameMem_f( void )
{
  // Give a breakdown of memory

  struct freememnode *fmn;

  G_Printf( "Game memory status: %i out of %i bytes allocated\n", POOLSIZE - freemem, POOLSIZE );

  for( fmn = freehead; fmn; fmn = fmn->next )
    G_Printf( "  %dd: %d bytes free.\n", fmn, fmn->size );
  G_Printf( "Status complete.\n" );
}