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#ifndef _PHYSICS_H
#define _PHYSICS_H
#include "common.h"
#include "itc.h"
#define LIGHT_SPEED (299792458.0f)
#define MU_ZERO (4.0f * M_PI * 1e-7f)
#define EPS_ZERO (1.0f / (MU_ZERO * LIGHT_SPEED * LIGHT_SPEED))
#define IMPEDANCE_ZERO (sqrt(MU_ZERO/EPS_ZERO))
typedef struct {
size_t dims[3];
size_t zstr, ystr, xstr, size; // strides in no. of points (not bytes)
size_t zstr1, ystr1, xstr1, size1; // same as above but for aux
float spacing; // in meters
} phy_field_info;
typedef struct {
float *E;
float *H;
} phy_field_em;
typedef struct {
float eps, mu; // for visualisation, not needed for stepping
float uec_H[3][4];
float uec_E[3][4];
vec3_t curl_E, curl_H;
vec3_t int_E, int_H;
vec3_t int_curl_E, int_curl_H;
} phy_field_aux_point;
typedef struct {
bool enabled;
size_t z;
float Px, Py;
} phy_source_xyplane;
enum {
PHY_CMD_QUIT,
PHY_CMD_PAUSE,
PHY_CMD_RESUME,
PHY_CMD_STEP,
PHY_CMD_ZERO,
PHY_CMD_DEBUG,
PHY_CMD_RESET,
PHY_CMD_CSG_PUSH,
PHY_CMD_CSG_CLEAR
};
typedef enum {
CSG_SPHERE,
CSG_CYLINDER_Z
} phy_csg_shape;
typedef struct phy_csg_step_s phy_csg_step;
struct phy_csg_step_s {
phy_csg_shape shape;
vec3_t x;
vec3_t d;
float value;
phy_csg_step *next;
};
typedef struct {
bool valid;
phy_field_info field_info;
phy_field_em fields[3];
phy_field_aux_point *aux;
size_t pml_widths[3];
float time, time_delta;
size_t source_z;
float source_f, source_px, source_py, source_wtf;
phy_csg_step *csg_stack;
float eps_min, eps_max;
// UI stuff
bool running;
itc_chan ctl;
SDL_mutex *rotate_lock;
int64_t frame_index; // to avoid re-drawing the same fields
int64_t step_real_time;
} phy_sim;
#include "console.h"
int phy_sim_create(phy_sim *sim);
void phy_sim_destroy(phy_sim *sim);
int phy_sim_create_fields(phy_sim *sim);
void phy_sim_destroy_fields(phy_sim *sim);
void phy_sim_compute_const_fields(phy_sim *sim);
void phy_sim_step(phy_sim *sim);
void phy_sim_csg_clear(phy_sim *sim);
int phy_thread(phy_sim *sim);
#endif // _PHYSICS_H
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