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#ifndef _UI_H
#define _UI_H

#include "common.h"
#include "renderer.h"
#include "physics.h"
#include "console.h"

int ui_init(void);
void ui_quit(void);

void ui_renderer_window_register(r_window *rw);

void ui_event(SDL_Event *event);
void ui_draw(phy_sim *sim);

#endif // _UI_H