summaryrefslogtreecommitdiff
path: root/assets/ui/help.txt
diff options
context:
space:
mode:
authorPaweł Redman <trem.redman@gmail.com>2013-09-06 23:21:19 +0200
committerPaweł Redman <trem.redman@gmail.com>2013-09-06 23:21:19 +0200
commit243e5506e880f4338f185492e2ca1aebb4b1323d (patch)
tree8aaca9f4594b7bffed9bf90d153b310b9ed1fd88 /assets/ui/help.txt
parentec7ef6ba6312c061caf19ef077b8c5a4f4bd71af (diff)
Add the remaining Cuboid 0.1.0 assets
Diffstat (limited to 'assets/ui/help.txt')
-rw-r--r--[-rwxr-xr-x]assets/ui/help.txt140
1 files changed, 8 insertions, 132 deletions
diff --git a/assets/ui/help.txt b/assets/ui/help.txt
index bd4c6a3..cda9432 100755..100644
--- a/assets/ui/help.txt
+++ b/assets/ui/help.txt
@@ -1,135 +1,11 @@
{
- "^3Welcome^7"
- {
- "In this section you will find a summary of major changes since 1.1. It is "
- "not a complete list. In general, all things have been tweaked for balance in "
- "some way.\n\n"
- "We hope you enjoy playing. Your support gives us valuable data and "
- "feedback as we work to bring you Tremulous 1.2. Please report all bugs. Thank "
- "you."
- }
- "Alien Healing"
- {
- "The most important change for Alien players to know is that their healing "
- "rate is slower away from creep. To counter this, healing near Boosters "
- "and Basilisks is greatly accelerated.\n\n"
- "Watch the health cross icon on your "
- "HUD to see what your healing rate is. If the icon glows, you are on "
- "creep. If you are near a booster or basilisk, you will see two "
- "(2X healing) or four (3X healing) barbs around the health cross."
- }
- "Build-point Changes"
- {
- "Structures destroyed by enemy players will not immediately become available "
- "for reuse, but instead enter a queue. Build points will gradually leave the "
- "queue to become available again, at a rate proportional to the amount of "
- "points in the queue.\n\n Repeaters can be built at any stage and come with 20 "
- "BP that can only be used nearby to facilitate making small outposts. Aliens "
- "do not have a structure that provides additional buildpoints, but they have 150 "
- "overall BP to compensate."
- }
- "Marked Deconstruction"
- {
- "The deconstruction method has changed. Buildables are no longer instantly "
- "deconstructed. Instead, a deconstruct mark appears on the health bar. "
- "Go ahead and build a new buildable somewhere else and the old one will "
- "be removed automatically. Buildables that are about to be removed by "
- "constructing the selected buildable glow red."
- }
- "Alien Buildables"
- {
- "Nearly useless in 1.1, Barricades now have more health, are cheaper to "
- "build, and will shrink to allow Aliens to pass over them. Acid tubes "
- "will fire from behind barricades, providing a formidable defense. "
- "Experiment with blocking off hallways and building staged defenses, but "
- "keep in mind that low ceilings will prevent Tyrants from returning inside "
- "the base. Hives are also much improved to become worth building in stage 3."
- }
- "Human Buildables"
- {
- "Turrets now have a small spin up delay before firing, but they have "
- "increased range and damage output.\n\n"
- "To protect against small Aliens getting inside "
- "the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
- "require the Defense Computer to function. Instead, the Defense Computer "
- "will automatically repair Human buildables. Tesla Generators can fire "
- "over turrets. "
- }
- "Human Weapons"
- {
- "Most of the human projeciles have a small volume now, making them more "
- "effective against smaller targets.\n"
- "The Lucifer Cannon projectile can be fired faster but now takes longer "
- "to charge. You will be able to hear your teammates overcharge "
- "their Lucifer Cannon.\n"
- "The Flamer projectile now gains more of the velocity of its wielder, "
- "making it easier to chase down aliens without burning yourself to a "
- "crisp. Other weapons also have smaller changes."
- }
- "Lag Correction"
- {
- "While the Tremulous implementation of Neil Toronto's unlagged is "
- "becoming widely accepted, we also implement client-side improvements "
- "not possible in 1.1 servers. For those who insist on leading their "
- "attacks, setting cg_unlagged to 0 will disable backward reconcilliation "
- "on your hitscan weapons."
- }
- "Sprint"
- {
- "The sprint bind has changed from \"boost\" to \"+button8\"; you can bind it "
- "in the options menu or in the console (\\bind shift +button8). Now, instead "
- "of tapping the button while moving to start sprinting, just hold it down "
- "and let go to stop. Alternately, you can change this to a toggle behavior "
- "with cg_sprintToggle. \n\n"
- }
- "Dodge"
- {
- "Humans also have a new movement ability: dodge. You can bind it in the "
- "options menu or the console (\\bind shift +button6). When strafing or "
- "walking backwards, press the dodge key to make a quick, low jump. You "
- "can bind this to the same key as sprint in the console with \\bind shift "
- "\"+button8; +button6\""
- }
- "Headshots"
- {
- "Headshots on unarmored humans only cause 150% damage. Battlesuit and "
- "helmet protection have been reduced so headshot damage remains the same."
- }
- "Dretch"
- {
- "Dretches are slightly faster and can now damage any human structure while it "
- "is still building, but can no longer damage turrets and teslas that "
- "have been completed."
- }
- "Basilisk"
- {
- "Basilisks provide regeneration boosting auras to nearby teammates: 2x "
- "from regular and 3x from advanced basilisks. Their footsteps are also "
- "silent for greater stealth."
- }
- "Marauder"
- {
- "The Adv. Marauder's electric shock damage is no longer split between its "
- "targets, making it more effective against large groups of humans and "
- "buildables. Targets are now chosen slightly differently: instead of "
- "each new chain section originating from the previous target, it will "
- "originate from the first target."
- }
- "Dragoon"
- {
- "Advanced dragoons are now available at stage 2. Both dragoons have the "
- "range of their chomp attacks lowered, but their pounce attacks are much "
- "more useful. Try to use pounce to pin a human to the wall before chomping."
- }
- "Tyrant"
- {
- "The Tyrant is now a weaker class as its health has been lowered and "
- "turret damage is greater. To counter this, Tyrants can charge for longer "
- "periods of time, hit targets multiple times in a single charge, "
- "and crush any Humans they land on top of. Trample charge does not "
- "instantly release when full but can be held for two seconds. Trample "
- "attacks on a human pinned against a wall are VERY powerful. Use this to "
- "your advantage. The Tyrant's healing aura has been removed; find a "
- "booster or a basilisk to heal faster."
+ "Cuboid 0.1.0"
+ {
+ "The help menu is not yet available."
+ "If you need help, refer to the tutorial on the left side of the screen, or ask an administrator.\n"
+ "The list of all changes and credits is in the mod's .pk3 in a file named credits.txt.\n"
+ "Forum: http://spiney.me/tremulous/index.php\n"
+ "IRC: #cuboid-trem @ irc.freenode.net\n"
+ "GitHub: https://github.com/enneract/cuboid\n"
}
}