diff options
author | Paweł Redman <trem.redman@gmail.com> | 2013-09-12 18:28:16 +0200 |
---|---|---|
committer | Paweł Redman <trem.redman@gmail.com> | 2013-09-12 18:28:16 +0200 |
commit | 85d99859798982dd88c7de8d8b7a71d4ac4b4a2b (patch) | |
tree | bb44591d336ee20d4944f59db8ea0fdb98aeb237 /src/cgame | |
parent | 37b8af1e6eb90378f1290b5130c8b6882b06a219 (diff) |
0.1.4
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_event.c | 18 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 17 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 3 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 57 | ||||
-rw-r--r-- | src/cgame/cg_view.c | 3 |
5 files changed, 83 insertions, 15 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 40df8b9..c8ca2e6 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -41,7 +41,7 @@ static void CG_Obituary( entityState_t *ent ) const char *attackerInfo; char targetName[ MAX_NAME_LENGTH ]; char attackerName[ MAX_NAME_LENGTH ]; - char className[ 64 ]; + char className[ 64 ], victimClassName[ 64 ]; gender_t gender; clientInfo_t *ci; qboolean teamKill = qfalse; @@ -77,6 +77,12 @@ static void CG_Obituary( entityState_t *ent ) message2 = ""; + if( ent->modelindex >= PCL_ALIEN_BUILDER0 && + ent->modelindex <= PCL_ALIEN_LEVEL4 ) + Com_sprintf( victimClassName, 64, "'s %s", BG_ClassConfig( ent->modelindex )->humanName ); + else + victimClassName[ 0 ] = '\0'; + // check for single client messages switch( mod ) @@ -196,7 +202,7 @@ static void CG_Obituary( entityState_t *ent ) if( message ) { - CG_Printf( "%s" S_COLOR_WHITE " %s\n", targetName, message ); + CG_Printf( "%s" S_COLOR_WHITE "%s %s\n", targetName, victimClassName, message ); return; } @@ -360,10 +366,10 @@ static void CG_Obituary( entityState_t *ent ) if( message ) { - CG_Printf( "%s" S_COLOR_WHITE " %s %s%s" S_COLOR_WHITE "%s\n", - targetName, message, + CG_Printf( "%s" S_COLOR_WHITE "%s %s %s%s" S_COLOR_WHITE "%s, %iHP left\n", + targetName, victimClassName, message, ( teamKill ) ? S_COLOR_RED "TEAMMATE " S_COLOR_WHITE : "", - attackerName, message2 ); + attackerName, message2, ent->groundEntityNum ); if( teamKill && attacker == cg.clientNum ) { CG_CenterPrint( va ( "You killed " S_COLOR_RED "TEAMMATE " @@ -375,7 +381,7 @@ static void CG_Obituary( entityState_t *ent ) } // we don't know what it was - CG_Printf( "%s" S_COLOR_WHITE " died\n", targetName ); + CG_Printf( "%s" S_COLOR_WHITE "%s died\n", targetName, victimClassName ); } diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 7dd951b..43e1701 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -941,6 +941,8 @@ typedef struct // After this many msec the crosshair name fades out completely #define CROSSHAIR_CLIENT_TIMEOUT 1000 +#define MAX_ANNOUNCER_STACK 16 + typedef struct { int clientFrame; // incremented each frame @@ -1185,9 +1187,15 @@ typedef struct qboolean forbidCuboids; //if true then dont let player build a cuboid int latestCBNumber; //wait for this number from server before building a cuboid int lastCuboidError; //last time error sound was played + + qhandle_t announcerStack[ MAX_ANNOUNCER_STACK ]; + int announcerStackPos; + int announcerStackLatest; } cg_t; + + // all of the model, shader, and sound references that are // loaded at gamestate time are stored in cgMedia_t // Other media that can be tied to clients, weapons, or items are @@ -1939,6 +1947,10 @@ void CG_WritePTRCode( int code ); const char *CG_TutorialText( void ); // +// cg_svcmds.c +void CG_ProcessAnnouncer( void ); + +// //=============================================== // @@ -2171,12 +2183,13 @@ typedef enum // mod version data -#define MODVER_CURRENT 4 +#define MODVER_CURRENT 5 +#define MODVER_C2_0_1_4 5 #define MODVER_C2_0_1_3 4 #define MODVER_C2_0_1_2 3 #define MODVER_C2_0_1_1 2 #define MODVER_C2_0_1_0 1 -#define MODVER_TITLE "0.1.3 (Sep 10)" +#define MODVER_TITLE "0.1.4 (Sep 12)" diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 4191cc7..427a571 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1921,6 +1921,9 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) CG_ShaderStateChanged( ); trap_S_ClearLoopingSounds( qtrue ); + + cg.announcerStackLatest = -1; + cg.announcerStackPos = -1; } /* diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index f11aa7e..2a71b62 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -1261,12 +1261,36 @@ static void CG_PoisonCloud_f( void ) /* ================= -CG_VoteEvent_f +CG_ProcessAnnouncer +================= +*/ +#define ANNOUNCER_DELAY 2000 +void CG_ProcessAnnouncer( void ) +{ + static int last = -ANNOUNCER_DELAY; + + if( cg.announcerStackPos == cg.announcerStackLatest ) + return; -Vote sounds use commands to save on events and entities + if( last + ANNOUNCER_DELAY > cg.time ) + return; + + cg.announcerStackPos++; + cg.announcerStackPos %= MAX_ANNOUNCER_STACK; + + trap_S_StartLocalSound( cg.announcerStack[ cg.announcerStackPos ], CHAN_VOICE ); + + last = cg.time; +} + +/* +================= +CG_Announce_f + +Play an announcer sound ================= */ -static void CG_VoteEvent( void ) +static void CG_Announce( void ) { const char *event, *soundName; @@ -1278,12 +1302,31 @@ static void CG_VoteEvent( void ) if( !Q_stricmp( event, "votenow" ) || !Q_stricmp( event, "votecancelled" ) || !Q_stricmp( event, "votefailed" ) || - !Q_stricmp( event, "votepassed" ) ) + !Q_stricmp( event, "votepassed" ) || + !Q_stricmp( event, "timelimit_hit" ) || + !Q_stricmp( event, "timelimit_1min" ) || + !Q_stricmp( event, "timelimit_5min" ) || + !Q_stricmp( event, "suddendeath" ) || + !Q_stricmp( event, "sdimminent" ) || + !Q_stricmp( event, "alienswin" ) || + !Q_stricmp( event, "aliensadmit" ) || + !Q_stricmp( event, "alienslocked" ) || + !Q_stricmp( event, "aliensunlocked" ) || + !Q_stricmp( event, "humanswin" ) || + !Q_stricmp( event, "humansadmit" ) || + !Q_stricmp( event, "humanslocked" ) || + !Q_stricmp( event, "humansunlocked" ) || + !Q_stricmp( event, "stalemate" ) || + !Q_stricmp( event, "1minremains" ) || + !Q_stricmp( event, "5minremains" ) ) soundName = va( "sound/feedback/%s.wav", event ); else return; - trap_S_StartLocalSound( trap_S_RegisterSound( soundName, qfalse ), CHAN_VOICE ); + cg.announcerStackLatest++; + cg.announcerStackLatest %= MAX_ANNOUNCER_STACK; + + cg.announcerStack[ cg.announcerStackLatest ] = trap_S_RegisterSound( soundName, qfalse ); } static void CG_GameCmds_f( void ) @@ -1303,6 +1346,7 @@ static void CG_GameCmds_f( void ) static consoleCommand_t svcommands[ ] = { + { "announce", CG_Announce }, { "cb2", CG_Cuboid_Response }, // set local cuboid { "cb3", CG_Cuboid_Response }, // set local cuboid and print a "limit exceeded" warning { "chat", CG_Chat_f }, @@ -1317,8 +1361,7 @@ static consoleCommand_t svcommands[ ] = { "serverclosemenus", CG_ServerCloseMenus_f }, { "servermenu", CG_ServerMenu_f }, { "tinfo", CG_ParseTeamInfo }, - { "voice", CG_ParseVoice }, - { "voteevent", CG_VoteEvent } + { "voice", CG_ParseVoice } }; /* diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index cd5e384..4b2b254 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -1459,6 +1459,9 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView, qboolean demo // update audio positions trap_S_Respatialize( cg.snap->ps.clientNum, cg.refdef.vieworg, cg.refdef.viewaxis, inwater ); + + // update announcer + CG_ProcessAnnouncer( ); // make sure the lagometerSample and frame timing isn't done twice when in stereo if( stereoView != STEREO_RIGHT ) |