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authorPaweł Redman <trem.redman@gmail.com>2013-09-07 09:56:40 +0200
committerPaweł Redman <trem.redman@gmail.com>2013-09-07 09:56:40 +0200
commit997376603b684e13d6b1c21708db88fc55e9e0eb (patch)
tree36a764e3a15640bf7c0fc9bb8bc7e000a9a513ee /src/cgame
parent243e5506e880f4338f185492e2ca1aebb4b1323d (diff)
Remove .orig files
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_event.c.orig1086
-rw-r--r--src/cgame/cg_main.c.orig1982
2 files changed, 0 insertions, 3068 deletions
diff --git a/src/cgame/cg_event.c.orig b/src/cgame/cg_event.c.orig
deleted file mode 100644
index e394023..0000000
--- a/src/cgame/cg_event.c.orig
+++ /dev/null
@@ -1,1086 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2009 Darklegion Development
-
-This file is part of Tremulous.
-
-Tremulous is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Tremulous is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// cg_event.c -- handle entity events at snapshot or playerstate transitions
-
-
-#include "cg_local.h"
-
-/*
-=============
-CG_Obituary
-=============
-*/
-static void CG_Obituary( entityState_t *ent )
-{
- int mod;
- int target, attacker;
- char *message;
- char *message2;
- const char *targetInfo;
- const char *attackerInfo;
- char targetName[ MAX_NAME_LENGTH ];
- char attackerName[ MAX_NAME_LENGTH ];
- char className[ 64 ];
- gender_t gender;
- clientInfo_t *ci;
- qboolean teamKill = qfalse;
-
- target = ent->otherEntityNum;
- attacker = ent->otherEntityNum2;
- mod = ent->eventParm;
-
- if( target < 0 || target >= MAX_CLIENTS )
- CG_Error( "CG_Obituary: target out of range" );
-
- ci = &cgs.clientinfo[ target ];
- gender = ci->gender;
-
- if( attacker < 0 || attacker >= MAX_CLIENTS )
- {
- attacker = ENTITYNUM_WORLD;
- attackerInfo = NULL;
- }
- else
- {
- attackerInfo = CG_ConfigString( CS_PLAYERS + attacker );
- if( ci && cgs.clientinfo[ attacker ].team == ci->team )
- teamKill = qtrue;
- }
-
- targetInfo = CG_ConfigString( CS_PLAYERS + target );
-
- if( !targetInfo )
- return;
-
- Q_strncpyz( targetName, Info_ValueForKey( targetInfo, "n" ), sizeof( targetName ));
-
- message2 = "";
-
- // check for single client messages
-
- switch( mod )
- {
- case MOD_FALLING:
- message = "fell fowl to gravity";
- break;
- case MOD_CRUSH:
- message = "was squished";
- break;
- case MOD_WATER:
- message = "forgot to pack a snorkel";
- break;
- case MOD_SLIME:
- message = "melted";
- break;
- case MOD_LAVA:
- message = "did a back flip into the lava";
- break;
- case MOD_TARGET_LASER:
- message = "saw the light";
- break;
- case MOD_TRIGGER_HURT:
- message = "was in the wrong place";
- break;
- case MOD_HSPAWN:
- message = "should have run further";
- break;
- case MOD_ASPAWN:
- message = "shouldn't have trod in the acid";
- break;
- case MOD_MGTURRET:
- message = "was gunned down by a turret";
- break;
- case MOD_TESLAGEN:
- message = "was zapped by a tesla generator";
- break;
- case MOD_ATUBE:
- message = "was melted by an acid tube";
- break;
- case MOD_OVERMIND:
- message = "got too close to the overmind";
- break;
- case MOD_REACTOR:
- message = "got too close to the reactor";
- break;
- case MOD_SLOWBLOB:
- message = "should have visited a medical station";
- break;
- case MOD_SWARM:
- message = "was hunted down by the swarm";
- break;
- default:
- message = NULL;
- break;
- }
-
- if( !message && attacker == target )
- {
- switch( mod )
- {
- case MOD_FLAMER_SPLASH:
- if( gender == GENDER_FEMALE )
- message = "toasted herself";
- else if( gender == GENDER_NEUTER )
- message = "toasted itself";
- else
- message = "toasted himself";
- break;
-
- case MOD_LCANNON_SPLASH:
- if( gender == GENDER_FEMALE )
- message = "irradiated herself";
- else if( gender == GENDER_NEUTER )
- message = "irradiated itself";
- else
- message = "irradiated himself";
- break;
-
- case MOD_GRENADE:
- if( gender == GENDER_FEMALE )
- message = "blew herself up";
- else if( gender == GENDER_NEUTER )
- message = "blew itself up";
- else
- message = "blew himself up";
- break;
-
- case MOD_LEVEL3_BOUNCEBALL:
- if( gender == GENDER_FEMALE )
- message = "sniped herself";
- else if( gender == GENDER_NEUTER )
- message = "sniped itself";
- else
- message = "sniped himself";
- break;
-
- case MOD_PRIFLE:
- if( gender == GENDER_FEMALE )
- message = "pulse rifled herself";
- else if( gender == GENDER_NEUTER )
- message = "pulse rifled itself";
- else
- message = "pulse rifled himself";
- break;
-
- default:
- if( gender == GENDER_FEMALE )
- message = "killed herself";
- else if( gender == GENDER_NEUTER )
- message = "killed itself";
- else
- message = "killed himself";
- break;
- }
- }
-
- if( message )
- {
- CG_Printf( "%s" S_COLOR_WHITE " %s\n", targetName, message );
- return;
- }
-
- // check for double client messages
- if( !attackerInfo )
- {
- attacker = ENTITYNUM_WORLD;
- strcpy( attackerName, "noname" );
- }
- else
- {
- Q_strncpyz( attackerName, Info_ValueForKey( attackerInfo, "n" ), sizeof( attackerName ));
- // check for kill messages about the current clientNum
- if( target == cg.snap->ps.clientNum )
- Q_strncpyz( cg.killerName, attackerName, sizeof( cg.killerName ) );
- }
-
- if( attacker != ENTITYNUM_WORLD )
- {
- switch( mod )
- {
- case MOD_PAINSAW:
- message = "was sawn by";
- break;
- case MOD_BLASTER:
- message = "was blasted by";
- break;
- case MOD_MACHINEGUN:
- message = "was machinegunned by";
- break;
- case MOD_CHAINGUN:
- message = "was chaingunned by";
- break;
- case MOD_SHOTGUN:
- message = "was gunned down by";
- break;
- case MOD_PRIFLE:
- message = "was pulse rifled by";
- break;
- case MOD_MDRIVER:
- message = "was mass driven by";
- break;
- case MOD_LASGUN:
- message = "was lasgunned by";
- break;
- case MOD_FLAMER:
- message = "was grilled by";
- message2 = "'s flamer";
- break;
- case MOD_FLAMER_SPLASH:
- message = "was toasted by";
- message2 = "'s flamer";
- break;
- case MOD_LCANNON:
- message = "felt the full force of";
- message2 = "'s lucifer cannon";
- break;
- case MOD_LCANNON_SPLASH:
- message = "was caught in the fallout of";
- message2 = "'s lucifer cannon";
- break;
- case MOD_GRENADE:
- message = "couldn't escape";
- message2 = "'s grenade";
- break;
-
- case MOD_ABUILDER_CLAW:
- message = "should leave";
- message2 = "'s buildings alone";
- break;
- case MOD_LEVEL0_BITE:
- message = "was bitten by";
- break;
- case MOD_LEVEL1_CLAW:
- message = "was swiped by";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL1 )->humanName );
- message2 = className;
- break;
- case MOD_LEVEL2_CLAW:
- message = "was clawed by";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL2 )->humanName );
- message2 = className;
- break;
- case MOD_LEVEL2_ZAP:
- message = "was zapped by";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL2 )->humanName );
- message2 = className;
- break;
- case MOD_LEVEL3_CLAW:
- message = "was chomped by";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName );
- message2 = className;
- break;
- case MOD_LEVEL3_POUNCE:
- message = "was pounced upon by";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName );
- message2 = className;
- break;
- case MOD_LEVEL3_BOUNCEBALL:
- message = "was sniped by";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName );
- message2 = className;
- break;
- case MOD_LEVEL4_CLAW:
- message = "was mauled by";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL4 )->humanName );
- message2 = className;
- break;
- case MOD_LEVEL4_TRAMPLE:
- message = "should have gotten out of the way of";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL4 )->humanName );
- message2 = className;
- break;
- case MOD_LEVEL4_CRUSH:
- message = "was crushed under";
- message2 = "'s weight";
- break;
-
- case MOD_POISON:
- message = "should have used a medkit against";
- message2 = "'s poison";
- break;
- case MOD_LEVEL1_PCLOUD:
- message = "was gassed by";
- Com_sprintf( className, 64, "'s %s",
- BG_ClassConfig( PCL_ALIEN_LEVEL1 )->humanName );
- message2 = className;
- break;
-
-
- case MOD_TELEFRAG:
- message = "tried to invade";
- message2 = "'s personal space";
- break;
- default:
- message = "was killed by";
- break;
- }
-
- if( message )
- {
- CG_Printf( "%s" S_COLOR_WHITE " %s %s%s" S_COLOR_WHITE "%s\n",
- targetName, message,
- ( teamKill ) ? S_COLOR_RED "TEAMMATE " S_COLOR_WHITE : "",
- attackerName, message2 );
- if( teamKill && attacker == cg.clientNum )
- {
- CG_CenterPrint( va ( "You killed " S_COLOR_RED "TEAMMATE "
- S_COLOR_WHITE "%s", targetName ),
- SCREEN_HEIGHT * 0.30, BIGCHAR_WIDTH );
- }
- return;
- }
- }
-
- // we don't know what it was
- CG_Printf( "%s" S_COLOR_WHITE " died\n", targetName );
-}
-
-
-
-//==========================================================================
-
-/*
-================
-CG_PainEvent
-
-Also called by playerstate transition
-================
-*/
-void CG_PainEvent( centity_t *cent, int health )
-{
- char *snd;
-
- // don't do more than two pain sounds a second
- if( cg.time - cent->pe.painTime < 500 )
- return;
-
- if( health < 25 )
- snd = "*pain25_1.wav";
- else if( health < 50 )
- snd = "*pain50_1.wav";
- else if( health < 75 )
- snd = "*pain75_1.wav";
- else
- snd = "*pain100_1.wav";
-
- trap_S_StartSound( NULL, cent->currentState.number, CHAN_VOICE,
- CG_CustomSound( cent->currentState.number, snd ) );
-
- // save pain time for programitic twitch animation
- cent->pe.painTime = cg.time;
- cent->pe.painDirection ^= 1;
-}
-
-/*
-=========================
-CG_Level2Zap
-=========================
-*/
-static void CG_Level2Zap( entityState_t *es )
-{
- int i;
- centity_t *source = NULL, *target = NULL;
-
- if( es->misc < 0 || es->misc >= MAX_CLIENTS )
- return;
-
- source = &cg_entities[ es->misc ];
- for( i = 0; i <= 2; i++ )
- {
- switch( i )
- {
- case 0:
- if( es->time <= 0 )
- continue;
-
- target = &cg_entities[ es->time ];
- break;
-
- case 1:
- if( es->time2 <= 0 )
- continue;
-
- target = &cg_entities[ es->time2 ];
- break;
-
- case 2:
- if( es->constantLight <= 0 )
- continue;
-
- target = &cg_entities[ es->constantLight ];
- break;
- }
-
- if( !CG_IsTrailSystemValid( &source->level2ZapTS[ i ] ) )
- source->level2ZapTS[ i ] = CG_SpawnNewTrailSystem( cgs.media.level2ZapTS );
-
- if( CG_IsTrailSystemValid( &source->level2ZapTS[ i ] ) )
- {
- CG_SetAttachmentCent( &source->level2ZapTS[ i ]->frontAttachment, source );
- CG_SetAttachmentCent( &source->level2ZapTS[ i ]->backAttachment, target );
- CG_AttachToCent( &source->level2ZapTS[ i ]->frontAttachment );
- CG_AttachToCent( &source->level2ZapTS[ i ]->backAttachment );
- }
- }
- source->level2ZapTime = cg.time;
-}
-
-/*
-==============
-CG_EntityEvent
-
-An entity has an event value
-also called by CG_CheckPlayerstateEvents
-==============
-*/
-void CG_EntityEvent( centity_t *cent, vec3_t position )
-{
- entityState_t *es;
- int event;
- vec3_t dir;
- const char *s;
- int clientNum;
- clientInfo_t *ci;
- int steptime;
- vec3_t cuboid;
- buildable_t cuboidType;
-
- if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
- steptime = 200;
- else
- steptime = BG_Class( cg.snap->ps.stats[ STAT_CLASS ] )->steptime;
-
- es = &cent->currentState;
- event = es->event & ~EV_EVENT_BITS;
-
- if( cg_debugEvents.integer )
- CG_Printf( "ent:%3i event:%3i %s\n", es->number, event,
- BG_EventName( event ) );
-
- if( !event )
- return;
-
- clientNum = es->clientNum;
- if( clientNum < 0 || clientNum >= MAX_CLIENTS )
- clientNum = 0;
-
- ci = &cgs.clientinfo[ clientNum ];
-
- switch( event )
- {
- //
- // movement generated events
- //
- case EV_FOOTSTEP:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
- {
- if( ci->footsteps == FOOTSTEP_CUSTOM )
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- ci->customFootsteps[ rand( ) & 3 ] );
- else
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- cgs.media.footsteps[ ci->footsteps ][ rand( ) & 3 ] );
- }
- break;
-
- case EV_FOOTSTEP_METAL:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
- {
- if( ci->footsteps == FOOTSTEP_CUSTOM )
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- ci->customMetalFootsteps[ rand( ) & 3 ] );
- else
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- cgs.media.footsteps[ FOOTSTEP_METAL ][ rand( ) & 3 ] );
- }
- break;
-
- case EV_FOOTSTEP_SQUELCH:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
- {
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- cgs.media.footsteps[ FOOTSTEP_FLESH ][ rand( ) & 3 ] );
- }
- break;
-
- case EV_FOOTSPLASH:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
- {
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
- }
- break;
-
- case EV_FOOTWADE:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
- {
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
- }
- break;
-
- case EV_SWIM:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
- {
- trap_S_StartSound( NULL, es->number, CHAN_BODY,
- cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
- }
- break;
-
-
- case EV_FALL_SHORT:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.landSound );
-
- if( clientNum == cg.predictedPlayerState.clientNum )
- {
- // smooth landing z changes
- cg.landChange = -8;
- cg.landTime = cg.time;
- }
- break;
-
- case EV_FALL_MEDIUM:
- // use normal pain sound
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*pain100_1.wav" ) );
-
- if( clientNum == cg.predictedPlayerState.clientNum )
- {
- // smooth landing z changes
- cg.landChange = -16;
- cg.landTime = cg.time;
- }
- break;
-
- case EV_FALL_FAR:
- trap_S_StartSound (NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*fall1.wav" ) );
- cent->pe.painTime = cg.time; // don't play a pain sound right after this
-
- if( clientNum == cg.predictedPlayerState.clientNum )
- {
- // smooth landing z changes
- cg.landChange = -24;
- cg.landTime = cg.time;
- }
- break;
-
- case EV_FALLING:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*falling1.wav" ) );
- break;
-
- case EV_STEP_4:
- case EV_STEP_8:
- case EV_STEP_12:
- case EV_STEP_16: // smooth out step up transitions
- case EV_STEPDN_4:
- case EV_STEPDN_8:
- case EV_STEPDN_12:
- case EV_STEPDN_16: // smooth out step down transitions
- {
- float oldStep;
- int delta;
- int step;
-
- if( clientNum != cg.predictedPlayerState.clientNum )
- break;
-
- // if we are interpolating, we don't need to smooth steps
- if( cg.demoPlayback || ( cg.snap->ps.pm_flags & PMF_FOLLOW ) ||
- cg_nopredict.integer || cg_synchronousClients.integer )
- break;
-
- // check for stepping up before a previous step is completed
- delta = cg.time - cg.stepTime;
-
- if( delta < steptime )
- oldStep = cg.stepChange * ( steptime - delta ) / steptime;
- else
- oldStep = 0;
-
- // add this amount
- if( event >= EV_STEPDN_4 )
- {
- step = 4 * ( event - EV_STEPDN_4 + 1 );
- cg.stepChange = oldStep - step;
- }
- else
- {
- step = 4 * ( event - EV_STEP_4 + 1 );
- cg.stepChange = oldStep + step;
- }
-
- if( cg.stepChange > MAX_STEP_CHANGE )
- cg.stepChange = MAX_STEP_CHANGE;
- else if( cg.stepChange < -MAX_STEP_CHANGE )
- cg.stepChange = -MAX_STEP_CHANGE;
-
- cg.stepTime = cg.time;
- break;
- }
-
- case EV_JUMP:
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
-
- if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
- {
- vec3_t surfNormal, refNormal = { 0.0f, 0.0f, 1.0f };
- vec3_t rotAxis;
-
- if( clientNum != cg.predictedPlayerState.clientNum )
- break;
-
- //set surfNormal
- VectorCopy( cg.predictedPlayerState.grapplePoint, surfNormal );
-
- //if we are moving from one surface to another smooth the transition
- if( !VectorCompare( surfNormal, cg.lastNormal ) && surfNormal[ 2 ] != 1.0f )
- {
- CrossProduct( refNormal, surfNormal, rotAxis );
- VectorNormalize( rotAxis );
-
- //add the op
- CG_addSmoothOp( rotAxis, 15.0f, 1.0f );
- }
-
- //copy the current normal to the lastNormal
- VectorCopy( surfNormal, cg.lastNormal );
- }
-
- break;
-
- case EV_JETJUMP:
- cent->jetPackJumpTime = cg.time; //for visual effects
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.jetpackJumpSound );
- break;
-
-
- case EV_JETPACK_DEACTIVATE:
- switch( cent->jetPackState )
- {
- case JPS_DESCENDING:
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.jetpackDescendDeactivateSound );
- break;
- case JPS_HOVERING:
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.jetpackIdleDeactivateSound );
- break;
- case JPS_ASCENDING:
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.jetpackAscendDeactivateSound );
- break;
- }
- break;
-
- case EV_JETPACK_REFUEL:
- if( cent->jetPackRefuelTime + 1000 < cg.time )
- {
- cent->jetPackRefuelTime = cg.time;
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.jetpackRefuelSound);
- }
- break;
-
- case EV_LEV1_GRAB:
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.alienL1Grab );
- break;
-
- case EV_LEV4_TRAMPLE_PREPARE:
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.alienL4ChargePrepare );
- break;
-
- case EV_LEV4_TRAMPLE_START:
- //FIXME: stop cgs.media.alienL4ChargePrepare playing here
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.media.alienL4ChargeStart );
- break;
-
- case EV_TAUNT:
- if( !cg_noTaunt.integer )
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*taunt.wav" ) );
- break;
-
- case EV_WATER_TOUCH:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrInSound );
- break;
-
- case EV_WATER_LEAVE:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrOutSound );
- break;
-
- case EV_WATER_UNDER:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.watrUnSound );
- break;
-
- case EV_WATER_CLEAR:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*gasp.wav" ) );
- break;
-
- //
- // weapon events
- //
- case EV_NOAMMO:
- trap_S_StartSound( NULL, es->number, CHAN_WEAPON,
- cgs.media.weaponEmptyClick );
- break;
-
- case EV_CHANGE_WEAPON:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.selectSound );
- break;
-
- case EV_FIRE_WEAPON:
- CG_FireWeapon( cent, WPM_PRIMARY );
- break;
-
- case EV_FIRE_WEAPON2:
- CG_FireWeapon( cent, WPM_SECONDARY );
- break;
-
- case EV_FIRE_WEAPON3:
- CG_FireWeapon( cent, WPM_TERTIARY );
- break;
-
- //=================================================================
-
- //
- // other events
- //
- case EV_PLAYER_TELEPORT_IN:
- //deprecated
- break;
-
- case EV_PLAYER_TELEPORT_OUT:
- CG_PlayerDisconnect( position );
- break;
-
- case EV_BUILD_CONSTRUCT:
- //do something useful here
- break;
-
- case EV_BUILD_DESTROY:
- //do something useful here
- break;
-
- case EV_RPTUSE_SOUND:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.repeaterUseSound );
- break;
-
- case EV_GRENADE_BOUNCE:
- if( rand( ) & 1 )
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound1 );
- else
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.hardBounceSound2 );
- break;
-
- //
- // missile impacts
- //
- case EV_MISSILE_HIT:
- ByteToDir( es->eventParm, dir );
- CG_MissileHitEntity( es->weapon, es->generic1, position, dir, es->otherEntityNum, es->torsoAnim );
- break;
-
- case EV_MISSILE_MISS:
- ByteToDir( es->eventParm, dir );
- CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_DEFAULT, es->torsoAnim );
- break;
-
- case EV_MISSILE_MISS_METAL:
- ByteToDir( es->eventParm, dir );
- CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_METAL, es->torsoAnim );
- break;
-
- case EV_HUMAN_BUILDABLE_EXPLOSION:
- ByteToDir( es->eventParm, dir );
- CG_HumanBuildableExplosion( position, dir );
- break;
-
- case EV_ALIEN_BUILDABLE_EXPLOSION:
- ByteToDir( es->eventParm, dir );
- CG_AlienBuildableExplosion( position, dir );
- break;
-
- case EV_CUBOID_EXPLOSION:
- cuboidType=es->modelindex;
- CG_CuboidExplosion(cuboidType,position,es->angles);
- break;
-
- case EV_TESLATRAIL:
- cent->currentState.weapon = WP_TESLAGEN;
- {
- centity_t *source = &cg_entities[ es->generic1 ];
- centity_t *target = &cg_entities[ es->clientNum ];
- vec3_t sourceOffset = { 0.0f, 0.0f, 28.0f };
-
- if( !CG_IsTrailSystemValid( &source->muzzleTS ) )
- {
- source->muzzleTS = CG_SpawnNewTrailSystem( cgs.media.teslaZapTS );
-
- if( CG_IsTrailSystemValid( &source->muzzleTS ) )
- {
- CG_SetAttachmentCent( &source->muzzleTS->frontAttachment, source );
- CG_SetAttachmentCent( &source->muzzleTS->backAttachment, target );
- CG_AttachToCent( &source->muzzleTS->frontAttachment );
- CG_AttachToCent( &source->muzzleTS->backAttachment );
- CG_SetAttachmentOffset( &source->muzzleTS->frontAttachment, sourceOffset );
-
- source->muzzleTSDeathTime = cg.time + cg_teslaTrailTime.integer;
- }
- }
- }
- break;
-
- case EV_BULLET_HIT_WALL:
- ByteToDir( es->eventParm, dir );
- CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qfalse, ENTITYNUM_WORLD );
- break;
-
- case EV_BULLET_HIT_FLESH:
- CG_Bullet( es->pos.trBase, es->otherEntityNum, dir, qtrue, es->eventParm );
- break;
-
- case EV_SHOTGUN:
- CG_ShotgunFire( es );
- break;
-
- case EV_GENERAL_SOUND:
- if( cgs.gameSounds[ es->eventParm ] )
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, cgs.gameSounds[ es->eventParm ] );
- else
- {
- s = CG_ConfigString( CS_SOUNDS + es->eventParm );
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, s ) );
- }
- break;
-
- case EV_GLOBAL_SOUND: // play from the player's head so it never diminishes
- if( cgs.gameSounds[ es->eventParm ] )
- trap_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, cgs.gameSounds[ es->eventParm ] );
- else
- {
- s = CG_ConfigString( CS_SOUNDS + es->eventParm );
- trap_S_StartSound( NULL, cg.snap->ps.clientNum, CHAN_AUTO, CG_CustomSound( es->number, s ) );
- }
- break;
-
- case EV_PAIN:
- // local player sounds are triggered in CG_CheckLocalSounds,
- // so ignore events on the player
- if( cent->currentState.number != cg.snap->ps.clientNum )
- CG_PainEvent( cent, es->eventParm );
- break;
-
- case EV_DEATH1:
- case EV_DEATH2:
- case EV_DEATH3:
- trap_S_StartSound( NULL, es->number, CHAN_VOICE,
- CG_CustomSound( es->number, va( "*death%i.wav", event - EV_DEATH1 + 1 ) ) );
- break;
-
- case EV_OBITUARY:
- CG_Obituary( es );
- break;
-
- case EV_GIB_PLAYER:
- // no gibbing
- break;
-
- case EV_STOPLOOPINGSOUND:
- trap_S_StopLoopingSound( es->number );
- es->loopSound = 0;
- break;
-
- case EV_DEBUG_LINE:
- CG_Beam( cent );
- break;
-
- case EV_BUILD_DELAY:
- if( clientNum == cg.predictedPlayerState.clientNum )
- {
- trap_S_StartLocalSound( cgs.media.buildableRepairedSound, CHAN_LOCAL_SOUND );
- cg.lastBuildAttempt = cg.time;
- }
- break;
-
- case EV_BUILD_REPAIR:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairSound );
- break;
-
- case EV_BUILD_REPAIRED:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.buildableRepairedSound );
- break;
-
- case EV_OVERMIND_ATTACK:
- if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
- {
- trap_S_StartLocalSound( cgs.media.alienOvermindAttack, CHAN_ANNOUNCER );
- CG_CenterPrint( "The Overmind is under attack!", 200, GIANTCHAR_WIDTH * 4 );
- }
- break;
-
- case EV_OVERMIND_DYING:
- if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
- {
- trap_S_StartLocalSound( cgs.media.alienOvermindDying, CHAN_ANNOUNCER );
- CG_CenterPrint( "The Overmind is dying!", 200, GIANTCHAR_WIDTH * 4 );
- }
- break;
-
- case EV_DCC_ATTACK:
- if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS )
- {
- //trap_S_StartLocalSound( cgs.media.humanDCCAttack, CHAN_ANNOUNCER );
- CG_CenterPrint( "Our base is under attack!", 200, GIANTCHAR_WIDTH * 4 );
- }
- break;
-
- case EV_MGTURRET_SPINUP:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.turretSpinupSound );
- break;
-
- case EV_OVERMIND_SPAWNS:
- if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
- {
- trap_S_StartLocalSound( cgs.media.alienOvermindSpawns, CHAN_ANNOUNCER );
- CG_CenterPrint( "The Overmind needs spawns!", 200, GIANTCHAR_WIDTH * 4 );
- }
- break;
-
- case EV_ALIEN_EVOLVE:
- trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.alienEvolveSound );
- {
- particleSystem_t *ps = CG_SpawnNewParticleSystem( cgs.media.alienEvolvePS );
-
- if( CG_IsParticleSystemValid( &ps ) )
- {
- CG_SetAttachmentCent( &ps->attachment, cent );
- CG_AttachToCent( &ps->attachment );
- }
- }
-
- if( es->number == cg.clientNum )
- {
- CG_ResetPainBlend( );
- cg.spawnTime = cg.time;
- }
- break;
-
- case EV_ALIEN_EVOLVE_FAILED:
- if( clientNum == cg.predictedPlayerState.clientNum )
- {
- //FIXME: change to "negative" sound
- trap_S_StartLocalSound( cgs.media.buildableRepairedSound, CHAN_LOCAL_SOUND );
- cg.lastEvolveAttempt = cg.time;
- }
- break;
-
- case EV_ALIEN_ACIDTUBE:
- {
- particleSystem_t *ps = CG_SpawnNewParticleSystem( cgs.media.alienAcidTubePS );
-
- if( CG_IsParticleSystemValid( &ps ) )
- {
- CG_SetAttachmentCent( &ps->attachment, cent );
- ByteToDir( es->eventParm, dir );
- CG_SetParticleSystemNormal( ps, dir );
- CG_AttachToCent( &ps->attachment );
- }
- }
- break;
-
- case EV_MEDKIT_USED:
- trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.medkitUseSound );
- break;
-
- case EV_PLAYER_RESPAWN:
- if( es->number == cg.clientNum )
- cg.spawnTime = cg.time;
- break;
-
- case EV_LEV2_ZAP:
- CG_Level2Zap( es );
-
- default:
- CG_Error( "Unknown event: %i", event );
- break;
- }
-}
-
-
-/*
-==============
-CG_CheckEvents
-
-==============
-*/
-void CG_CheckEvents( centity_t *cent )
-{
- entity_event_t event;
- entity_event_t oldEvent = EV_NONE;
-
- // check for event-only entities
- if( cent->currentState.eType > ET_EVENTS )
- {
- event = cent->currentState.eType - ET_EVENTS;
-
- if( cent->previousEvent )
- return; // already fired
-
- cent->previousEvent = 1;
-
- cent->currentState.event = cent->currentState.eType - ET_EVENTS;
-
- // Move the pointer to the entity that the
- // event was originally attached to
- if( cent->currentState.eFlags & EF_PLAYER_EVENT )
- {
- cent = &cg_entities[ cent->currentState.otherEntityNum ];
- oldEvent = cent->currentState.event;
- cent->currentState.event = event;
- }
- }
- else
- {
- // check for events riding with another entity
- if( cent->currentState.event == cent->previousEvent )
- return;
-
- cent->previousEvent = cent->currentState.event;
- if( ( cent->currentState.event & ~EV_EVENT_BITS ) == 0 )
- return;
- }
-
- // calculate the position at exactly the frame time
- BG_EvaluateTrajectory( &cent->currentState.pos, cg.snap->serverTime, cent->lerpOrigin );
- CG_SetEntitySoundPosition( cent );
-
- CG_EntityEvent( cent, cent->lerpOrigin );
-
- // If this was a reattached spilled event, restore the original event
- if( oldEvent != EV_NONE )
- cent->currentState.event = oldEvent;
-}
-
diff --git a/src/cgame/cg_main.c.orig b/src/cgame/cg_main.c.orig
deleted file mode 100644
index caa80f4..0000000
--- a/src/cgame/cg_main.c.orig
+++ /dev/null
@@ -1,1982 +0,0 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-Copyright (C) 2000-2009 Darklegion Development
-
-This file is part of Tremulous.
-
-Tremulous is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Tremulous is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Tremulous; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-// cg_main.c -- initialization and primary entry point for cgame
-
-
-#include "cg_local.h"
-
-#include "../ui/ui_shared.h"
-// display context for new ui stuff
-displayContextDef_t cgDC;
-
-void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum );
-void CG_Shutdown( void );
-static char *CG_VoIPString( void );
-
-/*
-================
-vmMain
-
-This is the only way control passes into the module.
-This must be the very first function compiled into the .q3vm file
-================
-*/
-Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3,
- int arg4, int arg5, int arg6, int arg7,
- int arg8, int arg9, int arg10, int arg11 )
-{
- switch( command )
- {
- case CG_INIT:
- CG_Init( arg0, arg1, arg2 );
- return 0;
-
- case CG_SHUTDOWN:
- CG_Shutdown( );
- return 0;
-
- case CG_CONSOLE_COMMAND:
- return CG_ConsoleCommand( );
-
- case CG_CONSOLE_TEXT:
- CG_AddNotifyText( );
- return 0;
-
- case CG_DRAW_ACTIVE_FRAME:
- CG_DrawActiveFrame( arg0, arg1, arg2 );
- return 0;
-
- case CG_CROSSHAIR_PLAYER:
- return CG_CrosshairPlayer( );
-
- case CG_LAST_ATTACKER:
- return CG_LastAttacker( );
-
- case CG_KEY_EVENT:
- CG_KeyEvent( arg0, arg1 );
- return 0;
-
- case CG_MOUSE_EVENT:
- // cgame doesn't care where the cursor is
- return 0;
-
- case CG_EVENT_HANDLING:
- CG_EventHandling( arg0 );
- return 0;
-
- case CG_VOIP_STRING:
- return (intptr_t)CG_VoIPString( );
-
- default:
- CG_Error( "vmMain: unknown command %i", command );
- break;
- }
-
- return -1;
-}
-
-
-cg_t cg;
-cgs_t cgs;
-centity_t cg_entities[ MAX_GENTITIES ];
-
-weaponInfo_t cg_weapons[ 32 ];
-upgradeInfo_t cg_upgrades[ 32 ];
-
-buildableInfo_t cg_buildables[ CUBOID_FIRST ];
-cuboidInfo_t cg_cuboids[ CUBOID_TYPES ];
-
-vmCvar_t cg_teslaTrailTime;
-vmCvar_t cg_centertime;
-vmCvar_t cg_runpitch;
-vmCvar_t cg_runroll;
-vmCvar_t cg_swingSpeed;
-vmCvar_t cg_shadows;
-vmCvar_t cg_drawTimer;
-vmCvar_t cg_drawClock;
-vmCvar_t cg_drawFPS;
-vmCvar_t cg_drawDemoState;
-vmCvar_t cg_drawSnapshot;
-vmCvar_t cg_drawChargeBar;
-vmCvar_t cg_drawCrosshair;
-vmCvar_t cg_drawCrosshairNames;
-vmCvar_t cg_crosshairSize;
-vmCvar_t cg_draw2D;
-vmCvar_t cg_animSpeed;
-vmCvar_t cg_debugAnim;
-vmCvar_t cg_debugPosition;
-vmCvar_t cg_debugEvents;
-vmCvar_t cg_errorDecay;
-vmCvar_t cg_nopredict;
-vmCvar_t cg_debugMove;
-vmCvar_t cg_noPlayerAnims;
-vmCvar_t cg_showmiss;
-vmCvar_t cg_footsteps;
-vmCvar_t cg_addMarks;
-vmCvar_t cg_viewsize;
-vmCvar_t cg_drawGun;
-vmCvar_t cg_gun_frame;
-vmCvar_t cg_gun_x;
-vmCvar_t cg_gun_y;
-vmCvar_t cg_gun_z;
-vmCvar_t cg_tracerChance;
-vmCvar_t cg_tracerWidth;
-vmCvar_t cg_tracerLength;
-vmCvar_t cg_thirdPerson;
-vmCvar_t cg_thirdPersonAngle;
-vmCvar_t cg_thirdPersonShoulderViewMode;
-vmCvar_t cg_staticDeathCam;
-vmCvar_t cg_thirdPersonPitchFollow;
-vmCvar_t cg_thirdPersonRange;
-vmCvar_t cg_stereoSeparation;
-vmCvar_t cg_lagometer;
-vmCvar_t cg_drawSpeed;
-vmCvar_t cg_synchronousClients;
-vmCvar_t cg_stats;
-vmCvar_t cg_paused;
-vmCvar_t cg_blood;
-vmCvar_t cg_teamChatsOnly;
-vmCvar_t cg_drawTeamOverlay;
-vmCvar_t cg_teamOverlaySortMode;
-vmCvar_t cg_teamOverlayMaxPlayers;
-vmCvar_t cg_teamOverlayUserinfo;
-vmCvar_t cg_noPrintDuplicate;
-vmCvar_t cg_noVoiceChats;
-vmCvar_t cg_noVoiceText;
-vmCvar_t cg_hudFiles;
-vmCvar_t cg_hudFilesEnable;
-vmCvar_t cg_smoothClients;
-vmCvar_t pmove_fixed;
-vmCvar_t pmove_msec;
-vmCvar_t cg_cameraMode;
-vmCvar_t cg_timescaleFadeEnd;
-vmCvar_t cg_timescaleFadeSpeed;
-vmCvar_t cg_timescale;
-vmCvar_t cg_noTaunt;
-vmCvar_t cg_drawSurfNormal;
-vmCvar_t cg_drawBBOX;
-vmCvar_t cg_wwSmoothTime;
-vmCvar_t cg_disableBlueprintErrors;
-vmCvar_t cg_depthSortParticles;
-vmCvar_t cg_bounceParticles;
-vmCvar_t cg_consoleLatency;
-vmCvar_t cg_lightFlare;
-vmCvar_t cg_debugParticles;
-vmCvar_t cg_debugTrails;
-vmCvar_t cg_debugPVS;
-vmCvar_t cg_disableWarningDialogs;
-vmCvar_t cg_disableUpgradeDialogs;
-vmCvar_t cg_disableBuildDialogs;
-vmCvar_t cg_disableCommandDialogs;
-vmCvar_t cg_disableScannerPlane;
-vmCvar_t cg_tutorial;
-
-vmCvar_t cg_modTutorial;
-vmCvar_t cg_modTutorialReference;
-vmCvar_t cg_lastModVersion;
-
-vmCvar_t cg_painBlendUpRate;
-vmCvar_t cg_painBlendDownRate;
-vmCvar_t cg_painBlendMax;
-vmCvar_t cg_painBlendScale;
-vmCvar_t cg_painBlendZoom;
-
-vmCvar_t cg_stickySpec;
-vmCvar_t cg_sprintToggle;
-vmCvar_t cg_unlagged;
-
-vmCvar_t cg_debugVoices;
-
-vmCvar_t ui_currentClass;
-vmCvar_t ui_carriage;
-vmCvar_t ui_stages;
-vmCvar_t ui_dialog;
-vmCvar_t ui_voteActive;
-vmCvar_t ui_alienTeamVoteActive;
-vmCvar_t ui_humanTeamVoteActive;
-
-vmCvar_t cg_debugRandom;
-
-vmCvar_t cg_optimizePrediction;
-vmCvar_t cg_projectileNudge;
-
-vmCvar_t cg_voice;
-
-vmCvar_t cg_emoticons;
-
-vmCvar_t cg_chatTeamPrefix;
-
-vmCvar_t cg_cuboidResizeAxis;
-vmCvar_t cg_cuboidPSQuality;
-vmCvar_t cg_cuboidInfoX;
-vmCvar_t cg_cuboidInfoY;
-
-vmCvar_t cg_fuelInfoX;
-vmCvar_t cg_fuelInfoY;
-vmCvar_t cg_fuelInfoScale;
-
-typedef struct
-{
- vmCvar_t *vmCvar;
- char *cvarName;
- char *defaultString;
- int cvarFlags;
-} cvarTable_t;
-
-static cvarTable_t cvarTable[ ] =
-{
- { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE },
- { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE },
- { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE },
- { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE },
- { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE },
- { &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE },
- { &cg_drawClock, "cg_drawClock", "0", CVAR_ARCHIVE },
- { &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE },
- { &cg_drawDemoState, "cg_drawDemoState", "1", CVAR_ARCHIVE },
- { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE },
- { &cg_drawChargeBar, "cg_drawChargeBar", "1", CVAR_ARCHIVE },
- { &cg_drawCrosshair, "cg_drawCrosshair", "2", CVAR_ARCHIVE },
- { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
- { &cg_crosshairSize, "cg_crosshairSize", "1", CVAR_ARCHIVE },
- { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE },
- { &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE },
- { &cg_drawSpeed, "cg_drawSpeed", "0", CVAR_ARCHIVE },
- { &cg_teslaTrailTime, "cg_teslaTrailTime", "250", CVAR_ARCHIVE },
- { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT },
- { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT },
- { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT },
- { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT },
- { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE},
- { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE },
- { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT },
- { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT },
- { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT },
- { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT },
- { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT },
- { &cg_errorDecay, "cg_errordecay", "100", 0 },
- { &cg_nopredict, "cg_nopredict", "0", 0 },
- { &cg_debugMove, "cg_debugMove", "0", 0 },
- { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT },
- { &cg_showmiss, "cg_showmiss", "0", 0 },
- { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT },
- { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT },
- { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT },
- { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT },
- { &cg_thirdPersonRange, "cg_thirdPersonRange", "75", CVAR_ARCHIVE },
- { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT },
- { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT },
- { &cg_thirdPersonPitchFollow, "cg_thirdPersonPitchFollow", "0", 0 },
- { &cg_thirdPersonShoulderViewMode, "cg_thirdPersonShoulderViewMode", "1", CVAR_ARCHIVE },
- { &cg_staticDeathCam, "cg_staticDeathCam", "0", CVAR_ARCHIVE },
- { &cg_stats, "cg_stats", "0", 0 },
- { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "1", CVAR_ARCHIVE },
- { &cg_teamOverlaySortMode, "cg_teamOverlaySortMode", "1", CVAR_ARCHIVE },
- { &cg_teamOverlayMaxPlayers, "cg_teamOverlayMaxPlayers", "8", CVAR_ARCHIVE },
- { &cg_teamOverlayUserinfo, "teamoverlay", "1", CVAR_ARCHIVE|CVAR_USERINFO },
- { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE },
- { &cg_noPrintDuplicate, "cg_noPrintDuplicate", "0", CVAR_ARCHIVE },
- { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE },
- { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE },
- { &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT },
- { &cg_drawBBOX, "cg_drawBBOX", "0", CVAR_CHEAT },
- { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE },
- { NULL, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO },
- { NULL, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO },
- { NULL, "cg_disableBlueprintErrors", "0", CVAR_ARCHIVE|CVAR_USERINFO },
- { &cg_stickySpec, "cg_stickySpec", "1", CVAR_ARCHIVE|CVAR_USERINFO },
- { &cg_sprintToggle, "cg_sprintToggle", "0", CVAR_ARCHIVE|CVAR_USERINFO },
- { &cg_unlagged, "cg_unlagged", "1", CVAR_ARCHIVE|CVAR_USERINFO },
- { NULL, "cg_flySpeed", "600", CVAR_ARCHIVE|CVAR_USERINFO },
- { &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE },
- { &cg_bounceParticles, "cg_bounceParticles", "0", CVAR_ARCHIVE },
- { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE },
- { &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE },
- { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT },
- { &cg_debugTrails, "cg_debugTrails", "0", CVAR_CHEAT },
- { &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT },
- { &cg_disableWarningDialogs, "cg_disableWarningDialogs", "0", CVAR_ARCHIVE },
- { &cg_disableUpgradeDialogs, "cg_disableUpgradeDialogs", "0", CVAR_ARCHIVE },
- { &cg_disableBuildDialogs, "cg_disableBuildDialogs", "0", CVAR_ARCHIVE },
- { &cg_disableCommandDialogs, "cg_disableCommandDialogs", "0", CVAR_ARCHIVE },
- { &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE },
- { &cg_tutorial, "cg_tutorial", "1", CVAR_ARCHIVE },
- { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE},
- { &cg_hudFilesEnable, "cg_hudFilesEnable", "0", CVAR_ARCHIVE},
- { NULL, "cg_alienConfig", "", CVAR_ARCHIVE },
- { NULL, "cg_humanConfig", "", CVAR_ARCHIVE },
- { NULL, "cg_spectatorConfig", "", CVAR_ARCHIVE },
-
- { &cg_painBlendUpRate, "cg_painBlendUpRate", "10.0", 0 },
- { &cg_painBlendDownRate, "cg_painBlendDownRate", "0.5", 0 },
- { &cg_painBlendMax, "cg_painBlendMax", "0.7", 0 },
- { &cg_painBlendScale, "cg_painBlendScale", "7.0", 0 },
- { &cg_painBlendZoom, "cg_painBlendZoom", "0.65", 0 },
-
- { &cg_debugVoices, "cg_debugVoices", "0", 0 },
-
- // communication cvars set by the cgame to be read by ui
- { &ui_currentClass, "ui_currentClass", "0", CVAR_ROM },
- { &ui_carriage, "ui_carriage", "", CVAR_ROM },
- { &ui_stages, "ui_stages", "0 0", CVAR_ROM },
- { &ui_dialog, "ui_dialog", "Text not set", CVAR_ROM },
- { &ui_voteActive, "ui_voteActive", "0", CVAR_ROM },
- { &ui_humanTeamVoteActive, "ui_humanTeamVoteActive", "0", CVAR_ROM },
- { &ui_alienTeamVoteActive, "ui_alienTeamVoteActive", "0", CVAR_ROM },
-
- { &cg_debugRandom, "cg_debugRandom", "0", 0 },
-
- { &cg_optimizePrediction, "cg_optimizePrediction", "1", CVAR_ARCHIVE },
- { &cg_projectileNudge, "cg_projectileNudge", "1", CVAR_ARCHIVE },
-
- // the following variables are created in other parts of the system,
- // but we also reference them here
-
- { &cg_paused, "cl_paused", "0", CVAR_ROM },
- { &cg_blood, "com_blood", "1", CVAR_ARCHIVE },
- { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo
- { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", CVAR_CHEAT },
- { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", CVAR_CHEAT },
- { &cg_timescale, "timescale", "1", 0},
- { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE},
- { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT},
-
- { &pmove_fixed, "pmove_fixed", "0", 0},
- { &pmove_msec, "pmove_msec", "8", 0},
- { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE},
-
- { &cg_voice, "voice", "default", CVAR_USERINFO|CVAR_ARCHIVE},
-
- { &cg_emoticons, "cg_emoticons", "1", CVAR_LATCH|CVAR_ARCHIVE},
-
- { &cg_chatTeamPrefix, "cg_chatTeamPrefix", "1", CVAR_ARCHIVE},
-
- { &cg_cuboidResizeAxis, "cg_cuboidResizeAxis", "2", 0},
- { &cg_cuboidPSQuality, "cg_cuboidPSQuality", "3", CVAR_ARCHIVE},
-
- { &cg_cuboidInfoX, "cg_cuboidInfoX" ,"0", CVAR_ARCHIVE },
- { &cg_cuboidInfoY, "cg_cuboidInfoY" ,"150", CVAR_ARCHIVE },
-
- { &cg_modTutorial, "cg_modTutorial", "1", CVAR_ARCHIVE },
- { &cg_modTutorialReference, "cg_modTutorialReference", "0", CVAR_ARCHIVE },
- { &cg_lastModVersion, "cg_lastModVersion", "0", CVAR_ARCHIVE },
-
- { &cg_fuelInfoX, "cg_fuelInfoX" ,"0", CVAR_ARCHIVE },
- { &cg_fuelInfoY, "cg_fuelInfoY" ,"150", CVAR_ARCHIVE },
- { &cg_fuelInfoScale, "cg_fuelInfoScale" ,"0.5", CVAR_ARCHIVE }
-};
-
-static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );
-
-/*
-=================
-CG_RegisterCvars
-=================
-*/
-void CG_RegisterCvars( void )
-{
- int i;
- cvarTable_t *cv;
- char var[ MAX_TOKEN_CHARS ];
-
- for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ )
- {
- trap_Cvar_Register( cv->vmCvar, cv->cvarName,
- cv->defaultString, cv->cvarFlags );
- }
-
- // see if we are also running the server on this machine
- trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) );
- cgs.localServer = atoi( var );
-}
-
-
-/*
-===============
-CG_SetUIVars
-
-Set some cvars used by the UI
-===============
-*/
-static void CG_SetUIVars( void )
-{
- int i;
- char carriageCvar[ MAX_TOKEN_CHARS ];
-
- if( !cg.snap )
- return;
-
- *carriageCvar = 0;
-
- //determine what the player is carrying
- for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ )
- {
- if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) &&
- BG_Weapon( i )->purchasable )
- strcat( carriageCvar, va( "W%d ", i ) );
- }
- for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
- {
- if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) &&
- BG_Upgrade( i )->purchasable )
- strcat( carriageCvar, va( "U%d ", i ) );
- }
- strcat( carriageCvar, "$" );
-
- trap_Cvar_Set( "ui_carriage", carriageCvar );
-
- trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) );
-}
-
-/*
-=================
-CG_UpdateCvars
-=================
-*/
-void CG_UpdateCvars( void )
-{
- int i;
- cvarTable_t *cv;
-
- for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ )
- if( cv->vmCvar )
- trap_Cvar_Update( cv->vmCvar );
-
- // check for modications here
-
- CG_SetUIVars( );
-
-}
-
-
-int CG_CrosshairPlayer( void )
-{
- if( cg.time > ( cg.crosshairClientTime + 1000 ) )
- return -1;
-
- return cg.crosshairClientNum;
-}
-
-
-int CG_LastAttacker( void )
-{
- if( !cg.attackerTime )
- return -1;
-
- return cg.snap->ps.persistant[ PERS_ATTACKER ];
-}
-
-
-/*
-=================
-CG_RemoveNotifyLine
-=================
-*/
-void CG_RemoveNotifyLine( void )
-{
- int i, offset, totalLength;
-
- if( cg.numConsoleLines == 0 )
- return;
-
- offset = cg.consoleLines[ 0 ].length;
- totalLength = strlen( cg.consoleText ) - offset;
-
- //slide up consoleText
- for( i = 0; i <= totalLength; i++ )
- cg.consoleText[ i ] = cg.consoleText[ i + offset ];
-
- //pop up the first consoleLine
- for( i = 0; i < cg.numConsoleLines; i++ )
- cg.consoleLines[ i ] = cg.consoleLines[ i + 1 ];
-
- cg.numConsoleLines--;
-}
-
-/*
-=================
-CG_AddNotifyText
-=================
-*/
-void CG_AddNotifyText( void )
-{
- char buffer[ BIG_INFO_STRING ];
- int bufferLen, textLen;
-
- trap_LiteralArgs( buffer, BIG_INFO_STRING );
-
- if( !buffer[ 0 ] )
- {
- cg.consoleText[ 0 ] = '\0';
- cg.numConsoleLines = 0;
- return;
- }
-
- bufferLen = strlen( buffer );
- textLen = strlen( cg.consoleText );
-
- // Ignore console messages that were just printed
- if( cg_noPrintDuplicate.integer && textLen >= bufferLen &&
- !strcmp( cg.consoleText + textLen - bufferLen, buffer ) )
- return;
-
- if( cg.numConsoleLines == MAX_CONSOLE_LINES )
- CG_RemoveNotifyLine( );
-
- Q_strcat( cg.consoleText, MAX_CONSOLE_TEXT, buffer );
- cg.consoleLines[ cg.numConsoleLines ].time = cg.time;
- cg.consoleLines[ cg.numConsoleLines ].length = bufferLen;
- cg.numConsoleLines++;
-}
-
-void QDECL CG_Printf( const char *msg, ... )
-{
- va_list argptr;
- char text[ 1024 ];
-
- va_start( argptr, msg );
- Q_vsnprintf( text, sizeof( text ), msg, argptr );
- va_end( argptr );
-
- trap_Print( text );
-}
-
-void QDECL CG_Error( const char *msg, ... )
-{
- va_list argptr;
- char text[ 1024 ];
-
- va_start( argptr, msg );
- Q_vsnprintf( text, sizeof( text ), msg, argptr );
- va_end( argptr );
-
- trap_Error( text );
-}
-
-void QDECL Com_Error( int level, const char *error, ... )
-{
- va_list argptr;
- char text[1024];
-
- va_start( argptr, error );
- Q_vsnprintf( text, sizeof( text ), error, argptr );
- va_end( argptr );
-
- CG_Error( "%s", text );
-}
-
-void QDECL Com_Printf( const char *msg, ... ) {
- va_list argptr;
- char text[1024];
-
- va_start( argptr, msg );
- Q_vsnprintf( text, sizeof( text ), msg, argptr );
- va_end( argptr );
-
- CG_Printf ("%s", text);
-}
-
-
-
-/*
-================
-CG_Argv
-================
-*/
-const char *CG_Argv( int arg )
-{
- static char buffer[ MAX_STRING_CHARS ];
-
- trap_Argv( arg, buffer, sizeof( buffer ) );
-
- return buffer;
-}
-
-
-//========================================================================
-
-/*
-=================
-CG_FileExists
-
-Test if a specific file exists or not
-=================
-*/
-qboolean CG_FileExists( char *filename )
-{
- return trap_FS_FOpenFile( filename, NULL, FS_READ );
-}
-
-/*
-=================
-CG_RegisterSounds
-
-called during a precache command
-=================
-*/
-static void CG_RegisterSounds( void )
-{
- int i;
- char name[ MAX_QPATH ];
- const char *soundName;
- const cuboidAttributes_t *cuboid;
-
- cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue );
- cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue );
-
- cgs.media.alienOvermindAttack = trap_S_RegisterSound( "sound/announcements/overmindattack.wav", qtrue );
- cgs.media.alienOvermindDying = trap_S_RegisterSound( "sound/announcements/overminddying.wav", qtrue );
- cgs.media.alienOvermindSpawns = trap_S_RegisterSound( "sound/announcements/overmindspawns.wav", qtrue );
-
- cgs.media.alienL1Grab = trap_S_RegisterSound( "sound/player/level1/grab.wav", qtrue );
- cgs.media.alienL4ChargePrepare = trap_S_RegisterSound( "sound/player/level4/charge_prepare.wav", qtrue );
- cgs.media.alienL4ChargeStart = trap_S_RegisterSound( "sound/player/level4/charge_start.wav", qtrue );
-
- cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/tracer.wav", qfalse );
- cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse );
- cgs.media.turretSpinupSound = trap_S_RegisterSound( "sound/buildables/mgturret/spinup.wav", qfalse );
- cgs.media.weaponEmptyClick = trap_S_RegisterSound( "sound/weapons/click.wav", qfalse );
-
- cgs.media.talkSound = trap_S_RegisterSound( "sound/misc/talk.wav", qfalse );
- cgs.media.alienTalkSound = trap_S_RegisterSound( "sound/misc/alien_talk.wav", qfalse );
- cgs.media.humanTalkSound = trap_S_RegisterSound( "sound/misc/human_talk.wav", qfalse );
- cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse );
-
- cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse );
- cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse );
- cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse );
-
- cgs.media.disconnectSound = trap_S_RegisterSound( "sound/misc/disconnect.wav", qfalse );
-
- for( i = 0; i < 4; i++ )
- {
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/step%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_NORMAL ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/flesh%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_FLESH ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/splash%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_SPLASH ][ i ] = trap_S_RegisterSound( name, qfalse );
-
- Com_sprintf( name, sizeof( name ), "sound/player/footsteps/clank%i.wav", i + 1 );
- cgs.media.footsteps[ FOOTSTEP_METAL ][ i ] = trap_S_RegisterSound( name, qfalse );
- }
-
- for( i = 1 ; i < MAX_SOUNDS ; i++ )
- {
- soundName = CG_ConfigString( CS_SOUNDS + i );
-
- if( !soundName[ 0 ] )
- break;
-
- if( soundName[ 0 ] == '*' )
- continue; // custom sound
-
- cgs.gameSounds[ i ] = trap_S_RegisterSound( soundName, qfalse );
- }
-
- cgs.media.jetpackDescendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse );
- cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse );
- cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse );
- cgs.media.jetpackDescendDeactivateSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low_off.wav", qfalse );
- cgs.media.jetpackIdleDeactivateSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle_off.wav", qfalse );
- cgs.media.jetpackAscendDeactivateSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi_off.wav", qfalse );
- cgs.media.jetpackJumpSound = trap_S_RegisterSound( "sound/upgrades/jetpack/jump.wav", qfalse );
- cgs.media.jetpackLowFuelSound = trap_S_RegisterSound( "sound/upgrades/jetpack/lowfuel.wav", qfalse );
- cgs.media.jetpackNoJumpFuelSound = trap_S_RegisterSound( "sound/upgrades/jetpack/nojumpfuel.wav", qfalse );
- cgs.media.jetpackRefuelSound = trap_S_RegisterSound( "sound/upgrades/jetpack/refuel.wav", qfalse );
-
- cgs.media.medkitUseSound = trap_S_RegisterSound( "sound/upgrades/medkit/medkit.wav", qfalse );
-
- cgs.media.alienEvolveSound = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse );
-
- cgs.media.alienBuildableExplosion = trap_S_RegisterSound( "sound/buildables/alien/explosion.wav", qfalse );
- cgs.media.alienBuildableDamage = trap_S_RegisterSound( "sound/buildables/alien/damage.wav", qfalse );
- cgs.media.alienBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/alien/prebuild.wav", qfalse );
-
- cgs.media.humanBuildableExplosion = trap_S_RegisterSound( "sound/buildables/human/explosion.wav", qfalse );
- cgs.media.humanBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/human/prebuild.wav", qfalse );
-
- for( i = 0; i < 4; i++ )
- cgs.media.humanBuildableDamage[ i ] = trap_S_RegisterSound(
- va( "sound/buildables/human/damage%d.wav", i ), qfalse );
-
- cgs.media.hardBounceSound1 = trap_S_RegisterSound( "sound/misc/hard_bounce1.wav", qfalse );
- cgs.media.hardBounceSound2 = trap_S_RegisterSound( "sound/misc/hard_bounce2.wav", qfalse );
-
- cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse );
-
- cgs.media.buildableRepairSound = trap_S_RegisterSound( "sound/buildables/human/repair.wav", qfalse );
- cgs.media.buildableRepairedSound = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse );
-
- cgs.media.lCannonWarningSound = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse );
- cgs.media.lCannonWarningSound2 = trap_S_RegisterSound( "models/weapons/lcannon/warning2.wav", qfalse );
-
- cgs.media.cuboidErrorSound = trap_S_RegisterSound( "sound/cuboid/error.wav", qfalse );
- cg.lastCuboidError = cg.time;
- cgs.media.cuboidResizeSoundA = trap_S_RegisterSound( "sound/cuboid/resizea.wav", qfalse );
- cgs.media.cuboidResizeSoundB = trap_S_RegisterSound( "sound/cuboid/resizeb.wav", qfalse );
- cgs.media.cuboidRotateSound = trap_S_RegisterSound( "sound/cuboid/rotate.wav", qfalse );
- cgs.media.cuboidAxisChangeSound = trap_S_RegisterSound( "sound/cuboid/axischange.wav", qfalse );
-}
-
-
-//===================================================================================
-
-/*
-=================
-CG_RegisterGraphics
-
-This function may execute for a couple of minutes with a slow disk.
-=================
-*/
-static void CG_RegisterGraphics( void )
-{
- int i,j;
- const cuboidAttributes_t *cuboid;
-
- static char *sb_nums[ 11 ] =
- {
- "gfx/2d/numbers/zero_32b",
- "gfx/2d/numbers/one_32b",
- "gfx/2d/numbers/two_32b",
- "gfx/2d/numbers/three_32b",
- "gfx/2d/numbers/four_32b",
- "gfx/2d/numbers/five_32b",
- "gfx/2d/numbers/six_32b",
- "gfx/2d/numbers/seven_32b",
- "gfx/2d/numbers/eight_32b",
- "gfx/2d/numbers/nine_32b",
- "gfx/2d/numbers/minus_32b",
- };
- static char *buildWeaponTimerPieShaders[ 8 ] =
- {
- "ui/assets/neutral/1_5pie",
- "ui/assets/neutral/3_0pie",
- "ui/assets/neutral/4_5pie",
- "ui/assets/neutral/6_0pie",
- "ui/assets/neutral/7_5pie",
- "ui/assets/neutral/9_0pie",
- "ui/assets/neutral/10_5pie",
- "ui/assets/neutral/12_0pie",
- };
-
- // clear any references to old media
- memset( &cg.refdef, 0, sizeof( cg.refdef ) );
- trap_R_ClearScene( );
-
- trap_R_LoadWorldMap( cgs.mapname );
- CG_UpdateMediaFraction( 0.66f );
-
- for( i = 0; i < 11; i++ )
- cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] );
-
- cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" );
-
- cgs.media.connectionShader = trap_R_RegisterShader( "gfx/2d/net" );
-
- cgs.media.creepShader = trap_R_RegisterShader( "creep" );
-
- cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" );
- cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/stalk" );
-
- cgs.media.teamOverlayShader = trap_R_RegisterShader( "gfx/2d/teamoverlay" );
-
- cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" );
-
- cgs.media.backTileShader = trap_R_RegisterShader( "console" );
-
-
- // building shaders
- cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/misc/greenbuild" );
- cgs.media.redBuildShader = trap_R_RegisterShader("gfx/misc/redbuild" );
- cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" );
-
- for( i = 0; i < CUBOID_CRACK_TEXTURES - 1; i++ )
- cgs.media.cuboidCracks[ i ] = trap_R_RegisterShader( va( "models/cuboid/cracks_%i", i ) );
-
- cgs.media.cuboidModel = trap_R_RegisterModel( "models/cuboid/cuboid.md3" );
- cgs.media.cuboidRedBuildShader = trap_R_RegisterShader( "gfx/cuboid/build_red" );
- cgs.media.cuboidYellowBuildShader = trap_R_RegisterShader( "gfx/cuboid/build_yellow" );
- cgs.media.cuboidGreenBuildShader = trap_R_RegisterShader( "gfx/cuboid/build_green" );
- cgs.media.cuboidAxis = trap_R_RegisterShader( "gfx/cuboid/build_axis" );
- cgs.media.cuboidAlienPrebuild = trap_R_RegisterShader( "gfx/cuboid/prebuild_alien" );
-
- cg.forbidCuboids=qfalse;
- cg.latestCBNumber=0;
-
- for( i = 0; i < 15; i++ )
- cgs.media.splashLogo[ i ] = trap_R_RegisterShader( va( "cuboid/logo_%i.tga", i ) );
- cgs.media.splashLeft = trap_R_RegisterShader( "cuboid/logo_left.tga" );
- cgs.media.splashRight = trap_R_RegisterShader( "cuboid/logo_right.tga" );
-
-
- for( i = 0; i < 8; i++ )
- cgs.media.buildWeaponTimerPie[ i ] = trap_R_RegisterShader( buildWeaponTimerPieShaders[ i ] );
-
- // player health cross shaders
- cgs.media.healthCross = trap_R_RegisterShader( "ui/assets/neutral/cross.tga" );
- cgs.media.healthCross2X = trap_R_RegisterShader( "ui/assets/neutral/cross2.tga" );
- cgs.media.healthCross3X = trap_R_RegisterShader( "ui/assets/neutral/cross3.tga" );
- cgs.media.healthCrossMedkit = trap_R_RegisterShader( "ui/assets/neutral/cross_medkit.tga" );
- cgs.media.healthCrossPoisoned = trap_R_RegisterShader( "ui/assets/neutral/cross_poison.tga" );
-
- cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" );
-
- cgs.media.balloonShader = trap_R_RegisterShader( "gfx/sprites/chatballoon" );
-
- cgs.media.disconnectPS = CG_RegisterParticleSystem( "disconnectPS" );
-
- CG_UpdateMediaFraction( 0.7f );
-
- memset( cg_weapons, 0, sizeof( cg_weapons ) );
- memset( cg_upgrades, 0, sizeof( cg_upgrades ) );
-
- cgs.media.shadowMarkShader = trap_R_RegisterShader( "gfx/marks/shadow" );
- cgs.media.wakeMarkShader = trap_R_RegisterShader( "gfx/marks/wake" );
-
- cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "firstPersonPoisonCloudPS" );
- cgs.media.poisonCloudedPS = CG_RegisterParticleSystem( "poisonCloudedPS" );
- cgs.media.alienEvolvePS = CG_RegisterParticleSystem( "alienEvolvePS" );
- cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" );
-
- cgs.media.jetPackDescendPS = CG_RegisterParticleSystem( "jetPackDescendPS" );
- cgs.media.jetPackHoverPS = CG_RegisterParticleSystem( "jetPackHoverPS" );
- cgs.media.jetPackAscendPS = CG_RegisterParticleSystem( "jetPackAscendPS" );
-
- cgs.media.humanBuildableDamagedPS = CG_RegisterParticleSystem( "humanBuildableDamagedPS" );
- cgs.media.alienBuildableDamagedPS = CG_RegisterParticleSystem( "alienBuildableDamagedPS" );
- cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" );
- cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" );
-
- cgs.media.humanBuildableBleedPS = CG_RegisterParticleSystem( "humanBuildableBleedPS");
- cgs.media.alienBuildableBleedPS = CG_RegisterParticleSystem( "alienBuildableBleedPS" );
-
- cgs.media.alienBleedPS = CG_RegisterParticleSystem( "alienBleedPS" );
- cgs.media.humanBleedPS = CG_RegisterParticleSystem( "humanBleedPS" );
-
- CG_BuildableStatusParse( "ui/assets/human/buildstat.cfg", &cgs.humanBuildStat );
- CG_BuildableStatusParse( "ui/assets/alien/buildstat.cfg", &cgs.alienBuildStat );
-
- // register the inline models
- cgs.numInlineModels = trap_CM_NumInlineModels( );
-
- for( i = 1; i < cgs.numInlineModels; i++ )
- {
- char name[ 10 ];
- vec3_t mins, maxs;
- int j;
-
- Com_sprintf( name, sizeof( name ), "*%i", i );
-
- cgs.inlineDrawModel[ i ] = trap_R_RegisterModel( name );
- trap_R_ModelBounds( cgs.inlineDrawModel[ i ], mins, maxs );
-
- for( j = 0 ; j < 3 ; j++ )
- cgs.inlineModelMidpoints[ i ][ j ] = mins[ j ] + 0.5 * ( maxs[ j ] - mins[ j ] );
- }
-
- // register all the server specified models
- for( i = 1; i < MAX_MODELS; i++ )
- {
- const char *modelName;
-
- modelName = CG_ConfigString( CS_MODELS + i );
-
- if( !modelName[ 0 ] )
- break;
-
- cgs.gameModels[ i ] = trap_R_RegisterModel( modelName );
- }
-
- CG_UpdateMediaFraction( 0.8f );
-
- // register all the server specified shaders
- for( i = 1; i < MAX_GAME_SHADERS; i++ )
- {
- const char *shaderName;
-
- shaderName = CG_ConfigString( CS_SHADERS + i );
-
- if( !shaderName[ 0 ] )
- break;
-
- cgs.gameShaders[ i ] = trap_R_RegisterShader( shaderName );
- }
-
- CG_UpdateMediaFraction( 0.9f );
-
- // register all the server specified particle systems
- for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ )
- {
- const char *psName;
-
- psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i );
-
- if( !psName[ 0 ] )
- break;
-
- cgs.gameParticleSystems[ i ] = CG_RegisterParticleSystem( (char *)psName );
- }
-}
-
-
-/*
-=======================
-CG_BuildSpectatorString
-
-=======================
-*/
-void CG_BuildSpectatorString( void )
-{
- int i;
-
- cg.spectatorList[ 0 ] = 0;
-
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == TEAM_NONE )
- {
- Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ),
- va( S_COLOR_WHITE "%s ", cgs.clientinfo[ i ].name ) );
- }
- }
-}
-
-
-
-/*
-===================
-CG_RegisterClients
-
-===================
-*/
-static void CG_RegisterClients( void )
-{
- int i;
-
- cg.charModelFraction = 0.0f;
-
- //precache all the models/sounds/etc
- for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
- {
- CG_PrecacheClientInfo( i, BG_ClassConfig( i )->modelName,
- BG_ClassConfig( i )->skinName );
-
- cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES;
- trap_UpdateScreen( );
- }
-
- cgs.media.larmourHeadSkin = trap_R_RegisterSkin( "models/players/human_base/head_light.skin" );
- cgs.media.larmourMk2HeadSkin = trap_R_RegisterSkin( "models/players/human_base/head_light_mk2.skin" );
- cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/human_base/lower_light.skin" );
- cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/human_base/upper_light.skin" );
-
- cgs.media.jetpackModel = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" );
- cgs.media.jetpackFlashModel = trap_R_RegisterModel( "models/players/human_base/jetpack_flash.md3" );
- cgs.media.battpackModel = trap_R_RegisterModel( "models/players/human_base/battpack.md3" );
-
- cg.charModelFraction = 1.0f;
- trap_UpdateScreen( );
-
- //load all the clientinfos of clients already connected to the server
- for( i = 0; i < MAX_CLIENTS; i++ )
- {
- const char *clientInfo;
-
- clientInfo = CG_ConfigString( CS_PLAYERS + i );
- if( !clientInfo[ 0 ] )
- continue;
-
- CG_NewClientInfo( i );
- }
-
- CG_BuildSpectatorString( );
-}
-
-//===========================================================================
-
-/*
-=================
-CG_ConfigString
-=================
-*/
-const char *CG_ConfigString( int index )
-{
- if( index < 0 || index >= MAX_CONFIGSTRINGS )
- CG_Error( "CG_ConfigString: bad index: %i", index );
-
- return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ];
-}
-
-//==================================================================
-
-/*
-======================
-CG_StartMusic
-
-======================
-*/
-void CG_StartMusic( void )
-{
- char *s;
- char parm1[ MAX_QPATH ], parm2[ MAX_QPATH ];
-
- // start the background music
- s = (char *)CG_ConfigString( CS_MUSIC );
- Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) );
- Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) );
-
- trap_S_StartBackgroundTrack( parm1, parm2 );
-}
-
-/*
-======================
-CG_PlayerCount
-======================
-*/
-int CG_PlayerCount( void )
-{
- int i, count = 0;
-
- CG_RequestScores( );
-
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == TEAM_ALIENS ||
- cg.scores[ i ].team == TEAM_HUMANS )
- count++;
- }
-
- return count;
-}
-
-//
-// ==============================
-// new hud stuff ( mission pack )
-// ==============================
-//
-char *CG_GetMenuBuffer( const char *filename )
-{
- int len;
- fileHandle_t f;
- static char buf[ MAX_MENUFILE ];
-
- len = trap_FS_FOpenFile( filename, &f, FS_READ );
-
- if( !f )
- {
- trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
- return NULL;
- }
-
- if( len >= MAX_MENUFILE )
- {
- trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i",
- filename, len, MAX_MENUFILE ) );
- trap_FS_FCloseFile( f );
- return NULL;
- }
-
- trap_FS_Read( buf, len, f );
- buf[len] = 0;
- trap_FS_FCloseFile( f );
-
- return buf;
-}
-
-qboolean CG_Asset_Parse( int handle )
-{
- pc_token_t token;
- const char *tempStr;
-
- if( !trap_Parse_ReadToken( handle, &token ) )
- return qfalse;
-
- if( Q_stricmp( token.string, "{" ) != 0 )
- return qfalse;
-
- while( 1 )
- {
- if( !trap_Parse_ReadToken( handle, &token ) )
- return qfalse;
-
- if( Q_stricmp( token.string, "}" ) == 0 )
- return qtrue;
-
- // font
- if( Q_stricmp( token.string, "font" ) == 0 )
- {
- int pointSize;
-
- if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
- return qfalse;
-
- cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.textFont );
- continue;
- }
-
- // smallFont
- if( Q_stricmp( token.string, "smallFont" ) == 0 )
- {
- int pointSize;
-
- if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
- return qfalse;
-
- cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.smallFont );
- continue;
- }
-
- // font
- if( Q_stricmp( token.string, "bigfont" ) == 0 )
- {
- int pointSize;
-
- if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) )
- return qfalse;
-
- cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.bigFont );
- continue;
- }
-
- // gradientbar
- if( Q_stricmp( token.string, "gradientbar" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr );
- continue;
- }
-
- // enterMenuSound
- if( Q_stricmp( token.string, "menuEnterSound" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // exitMenuSound
- if( Q_stricmp( token.string, "menuExitSound" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // itemFocusSound
- if( Q_stricmp( token.string, "itemFocusSound" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- // menuBuzzSound
- if( Q_stricmp( token.string, "menuBuzzSound" ) == 0 )
- {
- if( !PC_String_Parse( handle, &tempStr ) )
- return qfalse;
-
- cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
- continue;
- }
-
- if( Q_stricmp( token.string, "cursor" ) == 0 )
- {
- if( !PC_String_Parse( handle, &cgDC.Assets.cursorStr ) )
- return qfalse;
-
- cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr );
- continue;
- }
-
- if( Q_stricmp( token.string, "fadeClamp" ) == 0 )
- {
- if( !PC_Float_Parse( handle, &cgDC.Assets.fadeClamp ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "fadeCycle" ) == 0 )
- {
- if( !PC_Int_Parse( handle, &cgDC.Assets.fadeCycle ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "fadeAmount" ) == 0 )
- {
- if( !PC_Float_Parse( handle, &cgDC.Assets.fadeAmount ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "shadowX" ) == 0 )
- {
- if( !PC_Float_Parse( handle, &cgDC.Assets.shadowX ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "shadowY" ) == 0 )
- {
- if( !PC_Float_Parse( handle, &cgDC.Assets.shadowY ) )
- return qfalse;
-
- continue;
- }
-
- if( Q_stricmp( token.string, "shadowColor" ) == 0 )
- {
- if( !PC_Color_Parse( handle, &cgDC.Assets.shadowColor ) )
- return qfalse;
-
- cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[ 3 ];
- continue;
- }
- }
-
- return qfalse;
-}
-
-void CG_ParseMenu( const char *menuFile )
-{
- pc_token_t token;
- int handle;
-
- handle = trap_Parse_LoadSource( menuFile );
-
- if( !handle )
- handle = trap_Parse_LoadSource( "ui/testhud.menu" );
-
- if( !handle )
- return;
-
- while( 1 )
- {
- if( !trap_Parse_ReadToken( handle, &token ) )
- break;
-
- //if ( Q_stricmp( token, "{" ) ) {
- // Com_Printf( "Missing { in menu file\n" );
- // break;
- //}
-
- //if ( menuCount == MAX_MENUS ) {
- // Com_Printf( "Too many menus!\n" );
- // break;
- //}
-
- if( token.string[ 0 ] == '}' )
- break;
-
- if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 )
- {
- if( CG_Asset_Parse( handle ) )
- continue;
- else
- break;
- }
-
-
- if( Q_stricmp( token.string, "menudef" ) == 0 )
- {
- // start a new menu
- Menu_New( handle );
- }
- }
-
- trap_Parse_FreeSource( handle );
-}
-
-qboolean CG_Load_Menu( char **p )
-{
- char *token;
-
- token = COM_ParseExt( p, qtrue );
-
- if( token[ 0 ] != '{' )
- return qfalse;
-
- while( 1 )
- {
- token = COM_ParseExt( p, qtrue );
-
- if( Q_stricmp( token, "}" ) == 0 )
- return qtrue;
-
- if( !token || token[ 0 ] == 0 )
- return qfalse;
-
- CG_ParseMenu( token );
- }
- return qfalse;
-}
-
-
-
-void CG_LoadMenus( const char *menuFile )
-{
- char *token;
- char *p;
- int len, start;
- fileHandle_t f;
- static char buf[ MAX_MENUDEFFILE ];
-
- start = trap_Milliseconds( );
-
- len = trap_FS_FOpenFile( menuFile, &f, FS_READ );
-
- if( !f )
- {
- trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
- len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ );
-
- if( !f )
- trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n" ) );
- }
-
- if( len >= MAX_MENUDEFFILE )
- {
- trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i",
- menuFile, len, MAX_MENUDEFFILE ) );
- trap_FS_FCloseFile( f );
- return;
- }
-
- trap_FS_Read( buf, len, f );
- buf[ len ] = 0;
- trap_FS_FCloseFile( f );
-
- COM_Compress( buf );
-
- Menu_Reset( );
-
- p = buf;
-
- while( 1 )
- {
- token = COM_ParseExt( &p, qtrue );
-
- if( !token || token[ 0 ] == 0 || token[ 0 ] == '}' )
- break;
-
- if( Q_stricmp( token, "}" ) == 0 )
- break;
-
- if( Q_stricmp( token, "loadmenu" ) == 0 )
- {
- if( CG_Load_Menu( &p ) )
- continue;
- else
- break;
- }
- }
-
- Com_Printf( "UI menu load time = %d milli seconds\n", trap_Milliseconds( ) - start );
-}
-
-
-
-static qboolean CG_OwnerDrawHandleKey( int ownerDraw, int key )
-{
- return qfalse;
-}
-
-
-static int CG_FeederCount( int feederID )
-{
- int i, count = 0;
-
- if( feederID == FEEDER_ALIENTEAM_LIST )
- {
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == TEAM_ALIENS )
- count++;
- }
- }
- else if( feederID == FEEDER_HUMANTEAM_LIST )
- {
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == TEAM_HUMANS )
- count++;
- }
- }
-
- return count;
-}
-
-
-void CG_SetScoreSelection( void *p )
-{
- menuDef_t *menu = (menuDef_t*)p;
- playerState_t *ps = &cg.snap->ps;
- int i, alien, human;
- int feeder;
-
- alien = human = 0;
-
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == TEAM_ALIENS )
- alien++;
- else if( cg.scores[ i ].team == TEAM_HUMANS )
- human++;
-
- if( ps->clientNum == cg.scores[ i ].client )
- cg.selectedScore = i;
- }
-
- if( menu == NULL )
- // just interested in setting the selected score
- return;
-
- feeder = FEEDER_ALIENTEAM_LIST;
- i = alien;
-
- if( cg.scores[ cg.selectedScore ].team == TEAM_HUMANS )
- {
- feeder = FEEDER_HUMANTEAM_LIST;
- i = human;
- }
-
- Menu_SetFeederSelection(menu, feeder, i, NULL);
-}
-
-// FIXME: might need to cache this info
-static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreIndex )
-{
- int i, count;
- count = 0;
-
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == team )
- {
- if( count == index )
- {
- *scoreIndex = i;
- return &cgs.clientinfo[ cg.scores[ i ].client ];
- }
- count++;
- }
- }
-
- *scoreIndex = index;
- return &cgs.clientinfo[ cg.scores[ index ].client ];
-}
-
-qboolean CG_ClientIsReady( int clientNum )
-{
- clientList_t ready;
-
- Com_ClientListParse( &ready, CG_ConfigString( CS_CLIENTS_READY ) );
-
- return Com_ClientListContains( &ready, clientNum );
-}
-
-static const char *CG_FeederItemText( int feederID, int index, int column, qhandle_t *handle )
-{
- int scoreIndex = 0;
- clientInfo_t *info = NULL;
- int team = -1;
- score_t *sp = NULL;
- qboolean showIcons = qfalse;
-
- *handle = -1;
-
- if( feederID == FEEDER_ALIENTEAM_LIST )
- team = TEAM_ALIENS;
- else if( feederID == FEEDER_HUMANTEAM_LIST )
- team = TEAM_HUMANS;
-
- info = CG_InfoFromScoreIndex( index, team, &scoreIndex );
- sp = &cg.scores[ scoreIndex ];
-
- if( cg.intermissionStarted && CG_ClientIsReady( sp->client ) )
- showIcons = qfalse;
- else if( cg.snap->ps.pm_type == PM_SPECTATOR ||
- cg.snap->ps.pm_type == PM_NOCLIP ||
- cg.snap->ps.pm_flags & PMF_FOLLOW ||
- team == cg.snap->ps.stats[ STAT_TEAM ] ||
- cg.intermissionStarted )
- {
- showIcons = qtrue;
- }
-
- if( info && info->infoValid )
- {
- switch( column )
- {
- case 0:
- if( showIcons )
- {
- if( sp->weapon != WP_NONE )
- *handle = cg_weapons[ sp->weapon ].weaponIcon;
- }
- break;
-
- case 1:
- if( showIcons )
- {
- if( sp->team == TEAM_HUMANS && sp->upgrade != UP_NONE )
- *handle = cg_upgrades[ sp->upgrade ].upgradeIcon;
- else if( sp->team == TEAM_ALIENS )
- {
- switch( sp->weapon )
- {
- case WP_ABUILD2:
- case WP_ALEVEL1_UPG:
- case WP_ALEVEL2_UPG:
- case WP_ALEVEL3_UPG:
- *handle = cgs.media.upgradeClassIconShader;
- break;
-
- default:
- break;
- }
- }
- }
- break;
-
- case 2:
- if( cg.intermissionStarted && CG_ClientIsReady( sp->client ) )
- return "Ready";
- break;
-
- case 3:
- return va( S_COLOR_WHITE "%s", info->name );
- break;
-
- case 4:
- return va( "%d", sp->score );
- break;
-
- case 5:
- return va( "%4d", sp->time );
- break;
-
- case 6:
- if( sp->ping == -1 )
- return "";
-
- return va( "%4d", sp->ping );
- break;
- }
- }
-
- return "";
-}
-
-static qhandle_t CG_FeederItemImage( int feederID, int index )
-{
- return 0;
-}
-
-static void CG_FeederSelection( int feederID, int index )
-{
- int i, count;
- int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? TEAM_ALIENS : TEAM_HUMANS;
- count = 0;
-
- for( i = 0; i < cg.numScores; i++ )
- {
- if( cg.scores[ i ].team == team )
- {
- if( index == count )
- cg.selectedScore = i;
-
- count++;
- }
- }
-}
-
-static float CG_Cvar_Get( const char *cvar )
-{
- char buff[ 128 ];
-
- memset( buff, 0, sizeof( buff ) );
- trap_Cvar_VariableStringBuffer( cvar, buff, sizeof( buff ) );
- return atof( buff );
-}
-
-void CG_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text,
- int cursorPos, char cursor, int limit, int style )
-{
- UI_Text_Paint( x, y, scale, color, text, 0, limit, style );
-}
-
-static int CG_OwnerDrawWidth( int ownerDraw, float scale )
-{
- switch( ownerDraw )
- {
- case CG_KILLER:
- return UI_Text_Width( CG_GetKillerText( ), scale );
- break;
- }
-
- return 0;
-}
-
-static int CG_PlayCinematic( const char *name, float x, float y, float w, float h )
-{
- return trap_CIN_PlayCinematic( name, x, y, w, h, CIN_loop );
-}
-
-static void CG_StopCinematic( int handle )
-{
- trap_CIN_StopCinematic( handle );
-}
-
-static void CG_DrawCinematic( int handle, float x, float y, float w, float h )
-{
- trap_CIN_SetExtents( handle, x, y, w, h );
- trap_CIN_DrawCinematic( handle );
-}
-
-static void CG_RunCinematicFrame( int handle )
-{
- trap_CIN_RunCinematic( handle );
-}
-
-// hack to prevent warning
-static qboolean CG_OwnerDrawVisible( int parameter )
-{
- return qfalse;
-}
-
-/*
-=================
-CG_LoadHudMenu
-=================
-*/
-void CG_LoadHudMenu( void )
-{
- char buff[ 1024 ];
- const char *hudSet;
-
- cgDC.aspectScale = ( ( 640.0f * cgs.glconfig.vidHeight ) /
- ( 480.0f * cgs.glconfig.vidWidth ) );
- cgDC.xscale = cgs.glconfig.vidWidth / 640.0f;
- cgDC.yscale = cgs.glconfig.vidHeight / 480.0f;
-
- cgDC.smallFontScale = CG_Cvar_Get( "ui_smallFont" );
- cgDC.bigFontScale = CG_Cvar_Get( "ui_bigFont" );
-
- cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
- cgDC.setColor = &trap_R_SetColor;
- cgDC.drawHandlePic = &CG_DrawPic;
- cgDC.drawStretchPic = &trap_R_DrawStretchPic;
- cgDC.registerModel = &trap_R_RegisterModel;
- cgDC.modelBounds = &trap_R_ModelBounds;
- cgDC.fillRect = &CG_FillRect;
- cgDC.drawRect = &CG_DrawRect;
- cgDC.drawSides = &CG_DrawSides;
- cgDC.drawTopBottom = &CG_DrawTopBottom;
- cgDC.clearScene = &trap_R_ClearScene;
- cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
- cgDC.renderScene = &trap_R_RenderScene;
- cgDC.registerFont = &trap_R_RegisterFont;
- cgDC.ownerDrawItem = &CG_OwnerDraw;
- cgDC.getValue = &CG_GetValue;
- cgDC.ownerDrawVisible = &CG_OwnerDrawVisible;
- cgDC.runScript = &CG_RunMenuScript;
- cgDC.setCVar = trap_Cvar_Set;
- cgDC.getCVarString = trap_Cvar_VariableStringBuffer;
- cgDC.getCVarValue = CG_Cvar_Get;
- cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
- cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
- cgDC.startLocalSound = &trap_S_StartLocalSound;
- cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey;
- cgDC.feederCount = &CG_FeederCount;
- cgDC.feederItemImage = &CG_FeederItemImage;
- cgDC.feederItemText = &CG_FeederItemText;
- cgDC.feederSelection = &CG_FeederSelection;
- //cgDC.setBinding = &trap_Key_SetBinding;
- //cgDC.getBindingBuf = &trap_Key_GetBindingBuf;
- //cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
- //cgDC.executeText = &trap_Cmd_ExecuteText;
- cgDC.Error = &Com_Error;
- cgDC.Print = &Com_Printf;
- cgDC.ownerDrawWidth = &CG_OwnerDrawWidth;
- //cgDC.ownerDrawText = &CG_OwnerDrawText;
- //cgDC.Pause = &CG_Pause;
- cgDC.registerSound = &trap_S_RegisterSound;
- cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
- cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
- cgDC.playCinematic = &CG_PlayCinematic;
- cgDC.stopCinematic = &CG_StopCinematic;
- cgDC.drawCinematic = &CG_DrawCinematic;
- cgDC.runCinematicFrame = &CG_RunCinematicFrame;
-
- Init_Display( &cgDC );
-
- Menu_Reset( );
-
- trap_Cvar_VariableStringBuffer( "cg_hudFiles", buff, sizeof( buff ) );
- hudSet = buff;
-
- if( !cg_hudFilesEnable.integer || hudSet[ 0 ] == '\0' )
- hudSet = "ui/hud.txt";
-
- CG_LoadMenus( hudSet );
-}
-
-void CG_AssetCache( void )
-{
- int i;
-
- cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR );
- cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR );
- cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN );
- cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP );
- cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT );
- cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT );
- cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB );
- cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR );
- cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB );
-
- if( cg_emoticons.integer )
- {
- cgDC.Assets.emoticonCount = BG_LoadEmoticons( cgDC.Assets.emoticons,
- MAX_EMOTICONS );
- }
- else
- cgDC.Assets.emoticonCount = 0;
-
- for( i = 0; i < cgDC.Assets.emoticonCount; i++ )
- {
- cgDC.Assets.emoticons[ i ].shader = trap_R_RegisterShaderNoMip(
- va( "emoticons/%s_%dx1.tga", cgDC.Assets.emoticons[ i ].name,
- cgDC.Assets.emoticons[ i ].width ) );
- }
-}
-
-/*
-=================
-CG_Init
-
-Called after every level change or subsystem restart
-Will perform callbacks to make the loading info screen update.
-=================
-*/
-void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
-{
- const char *s;
-
- // clear everything
- memset( &cgs, 0, sizeof( cgs ) );
- memset( &cg, 0, sizeof( cg ) );
- memset( &cg.pmext, 0, sizeof( cg.pmext ) );
- memset( cg_entities, 0, sizeof( cg_entities ) );
-
- cg.clientNum = clientNum;
-
- cgs.processedSnapshotNum = serverMessageNum;
- cgs.serverCommandSequence = serverCommandSequence;
-
- // get the rendering configuration from the client system
- trap_GetGlconfig( &cgs.glconfig );
- cgs.screenXScale = cgs.glconfig.vidWidth / 640.0f;
- cgs.screenYScale = cgs.glconfig.vidHeight / 480.0f;
-
- // load a few needed things before we do any screen updates
- cgs.media.whiteShader = trap_R_RegisterShader( "white" );
- cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" );
- cgs.media.outlineShader = trap_R_RegisterShader( "outline" );
-
- // load overrides
- BG_InitClassConfigs( );
- BG_InitBuildableConfigs( );
- BG_InitAllowedGameElements( );
-
- // Dynamic memory
- BG_InitMemory( );
-
- CG_RegisterCvars( );
-
- CG_InitConsoleCommands( );
-
- String_Init( );
-
- CG_AssetCache( );
- CG_LoadHudMenu( );
-
- cg.weaponSelect = WP_NONE;
-
- // old servers
-
- // get the gamestate from the client system
- trap_GetGameState( &cgs.gameState );
-
- // copy vote display strings so they don't show up blank if we see
- // the same one directly after connecting
- Q_strncpyz( cgs.voteString[ TEAM_NONE ],
- CG_ConfigString( CS_VOTE_STRING + TEAM_NONE ),
- sizeof( cgs.voteString ) );
- Q_strncpyz( cgs.voteString[ TEAM_ALIENS ],
- CG_ConfigString( CS_VOTE_STRING + TEAM_ALIENS ),
- sizeof( cgs.voteString[ TEAM_ALIENS ] ) );
- Q_strncpyz( cgs.voteString[ TEAM_HUMANS ],
- CG_ConfigString( CS_VOTE_STRING + TEAM_ALIENS ),
- sizeof( cgs.voteString[ TEAM_HUMANS ] ) );
-
- // check version
- s = CG_ConfigString( CS_GAME_VERSION );
-
- if( strcmp( s, GAME_VERSION ) )
- CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s );
-
- s = CG_ConfigString( CS_LEVEL_START_TIME );
- cgs.levelStartTime = atoi( s );
-
- CG_ParseServerinfo( );
-
- // load the new map
- trap_CM_LoadMap( cgs.mapname );
-
- cg.loading = qtrue; // force players to load instead of defer
-
- CG_LoadTrailSystems( );
- CG_UpdateMediaFraction( 0.05f );
-
- CG_LoadParticleSystems( );
- CG_UpdateMediaFraction( 0.05f );
-
- CG_RegisterSounds( );
- CG_UpdateMediaFraction( 0.60f );
-
- CG_RegisterGraphics( );
- CG_UpdateMediaFraction( 0.90f );
-
- CG_InitWeapons( );
- CG_UpdateMediaFraction( 0.95f );
-
- CG_InitUpgrades( );
- CG_UpdateMediaFraction( 1.0f );
-
- CG_InitBuildables( );
-
- cgs.voices = BG_VoiceInit( );
- BG_PrintVoices( cgs.voices, cg_debugVoices.integer );
-
- CG_RegisterClients( ); // if low on memory, some clients will be deferred
-
- cg.loading = qfalse; // future players will be deferred
-
- CG_InitMarkPolys( );
-
- // remove the last loading update
- cg.infoScreenText[ 0 ] = 0;
-
- // Make sure we have update values (scores)
- CG_SetConfigValues( );
-
- CG_StartMusic( );
-
- CG_ShaderStateChanged( );
-
- trap_S_ClearLoopingSounds( qtrue );
-}
-
-/*
-=================
-CG_Shutdown
-
-Called before every level change or subsystem restart
-=================
-*/
-void CG_Shutdown( void )
-{
- // some mods may need to do cleanup work here,
- // like closing files or archiving session data
-}
-
-/*
-================
-CG_VoIPString
-================
-*/
-static char *CG_VoIPString( void )
-{
- // a generous overestimate of the space needed for 0,1,2...61,62,63
- static char voipString[ MAX_CLIENTS * 4 ];
- char voipSendTarget[ MAX_CVAR_VALUE_STRING ];
-
- trap_Cvar_VariableStringBuffer( "cl_voipSendTarget", voipSendTarget,
- sizeof( voipSendTarget ) );
-
- if( Q_stricmp( voipSendTarget, "team" ) == 0 )
- {
- int i, slen, nlen;
- for( slen = i = 0; i < cgs.maxclients; i++ )
- {
- if( !cgs.clientinfo[ i ].infoValid || i == cg.clientNum )
- continue;
- if( cgs.clientinfo[ i ].team != cgs.clientinfo[ cg.clientNum ].team )
- continue;
-
- nlen = Q_snprintf( &voipString[ slen ], sizeof( voipString ) - slen,
- "%s%d", ( slen > 0 ) ? "," : "", i );
- if( slen + nlen + 1 >= sizeof( voipString ) )
- {
- CG_Printf( S_COLOR_YELLOW "WARNING: voipString overflowed\n" );
- break;
- }
-
- slen += nlen;
- }
-
- // Notice that if the snprintf was truncated, slen was not updated
- // so this will remove any trailing commas or partially-completed numbers
- voipString[ slen ] = '\0';
- }
- else if( Q_stricmp( voipSendTarget, "crosshair" ) == 0 )
- Com_sprintf( voipString, sizeof( voipString ), "%d",
- CG_CrosshairPlayer( ) );
- else if( Q_stricmp( voipSendTarget, "attacker" ) == 0 )
- Com_sprintf( voipString, sizeof( voipString ), "%d",
- CG_LastAttacker( ) );
- else
- return NULL;
-
- return voipString;
-}
-