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author/dev/humancontroller <devhc@example.com>2014-07-12 16:29:12 +0200
committerenneract <trem.redman@gmail.com>2014-07-12 17:06:40 +0200
commitee3e2ce63c1f6810d36cc4e22eddeb51527efc1d (patch)
tree27b71dfd256ea1a8bed146ecc9b7e93db86bff18 /src/game
parent083ea6fdd483db696cdd95ef3b7ba4d29b85b201 (diff)
separate MISC_INFOHEAD into 2 fields, because a single 16-bit field is not enough to store 2 entity numbers (20 bits)
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_public.h3
-rw-r--r--src/game/g_active.c3
2 files changed, 4 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 1fa36ca..28a4fa7 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -299,7 +299,8 @@ typedef enum
// player_state->misc[] indexes
typedef enum
{
- MISC_INFOHEAD,
+ MISC_POWER_NETWORK,
+ MISC_PROBE_ENTITY,
MISC_INFO1,
MISC_INFO2,
MISC_INFO3,
diff --git a/src/game/g_active.c b/src/game/g_active.c
index c21eec0..73e9962 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -811,7 +811,8 @@ void ClientTimerActions( gentity_t *ent, int msec )
}
}
- client->ps.misc[ MISC_INFOHEAD ] = ( head_network & 1023 ) | ( head_entity & 1023 ) << 10;
+ client->ps.misc[ MISC_POWER_NETWORK ] = head_network;
+ client->ps.misc[ MISC_PROBE_ENTITY ] = head_entity;
}
}