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-rw-r--r--src/game/g_buildable.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 8447e84..7c051bd 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -652,8 +652,8 @@ void G_UpdatePowerGrid( float dt )
ent->voltage -= ent->current * dt / CAPBANK_CAPACITY;
//zapping effect
- #define MIN_ZAP_CURRENT 2.0f
- #define ZAP_CHANCE_FACTOR 0.01f
+ #define MIN_ZAP_CURRENT 8.0f
+ #define ZAP_CHANCE_FACTOR 0.007f
if( ent->current > MIN_ZAP_CURRENT )
{
float chance;
@@ -2196,8 +2196,8 @@ qboolean HMGTurret_CheckTarget( gentity_t *self, gentity_t *target,
trace_t tr;
vec3_t dir, end;
- if( !target || target->health <= 0 || !target->client /*||
- target->client->pers.teamSelection != TEAM_ALIENS */) //debug: target humans too for now
+ if( !target || target->health <= 0 || !target->client ||
+ target->client->pers.teamSelection != TEAM_ALIENS )
return qfalse;
if( target->flags & FL_NOTARGET )
@@ -2520,7 +2520,7 @@ void HTeslaGen_Think( gentity_t *self )
continue;
if( self->enemy->client && self->enemy->health > 0 &&
- /*self->enemy->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&*/
+ self->enemy->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
Distance( origin, self->enemy->s.pos.trBase ) <= TESLAGEN_RANGE )
{
if( !G_Surge( self, TESLAGEN_I_ACTIVE ) )