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+1.1.0
+-----
+
+ Feature/balance changes
+ -----------------------
+ * Quick fullscreen changes
+ * Fancy autocompletion
+ * Client now sleeps when inactive
+ * Persistent console history
+ * Increase boost time to 30 seconds from 20 seconds
+ * Lcannon now has a minimum charge value
+ * Flamer damage down to 20 from 31
+ * Zap repeat rate down to 1500ms from 2000ms
+ * Knockback from pouncing now 3 times as strong
+ * Demo state now displayed from cgame
+ * AVI video capture
+ * cl_autoRecordDemo
+ * Master server, based on dpmaster
+ * Changed defaults for r_picmip and r_textureMode
+ * Chat sounds differ depending on team
+ * New collision type, for improved light flares
+ * New pain blend effect
+ * Reduced Dragoon pounce range to 64 from 96
+ * Dragoon pounce now incurs 400ms wait before other weapons may be used
+ * Trapper cost down to 8 from 10
+ * Hovel is now free, but only one can be built
+ * Teslagen damage up to 9 from 7
+ * Non locational damage does not apply locational armour anymore; instead it
+ averages the armour regions together
+ * Added target_alien_win and target_human_win
+ * Added worldspawn keys to disable specific game elements
+ * 3D particles
+ * Brass ejections now done via particle system
+ * static_tranform particle move type
+ * thirdPersonOnly particle and trail system property
+ * Abstract attachment system
+ * Scriptable trails system
+
+ Bug fixes/development issues
+ ----------------------------
+ * Fix to a server memory leak
+ * Fix to a server 100% CPU bug
+ * Delete key on *nix fixed
+ * Fixed lcannon charge storage exploit
+ * Fixed psaw/cgun inappropriate effects bug
+ * Maps on create server menu now sorted by name
+ * Fixed death by poison MOD s/antitox/medkit/
+ * Fixed Marauders momentarily disappearing when wall jumping
+ * Fixed a potential crash bug involving the use of generic1
+ * Fixed being able to build multiple coincident repeaters if there is no reactor
+ * Fixed incorrect message when invoking "buy ammo" with an energy weapon and no
+ reactor present
+ * Fixed invoking "reload" during a weapon reload causing an unnecessary reload
+ * Fixed aliens having the wrong blood colour when shot with a las gun
+ * Fixed hovel causing invisible builders
+
+1.0.2
+-----
+
+ Feature/balance changes
+ -----------------------
+ * Extended STATS report to include the times when stages change
+ * Increased Tesla damage frequency
+ * Marginally increased Tesla damage
+ * Teslas now produce exaggerated knockback effect
+ * Hives now buildable on walls
+ * Boosters no longer restore Dragoon spitballs
+ * Dragoon spitballs now affected by gravity
+ * Dragoon pounce attack damage reduced to 100 from 160
+ * Removed jump pad code (and associated media loading)
+ * Removed loading of some Q3 cruft
+ * Corpses timeout in 20 seconds instead of 60
+
+ Bug fixes/development issues
+ ----------------------------
+ * Fixed a silly bug with using the reactor/repeater
+ * Spilled events attached to temporary entities are now reattached
+ to their original entities, fixing the missing flame bug
+ * Fixed "suicide god" bug
+ * Fixed bug where zap ignores armour
+ * Fixed missing particle systems when follow-spectating
+ * Fixed potential bug involving dodgy pointer arithmetic in
+ CG_LoadClientInfo
+ * Cleaned up logic in CG_AddPlayerWeapon
+ * MASK_SHOT traces no longer collide with corpses
+ * Improved robustness of spawn validation, fixing the bug on transit
+ * A crapload of whitespace fixes
+
+1.0.1
+-----
+
+ Feature/balance changes
+ -----------------------
+ * cg_debugParticles >= 1 now prints to the console when particle
+ systems are parsed and registered
+ * Reverted walk/run animation switching back to cmd.buttons instead
+ of basing it on speed
+ * Added option for changing whether or not the wallwalk control is a
+ toggle or not
+ * Weapon now drops momentarily when reloading
+ * The stage kill counters are now incremented for structure kills if
+ players did more then 50% of the total damage
+ * Removed the mp3 decoder from the source
+ * Marauder lightning now requires aim, does damage over time and
+ chains to other entities
+ * Implemented the Medkit -- a means for a human to restore health
+ and cure poison in the field
+ * "Disable Build Warnings" replaced with "Disable Warning
+ Dialogs" and improved
+ * Sped spectator move speed up
+ * Implemented "step down" physics for all characters; no more
+ jumping down stairs
+ * Increased frequency with which the Acid Tube deals damage
+ * Tyrant can no longer charge up forever and must pass a specific
+ minimum charge level
+ * Implemented command queueing for commands sent to clients in order
+ to prevent overflows even sv_floodProtect is off, but not by
+ dropping commands
+ * Added LOS check to creep slowing
+ * Overmind now only complains if there are 0 spawns
+ * Spawns can no longer be built when there is no Overmind/Reactor
+ * The spawn closest to the point of death is chosen preferably if
+ available
+ * Evolving no longer restores all health
+ * "give weapons" and "give ammo" cheats removed
+ * When selling the battery pack, max ammo is given
+ * Added stage information to the end of game stats
+ * Reduced Dragoon spitball damage from 120 to 110
+ * Reduced Tyrant claw damage from 120 to 100
+ * Reduced Tyrant charge damage from 160 to 110
+ * Increased Barricade regeneration rate from 12 to 14
+ * Increased Overmind health from 500 to 750
+ * Decreased Overmind regeneration rate from 10 to 6
+ * Doubled Blaster speed from 700 to 1400
+ * Reduced Painsaw damage from 18 to 15
+ * Reduced Painsaw range from 48.0 to 40.0
+ * Reduced Grenade price from 300 to 200
+ * Reduced Shotgun repeat rate from 1200 to 1000
+ * Increased Shotgun damage from 6 to 7
+ * Increased Mass driver damage from 35 to 38
+ * Increased Chaingun damage from 5 to 6
+ * Reduced Flamer repeat rate from 300 to 200
+ * Extended Flamer range
+ * Increased ammo on all human weapons
+ * Reduced splashdamage on MG Turrets
+
+
+ Bug fixes/development issues
+ ----------------------------
+ * Hacked around trap_LinkEntity to allow missiles to have a bounding
+ box displayed
+ * Fixed "Server command overflow" bug for clients that should time
+ out
+ * Fixed a bug where only live clients would have their scores logged
+ at the end of the game
+ * Reworked how weapon changes are performed, fixing bugs in the
+ process
+ * Fixed the issue where the Mac qvm JIT compiler would not compile
+ Tremulous
+ * Reimplemented how buildables play damage sounds to not use the
+ event system
+ * Reworked the ammo/clips packing system to remove the confusion of
+ concepts
+ * Disabled client side ET_MISSILE collision
+ * G_RadiusSelectiveDamage no longer applies locational damage
+ * Moved some speed adjustment code into prediction; should prevent
+ some prediction misses
+ * Wrapped all calls to trap_SendServerCommand in order to circumvent
+ the q3amsgboom.cfg exploit
+ * Fixed restoration of energy weapons bug
+ * Fixed a bug where locational damage could sometimes scale damage
+ to 0
+ * Added G_ClosestEnt
+ * Moved build directory from tremulous to tremulous-dev
+