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-rw-r--r--assets/models/weapons/flamer/fireloop_quieter.wavbin0 -> 107226 bytes
-rw-r--r--assets/models/weapons/flamer/weapon.cfg20
-rw-r--r--[-rwxr-xr-x]assets/models/weapons/level2upg/weapon.cfg3
-rw-r--r--assets/models/weapons/level2upg/zap1.wavbin0 -> 24740 bytes
-rw-r--r--assets/models/weapons/level2upg/zap_continuous.wavbin0 -> 365794 bytes
-rw-r--r--[-rwxr-xr-x]assets/models/weapons/level4/weapon.cfg12
6 files changed, 34 insertions, 1 deletions
diff --git a/assets/models/weapons/flamer/fireloop_quieter.wav b/assets/models/weapons/flamer/fireloop_quieter.wav
new file mode 100644
index 0000000..3bff2c8
--- /dev/null
+++ b/assets/models/weapons/flamer/fireloop_quieter.wav
Binary files differ
diff --git a/assets/models/weapons/flamer/weapon.cfg b/assets/models/weapons/flamer/weapon.cfg
new file mode 100644
index 0000000..8b2704c
--- /dev/null
+++ b/assets/models/weapons/flamer/weapon.cfg
@@ -0,0 +1,20 @@
+weaponModel models/weapons/flamer/flamer.md3
+icon icons/iconw_flamer
+crosshair 64 gfx/2d/crosshair-flamer_s
+
+primary
+{
+ missileSound models/weapons/flamer/fireloop_quieter.wav
+ firingSound models/weapons/flamer/fireloop.wav
+
+ flashDlightColor 0.25 0.1 0.0
+ continuousFlash
+
+ missileDlightColor 0.25 0.1 0.0
+ missileDlight 200
+
+ impactMark 32 gfx/marks/burn_mrk
+ impactSound 0 models/weapons/flamer/fireimpc.wav
+
+ muzzleParticleSystem models/weapons/flamer/muzzlePS
+}
diff --git a/assets/models/weapons/level2upg/weapon.cfg b/assets/models/weapons/level2upg/weapon.cfg
index 7a1f26c..5a7d6d4 100755..100644
--- a/assets/models/weapons/level2upg/weapon.cfg
+++ b/assets/models/weapons/level2upg/weapon.cfg
@@ -12,7 +12,8 @@ primary
secondary
{
- flashSound 0 models/weapons/level2upg/electric.wav
+ flashSound 0 models/weapons/level2upg/zap1.wav
+ firingSound models/weapons/level2upg/zap_continuous.wav
impactMark 24 gfx/marks/plasma_mrk
}
diff --git a/assets/models/weapons/level2upg/zap1.wav b/assets/models/weapons/level2upg/zap1.wav
new file mode 100644
index 0000000..0284f1d
--- /dev/null
+++ b/assets/models/weapons/level2upg/zap1.wav
Binary files differ
diff --git a/assets/models/weapons/level2upg/zap_continuous.wav b/assets/models/weapons/level2upg/zap_continuous.wav
new file mode 100644
index 0000000..ab08b8c
--- /dev/null
+++ b/assets/models/weapons/level2upg/zap_continuous.wav
Binary files differ
diff --git a/assets/models/weapons/level4/weapon.cfg b/assets/models/weapons/level4/weapon.cfg
index b890af1..1a44de0 100755..100644
--- a/assets/models/weapons/level4/weapon.cfg
+++ b/assets/models/weapons/level4/weapon.cfg
@@ -9,3 +9,15 @@ primary
impactFleshSound 0 models/weapons/level4/impactflesh0.wav
alwaysImpact
}
+
+tertiary
+{
+ flashSound 0 models/weapons/level3upg/flash0.wav
+
+ missileModel models/weapons/level3upg/missile.md3
+ missileSound models/weapons/level3upg/missile.wav
+
+ impactMark 30 gfx/marks/bullet_mrk
+ impactSound 0 models/weapons/rifle/ricochet0.wav
+ impactParticleSystem models/weapons/level3upg/impactPS
+}