diff options
Diffstat (limited to 'assets')
724 files changed, 1246 insertions, 54 deletions
diff --git a/assets/configs/buildables/capbank.cfg b/assets/configs/buildables/capbank.cfg new file mode 100644 index 0000000..c7c41f6 --- /dev/null +++ b/assets/configs/buildables/capbank.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/capbank/capbank.md3 +modelScale 25.0 +mins -32 -32 0 +maxs 32 32 51 +zOffset 0.0 diff --git a/assets/configs/buildables/refinery.cfg b/assets/configs/buildables/refinery.cfg new file mode 100644 index 0000000..372da6b --- /dev/null +++ b/assets/configs/buildables/refinery.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/refinery/refinery.md3 +modelScale 1.5 +mins -30 -30 -22 +maxs 30 30 52 +zOffset 0
\ No newline at end of file diff --git a/assets/configs/buildables/rtg.cfg b/assets/configs/buildables/rtg.cfg new file mode 100644 index 0000000..6141572 --- /dev/null +++ b/assets/configs/buildables/rtg.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/rtg/rtg.md3 +modelScale 10.0 +mins -24 -24 0 +maxs 24 24 68 +zOffset 0.0 diff --git a/assets/credits.txt b/assets/credits.txt index 5855702..7776fe0 100644 --- a/assets/credits.txt +++ b/assets/credits.txt @@ -6,6 +6,45 @@ Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues. Version Release date ______________________________________________________________________________________________ +0.1.7 Feb 25 2014 +NOTES: +- Because of a bug in Tremulous code, cuboid and power info might behave weirdly if g_synchronousClients is disabled. +GAMEPLAY: +- Destroying buildables is now rewarded with credits (g_buildableValueModifier, default 0.16). +- Rewards for killing players significantly decreased (g_playerValueModifier, default 0.5). +- Complete overhaul of the Human building system: + * Build points are now per-player and are obtained from special buildings. The points are now referred to as "mass". + * To obtain mass, approach an RTG Unit or a Refinery. The CKit will display the amount of mass stored within the building next to the box with arrows around icon. To get the mass, issue a reload (the 'R' button). + * It is possible to transfer mass between players. Issuing a reload with a Human player on the crosshair will transfer mass to the player. + * Power is now simulated using a physically-correct model - the terms "voltage", "current" and "resistance" now apply to all Human buildings. The model is as follows: + + All power sources (including the Capacitor Bank) and their internal resistance (in series) are connected in parallel to each other. + + These, in turn, are connected in series with all other buildables (which are resistances, in parallel). + + The circuit is solved using multiple applications of Ohm's law and Kirchhoff's laws. + + Buildings draw much more power while active and will not work if there's not enough power. + + Buildings require power in order to be built. This disqualifies Reactor as the first buildable (as it requires power to be built). + * Added the RTG unit, which replaces every Reactor in all default layouts. It produces some power and some mass and does not require power or mass in order to be built. + * Multiple Reactors can be built, Reactors now require mass. + * DCs now heal buildables smoothly and there is no limit on how many DCs can heal a single buildable. Instead, DCs drain a lot of power from the power grid. + * Overloaded power sources emit zapping sounds and sparks. At the moment, the effect is only aesthetic (power sources don't explode when overloaded). + * On Sudden Death it is still possible to build, but no more mass will be available in Refineries and RTG Units. + * g_massYieldModifier (default: 1) can be used to increase/decrease mass yield in RTG Units and Refineries for balancing purposes. + * g_voltageModifier (default: 1) can be used to increase/decrease the voltage in all power grids. Do not change it unless the current settings turn out to be incredibly unbalanced. +- CKit now features a fully-functional dynamic display on the model, which shows information about buildables (health, power info, etc.) and also replaces the ugly cuboid info text. +- Removed the deconstruction marking system. +- Decreased building time for all Human cuboids. +- Direct line-of-sight is now needed to activate a buildable (to avoid accidental power switching). +- Moved Glass to S2, Ladder to S3, Slime to S2. +- Decreased Marauder's air aceleration by 50%. +- Increased Human's air accelereation by 30% and speed by 10%. +- Added hit sounds. +NON-GAMEPLAY: +- Fixed a bug related to voting. +- Merged with KoRx's emoticon pack - now there's a shitload of emoticons available! +- Cuboids are now rendered differently - the textures are no longer stretched (their UV maps are aligned to world). Also, most of their textures were redone and a much higher resolution. +- New crosshairs with hit indication. +- Alien animations now match their footsteps better. +- Fixed a minor bug in Medistation's animations. + 0.1.6 Jan 19 2014 GAMEPLAY: - Introduced the Basivision (Activate Upgrade, +button2). While enabled, Basilisks can see in dark and see humans and their buildings through walls. @@ -116,12 +155,16 @@ Below is the full list of all resources used by the mod. File Author Licence ______________________________________________________________________________________________ -configs/cuboids/* theinvsblman cc-by +configs/* theinvsblman cc-by credits.txt theinvsblman cc-by cuboid/logo_1.tga - logo_15.tga theinvsblman cc-by cuboid/logo_left.tga, logo_right.tga Bitstream Bistream Vera Fonts Copyright -emoticons/* theinvsblman cc-by +default.cfg Darklegion Development cc-by-sa gfx/2d/basivision_*.jpg theinvsblman cc-by +gfx/2d/blip.tga Pikachu cc0 +gfx/2d/ckit/* theinvsblman cc-by +gfx/2d/ch_* Pikachu cc0 +gfx/2d/digital/* Paul Flo Williams OFL gfx/blood/* Pikachu cc0 gfx/cuboid/* theinvsblman cc-by gfx/fire/* Pikachu cc0 @@ -129,6 +172,7 @@ gfx/fireball/* Pikachu gfx/flash/* Pikachu cc0 gfx/gas/* Pikachu cc0 gfx/lcannon/* Pikachu cc0 +gfx/lighting/* Pikachu cc0 gfx/misc/*build.tga Pikachu cc0 gfx/misc/creep.tga Darklegion Development, Pikachu cc-by-sa gfx/smoke/* Pikachu cc0 @@ -136,35 +180,40 @@ gfx/spark/* Pikachu gfx/sprites/* Pikachu cc0 icons/iconu_biokit.tga Purga cc0 icons/iconu_helmet_mk2.tga Darklegion Development, theinvsblman cc-by-sa -models/cuboid/concrete/concrete.jpg Randy Reddig @ shaderlab.com shaderlab* +models/buildables/medistat/animati... Darklegion Development, Pikachu cc-by-sa +models/buildables/capbank/* theinvsblman cc-by +models/buildables/refinery/* Nalf +models/buildables/rtg/* theinvsblman cc-by +models/cuboid/concrete/concrete.jpg theinvsblman cc-by models/cuboid/concrete/fragment.tga Randy Reddig @ shaderlab.com, theinvsblman shaderlab* -models/cuboid/cracks* theinvsblman cc-by -models/cuboid/cuboid.md3 theinvsblman cc-by -models/cuboid/glass/fragment.tga theinvsblman cc-by -models/cuboid/glass/glass.jpg theinvsblman cc-by +models/cuboid/cracks.tga theinvsblman cc-by +models/cuboid/glass/* theinvsblman cc-by models/cuboid/ladder/fragment.tga Randy Reddig @ shaderlab.com, theinvsblman shaderlab* models/cuboid/ladder/ladder.jpg Randy Reddig @ shaderlab.com shaderlab* -models/cuboid/organic/fragment.tga Darklegion Development, theinvsblman cc-by-sa -models/cuboid/organic/organic.jpg Darklegion Development, theinvsblman cc-by-sa -models/cuboid/organic/organic_fx.jpg Darklegion Development, theinvsblman cc-by-sa -models/cuboid/slime/fragment.tga theinvsblman cc-by -models/cuboid/slime/slime.jpg theinvsblman cc-by +models/cuboid/organic/* theinvsblman cc-by +models/cuboid/slime/* theinvsblman cc-by +models/players/*/animation.cfg Darklegion Development, Pikachu cc-by-sa models/players/human_base/h_helmet... Darklegion Development, cron cc-by-sa models/players/human_base/head_mk2... Darklegion Development, cron cc-by-sa models/players/human_base/head_lig... Darklegion Development, theinvsblman cc-by-sa -models/weapons/abuildupg/weapon.cfg Darklegion Development, theinvsblman cc-by-sa +models/weapons/*/weapon.cfg Darklegion Development, theinvsblman cc-by-sa models/weapons/blaster/flash0.wav Quake2World gpl2 models/weapons/blaster/hit.wav Pikachu cc0 -models/weapons/blaster/weapon.cfg Darklegion Development, theinvsblman cc-by-sa +models/weapons/ckit/*.md3 Darklegion Development, theinvsblman cc-by-sa models/weapons/flamer/fireloop_qui... Darklegion Development, theinvsblman cc-by-sa -models/weapons/flamer/weapon.cfg Darklegion Development, theinvsblman cc-by-sa -models/weapons/level4/weapon.cfg Darklegion Development, theinvsblman cc-by-sa scripts/cuboid.shader theinvsblman cc-by scripts/cuboid.particle Darklegion Development, theinvsblman cc-by-sa +sound/buildables/acid_tube/acidspl... Pikachu cc0 +sound/buildables/capbank/sound.cfg theinvsblman cc-by +sound/buildables/human/powerzap*.wav club sound @ freesound.org cc-by-nc +sound/buildables/human/switch.wav jessepash, Pooleside @ freesound.org cc-by +sound/buildables/human/unpowered_s... Tomlija, Halleck @ freesound.org cc-by sound/buildables/mgturret/spinup_a... Darklegion Development, Pikachu cc-by-sa sound/buildables/mgturret/spinup_b... Darklegion Development, Pikachu cc-by-sa sound/buildables/mgturret/turretki... Pikachu cc0 -sound/buildables/acid_tube/acidspl... Pikachu cc0 +sound/buildables/refinery/* Nalf +sound/buildables/rtg/idle1.wav jasonthomasd, Empty Bell @ freesound.org cc-by +sound/buildables/rtg/sound.cfg theinvsblman cc-by sound/buildables/tesla/idle1.wav Darklegion Development, Pikachu cc-by-sa sound/cuboid/axischange.wav Ongitak @ freesound.org cc-by sound/cuboid/concrete/dstr0.wav Michael Manzke @ freesound.org cc-by-nc @@ -193,7 +242,8 @@ sound/cuboid/slime/dstr0.wav Michael Manzke @ freesound.org sound/cuboid/slime/dstr1.wav Audionautics @ freesound.org cc-by sound/cuboid/slime/pain0.wav anechoix @ freesound.org cc-by-nc sound/cuboid/slime/pain1.wav anechoix @ freesound.org cc-by-nc -sound/feedback/*.wav Pikachu cc0 +sound/feedback/*.wav (except hit.wav) Pikachu cc0 +sound/feedback/hit.wav Xonotic gpl2+ sound/player/alienhatch.wav Darklegion Development, theinvsblman cc-by-sa sound/player/alienfailedhatch.wav Darklegion Development, theinvsblman cc-by-sa sound/player/human_bsuit/* Darklegion Development, Pikachu cc-by-sa @@ -201,18 +251,24 @@ sound/upgrades/jetpack/hi.wav Pikachu sound/upgrades/jetpack/idle.wav Pikachu cc0 sound/upgrades/jetpack/low.wav Pikachu cc0 sound/upgrades/jetpack/jump.wav alexmol @ freesound.org, Q009, - Pikachu cc-by-sa 3 + Pikachu cc-by-sa 3.0 sound/upgrades/jetpack/lowfuel.wav Pikachu cc0 sound/upgrades/jetpack/nojumpfuel.wav Pikachu cc0 sound/upgrades/jetpack/refuel.wav joeseshon @ freesound.org, alexmol @ freesound.org, Pikachu cc-by +ui/assets/human/scanner.tga Pikachu cc0 ui/assets/neutral/cross_implanted.tga Darklegion Development, theinvsblman cc-by-sa ui/help.txt theinvsblman cc-by ui/ingame_options.menu Darklegion Development, theinvsblman cc-by-sa ui/teamscore.menu Darklegion Development, theinvsblman cc-by-sa ui/menudef.h Darklegion Development cc-by-sa +video/ckit.roq theinvsblman cc-by vm/*.qvm authors denoted in Programming section GPL +EMOTICONS: + Cuboid-related emoticons (concrete, cuboid, glass, ladder, organic, slime) were created by the invisible man and are licensed under the terms of CC-BY. + All other emoticons come from KoRx's 0.3.3r2 emoticons pack. + Terms of the Creative Commons licenses (includes the Sampling Plus license) can be found at: http://creativecommons.org/licenses/. Terms of the Bitstream Vera Fonts Copyright can be found at: http://dejavu-fonts.org/wiki/License. diff --git a/assets/default.cfg b/assets/default.cfg new file mode 100644 index 0000000..0308dbc --- /dev/null +++ b/assets/default.cfg @@ -0,0 +1,97 @@ +//
+// KEY BINDINGS
+//
+
+unbindall
+
+bind - sizedown
+bind _ sizedown
+bind = sizeup
+bind + sizeup
+
+//
+// WEAPONS/UPGRADES
+//
+bind MOUSE1 +attack
+bind MOUSE2 +button5
+
+bind [ weapprev
+bind ] weapnext
+bind mwheelup weapprev
+bind mwheeldown weapnext
+bind ENTER +button2
+bind MOUSE3 +button2
+
+
+//
+// CHARACTER CONTROLS
+//
+
+bind CTRL +attack
+
+bind ALT +strafe
+bind SHIFT +speed
+
+bind DEL +lookdown
+bind PGDN +lookup
+bind END centerview
+
+bind c +movedown
+bind SPACE +moveup
+
+
+bind UPARROW +forward
+bind DOWNARROW +back
+bind LEFTARROW +left
+bind RIGHTARROW +right
+bind w +forward
+bind a +moveleft
+bind s +back
+bind d +moveright
+
+bind x +button8
+bind v +button6
+
+bind \ +mlook
+
+//
+// MISC
+//
+
+bind t messagemode
+bind y messagemode2
+bind u messagemode3
+bind i messagemode4
+
+bind r reload
+bind b "buy ammo"
+bind m "itemact medkit"
+bind g "itemact gren"
+bind j "itemtoggle jetpack"
+bind z "itemtoggle blaster"
+bind q +button7
+bind e deconstruct
+bind f +button3
+bind h scoresUp
+bind n scoresDown
+
+//
+// CLIENT ENVIRONMENT COMMANDS
+//
+
+bind PAUSE pause
+bind ESCAPE togglemenu
+
+bind TAB +scores
+
+bind F1 "vote yes"
+bind F2 "vote no"
+bind F3 "teamvote yes"
+bind F4 "teamvote no"
+
+
+//
+// DEVELOPER KEYS
+//
+bind F11 screenshotJPEG
+
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/dev/null +++ b/assets/gfx/ckit/icon_depth.tga diff --git a/assets/gfx/ckit/icon_health.tga b/assets/gfx/ckit/icon_health.tga Binary files differnew file mode 100644 index 0000000..04cc7fd --- /dev/null +++ b/assets/gfx/ckit/icon_health.tga diff --git a/assets/gfx/ckit/icon_height.tga b/assets/gfx/ckit/icon_height.tga Binary files differnew file mode 100644 index 0000000..49e397d --- /dev/null +++ b/assets/gfx/ckit/icon_height.tga diff --git a/assets/gfx/ckit/icon_network.tga b/assets/gfx/ckit/icon_network.tga Binary files differnew file mode 100644 index 0000000..dbfc42f --- /dev/null +++ b/assets/gfx/ckit/icon_network.tga diff --git a/assets/gfx/ckit/icon_nopower.tga b/assets/gfx/ckit/icon_nopower.tga Binary files differnew file mode 100644 index 0000000..9a65acf --- /dev/null +++ b/assets/gfx/ckit/icon_nopower.tga diff --git a/assets/gfx/ckit/icon_nosurge.tga b/assets/gfx/ckit/icon_nosurge.tga Binary files differnew file mode 100644 index 0000000..e55a715 --- /dev/null +++ b/assets/gfx/ckit/icon_nosurge.tga diff --git a/assets/gfx/ckit/icon_off.tga b/assets/gfx/ckit/icon_off.tga Binary files differnew file mode 100644 index 0000000..e3f75b7 --- /dev/null +++ b/assets/gfx/ckit/icon_off.tga diff --git a/assets/gfx/ckit/icon_power.tga b/assets/gfx/ckit/icon_power.tga Binary files differnew file mode 100644 index 0000000..581f171 --- /dev/null +++ b/assets/gfx/ckit/icon_power.tga diff --git a/assets/gfx/ckit/icon_storedbp.tga b/assets/gfx/ckit/icon_storedbp.tga Binary files differnew file mode 100644 index 0000000..a466b60 --- /dev/null +++ b/assets/gfx/ckit/icon_storedbp.tga diff --git a/assets/gfx/ckit/icon_surge.tga b/assets/gfx/ckit/icon_surge.tga Binary files differnew file mode 100644 index 0000000..f1a398c --- /dev/null +++ b/assets/gfx/ckit/icon_surge.tga diff --git a/assets/gfx/ckit/icon_time.tga b/assets/gfx/ckit/icon_time.tga Binary files differnew file mode 100644 index 0000000..421c8e2 --- /dev/null +++ b/assets/gfx/ckit/icon_time.tga diff --git a/assets/gfx/ckit/icon_voltage.tga b/assets/gfx/ckit/icon_voltage.tga Binary files differnew file mode 100644 index 0000000..7385ee2 --- /dev/null +++ b/assets/gfx/ckit/icon_voltage.tga diff --git a/assets/gfx/ckit/icon_width.tga b/assets/gfx/ckit/icon_width.tga Binary files differnew file mode 100644 index 0000000..13c1622 --- /dev/null +++ b/assets/gfx/ckit/icon_width.tga diff --git a/assets/gfx/ckit/noise.jpg b/assets/gfx/ckit/noise.jpg Binary files differnew file mode 100644 index 0000000..d6d0a5f --- /dev/null +++ b/assets/gfx/ckit/noise.jpg diff --git a/assets/gfx/lightning/lightning01.jpg b/assets/gfx/lightning/lightning01.jpg Binary files differnew file mode 100644 index 0000000..b827cd2 --- /dev/null +++ b/assets/gfx/lightning/lightning01.jpg diff --git a/assets/models/buildables/capbank/animation.cfg b/assets/models/buildables/capbank/animation.cfg new file mode 100644 index 0000000..b7b3ba5 --- /dev/null +++ b/assets/models/buildables/capbank/animation.cfg @@ -0,0 +1,14 @@ +0 0 0 0 // CONSTRUCT1
+0 0 0 0 // CONSTRUCT1
+0 0 0 0 // IDLE1
+0 0 0 0 // IDLE2
+0 0 0 0 // IDLE3
+0 0 0 0 // ATTACK1
+0 0 0 0 // ATTACK2
+0 0 0 0 // SPAWN1
+0 0 0 0 // SPAWN2
+0 0 0 0 // PAIN1
+0 0 0 0 // PAIN2
+0 0 0 0 // DEATH
+0 0 0 0 // DEATH
+0 0 0 0 // DEATH
diff --git a/assets/models/buildables/capbank/capbank.jpg b/assets/models/buildables/capbank/capbank.jpg Binary files differnew file mode 100644 index 0000000..e8aa20e --- /dev/null +++ b/assets/models/buildables/capbank/capbank.jpg diff --git a/assets/models/buildables/capbank/capbank.md3 b/assets/models/buildables/capbank/capbank.md3 Binary files differnew file mode 100644 index 0000000..8dd509f --- /dev/null +++ b/assets/models/buildables/capbank/capbank.md3 diff --git a/assets/models/buildables/capbank/capbank_lights.jpg b/assets/models/buildables/capbank/capbank_lights.jpg Binary files differnew file mode 100644 index 0000000..f744a2b --- /dev/null +++ b/assets/models/buildables/capbank/capbank_lights.jpg diff --git a/assets/models/buildables/medistat/animation.cfg b/assets/models/buildables/medistat/animation.cfg new file mode 100644 index 0000000..31a8c68 --- /dev/null +++ b/assets/models/buildables/medistat/animation.cfg @@ -0,0 +1,18 @@ +//medistation
+0 8 0 24 // CONSTRUCT
+0 8 0 24 // CONSTRUCT
+8 19 18 12 // IDLE
+32 1 1 1 // IDLE2-HEAL
+0 1 1 1 // IDLE3-NOPOWER
+27 6 0 24 // ATTACK1-HEAL
+0 0 0 0 // ATTACK2
+0 0 0 0 // SPAWN1
+0 0 0 0 // SPAWN2
+0 0 0 0 // PAIN1
+0 0 0 0 // PAIN2
+33 1 0 5 // DESTROY
+0 0 0 0 // DESTROY2
+33 1 1 1 // DEAD
+
+//attack is the heal activate
+//idle2 is the heal idle
diff --git a/assets/models/buildables/refinery/animation.cfg b/assets/models/buildables/refinery/animation.cfg new file mode 100644 index 0000000..117ed54 --- /dev/null +++ b/assets/models/buildables/refinery/animation.cfg @@ -0,0 +1,15 @@ +//refinery
+0 10 0 10 // CONSTRUCT1
+0 10 0 10 // CONSTRUCT2
+10 16 16 10 // IDLE1
+10 16 16 10 // IDLE2
+10 16 0 10 // IDLE3-NOPOWER
+0 0 0 0 // ATTACK1
+0 0 0 0 // ATTACK2
+0 10 0 10 // SPAWN1
+0 10 0 10 // SPAWN2
+0 0 0 0 // PAIN1
+0 0 0 0 // PAIN2
+10 21 0 10 // DESTROY
+10 21 0 10 // DESTROY2
+31 1 0 1 // DEAD
diff --git a/assets/models/buildables/refinery/refinery.jpg b/assets/models/buildables/refinery/refinery.jpg Binary files differnew file mode 100644 index 0000000..99ac3c9 --- /dev/null +++ b/assets/models/buildables/refinery/refinery.jpg diff --git a/assets/models/buildables/refinery/refinery.md3 b/assets/models/buildables/refinery/refinery.md3 Binary files differnew file mode 100644 index 0000000..2c9a19a --- /dev/null +++ b/assets/models/buildables/refinery/refinery.md3 diff --git a/assets/models/buildables/rtg/animation.cfg b/assets/models/buildables/rtg/animation.cfg new file mode 100644 index 0000000..b7b3ba5 --- /dev/null +++ b/assets/models/buildables/rtg/animation.cfg @@ -0,0 +1,14 @@ +0 0 0 0 // CONSTRUCT1
+0 0 0 0 // CONSTRUCT1
+0 0 0 0 // IDLE1
+0 0 0 0 // IDLE2
+0 0 0 0 // IDLE3
+0 0 0 0 // ATTACK1
+0 0 0 0 // ATTACK2
+0 0 0 0 // SPAWN1
+0 0 0 0 // SPAWN2
+0 0 0 0 // PAIN1
+0 0 0 0 // PAIN2
+0 0 0 0 // DEATH
+0 0 0 0 // DEATH
+0 0 0 0 // DEATH
diff --git a/assets/models/buildables/rtg/rtg.jpg b/assets/models/buildables/rtg/rtg.jpg Binary files differnew file mode 100644 index 0000000..075d61d --- /dev/null +++ b/assets/models/buildables/rtg/rtg.jpg diff --git a/assets/models/buildables/rtg/rtg.md3 b/assets/models/buildables/rtg/rtg.md3 Binary files differnew file mode 100644 index 0000000..40d1878 --- /dev/null +++ b/assets/models/buildables/rtg/rtg.md3 diff --git a/assets/models/cuboid/concrete/concrete.jpg b/assets/models/cuboid/concrete/concrete.jpg Binary files differindex 2d1fac2..647f4f8 100644 --- a/assets/models/cuboid/concrete/concrete.jpg +++ b/assets/models/cuboid/concrete/concrete.jpg diff --git a/assets/models/cuboid/cracks.tga b/assets/models/cuboid/cracks.tga Binary files differnew file mode 100644 index 0000000..da5654c --- /dev/null +++ b/assets/models/cuboid/cracks.tga diff --git a/assets/models/cuboid/cracks_0.jpg b/assets/models/cuboid/cracks_0.jpg Binary files differdeleted file mode 100644 index 86b8e7b..0000000 --- a/assets/models/cuboid/cracks_0.jpg +++ /dev/null diff --git a/assets/models/cuboid/cracks_1.jpg b/assets/models/cuboid/cracks_1.jpg Binary files differdeleted file mode 100644 index 11d6cc9..0000000 --- a/assets/models/cuboid/cracks_1.jpg +++ /dev/null diff --git a/assets/models/cuboid/cracks_2.jpg b/assets/models/cuboid/cracks_2.jpg Binary files differdeleted file mode 100644 index 5f4665e..0000000 --- a/assets/models/cuboid/cracks_2.jpg +++ /dev/null diff --git a/assets/models/cuboid/glass/glass.jpg b/assets/models/cuboid/glass/glass.jpg Binary files differindex 75275e7..0d59554 100644 --- a/assets/models/cuboid/glass/glass.jpg +++ b/assets/models/cuboid/glass/glass.jpg diff --git a/assets/models/cuboid/ladder/test.tga b/assets/models/cuboid/ladder/test.tga Binary files differnew file mode 100644 index 0000000..78173ee --- /dev/null +++ b/assets/models/cuboid/ladder/test.tga diff --git a/assets/models/cuboid/organic/fragment.tga b/assets/models/cuboid/organic/fragment.tga Binary files differindex 28f12c0..45694fa 100644 --- a/assets/models/cuboid/organic/fragment.tga +++ b/assets/models/cuboid/organic/fragment.tga diff --git a/assets/models/cuboid/organic/organic.jpg b/assets/models/cuboid/organic/organic.jpg Binary files differindex 3aad4c0..3da1b63 100644 --- a/assets/models/cuboid/organic/organic.jpg +++ b/assets/models/cuboid/organic/organic.jpg diff --git a/assets/models/cuboid/organic/organic_fx.jpg b/assets/models/cuboid/organic/organic_fx.jpg Binary files differindex b2ca34e..55798a8 100644 --- a/assets/models/cuboid/organic/organic_fx.jpg +++ b/assets/models/cuboid/organic/organic_fx.jpg diff --git a/assets/models/cuboid/slime/fragment.tga b/assets/models/cuboid/slime/fragment.tga Binary files differindex f16641c..0ce4ea9 100644 --- a/assets/models/cuboid/slime/fragment.tga +++ b/assets/models/cuboid/slime/fragment.tga diff --git a/assets/models/cuboid/slime/slime.jpg b/assets/models/cuboid/slime/slime.jpg Binary files differindex 090fcaa..78c9a9b 100644 --- a/assets/models/cuboid/slime/slime.jpg +++ b/assets/models/cuboid/slime/slime.jpg diff --git a/assets/models/players/builder/animation.cfg b/assets/models/players/builder/animation.cfg new file mode 100644 index 0000000..52e3dad --- /dev/null +++ b/assets/models/players/builder/animation.cfg @@ -0,0 +1,47 @@ +// animation config file
+// Tremulous: builder alien
+
+sex n
+
+// first frame, num frames, looping frames, frames per second
+
+footsteps flesh
+
+nonsegmented
+
+0 41 41 30 //NSPA_STAND
+
+0 1 0 15 //NSPA_GESTURE
+
+41 40 40 90 //NSPA_WALK
+41 40 40 120 //NSPA_RUN
+41 40 40 120 //NSPA_RUNBACK
+41 40 40 90 //NSPA_CHARGE
+
+41 40 40 120 //NSPA_RUNLEFT
+41 40 40 90 //NSPA_WALKLEFT
+41 40 40 120 //NSPA_RUNRIGHT
+41 40 40 90 //NSPA_WALKRIGHT
+
+41 40 40 17 //NSPA_SWIM
+
+81 10 0 30 //NSPA_JUMP
+91 10 0 30 //NSPA_LAND
+81 10 0 30 //NSPA_JUMPBACK
+91 10 0 30 //NSPA_LANDBACK
+
+41 40 40 30 //NSPA_TURN
+
+101 19 0 60 //NSPA_ATTACK1
+101 19 0 60 //NSPA_ATTACK2
+101 19 0 60 //NSPA_ATTACK3
+
+120 5 0 10 //NSPA_PAIN1
+125 5 0 10 //NSPA_PAIN2
+
+130 31 0 15 //NSPA_DEATH1
+160 1 0 15 //NSPA_DEAD1
+130 31 0 15 //NSPA_DEATH2
+160 1 0 15 //NSPA_DEAD2
+130 31 0 15 //NSPA_DEATH3
+160 1 0 15 //NSPA_DEAD3
diff --git a/assets/models/players/level0/animation.cfg b/assets/models/players/level0/animation.cfg new file mode 100644 index 0000000..a9ba60f --- /dev/null +++ b/assets/models/players/level0/animation.cfg @@ -0,0 +1,47 @@ +// animation config file
+// Tremulous: level0 alien
+
+sex n
+
+// first frame, num frames, looping frames, frames per second
+
+footsteps none
+
+nonsegmented
+
+0 31 30 30 //NSPA_STAND
+
+31 46 0 30 //NSPA_GESTURE
+
+78 13 13 30 //NSPA_WALK
+78 13 13 60 //NSPA_RUN
+78 -13 13 60 //NSPA_RUNBACK
+78 13 13 30 //NSPA_CHARGE
+
+78 13 13 60 //NSPA_RUNLEFT
+78 13 13 30 //NSPA_WALKLEFT
+78 13 13 60 //NSPA_RUNRIGHT
+78 13 13 30 //NSPA_WALKRIGHT
+
+78 13 13 30 //NSPA_SWIM
+
+92 8 0 45 //NSPA_JUMP
+92 -8 0 45 //NSPA_LAND
+92 8 0 45 //NSPA_JUMPBACK
+92 -8 0 45 //NSPA_LANDBACK
+
+78 13 13 30 //NSPA_TURN
+
+101 15 0 30 //NSPA_ATTACK1
+101 15 0 30 //NSPA_ATTACK2
+101 15 0 30 //NSPA_ATTACK3
+
+117 8 0 30 //NSPA_PAIN1
+117 8 0 30 //NSPA_PAIN2
+
+126 18 0 20 //NSPA_DEATH1
+143 1 0 15 //NSPA_DEAD1
+126 18 0 20 //NSPA_DEATH2
+143 1 0 15 //NSPA_DEAD2
+126 18 0 20 //NSPA_DEATH3
+143 1 0 15 //NSPA_DEAD3
diff --git a/assets/models/players/level1/animation.cfg b/assets/models/players/level1/animation.cfg new file mode 100644 index 0000000..1c474f9 --- /dev/null +++ b/assets/models/players/level1/animation.cfg @@ -0,0 +1,48 @@ +// animation config file +// Tremulous: level1 alien + +sex n + +// first frame, num frames, looping frames, frames per second + +footsteps none + +nonsegmented + +0 40 40 30 //NSPA_STAND + +41 141 0 60 //NSPA_GESTURE + +182 31 31 30 //NSPA_WALK +182 31 31 60 //NSPA_RUN +182 -31 31 60 //NSPA_RUNBACK + +0 0 0 30 //NSPA_CHARGE + +213 31 31 60 //NSPA_RUNLEFT +213 31 31 30 //NSPA_WALKLEFT +244 31 31 60 //NSPA_RUNRIGHT +244 31 31 30 //NSPA_WALKRIGHT + +182 31 31 30 //NSPA_SWIM + +275 41 20 30 //NSPA_JUMP +316 20 0 30 //NSPA_LAND +275 41 20 30 //NSPA_JUMPBACK +316 20 0 30 //NSPA_LANDBACK + +182 31 31 30 //NSPA_TURN + +336 31 0 30 //NSPA_ATTACK1 +336 31 0 30 //NSPA_ATTACK2 +336 31 0 30 //NSPA_ATTACK3 + +367 11 0 30 //NSPA_PAIN1 +367 11 0 30 //NSPA_PAIN2 + +378 41 0 30 //NSPA_DEATH1 +418 1 0 30 //NSPA_DEAD1 +378 41 0 30 //NSPA_DEATH2 +418 1 0 30 //NSPA_DEAD2 +378 41 0 30 //NSPA_DEATH3 +418 1 0 30 //NSPA_DEAD3 diff --git a/assets/models/players/level2/animation.cfg b/assets/models/players/level2/animation.cfg new file mode 100644 index 0000000..ffcb3bf --- /dev/null +++ b/assets/models/players/level2/animation.cfg @@ -0,0 +1,48 @@ +// animation config file
+// Tremulous: level2 alien
+
+sex n
+
+// first frame, num frames, looping frames, frames per second
+
+footsteps flesh
+
+nonsegmented
+
+0 41 41 30 //NSPA_STAND
+
+41 76 0 30 //NSPA_GESTURE
+
+117 31 31 30 //NSPA_WALK
+117 31 31 45 //NSPA_RUN
+117 31 31 45 //NSPA_RUNBACK
+
+0 0 0 30 //NSPA_CHARGE
+
+117 31 31 45 //NSPA_RUNLEFT
+117 31 31 30 //NSPA_WALKLEFT
+117 31 31 45 //NSPA_RUNRIGHT
+117 31 31 30 //NSPA_WALKRIGHT
+
+117 31 31 45 //NSPA_SWIM
+
+148 18 0 30 //NSPA_JUMP
+165 21 0 30 //NSPA_LAND
+148 18 0 30 //NSPA_JUMPBACK
+165 21 0 30 //NSPA_LANDBACK
+
+117 31 31 30 //NSPA_TURN
+
+188 28 0 30 //NSPA_ATTACK1
+188 28 0 30 //NSPA_ATTACK2
+188 28 0 30 //NSPA_ATTACK3
+
+213 17 0 30 //NSPA_PAIN1
+229 15 0 30 //NSPA_PAIN2
+
+245 43 0 30 //NSPA_DEATH1
+287 1 0 10 //NSPA_DEAD1
+245 43 0 30 //NSPA_DEATH2
+287 1 0 10 //NSPA_DEAD2
+245 43 0 30 //NSPA_DEATH3
+287 1 0 10 //NSPA_DEAD3
diff --git a/assets/models/players/level3/animation.cfg b/assets/models/players/level3/animation.cfg new file mode 100644 index 0000000..a1eabda --- /dev/null +++ b/assets/models/players/level3/animation.cfg @@ -0,0 +1,48 @@ +// animation config file
+// Tremulous: level3 alien
+
+sex n
+
+// first frame, num frames, looping frames, frames per second
+
+footsteps flesh
+
+nonsegmented
+
+0 31 31 30 //NSPA_STAND
+
+31 126 0 30 //NSPA_GESTURE
+
+293 31 31 40 //NSPA_WALK
+293 31 31 60 //NSPA_RUN
+293 31 31 60 //NSPA_RUNBACK
+
+0 0 0 30 //NSPA_CHARGE
+
+293 31 31 60 //NSPA_RUNLEFT
+293 31 31 40 //NSPA_WALKLEFT
+293 31 31 60 //NSPA_RUNRIGHT
+293 31 31 40 //NSPA_WALKRIGHT
+
+293 31 31 45 //NSPA_SWIM
+
+178 16 0 30 //NSPA_JUMP
+194 26 0 30 //NSPA_LAND
+157 11 0 30 //NSPA_JUMPBACK
+167 11 0 30 //NSPA_LANDBACK
+
+117 31 31 30 //NSPA_TURN
+
+219 11 0 40 //NSPA_ATTACK1
+230 11 0 40 //NSPA_ATTACK2
+219 11 0 40 //NSPA_ATTACK3
+
+241 6 0 30 //NSPA_PAIN1
+247 6 0 30 //NSPA_PAIN2
+
+253 40 0 30 //NSPA_DEATH1
+292 1 0 10 //NSPA_DEAD1
+253 40 0 30 //NSPA_DEATH2
+292 1 0 10 //NSPA_DEAD2
+253 40 0 30 //NSPA_DEATH3
+292 1 0 10 //NSPA_DEAD3
diff --git a/assets/models/players/level4/animation.cfg b/assets/models/players/level4/animation.cfg new file mode 100644 index 0000000..52283d4 --- /dev/null +++ b/assets/models/players/level4/animation.cfg @@ -0,0 +1,48 @@ +// animation config file
+// Tremulous: level4 alien
+
+sex n
+
+// first frame, num frames, looping frames, frames per second
+
+footsteps flesh
+
+nonsegmented
+
+41 20 20 30 //NSPA_STAND
+
+61 80 0 30 //NSPA_GESTURE
+
+0 40 40 40 //NSPA_WALK
+0 40 40 80 //NSPA_RUN
+0 -40 40 80 //NSPA_RUNBACK
+
+171 45 31 120 //NSPA_CHARGE
+
+0 40 40 80 //NSPA_RUNLEFT
+0 40 40 40 //NSPA_WALKLEFT
+0 40 40 80 //NSPA_RUNRIGHT
+0 40 40 40 //NSPA_WALKRIGHT
+
+0 40 40 30 //NSPA_SWIM
+
+62 9 0 30 //NSPA_JUMP
+62 -9 0 30 //NSPA_LAND
+62 9 0 30 //NSPA_JUMPBACK
+62 -9 0 30 //NSPA_LANDBACK
+
+0 40 40 30 //NSPA_TURN
+
+140 15 0 30 //NSPA_ATTACK1
+155 15 0 30 //NSPA_ATTACK2
+140 15 0 30 //NSPA_ATTACK3
+
+221 10 0 30 //NSPA_PAIN1
+231 10 0 30 //NSPA_PAIN2
+
+240 26 0 30 //NSPA_DEATH1
+265 1 0 30 //NSPA_DEAD1
+240 26 0 30 //NSPA_DEATH2
+265 1 0 30 //NSPA_DEAD2
+240 26 0 30 //NSPA_DEATH3
+265 1 0 30 //NSPA_DEAD3
diff --git a/assets/models/weapons/abuild/weapon.cfg b/assets/models/weapons/abuild/weapon.cfg new file mode 100644 index 0000000..d808e39 --- /dev/null +++ b/assets/models/weapons/abuild/weapon.cfg @@ -0,0 +1,11 @@ +disableIn3rdPerson +crosshair 36 alien + +icon icons/icona_builder + +secondary +{ + flashSound 0 models/weapons/abuildupg/flash0.wav + impactFleshSound 0 models/weapons/abuildupg/impactflesh0.wav + alwaysImpact +} diff --git a/assets/models/weapons/abuildupg/weapon.cfg b/assets/models/weapons/abuildupg/weapon.cfg index 17d346b..dd9ec3d 100644 --- a/assets/models/weapons/abuildupg/weapon.cfg +++ b/assets/models/weapons/abuildupg/weapon.cfg @@ -1,5 +1,5 @@ disableIn3rdPerson -crosshair 15 gfx/2d/crosshair-alien_s +crosshair 36 alien icon icons/icona_builder diff --git a/assets/models/weapons/blaster/weapon.cfg b/assets/models/weapons/blaster/weapon.cfg index 76a2f79..f6eeadc 100644 --- a/assets/models/weapons/blaster/weapon.cfg +++ b/assets/models/weapons/blaster/weapon.cfg @@ -1,7 +1,7 @@ weaponModel models/weapons/blaster/blaster.md3
icon icons/iconw_blaster
-crosshair 24 gfx/2d/crosshair-prifle_s
+crosshair 36 dot
primary
{
diff --git a/assets/models/weapons/chaingun/weapon.cfg b/assets/models/weapons/chaingun/weapon.cfg new file mode 100644 index 0000000..d744973 --- /dev/null +++ b/assets/models/weapons/chaingun/weapon.cfg @@ -0,0 +1,20 @@ +weaponModel models/weapons/chaingun/chaingun.md3
+
+icon icons/iconw_chaingun
+crosshair 36 circle
+
+primary
+{
+ flashDlightColor 1.0 1.0 0.0
+ flashSound 0 models/weapons/chaingun/flash0.wav
+ flashSound 1 models/weapons/chaingun/flash1.wav
+ flashSound 2 models/weapons/chaingun/flash2.wav
+ flashSound 3 models/weapons/chaingun/flash3.wav
+
+ impactMark 8 gfx/marks/bullet_mrk
+
+ impactSound 0 models/weapons/chaingun/impact0.wav
+
+ impactParticleSystem models/weapons/rifle/impactPS
+ muzzleParticleSystem models/weapons/chaingun/muzzlePS
+}
diff --git a/assets/models/weapons/ckit/ckit_background.md3 b/assets/models/weapons/ckit/ckit_background.md3 Binary files differnew file mode 100644 index 0000000..6011cf7 --- /dev/null +++ b/assets/models/weapons/ckit/ckit_background.md3 diff --git a/assets/models/weapons/ckit/ckit_bigicona.md3 b/assets/models/weapons/ckit/ckit_bigicona.md3 Binary files differnew file mode 100644 index 0000000..23b0dbd --- /dev/null +++ b/assets/models/weapons/ckit/ckit_bigicona.md3 diff --git a/assets/models/weapons/ckit/ckit_bigiconb.md3 b/assets/models/weapons/ckit/ckit_bigiconb.md3 Binary files differnew file mode 100644 index 0000000..41272ff --- /dev/null +++ b/assets/models/weapons/ckit/ckit_bigiconb.md3 diff --git a/assets/models/weapons/ckit/ckit_digit.md3 b/assets/models/weapons/ckit/ckit_digit.md3 Binary files differnew file mode 100644 index 0000000..6d580e5 --- /dev/null +++ b/assets/models/weapons/ckit/ckit_digit.md3 diff --git a/assets/models/weapons/ckit/ckit_icon.md3 b/assets/models/weapons/ckit/ckit_icon.md3 Binary files differnew file mode 100644 index 0000000..5c3479b --- /dev/null +++ b/assets/models/weapons/ckit/ckit_icon.md3 diff --git a/assets/models/weapons/ckit/ckit_overlay.md3 b/assets/models/weapons/ckit/ckit_overlay.md3 Binary files differnew file mode 100644 index 0000000..3cfc388 --- /dev/null +++ b/assets/models/weapons/ckit/ckit_overlay.md3 diff --git a/assets/models/weapons/ckit/weapon.cfg b/assets/models/weapons/ckit/weapon.cfg new file mode 100644 index 0000000..fd8a5fd --- /dev/null +++ b/assets/models/weapons/ckit/weapon.cfg @@ -0,0 +1,4 @@ +weaponModel models/weapons/ckit/ckit.md3
+
+icon icons/iconw_construct
+crosshair 36 dot
\ No newline at end of file diff --git a/assets/models/weapons/flamer/weapon.cfg b/assets/models/weapons/flamer/weapon.cfg index 8b2704c..f9654e7 100644 --- a/assets/models/weapons/flamer/weapon.cfg +++ b/assets/models/weapons/flamer/weapon.cfg @@ -1,6 +1,6 @@ weaponModel models/weapons/flamer/flamer.md3
icon icons/iconw_flamer
-crosshair 64 gfx/2d/crosshair-flamer_s
+crosshair 36 circle
primary
{
diff --git a/assets/models/weapons/lcannon/weapon.cfg b/assets/models/weapons/lcannon/weapon.cfg new file mode 100644 index 0000000..23cf51e --- /dev/null +++ b/assets/models/weapons/lcannon/weapon.cfg @@ -0,0 +1,36 @@ +weaponModel models/weapons/lcannon/lcannon.md3
+icon icons/iconw_lucifer
+crosshair 36 circle
+
+idleSound models/weapons/lcannon/idle.wav
+
+primary
+{
+ missileSprite 56 gfx/lcannon/primary
+ missileSound models/weapons/lcannon/missle.wav
+ missileParticleSystem models/weapons/lcannon/missilePS
+
+ flashDlightColor 1.0 1.0 0.0
+ flashSound 0 models/weapons/lcannon/flash0.wav
+
+ impactMark 32 gfx/marks/bullet_mrk
+
+ impactSound 0 models/weapons/lcannon/impact0.wav
+
+ impactParticleSystem models/weapons/lcannon/impactPS
+}
+
+secondary
+{
+ missileSprite 16 gfx/lcannon/primary
+ missileSound models/weapons/lcannon/missle.wav
+
+ flashDlightColor 1.0 1.0 0.0
+ flashSound 0 models/weapons/lcannon/flash0.wav
+
+ impactMark 8 gfx/marks/bullet_mrk
+
+ impactSound 0 models/weapons/lcannon/impact0.wav
+
+ impactParticleSystem models/weapons/lcannon/secondaryImpactPS
+}
diff --git a/assets/models/weapons/level0/weapon.cfg b/assets/models/weapons/level0/weapon.cfg new file mode 100644 index 0000000..aaec29a --- /dev/null +++ b/assets/models/weapons/level0/weapon.cfg @@ -0,0 +1,9 @@ +disableIn3rdPerson +crosshair 36 alien + +icon icons/icona_lev0 + +primary +{ + flashSound 0 models/weapons/level0/flash0.wav +} diff --git a/assets/models/weapons/level1/weapon.cfg b/assets/models/weapons/level1/weapon.cfg new file mode 100644 index 0000000..9344335 --- /dev/null +++ b/assets/models/weapons/level1/weapon.cfg @@ -0,0 +1,11 @@ +disableIn3rdPerson +crosshair 36 alien + +icon icons/icona_lev1 + +primary +{ + flashSound 0 models/weapons/level1/flash0.wav + impactFleshSound 0 models/weapons/level1/impactflesh0.wav + alwaysImpact +} diff --git a/assets/models/weapons/level1upg/weapon.cfg b/assets/models/weapons/level1upg/weapon.cfg new file mode 100644 index 0000000..d757854 --- /dev/null +++ b/assets/models/weapons/level1upg/weapon.cfg @@ -0,0 +1,17 @@ +disableIn3rdPerson +crosshair 36 alien + +icon icons/icona_lev1 + +primary +{ + flashSound 0 models/weapons/level1/flash0.wav + impactFleshSound 0 models/weapons/level1/impactflesh0.wav + alwaysImpact +} + +secondary +{ + flashSound 0 models/weapons/level1upg/gas.wav + muzzleParticleSystem models/weapons/level1upg/muzzlePS +} diff --git a/assets/models/weapons/level2/weapon.cfg b/assets/models/weapons/level2/weapon.cfg new file mode 100644 index 0000000..3d0b1e5 --- /dev/null +++ b/assets/models/weapons/level2/weapon.cfg @@ -0,0 +1,11 @@ +disableIn3rdPerson +crosshair 36 alien + +icon icons/icona_lev2 + +primary +{ + flashSound 0 models/weapons/level2/flash0.wav + impactFleshSound 0 models/weapons/level2/impactflesh0.wav + alwaysImpact +} diff --git a/assets/models/weapons/level2upg/weapon.cfg b/assets/models/weapons/level2upg/weapon.cfg new file mode 100644 index 0000000..f4d4437 --- /dev/null +++ b/assets/models/weapons/level2upg/weapon.cfg @@ -0,0 +1,18 @@ +disableIn3rdPerson + +icon icons/icona_lev2 +crosshair 36 alien + +primary +{ + flashSound 0 models/weapons/level2/flash0.wav + impactFleshSound 0 models/weapons/level2/impactflesh0.wav + alwaysImpact +} + +secondary +{ + flashSound 0 models/weapons/level2upg/electric.wav + + impactMark 24 gfx/marks/plasma_mrk +} diff --git a/assets/models/weapons/level3/weapon.cfg b/assets/models/weapons/level3/weapon.cfg new file mode 100644 index 0000000..6782464 --- /dev/null +++ b/assets/models/weapons/level3/weapon.cfg @@ -0,0 +1,16 @@ +disableIn3rdPerson +crosshair 36 alien + +icon icons/icona_lev3 + +primary +{ + flashSound 0 models/weapons/level3/flash0.wav + impactFleshSound 0 models/weapons/level3/impactflesh0.wav + alwaysImpact +} + +secondary +{ + flashSound 0 models/weapons/level3/pounce.wav +} diff --git a/assets/models/weapons/level3upg/weapon.cfg b/assets/models/weapons/level3upg/weapon.cfg new file mode 100644 index 0000000..369f41d --- /dev/null +++ b/assets/models/weapons/level3upg/weapon.cfg @@ -0,0 +1,28 @@ +disableIn3rdPerson + +icon icons/icona_lev3 +crosshair 36 alien + +primary +{ + flashSound 0 models/weapons/level3/flash0.wav + impactFleshSound 0 models/weapons/level3/impactflesh0.wav + alwaysImpact +} + +secondary +{ + flashSound 0 models/weapons/level3/pounce.wav +} + +tertiary +{ + flashSound 0 models/weapons/level3upg/flash0.wav + + missileModel models/weapons/level3upg/missile.md3 + missileSound models/weapons/level3upg/missile.wav + + impactMark 30 gfx/marks/bullet_mrk + impactSound 0 models/weapons/rifle/ricochet0.wav + impactParticleSystem models/weapons/level3upg/impactPS +} diff --git a/assets/models/weapons/level4/weapon.cfg b/assets/models/weapons/level4/weapon.cfg index 1a44de0..339b3c7 100644 --- a/assets/models/weapons/level4/weapon.cfg +++ b/assets/models/weapons/level4/weapon.cfg @@ -1,5 +1,5 @@ disableIn3rdPerson -crosshair 15 gfx/2d/crosshair-alien_s +crosshair 36 alien icon icons/icona_lev4 diff --git a/assets/models/weapons/lgun/weapon.cfg b/assets/models/weapons/lgun/weapon.cfg new file mode 100644 index 0000000..9a440f7 --- /dev/null +++ b/assets/models/weapons/lgun/weapon.cfg @@ -0,0 +1,13 @@ +weaponModel models/weapons/lgun/lgun.md3
+icon icons/iconw_lasgun
+crosshair 36 dot
+
+primary
+{
+ flashDlightColor 1.0 0.0 0.0
+ flashSound 0 models/weapons/lgun/flash0.wav
+
+ impactMark 8 gfx/marks/bullet_mrk
+
+ impactParticleSystem models/weapons/lasgun/impactPS
+}
diff --git a/assets/models/weapons/mdriver/weapon.cfg b/assets/models/weapons/mdriver/weapon.cfg new file mode 100644 index 0000000..932a40b --- /dev/null +++ b/assets/models/weapons/mdriver/weapon.cfg @@ -0,0 +1,12 @@ +weaponModel models/weapons/mdriver/mdriver.md3 +icon icons/iconw_driver +crosshair 36 dot + +primary +{ + flashDlightColor 0.0 1.0 0.0 + flashSound 0 models/weapons/mdriver/flash0.wav + + impactMark 6 gfx/marks/bullet_mrk + impactParticleSystem models/weapons/mdriver/impactPS +} diff --git a/assets/models/weapons/prifle/weapon.cfg b/assets/models/weapons/prifle/weapon.cfg new file mode 100644 index 0000000..78b13be --- /dev/null +++ b/assets/models/weapons/prifle/weapon.cfg @@ -0,0 +1,17 @@ +weaponModel models/weapons/prifle/prifle.md3 +icon icons/iconw_pulse +crosshair 36 circleddot + +primary +{ + missileSprite 3 gfx/prifle/red_blob + missileTrailSystem models/weapons/prifle/missileTS + + flashDlightColor 1.0 0.0 0.0 + flashSound 0 models/weapons/prifle/flash0.wav + + impactMark 16 gfx/marks/bullet_mrk + impactParticleSystem models/weapons/prifle/impactPS + impactSound 0 models/weapons/prifle/impact0.wav + alwaysImpact +} diff --git a/assets/models/weapons/psaw/weapon.cfg b/assets/models/weapons/psaw/weapon.cfg new file mode 100644 index 0000000..1701fd4 --- /dev/null +++ b/assets/models/weapons/psaw/weapon.cfg @@ -0,0 +1,13 @@ +weaponModel models/weapons/psaw/psaw.md3 +icon icons/iconw_saw +idleSound models/weapons/psaw/idle.wav +crosshair 36 dot + +primary +{ + flashDlightColor 1.0 1.0 1.0 + firingSound models/weapons/psaw/firing.wav + + impactParticleSystem models/weapons/psaw/impactPS + alwaysImpact +}
\ No newline at end of file diff --git a/assets/models/weapons/rifle/weapon.cfg b/assets/models/weapons/rifle/weapon.cfg new file mode 100644 index 0000000..f61578e --- /dev/null +++ b/assets/models/weapons/rifle/weapon.cfg @@ -0,0 +1,20 @@ +weaponModel models/weapons/rifle/rifle.md3
+
+icon icons/iconw_rifle
+crosshair 36 circleddot
+
+primary
+{
+ flashDlightColor 1.0 1.0 0.0
+ flashSound 0 models/weapons/rifle/flash0.wav
+
+ impactMark 8 gfx/marks/bullet_mrk
+
+ impactSound 0 models/weapons/rifle/ricochet0.wav
+ impactSound 1 models/weapons/rifle/ricochet1.wav
+ impactSound 2 models/weapons/rifle/ricochet2.wav
+ impactSound 3 models/weapons/rifle/ricochet3.wav
+
+ impactParticleSystem models/weapons/rifle/impactPS
+ muzzleParticleSystem models/weapons/rifle/muzzlePS
+}
diff --git a/assets/models/weapons/shotgun/weapon.cfg b/assets/models/weapons/shotgun/weapon.cfg new file mode 100644 index 0000000..ec759a8 --- /dev/null +++ b/assets/models/weapons/shotgun/weapon.cfg @@ -0,0 +1,14 @@ +weaponModel models/weapons/shotgun/shotgun.md3
+icon icons/iconw_sgun
+crosshair 36 circle
+
+primary
+{
+ flashDlightColor 1.0 1.0 0.0
+ flashSound 0 models/weapons/shotgun/flash0.wav
+
+ impactMark 4 gfx/marks/bullet_mrk
+
+ impactParticleSystem models/weapons/rifle/impactPS
+ muzzleParticleSystem models/weapons/shotgun/muzzlePS
+}
diff --git a/assets/scripts/conkit.shader b/assets/scripts/conkit.shader new file mode 100644 index 0000000..6bcf33f --- /dev/null +++ b/assets/scripts/conkit.shader @@ -0,0 +1,300 @@ +models/weapons/ckit/screen +{ + { + videoMap video/ckit.roq + } +} + +gfx/ckit/background +{ + sort 16 + { + map gfx/ckit/background.jpg + blendFunc add + rgbGen wave sin 0.15 0.02 0 129 + } +} + +gfx/ckit/overlay +{ + sort 16 + { + map gfx/ckit/noise.jpg + blendFunc filter + tcMod scroll 123.456 789.012 + } +} + +// need to manually define all these shaders +// otherwise the shading and the sorting are screwed up + +gfx/2d/digital/0 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/0.tga + blendFunc blend + } +} + +gfx/2d/digital/1 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/1.tga + blendFunc blend + } +} + +gfx/2d/digital/2 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/2.tga + blendFunc blend + } +} + +gfx/2d/digital/3 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/3.tga + blendFunc blend + } +} + +gfx/2d/digital/4 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/4.tga + blendFunc blend + } +} + +gfx/2d/digital/5 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/5.tga + blendFunc blend + } +} + +gfx/2d/digital/6 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/6.tga + blendFunc blend + } +} + +gfx/2d/digital/7 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/7.tga + blendFunc blend + } +} + +gfx/2d/digital/8 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/8.tga + blendFunc blend + } +} + +gfx/2d/digital/9 +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/9.tga + blendFunc blend + } +} + +gfx/2d/digital/comma +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/comma.tga + blendFunc blend + } +} + +gfx/2d/digital/minus +{ + nopicmip + nomipmaps + { + map gfx/2d/digital/minus.tga + blendFunc blend + } +} + +gfx/ckit/icon_bp +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_bp.tga + blendFunc blend + } +} + +gfx/ckit/icon_current +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_current.tga + blendFunc blend + } +} + +gfx/ckit/icon_depth +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_depth.tga + blendFunc blend + } +} + +gfx/ckit/icon_health +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_health.tga + blendFunc blend + } +} + +gfx/ckit/icon_height +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_height.tga + blendFunc blend + } +} + +gfx/ckit/icon_network +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_network.tga + blendFunc blend + } +} + +gfx/ckit/icon_nopower +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_nopower.tga + blendFunc blend + } +} + +gfx/ckit/icon_nosurge +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_nosurge.tga + blendFunc blend + } +} + +gfx/ckit/icon_off +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_off.tga + blendFunc blend + } +} + + +gfx/ckit/icon_power +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_power.tga + blendFunc blend + } +} + +gfx/ckit/icon_storedbp +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_storedbp.tga + blendFunc blend + } +} + +gfx/ckit/icon_surge +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_surge.tga + blendFunc blend + } +} + +gfx/ckit/icon_time +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_time.tga + blendFunc blend + } +} + +gfx/ckit/icon_voltage +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_voltage.tga + blendFunc blend + } +} + +gfx/ckit/icon_width +{ + nopicmip + nomipmaps + { + map gfx/ckit/icon_width.tga + blendFunc blend + } +} diff --git a/assets/scripts/cuboid.particle b/assets/scripts/cuboid.particle index c601bdf..343fecc 100644 --- a/assets/scripts/cuboid.particle +++ b/assets/scripts/cuboid.particle @@ -64,3 +64,30 @@ alienHatchPS period 10 - ~0% } } + +humanPowerZapPS +{ + ejector // RC overloading + { + particle + { + shader sync lightning01 + + displacement 0 0 0 80 + + velocityType static + accelerationType static + + radius 0 80~30 80~30 + alpha 0 1 1 + rotation 0 ~360 - + bounce 0 + + lifeTime 75 + } + + count 3 + delay 0 + period 10 - 0 + } +}
\ No newline at end of file diff --git a/assets/scripts/cuboid.shader b/assets/scripts/cuboid.shader index fc5a764..66b9c5b 100644 --- a/assets/scripts/cuboid.shader +++ b/assets/scripts/cuboid.shader @@ -119,75 +119,69 @@ gfx/cuboid/build_axis } } -/* GENERIC DESTRUCTION ANIMATION SHADERS - * These shaders are applied on model if the - * cuboid is damaged. +/* CRACKS + * This is an animated shader, starting at 0s and ending at 1s. + * Cgame uses a shaderTime hack to select the proper frame. */ -models/cuboid/cracks_0 -{ - { - map models/cuboid/cracks_0.jpg - blendFunc filter - } -} -models/cuboid/cracks_1 +models/cuboid/cracks { + sort 3 { - map models/cuboid/cracks_1.jpg - blendFunc filter + map models/cuboid/cracks.tga + alphaFunc GT0 + alphaGen wave sin 0.5 0.5 0.0 0.2 } } - -models/cuboid/cracks_2 -{ - { - map models/cuboid/cracks_2.jpg - blendFunc filter - } -} - + /* CUBOID-SPECIFIC TEXTURES * These shaders are applied to cuboid's model. */ models/cuboid/glass/glass { + cull none + sort 4 { map models/cuboid/glass/glass blendFunc filter - rgbGen lightingDiffuse + rgbGen identity } } + models/cuboid/concrete/concrete { + sort 3 { map models/cuboid/concrete/concrete.jpg - rgbGen lightingDiffuse + rgbGen vertex } } models/cuboid/ladder/ladder { + sort 3 { map models/cuboid/ladder/ladder.jpg - rgbGen lightingDiffuse + rgbGen vertex } } models/cuboid/organic/organic { + sort 3 { map models/cuboid/organic/organic.jpg - rgbGen lightingDiffuse + rgbGen vertex } } models/cuboid/organic/organic_1 { + sort 3 { map models/cuboid/organic/organic.jpg - rgbGen lightingDiffuse + rgbGen vertex } { map models/cuboid/organic/organic_fx.jpg @@ -198,9 +192,10 @@ models/cuboid/organic/organic_1 models/cuboid/organic/organic_2 { + sort 3 { map models/cuboid/organic/organic.jpg - rgbGen lightingDiffuse + rgbGen vertex } { map models/cuboid/organic/organic_fx.jpg @@ -211,9 +206,10 @@ models/cuboid/organic/organic_2 models/cuboid/organic/organic_3 { + sort 3 { map models/cuboid/organic/organic.jpg - rgbGen lightingDiffuse + rgbGen vertex } { map models/cuboid/organic/organic_fx.jpg @@ -224,11 +220,32 @@ models/cuboid/organic/organic_3 models/cuboid/slime/slime { + sort 3 { map models/cuboid/slime/slime.jpg - rgbGen lightingDiffuse + rgbGen vertex tcMod turb 0.75 0.25 0 0.07 - tcGen environment + } + { + map models/cuboid/slime/slime.jpg + blendFunc add + rgbGen vertex + tcMod turb 0.63 0.19 0.5 0.11 + } +} + +/* CAPACITOR BANK + */ +models/buildables/capbank/capbank +{ + { + map models/buildables/capbank/capbank.jpg + rgbGen lightingDiffuse + } + { + map models/buildables/capbank/capbank_lights.jpg + blendFunc add + rgbGen wave sin 0.9 0.1 0 1.5 } } @@ -284,3 +301,24 @@ gfx/2d/basivisionFlare blendFunc add } } + +gfx/misc/unpowered_prebuild +{ + cull disable + { + map models/buildables/telenode/rep_cyl.jpg + blendfunc add + rgbGen wave sin 0.1 0.05 0 123.45 + tcMod scroll 0.2 0 + } +} + +lightning01 +{ + nopicmip + { + map gfx/lightning/lightning01.jpg + blendFunc add + } +} + diff --git a/assets/sound/buildables/capbank/sound.cfg b/assets/sound/buildables/capbank/sound.cfg new file mode 100644 index 0000000..9fe5c80 --- /dev/null +++ b/assets/sound/buildables/capbank/sound.cfg @@ -0,0 +1,14 @@ +1 0 //construct1.wav +0 0 //construct2.wav +0 0 //idle1.wav +0 0 //idle2.wav +0 0 //idle3.wav +0 0 //attack1.wav +0 0 //attack2.wav +0 0 //spawn1.wav +0 0 //spawn2.wav +0 0 //pain1.wav +0 0 //pain2.wav +0 0 //destroy1.wav +0 0 //destroy2.wav +0 0 //destroyed.wav
\ No newline at end of file diff --git a/assets/sound/buildables/human/powerzap1.wav b/assets/sound/buildables/human/powerzap1.wav Binary files differnew file mode 100644 index 0000000..4b63dab --- /dev/null +++ b/assets/sound/buildables/human/powerzap1.wav diff --git a/assets/sound/buildables/human/powerzap2.wav b/assets/sound/buildables/human/powerzap2.wav Binary files differnew file mode 100644 index 0000000..9e5dfe1 --- /dev/null +++ b/assets/sound/buildables/human/powerzap2.wav diff --git a/assets/sound/buildables/human/powerzap3.wav b/assets/sound/buildables/human/powerzap3.wav Binary files differnew file mode 100644 index 0000000..c1b28f3 --- /dev/null +++ b/assets/sound/buildables/human/powerzap3.wav diff --git a/assets/sound/buildables/human/powerzap4.wav b/assets/sound/buildables/human/powerzap4.wav Binary files differnew file mode 100644 index 0000000..9be82bf --- /dev/null +++ b/assets/sound/buildables/human/powerzap4.wav diff --git a/assets/sound/buildables/human/switch.wav b/assets/sound/buildables/human/switch.wav Binary files differnew file mode 100644 index 0000000..49db34d --- /dev/null +++ b/assets/sound/buildables/human/switch.wav diff --git a/assets/sound/buildables/human/unpowered_surge-old1.wav b/assets/sound/buildables/human/unpowered_surge-old1.wav Binary files differnew file mode 100644 index 0000000..873de09 --- /dev/null +++ b/assets/sound/buildables/human/unpowered_surge-old1.wav diff --git a/assets/sound/buildables/human/unpowered_surge.wav b/assets/sound/buildables/human/unpowered_surge.wav Binary files differnew file mode 100644 index 0000000..b8b3447 --- /dev/null +++ b/assets/sound/buildables/human/unpowered_surge.wav diff --git a/assets/sound/buildables/refinery/idle1.wav b/assets/sound/buildables/refinery/idle1.wav Binary files differnew file mode 100644 index 0000000..c002946 --- /dev/null +++ b/assets/sound/buildables/refinery/idle1.wav diff --git a/assets/sound/buildables/refinery/sound.cfg b/assets/sound/buildables/refinery/sound.cfg new file mode 100644 index 0000000..3c5dee7 --- /dev/null +++ b/assets/sound/buildables/refinery/sound.cfg @@ -0,0 +1,14 @@ +0 0 //construct1.wav +0 0 //construct2.wav +1 1 //idle1.wav +0 0 //idle2.wav +0 0 //idle3.wav +0 0 //attack1.wav +0 0 //attack2.wav +0 0 //spawn1.wav +0 0 //spawn2.wav +1 0 //pain1.wav +0 0 //pain2.wav +0 0 //destroy1.wav +0 0 //destroy2.wav +0 0 //destroyed.wav diff --git a/assets/sound/buildables/rtg/idle1.wav b/assets/sound/buildables/rtg/idle1.wav Binary files differnew file mode 100644 index 0000000..e26d3be --- /dev/null +++ b/assets/sound/buildables/rtg/idle1.wav diff --git a/assets/sound/buildables/rtg/sound.cfg b/assets/sound/buildables/rtg/sound.cfg new file mode 100644 index 0000000..454b199 --- /dev/null +++ b/assets/sound/buildables/rtg/sound.cfg @@ -0,0 +1,14 @@ +1 0 //construct1.wav +0 0 //construct2.wav +1 1 //idle1.wav +0 0 //idle2.wav +0 0 //idle3.wav +0 0 //attack1.wav +0 0 //attack2.wav +0 0 //spawn1.wav +0 0 //spawn2.wav +0 0 //pain1.wav +0 0 //pain2.wav +0 0 //destroy1.wav +0 0 //destroy2.wav +0 0 //destroyed.wav
\ No newline at end of file diff --git a/assets/sound/feedback/hit.wav b/assets/sound/feedback/hit.wav Binary files differnew file mode 100644 index 0000000..4effaf4 --- /dev/null +++ b/assets/sound/feedback/hit.wav diff --git a/assets/ui/assets/human/scanner.tga b/assets/ui/assets/human/scanner.tga Binary files differnew file mode 100644 index 0000000..b0aeccc --- /dev/null +++ b/assets/ui/assets/human/scanner.tga diff --git a/assets/video/ckit.roq b/assets/video/ckit.roq Binary files differnew file mode 100644 index 0000000..815e0a7 --- /dev/null +++ b/assets/video/ckit.roq |