diff options
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_ents.c | 18 | 
1 files changed, 15 insertions, 3 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index a68c5eb..339cd8e 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -939,12 +939,24 @@ static void CG_CalcEntityLerpPositions( centity_t *cent )      return;    } -  if( cg_projectileNudge.integer && -      !cg.demoPlayback && -      cent->currentState.eType == ET_MISSILE && +  if( cent->currentState.eType == ET_MISSILE &&        !( cg.snap->ps.pm_flags & PMF_FOLLOW ) )    { +    //Default setting, people don't like having to see +    //projectilenudge with lagged as it screws up their aim  +    if(cg_projectileNudge.integer == 1 && +      !cg.demoPlayback && cg_unlagged.integer)      timeshift = cg.ping; +    //Previous default +    if(cg_projectileNudge.integer == 2 && +      !cg.demoPlayback) +    timeshift = cg.ping; +    //Extrapolate using the value instead of ping +    //for those who think their ping isn't 'real' +    else if( cg_projectileNudge.integer > 2) +    timeshift = cg_projectileNudge.integer; + +    else timeshift = 0;    }    // just use the current frame and evaluate as best we can  | 
