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-rw-r--r--src/game/g_session.c152
1 files changed, 152 insertions, 0 deletions
diff --git a/src/game/g_session.c b/src/game/g_session.c
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+++ b/src/game/g_session.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2009 Darklegion Development
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "g_local.h"
+
+
+/*
+=======================================================================
+
+ SESSION DATA
+
+Session data is the only data that stays persistant across level loads
+and tournament restarts.
+=======================================================================
+*/
+
+/*
+================
+G_WriteClientSessionData
+
+Called on game shutdown
+================
+*/
+void G_WriteClientSessionData( gclient_t *client )
+{
+ const char *s;
+ const char *var;
+
+ s = va( "%i %i %i %i %s",
+ client->sess.spectatorTime,
+ client->sess.spectatorState,
+ client->sess.spectatorClient,
+ client->sess.restartTeam,
+ Com_ClientListString( &client->sess.ignoreList )
+ );
+
+ var = va( "session%i", client - level.clients );
+
+ trap_Cvar_Set( var, s );
+}
+
+/*
+================
+G_ReadSessionData
+
+Called on a reconnect
+================
+*/
+void G_ReadSessionData( gclient_t *client )
+{
+ char s[ MAX_STRING_CHARS ];
+ const char *var;
+ int spectatorState;
+ int restartTeam;
+ char ignorelist[ 17 ];
+
+ var = va( "session%i", client - level.clients );
+ trap_Cvar_VariableStringBuffer( var, s, sizeof(s) );
+
+ sscanf( s, "%i %i %i %i %16s",
+ &client->sess.spectatorTime,
+ &spectatorState,
+ &client->sess.spectatorClient,
+ &restartTeam,
+ ignorelist
+ );
+
+ client->sess.spectatorState = (spectatorState_t)spectatorState;
+ client->sess.restartTeam = (team_t)restartTeam;
+ Com_ClientListParse( &client->sess.ignoreList, ignorelist );
+}
+
+
+/*
+================
+G_InitSessionData
+
+Called on a first-time connect
+================
+*/
+void G_InitSessionData( gclient_t *client, char *userinfo )
+{
+ clientSession_t *sess;
+ const char *value;
+
+ sess = &client->sess;
+
+ // initial team determination
+ value = Info_ValueForKey( userinfo, "team" );
+ if( value[ 0 ] == 's' )
+ {
+ // a willing spectator, not a waiting-in-line
+ sess->spectatorState = SPECTATOR_FREE;
+ }
+ else
+ {
+ if( g_maxGameClients.integer > 0 &&
+ level.numNonSpectatorClients >= g_maxGameClients.integer )
+ sess->spectatorState = SPECTATOR_FREE;
+ else
+ sess->spectatorState = SPECTATOR_NOT;
+ }
+
+ sess->restartTeam = TEAM_NONE;
+ sess->spectatorState = SPECTATOR_FREE;
+ sess->spectatorTime = level.time;
+ sess->spectatorClient = -1;
+ memset( &sess->ignoreList, 0, sizeof( sess->ignoreList ) );
+
+ G_WriteClientSessionData( client );
+}
+
+
+/*
+==================
+G_WriteSessionData
+
+==================
+*/
+void G_WriteSessionData( void )
+{
+ int i;
+
+ //FIXME: What's this for?
+ trap_Cvar_Set( "session", va( "%i", 0 ) );
+
+ for( i = 0 ; i < level.maxclients ; i++ )
+ {
+ if( level.clients[ i ].pers.connected == CON_CONNECTED )
+ G_WriteClientSessionData( &level.clients[ i ] );
+ }
+}