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Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 718 |
1 files changed, 718 insertions, 0 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h new file mode 100644 index 0000000..effa064 --- /dev/null +++ b/src/game/tremulous.h @@ -0,0 +1,718 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +/* + * ALIEN weapons + * + * _REPEAT - time in msec until the weapon can be used again + * _DMG - amount of damage the weapon does + * + * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning + * + */ + +#define ALIEN_WDMG_MODIFIER 1.0f +#define ADM(d) ((int)((float)d*ALIEN_WDMG_MODIFIER)) + +#define ABUILDER_BUILD_REPEAT 500 +#define ABUILDER_CLAW_DMG ADM(20) +#define ABUILDER_CLAW_RANGE 64.0f +#define ABUILDER_CLAW_WIDTH 4.0f +#define ABUILDER_CLAW_REPEAT 1000 +#define ABUILDER_CLAW_K_SCALE 1.0f +#define ABUILDER_BLOB_DMG ADM(4) +#define ABUILDER_BLOB_REPEAT 1000 +#define ABUILDER_BLOB_SPEED 800.0f +#define ABUILDER_BLOB_SPEED_MOD 0.5f +#define ABUILDER_BLOB_TIME 2000 + +#define LEVEL0_BITE_DMG ADM(36) +#define LEVEL0_BITE_RANGE 64.0f +#define LEVEL0_BITE_WIDTH 6.0f +#define LEVEL0_BITE_REPEAT 500 +#define LEVEL0_BITE_K_SCALE 1.0f + +#define LEVEL1_CLAW_DMG ADM(32) +#define LEVEL1_CLAW_RANGE 64.0f +#define LEVEL1_CLAW_U_RANGE LEVEL1_CLAW_RANGE + 3.0f +#define LEVEL1_CLAW_WIDTH 10.0f +#define LEVEL1_CLAW_REPEAT 600 +#define LEVEL1_CLAW_U_REPEAT 500 +#define LEVEL1_CLAW_K_SCALE 1.0f +#define LEVEL1_CLAW_U_K_SCALE 1.0f +#define LEVEL1_GRAB_RANGE 96.0f +#define LEVEL1_GRAB_U_RANGE LEVEL1_GRAB_RANGE + 3.0f +#define LEVEL1_GRAB_TIME 300 +#define LEVEL1_GRAB_U_TIME 300 +#define LEVEL1_PCLOUD_DMG ADM(4) +#define LEVEL1_PCLOUD_RANGE 120.0f +#define LEVEL1_PCLOUD_REPEAT 2000 +#define LEVEL1_PCLOUD_TIME 10000 +#define LEVEL1_REGEN_MOD 2.0f +#define LEVEL1_UPG_REGEN_MOD 3.0f +#define LEVEL1_REGEN_SCOREINC AVM(100) // score added for healing per 10s +#define LEVEL1_UPG_REGEN_SCOREINC AVM(200) + +#define LEVEL2_CLAW_DMG ADM(40) +#define LEVEL2_CLAW_RANGE 80.0f +#define LEVEL2_CLAW_U_RANGE LEVEL2_CLAW_RANGE + 2.0f +#define LEVEL2_CLAW_WIDTH 14.0f +#define LEVEL2_CLAW_REPEAT 500 +#define LEVEL2_CLAW_K_SCALE 1.0f +#define LEVEL2_CLAW_U_REPEAT 400 +#define LEVEL2_CLAW_U_K_SCALE 1.0f +#define LEVEL2_AREAZAP_DMG 6 //ADM(60) +#define LEVEL2_AREAZAP_RANGE 200.0f +#define LEVEL2_AREAZAP_CHAIN_RANGE 150.0f +#define LEVEL2_AREAZAP_CHAIN_FALLOFF 8.0f +#define LEVEL2_AREAZAP_WIDTH 15.0f +#define LEVEL2_AREAZAP_REPEAT 100 //1500 +#define LEVEL2_AREAZAP_TIME 100 //1000 +#define LEVEL2_AREAZAP_MAX_TARGETS 5 +#define LEVEL2_WALLJUMP_MAXSPEED 1000.0f + +#define LEVEL3_CLAW_DMG ADM(80) +#define LEVEL3_CLAW_RANGE 80.0f +#define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f +#define LEVEL3_CLAW_WIDTH 12.0f +#define LEVEL3_CLAW_REPEAT 900 +#define LEVEL3_CLAW_K_SCALE 1.0f +#define LEVEL3_CLAW_U_REPEAT 800 +#define LEVEL3_CLAW_U_K_SCALE 1.0f +#define LEVEL3_POUNCE_DMG ADM(75) //ADM(100) +#define LEVEL3_POUNCE_RANGE 48.0f +#define LEVEL3_POUNCE_UPG_RANGE LEVEL3_POUNCE_RANGE + 3.0f +#define LEVEL3_POUNCE_WIDTH 14.0f +#define LEVEL3_POUNCE_TIME 800 // msec for full Dragoon pounce +#define LEVEL3_POUNCE_TIME_UPG 800 // msec for full Adv. Dragoon pounce +#define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels +#define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts +#define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging +#define LEVEL3_POUNCE_JUMP_MAG 700 // Dragoon pounce jump power +#define LEVEL3_POUNCE_JUMP_MAG_UPG 800 // Adv. Dragoon pounce jump power +#define LEVEL3_BOUNCEBALL_DMG ADM(110) +#define LEVEL3_BOUNCEBALL_REPEAT 1200 +#define LEVEL3_BOUNCEBALL_SPEED 1000.0f +#define LEVEL3_BOUNCEBALL_RADIUS 75 +#define LEVEL3_BOUNCEBALL_REGEN 15000 // msec until new barb + +#define LEVEL4_CLAW_DMG ADM(100) +#define LEVEL4_CLAW_RANGE 100.0f +#define LEVEL4_CLAW_WIDTH 14.0f +#define LEVEL4_CLAW_HEIGHT 20.0f +#define LEVEL4_CLAW_REPEAT 800 +#define LEVEL4_CLAW_K_SCALE 1.0f + +#define LEVEL4_TRAMPLE_DMG ADM(111) +#define LEVEL4_TRAMPLE_SPEED 2.0f +#define LEVEL4_TRAMPLE_CHARGE_MIN 375 // minimum msec to start a charge +#define LEVEL4_TRAMPLE_CHARGE_MAX 1000 // msec to maximum charge stored +#define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own +#define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge +#define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped +#define LEVEL4_TRAMPLE_REPEAT 100 // msec before a trample will rehit a player + +#define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity +#define LEVEL4_CRUSH_DAMAGE 120 // to players only +#define LEVEL4_CRUSH_REPEAT 500 // player damage repeat + +#define LEVEL4_BOMB_DMG 150 +#define LEVEL4_BOMB_RADIUS 400 +#define LEVEL4_BOMB_SPEED 500.0f +#define LEVEL4_BOMB_REGEN 120000 // minimum time between getting a bomb + +/* + * ALIEN classes + * + * _SPEED - fraction of Q3A run speed the class can move + * _REGEN - health per second regained + * + * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning + * + */ + +#define ALIEN_HLTH_MODIFIER 1.0f +#define AHM(h) ((int)((float)h*ALIEN_HLTH_MODIFIER)) + +#define ALIEN_VALUE_MODIFIER 1.0f +#define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER)) + +#define ABUILDER_SPEED 0.9f +#define ABUILDER_VALUE AVM(240) +#define ABUILDER_HEALTH AHM(50) +#define ABUILDER_REGEN (0.04f * ABUILDER_HEALTH) +#define ABUILDER_COST 0 + +#define ABUILDER_UPG_SPEED 0.9f +#define ABUILDER_UPG_VALUE AVM(300) +#define ABUILDER_UPG_HEALTH AHM(75) +#define ABUILDER_UPG_REGEN (0.04f * ABUILDER_UPG_HEALTH) +#define ABUILDER_UPG_COST 0 + +#define LEVEL0_SPEED 1.4f +#define LEVEL0_VALUE AVM(180) +#define LEVEL0_HEALTH AHM(25) +#define LEVEL0_REGEN (0.05f * LEVEL0_HEALTH) +#define LEVEL0_COST 0 + +#define LEVEL1_SPEED 1.25f +#define LEVEL1_VALUE AVM(270) +#define LEVEL1_HEALTH AHM(60) +#define LEVEL1_REGEN (0.03f * LEVEL1_HEALTH) +#define LEVEL1_COST 1 + +#define LEVEL1_UPG_SPEED 1.25f +#define LEVEL1_UPG_VALUE AVM(330) +#define LEVEL1_UPG_HEALTH AHM(80) +#define LEVEL1_UPG_REGEN (0.03f * LEVEL1_UPG_HEALTH) +#define LEVEL1_UPG_COST 1 + +#define LEVEL2_SPEED 1.2f +#define LEVEL2_VALUE AVM(420) +#define LEVEL2_HEALTH AHM(150) +#define LEVEL2_REGEN (0.03f * LEVEL2_HEALTH) +#define LEVEL2_COST 1 + +#define LEVEL2_UPG_SPEED 1.2f +#define LEVEL2_UPG_VALUE AVM(540) +#define LEVEL2_UPG_HEALTH AHM(175) +#define LEVEL2_UPG_REGEN (0.03f * LEVEL2_UPG_HEALTH) +#define LEVEL2_UPG_COST 1 + +#define LEVEL3_SPEED 1.1f +#define LEVEL3_VALUE AVM(600) +#define LEVEL3_HEALTH AHM(200) +#define LEVEL3_REGEN (0.03f * LEVEL3_HEALTH) +#define LEVEL3_COST 1 + +#define LEVEL3_UPG_SPEED 1.1f +#define LEVEL3_UPG_VALUE AVM(720) +#define LEVEL3_UPG_HEALTH AHM(250) +#define LEVEL3_UPG_REGEN (0.03f * LEVEL3_UPG_HEALTH) +#define LEVEL3_UPG_COST 1 + +#define LEVEL4_SPEED 1.2f +#define LEVEL4_VALUE AVM(960) +#define LEVEL4_HEALTH AHM(350) +#define LEVEL4_REGEN (0.025f * LEVEL4_HEALTH) +#define LEVEL4_COST 2 + +/* + * ALIEN buildables + * + * _BP - build points required for this buildable + * _BT - build time required for this buildable + * _REGEN - the amount of health per second regained + * _SPLASHDAMGE - the amount of damage caused by this buildable when melting + * _SPLASHRADIUS - the radius around which it does this damage + * + * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind + * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning + * + */ + +#define ALIEN_BHLTH_MODIFIER 1.0f +#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER)) +#define ALIEN_BVALUE_MODIFIER 90.0f +#define ABVM(h) ((int)((float)h*ALIEN_BVALUE_MODIFIER)) + +#define CREEP_BASESIZE 700 +#define CREEP_TIMEOUT 1000 +#define CREEP_MODIFIER 0.5f +#define CREEP_ARMOUR_MODIFIER 0.75f +#define CREEP_SCALEDOWN_TIME 3000 + +#define PCLOUD_MODIFIER 0.5f +#define PCLOUD_ARMOUR_MODIFIER 0.75f + +#define ASPAWN_BP 10 +#define ASPAWN_BT 10000 +#define ASPAWN_HEALTH ABHM(250) +#define ASPAWN_REGEN 8 +#define ASPAWN_SPLASHDAMAGE 50 +#define ASPAWN_SPLASHRADIUS 100 +#define ASPAWN_CREEPSIZE 120 +#define ASPAWN_VALUE ABVM(ASPAWN_BP) + +#define BARRICADE_BP 8 +#define BARRICADE_BT 15000 +#define BARRICADE_HEALTH ABHM(300) +#define BARRICADE_REGEN 14 +#define BARRICADE_SPLASHDAMAGE 50 +#define BARRICADE_SPLASHRADIUS 100 +#define BARRICADE_CREEPSIZE 120 +#define BARRICADE_SHRINKPROP 0.25f +#define BARRICADE_SHRINKTIMEOUT 500 +#define BARRICADE_VALUE ABVM(BARRICADE_BP) + +#define BOOSTER_BP 12 +#define BOOSTER_BT 10000 +#define BOOSTER_HEALTH ABHM(150) +#define BOOSTER_REGEN 8 +#define BOOSTER_SPLASHDAMAGE 50 +#define BOOSTER_SPLASHRADIUS 100 +#define BOOSTER_CREEPSIZE 120 +#define BOOSTER_REGEN_MOD 3.0f +#define BOOSTER_VALUE ABVM(BOOSTER_BP) +#define BOOST_TIME 20000 +#define BOOST_WARN_TIME 15000 + +#define ACIDTUBE_BP 8 +#define ACIDTUBE_BT 10000 +#define ACIDTUBE_HEALTH ABHM(125) +#define ACIDTUBE_REGEN 10 +#define ACIDTUBE_SPLASHDAMAGE 50 +#define ACIDTUBE_SPLASHRADIUS 100 +#define ACIDTUBE_CREEPSIZE 120 +#define ACIDTUBE_DAMAGE 8 +#define ACIDTUBE_RANGE 300.0f +#define ACIDTUBE_REPEAT 300 +#define ACIDTUBE_REPEAT_ANIM 2000 +#define ACIDTUBE_VALUE ABVM(ACIDTUBE_BP) + +#define HIVE_BP 12 +#define HIVE_BT 15000 +#define HIVE_HEALTH ABHM(125) +#define HIVE_REGEN 10 +#define HIVE_SPLASHDAMAGE 30 +#define HIVE_SPLASHRADIUS 200 +#define HIVE_CREEPSIZE 120 +#define HIVE_SENSE_RANGE 500.0f +#define HIVE_LIFETIME 3000 +#define HIVE_REPEAT 3000 +#define HIVE_K_SCALE 0.0f +#define HIVE_DMG 80 +#define HIVE_SPEED 320.0f +#define HIVE_DIR_CHANGE_PERIOD 500 +#define HIVE_VALUE ABVM(HIVE_BP) + +#define TRAPPER_BP 8 +#define TRAPPER_BT 7500 +#define TRAPPER_HEALTH ABHM(50) +#define TRAPPER_REGEN 6 +#define TRAPPER_SPLASHDAMAGE 15 +#define TRAPPER_SPLASHRADIUS 100 +#define TRAPPER_CREEPSIZE 30 +#define TRAPPER_RANGE 400 +#define TRAPPER_REPEAT 1000 +#define TRAPPER_VALUE ABVM(TRAPPER_BP) +#define LOCKBLOB_SPEED 650.0f +#define LOCKBLOB_LOCKTIME 5000 +#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT ) +#define LOCKBLOB_K_SCALE 1.0f + +#define OVERMIND_BP 0 +#define OVERMIND_BT 20000 +#define OVERMIND_HEALTH ABHM(750) +#define OVERMIND_REGEN 6 +#define OVERMIND_SPLASHDAMAGE 15 +#define OVERMIND_SPLASHRADIUS 300 +#define OVERMIND_CREEPSIZE 120 +#define OVERMIND_ATTACK_RANGE 150.0f +#define OVERMIND_ATTACK_REPEAT 1000 +#define OVERMIND_VALUE ABVM(30) + +/* + * ALIEN misc + * + * ALIENSENSE_RANGE - the distance alien sense is useful for + * + */ + +#define ALIENSENSE_RANGE 1000.0f +#define REGEN_BOOST_RANGE 200.0f + +#define ALIEN_POISON_TIME 10000 +#define ALIEN_POISON_DMG 5 +#define ALIEN_POISON_DIVIDER (1.0f/1.32f) //about 1.0/(time`th root of damage) + +#define ALIEN_SPAWN_REPEAT_TIME 10000 + +#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again +#define ALIEN_REGEN_NOCREEP_MOD (1.0f/3.0f) //regen off creep + +#define ALIEN_MAX_FRAGS 9 +#define ALIEN_MAX_CREDITS (ALIEN_MAX_FRAGS*ALIEN_CREDITS_PER_KILL) +#define ALIEN_CREDITS_PER_KILL 400 +#define ALIEN_TK_SUICIDE_PENALTY 350 + +/* + * HUMAN weapons + * + * _REPEAT - time between firings + * _RELOAD - time needed to reload + * _PRICE - amount in credits weapon costs + * + * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning + * + */ + +#define HUMAN_WDMG_MODIFIER 1.0f +#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER)) + +#define BLASTER_REPEAT 600 +#define BLASTER_K_SCALE 1.0f +#define BLASTER_SPREAD 200 +#define BLASTER_SPEED 1400 +#define BLASTER_DMG HDM(10) +#define BLASTER_SIZE 5 + +#define RIFLE_CLIPSIZE 30 +#define RIFLE_MAXCLIPS 6 +#define RIFLE_REPEAT 90 +#define RIFLE_K_SCALE 1.0f +#define RIFLE_RELOAD 2000 +#define RIFLE_PRICE 0 +#define RIFLE_SPREAD 200 +#define RIFLE_DMG HDM(5) + +#define PAINSAW_PRICE 100 +#define PAINSAW_REPEAT 75 +#define PAINSAW_K_SCALE 1.0f +#define PAINSAW_DAMAGE HDM(11) +#define PAINSAW_RANGE 64.0f +#define PAINSAW_WIDTH 0.0f +#define PAINSAW_HEIGHT 8.0f + +#define GRENADE_PRICE 200 +#define GRENADE_REPEAT 0 +#define GRENADE_K_SCALE 1.0f +#define GRENADE_DAMAGE HDM(310) +#define GRENADE_RANGE 192.0f +#define GRENADE_SPEED 400.0f + +#define SHOTGUN_PRICE 150 +#define SHOTGUN_SHELLS 8 +#define SHOTGUN_PELLETS 11 //used to sync server and client side +#define SHOTGUN_MAXCLIPS 3 +#define SHOTGUN_REPEAT 1000 +#define SHOTGUN_K_SCALE 1.0f +#define SHOTGUN_RELOAD 2000 +#define SHOTGUN_SPREAD 700 +#define SHOTGUN_DMG HDM(5) +#define SHOTGUN_RANGE (8192 * 12) + +#define LASGUN_PRICE 250 +#define LASGUN_AMMO 200 +#define LASGUN_REPEAT 200 +#define LASGUN_K_SCALE 1.0f +#define LASGUN_RELOAD 2000 +#define LASGUN_DAMAGE HDM(9) + +#define MDRIVER_PRICE 350 +#define MDRIVER_CLIPSIZE 5 +#define MDRIVER_MAXCLIPS 4 +#define MDRIVER_DMG HDM(40) +#define MDRIVER_REPEAT 1000 +#define MDRIVER_K_SCALE 1.0f +#define MDRIVER_RELOAD 2000 + +#define CHAINGUN_PRICE 400 +#define CHAINGUN_BULLETS 300 +#define CHAINGUN_REPEAT 80 +#define CHAINGUN_K_SCALE 1.0f +#define CHAINGUN_SPREAD 900 +#define CHAINGUN_DMG HDM(6) + +#define FLAMER_PRICE 400 +#define FLAMER_GAS 200 +#define FLAMER_REPEAT 200 +#define FLAMER_K_SCALE 0.0f +#define FLAMER_DMG HDM(20) +#define FLAMER_SPLASHDAMAGE HDM(10) +#define FLAMER_RADIUS 50 // splash radius +#define FLAMER_SIZE 15 // missile bounding box +#define FLAMER_LIFETIME 700.0f +#define FLAMER_SPEED 500.0f +#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball + +#define PRIFLE_PRICE 450 +#define PRIFLE_CLIPS 40 +#define PRIFLE_MAXCLIPS 5 +#define PRIFLE_REPEAT 100 +#define PRIFLE_K_SCALE 1.0f +#define PRIFLE_RELOAD 2000 +#define PRIFLE_DMG HDM(9) +#define PRIFLE_SPEED 1200 +#define PRIFLE_SIZE 5 + +#define LCANNON_PRICE 600 +#define LCANNON_AMMO 90 +#define LCANNON_K_SCALE 1.0f +#define LCANNON_REPEAT 500 +#define LCANNON_RELOAD 0 +#define LCANNON_DAMAGE HDM(265) +#define LCANNON_RADIUS 150 +#define LCANNON_SIZE 5 // missile bounding box radius +#define LCANNON_SECONDARY_DAMAGE HDM(27) +#define LCANNON_SECONDARY_RADIUS 75 +#define LCANNON_SECONDARY_SPEED 350 +#define LCANNON_SECONDARY_RELOAD 2000 +#define LCANNON_SECONDARY_REPEAT 666 +#define LCANNON_SPEED 350 +#define LCANNON_TOTAL_CHARGE 255 +#define LCANNON_CHARGE_TIME_MIN 50 +#define LCANNON_CHARGE_TIME_MAX 2000 +#define LCANNON_CHARGE_TIME_WARN 1500 +#define LCANNON_CHARGE_AMMO 10 + +#define HBUILD_PRICE 0 +#define HBUILD_REPEAT 1000 +#define HBUILD_HEALRATE 18 + +/* + * HUMAN upgrades + */ + +#define LIGHTARMOUR_PRICE 70 +#define LIGHTARMOUR_POISON_PROTECTION 1 +#define LIGHTARMOUR_PCLOUD_PROTECTION 1000 + +#define HELMET_RANGE 1000.0f +#define HELMET_MK1_PRICE 90 +#define HELMET_MK1_POISON_PROTECTION 0 +#define HELMET_MK1_PCLOUD_PROTECTION 500 +#define HELMET_MK2_PRICE HELMET_MK1_PRICE +#define HELMET_MK2_POISON_PROTECTION 1 +#define HELMET_MK2_PCLOUD_PROTECTION 1000 + +#define MEDKIT_PRICE 0 + +#define BATTPACK_PRICE 100 +#define BATTPACK_MODIFIER 1.5f //modifier for extra energy storage available + +#define JETPACK_PRICE 120 +#define JETPACK_FLOAT_SPEED 128.0f //up movement speed +#define JETPACK_SINK_SPEED 192.0f //down movement speed +#define JETPACK_DISABLE_TIME 1000 //time to disable the jetpack when player damaged +#define JETPACK_DISABLE_CHANCE 0.3f +#define JETPACK_FUEL_FULL 6000 //can't exceed 32767 +#define JETPACK_FUEL_LOW 1500 +#define JETPACK_FUEL_USAGE 10 //every 100ms +#define JETPACK_FUEL_JUMP 85 + +#define BSUIT_PRICE 400 +#define BSUIT_POISON_PROTECTION 3 +#define BSUIT_PCLOUD_PROTECTION 3000 + +#define MGCLIP_PRICE 0 + +#define CGAMMO_PRICE 0 + +#define GAS_PRICE 0 + +#define MEDKIT_POISON_IMMUNITY_TIME 15000 +#define MEDKIT_STARTUP_TIME 4000 +#define MEDKIT_STARTUP_SPEED 5 + +#define BIORES_PRICE 300 +#define BIORES_EQUATION (1-hp)*sqrt(hp)*5+0.2 //health regenerated per second, note: hp is a floating-point value 0 <= hp <= 1 +#define BIORES_POISON_MODIFIER 0.3f + +/* + * HUMAN buildables + * + * _BP - build points required for this buildable + * _BT - build time required for this buildable + * _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up + * _SPLASHRADIUS - the radius around which it does this damage + * + * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor + * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater + * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning + * + */ + +#define HUMAN_BHLTH_MODIFIER 1.0f +#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER)) +#define HUMAN_BVALUE_MODIFIER 240.0f +#define HBVM(h) ((int)((float)h*(float)HUMAN_BVALUE_MODIFIER)) // remember these are measured in credits not frags (c.f. ALIEN_CREDITS_PER_KILL) + +#define REACTOR_BASESIZE 1000 +#define REPEATER_BASESIZE 500 +#define HUMAN_DETONATION_DELAY 5000 + +#define HSPAWN_BP 10 +#define HSPAWN_BT 15000 +#define HSPAWN_HEALTH HBHM(310) +#define HSPAWN_SPLASHDAMAGE 50 +#define HSPAWN_SPLASHRADIUS 100 +#define HSPAWN_VALUE HBVM(HSPAWN_BP) + +#define MEDISTAT_BP 8 +#define MEDISTAT_BT 15000 +#define MEDISTAT_HEALTH HBHM(190) +#define MEDISTAT_SPLASHDAMAGE 50 +#define MEDISTAT_SPLASHRADIUS 100 +#define MEDISTAT_VALUE HBVM(MEDISTAT_BP) + +#define MGTURRET_BP 8 +#define MGTURRET_BT 15000 +#define MGTURRET_HEALTH HBHM(190) +#define MGTURRET_SPLASHDAMAGE 100 +#define MGTURRET_SPLASHRADIUS 100 +#define MGTURRET_ANGULARSPEED 12 +#define MGTURRET_ACCURACY_TO_FIRE 0 +#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch +#define MGTURRET_REPEAT 150 +#define MGTURRET_K_SCALE 1.0f +#define MGTURRET_RANGE 400.0f +#define MGTURRET_SPREAD 200 +#define MGTURRET_DMG HDM(8) +#define MGTURRET_SPINUP_TIME 750 // time between target sighted and fire +#define MGTURRET_VALUE HBVM(MGTURRET_BP) + +#define TESLAGEN_BP 10 +#define TESLAGEN_BT 20000 +#define TESLAGEN_HEALTH HBHM(220) +#define TESLAGEN_SPLASHDAMAGE 50 +#define TESLAGEN_SPLASHRADIUS 100 +#define TESLAGEN_REPEAT 250 +#define TESLAGEN_K_SCALE 1.0f //4.0f +#define TESLAGEN_RANGE 200 +#define TESLAGEN_DMG HDM(10) +#define TESLAGEN_VALUE HBVM(TESLAGEN_BP) + +#define DC_BP 8 +#define DC_BT 15000 +#define DC_HEALTH HBHM(190) +#define DC_SPLASHDAMAGE 50 +#define DC_SPLASHRADIUS 100 +#define DC_ATTACK_PERIOD 10000 // how often to spam "under attack" +#define DC_HEALRATE 4 +#define DC_RANGE 1000 +#define DC_VALUE HBVM(DC_BP) + +#define ARMOURY_BP 10 +#define ARMOURY_BT 15000 +#define ARMOURY_HEALTH HBHM(420) +#define ARMOURY_SPLASHDAMAGE 50 +#define ARMOURY_SPLASHRADIUS 100 +#define ARMOURY_VALUE HBVM(ARMOURY_BP) + +#define REACTOR_BP 0 +#define REACTOR_BT 30000 +#define REACTOR_HEALTH HBHM(930) +#define REACTOR_SPLASHDAMAGE 200 +#define REACTOR_SPLASHRADIUS 300 +#define REACTOR_ATTACK_RANGE 100.0f +#define REACTOR_ATTACK_REPEAT 1000 +#define REACTOR_ATTACK_DAMAGE 40 +#define REACTOR_ATTACK_DCC_REPEAT 1000 +#define REACTOR_ATTACK_DCC_RANGE 150.0f +#define REACTOR_ATTACK_DCC_DAMAGE 40 +#define REACTOR_VALUE HBVM(30) + +#define REPEATER_BP 4 +#define REPEATER_BT 15000 +#define REPEATER_HEALTH HBHM(250) +#define REPEATER_SPLASHDAMAGE 50 +#define REPEATER_SPLASHRADIUS 100 +#define REPEATER_VALUE HBVM(REPEATER_BP) + +/* + * HUMAN misc + */ + +#define HUMAN_SPRINT_MODIFIER 1.2f +#define HUMAN_JOG_MODIFIER 1.0f +#define HUMAN_BACK_MODIFIER 0.8f +#define HUMAN_SIDE_MODIFIER 0.9f +#define HUMAN_LAND_FRICTION 3.0f + +#define STAMINA_STOP_RESTORE 30 +#define STAMINA_WALK_RESTORE 15 +#define STAMINA_MEDISTAT_RESTORE 30 // stacked on STOP or WALK +#define STAMINA_SPRINT_TAKE 6 +#define STAMINA_JUMP_TAKE 250 +#define STAMINA_DODGE_TAKE 250 +#define STAMINA_MAX 1000 +#define STAMINA_BREATHING_LEVEL 0 +#define STAMINA_SLOW_LEVEL -500 +#define STAMINA_BLACKOUT_LEVEL -800 + +#define HUMAN_SPAWN_REPEAT_TIME 10000 +#define HUMAN_REGEN_DAMAGE_TIME 2000 //msec since damage before dcc repairs + +#define HUMAN_MAX_CREDITS 2000 +#define HUMAN_TK_SUICIDE_PENALTY 150 + +#define HUMAN_BUILDER_SCOREINC 50 // builders receive this many points every 10 seconds +#define ALIEN_BUILDER_SCOREINC AVM(100) // builders receive this many points every 10 seconds + +#define HUMAN_BUILDABLE_INACTIVE_TIME 90000 + +/* + * Misc + */ + +#define MIN_FALL_DISTANCE 30.0f //the fall distance at which fall damage kicks in +#define MAX_FALL_DISTANCE 120.0f //the fall distance at which maximum damage is dealt +#define AVG_FALL_DISTANCE ((MIN_FALL_DISTANCE+MAX_FALL_DISTANCE)/2.0f) + +#define DEFAULT_FREEKILL_PERIOD "120" //seconds +#define FREEKILL_ALIEN ALIEN_CREDITS_PER_KILL +#define FREEKILL_HUMAN LEVEL0_VALUE + +#define DEFAULT_ALIEN_BUILDPOINTS "150" +#define DEFAULT_ALIEN_QUEUE_TIME "12000" +#define DEFAULT_ALIEN_STAGE2_THRESH "12000" +#define DEFAULT_ALIEN_STAGE3_THRESH "24000" +#define DEFAULT_ALIEN_MAX_STAGE "2" +#define DEFAULT_HUMAN_BUILDPOINTS "100" +#define DEFAULT_HUMAN_QUEUE_TIME "8000" +#define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20" +#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "2000" +#define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500" +#define DEFAULT_HUMAN_STAGE2_THRESH "6000" +#define DEFAULT_HUMAN_STAGE3_THRESH "12000" +#define DEFAULT_HUMAN_MAX_STAGE "2" + +#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to + //do to increment the stage kill counters + +#define MAXIMUM_BUILD_TIME 20000 // used for pie timer + +/* + * Cuboids + */ + +#define CUBOID_MINVOLUME 150 +//everything else is on the bottom of bg_misc.c + +/* + * Impregnation + */ + +#define ALIEN_IMPREGNATION_CHANCE_NAKED 0.60f +#define ALIEN_IMPREGNATION_CHANCE_ARMORED 0.15f +#define ALIEN_IMPREGNATION_REWARD ALIEN_CREDITS_PER_KILL //reward for the granger than impregnated (awarded when someone kills the human by spawning) +#define ALIEN_IMPREGNATION_REWARD_SCORE 1500 //15 points + +#define ALIEN_IMPLANT_MATURING_TIME_MIN 8000 //time before maturing can occur +#define ALIEN_IMPLANT_MATURING_CHANCE 0.05f //chance of maturing (every second) + +#define ALIEN_HATCHING_VELOCITY 250.0f +#define ALIEN_HATCHING_MAX_BATTLESUIT_HEALTH 80 // alien dies if tried to spawn from a battlesuit at least this healthy +#define ALIEN_FAILED_HATCH_DAMAGE 65 // shouldn't be higher than the value above |