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-rw-r--r--src/game/tremulous.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index a44a306..7f8836f 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -82,7 +82,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL2_CLAW_K_SCALE 1.0f
#define LEVEL2_CLAW_U_REPEAT 400
#define LEVEL2_CLAW_U_K_SCALE 1.0f
-#define LEVEL2_AREAZAP_DMG 6 //ADM(60)
+#define LEVEL2_AREAZAP_DMG ADM(60)
#define LEVEL2_AREAZAP_RANGE 200.0f
#define LEVEL2_AREAZAP_CHAIN_RANGE 150.0f
#define LEVEL2_AREAZAP_CHAIN_FALLOFF 8.0f
@@ -95,7 +95,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL3_CLAW_DMG ADM(80)
#define LEVEL3_CLAW_RANGE 80.0f
-#define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f
+#define LEVEL3_CLAW_UPG_RANGE LEVEL3_CLAW_RANGE + 3.0f
#define LEVEL3_CLAW_WIDTH 12.0f
#define LEVEL3_CLAW_REPEAT 900
#define LEVEL3_CLAW_K_SCALE 1.0f
@@ -107,7 +107,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL3_POUNCE_WIDTH 14.0f
#define LEVEL3_POUNCE_TIME 800 // msec for full Dragoon pounce
#define LEVEL3_POUNCE_TIME_UPG 800 // msec for full Adv. Dragoon pounce
-#define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels
+#define LEVEL3_POUNCE_TIME_MIN 200 // msec before which pounce cancels
#define LEVEL3_POUNCE_REPEAT 400 // msec before a new pounce starts
#define LEVEL3_POUNCE_SPEED_MOD 0.75f // walking speed modifier for pounce charging
#define LEVEL3_POUNCE_JUMP_MAG 700 // Dragoon pounce jump power
@@ -139,7 +139,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL4_CRUSH_REPEAT 500 // player damage repeat
#define LEVEL4_BOMB_DMG 150
-#define LEVEL4_BOMB_RADIUS 400
+#define LEVEL4_BOMB_RADIUS 400
#define LEVEL4_BOMB_SPEED 500.0f
#define LEVEL4_BOMB_REGEN 120000 // minimum time between getting a bomb
@@ -692,7 +692,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
//do to increment the stage kill counters
-
+
#define MAXIMUM_BUILD_TIME 20000 // used for pie timer
/*
@@ -715,5 +715,5 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define ALIEN_IMPLANT_MATURING_CHANCE 0.05f //chance of maturing (every second)
#define ALIEN_HATCHING_VELOCITY 250.0f
-#define ALIEN_HATCHING_MAX_BATTLESUIT_HEALTH 80 // alien dies if tried to spawn from a battlesuit at least this healthy
+#define ALIEN_HATCHING_MAX_BATTLESUIT_HEALTH 80 // alien dies if tried to spawn from a battlesuit at least this healthy
#define ALIEN_FAILED_HATCH_DAMAGE 65 // shouldn't be higher than the value above