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-rw-r--r--src/game/bg_pmove.c1
-rw-r--r--src/game/g_active.c1
-rw-r--r--src/game/g_admin.c1
-rw-r--r--src/game/g_buildable.c2
-rw-r--r--src/game/g_client.c1
-rw-r--r--src/game/g_cmds.c1
-rw-r--r--src/game/g_combat.c3
-rw-r--r--src/game/g_main.c3
8 files changed, 1 insertions, 12 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index d5719a5..be1a695 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -1238,7 +1238,6 @@ static void PM_AirMove( void )
usercmd_t cmd;
float accel; // CPM
- float wishspeed2; // CPM
float velscale;//classes temp.var
velscale = BG_Class( pm->ps->stats[ STAT_CLASS ] )->airAcceleration;
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 95f00d6..c21eec0 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -610,7 +610,6 @@ void ClientTimerActions( gentity_t *ent, int msec )
qboolean walking = qfalse, stopped = qfalse,
crouched = qfalse, jumping = qfalse,
strafing = qfalse;
- int i;
ucmd = &ent->client->pers.cmd;
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 90f42c8..f424505 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -3346,7 +3346,6 @@ qboolean G_admin_settitle( gentity_t *ent )
int i;
gentity_t *vic = NULL;
g_admin_admin_t *a = NULL;
- g_admin_level_t *l = NULL;
int na;
int len;
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index c1e34bb..3114792 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1060,7 +1060,6 @@ Think function for Alien Overmind
*/
void AOvermind_Think( gentity_t *self )
{
- vec3_t range = { OVERMIND_ATTACK_RANGE, OVERMIND_ATTACK_RANGE, OVERMIND_ATTACK_RANGE };
int i;
if( self->spawned && ( self->health > 0 ) )
@@ -2748,7 +2747,6 @@ G_QueueBuildPoints
*/
void G_QueueBuildPoints( gentity_t *self )
{
- gentity_t *powerEntity;
int queuePoints;
queuePoints = G_QueueValue( self );
diff --git a/src/game/g_client.c b/src/game/g_client.c
index a3c7a67..0f96ce6 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -284,7 +284,6 @@ find the nearest impregnated human for spawning
static gentity_t *G_SelectAlienImplantedSpawn( vec3_t preference )
{
int i;
- float r;
gentity_t *search, *spot = NULL;
for( i = 0; i < level.num_entities; i++ )
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index c1da4e0..f3eaa83 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -2598,7 +2598,6 @@ void Cmd_Build_f( gentity_t *ent )
float dist;
vec3_t origin, normal;
team_t team;
- char buf[128];
vec3_t dims;
if( ent->client->pers.namelog->denyBuild )
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 6acf6b7..6c8d3fd 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -234,12 +234,11 @@ player_die
*/
void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int damage, int meansOfDeath )
{
- gentity_t *ent, *ent2;
+ gentity_t *ent;
int anim;
int killer, killerHP;
int i;
char *killerName, *obit;
- vec3_t dir;
if( self->client->ps.pm_type == PM_DEAD )
return;
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 1cbf897..b792bd3 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1192,7 +1192,6 @@ Recalculate the quantity of building points available to the teams
void G_CalculateBuildPoints( void )
{
int i;
- buildable_t buildable;
// BP queue updates
while( level.alienBuildPointQueue > 0 &&
@@ -2234,9 +2233,7 @@ CheckCvars
void CheckCvars( void )
{
static int lastPasswordModCount = -1;
- static int lastMarkDeconModCount = -1;
static int lastSDTimeModCount = -1;
- static int lastNumZones = 0;
if( g_password.modificationCount != lastPasswordModCount )
{