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-rw-r--r--src/cgame/cg_weapons.c4
-rw-r--r--src/game/bg_public.h3
-rw-r--r--src/game/g_active.c3
3 files changed, 6 insertions, 4 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 55ad649..19a0bfc 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -911,9 +911,9 @@ static void CG_GenerateCKitDisplay( void )
part 1: figure out what we're dealing with
*/
- powerNetwork = ( ps->misc[ MISC_INFOHEAD ] & 1023 );
+ powerNetwork = ps->misc[ MISC_POWER_NETWORK ] & 1023;
- probeEntity = ( ps->misc[ MISC_INFOHEAD ] >> 10 ) & 1023;
+ probeEntity = ps->misc[ MISC_PROBE_ENTITY ] & 1023;
if( probeEntity != 1023 )
{
target = qtrue;
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 1fa36ca..28a4fa7 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -299,7 +299,8 @@ typedef enum
// player_state->misc[] indexes
typedef enum
{
- MISC_INFOHEAD,
+ MISC_POWER_NETWORK,
+ MISC_PROBE_ENTITY,
MISC_INFO1,
MISC_INFO2,
MISC_INFO3,
diff --git a/src/game/g_active.c b/src/game/g_active.c
index c21eec0..73e9962 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -811,7 +811,8 @@ void ClientTimerActions( gentity_t *ent, int msec )
}
}
- client->ps.misc[ MISC_INFOHEAD ] = ( head_network & 1023 ) | ( head_entity & 1023 ) << 10;
+ client->ps.misc[ MISC_POWER_NETWORK ] = head_network;
+ client->ps.misc[ MISC_PROBE_ENTITY ] = head_entity;
}
}