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NAME
Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues.
CHANGELOG
Version Release date
______________________________________________________________________________________________
0.1.5 Sep 12 2013
GAMEPLAY:
- Reverted both Lucifer Cannon and Advanced Marauder zap back to the GPP state.
- Increased Jetpack jump fuel usage from 85 to 300 (up to 20 jumps instead of 70).
- Health cross changes icon and color when implanted with an egg.
NON-GAMEPLAY:
- Proper Helmet Mk2 model and texture.
0.1.4 Sep 12 2013
NON-GAMEPLAY:
- Announcer now announces things like "Aliens win" or "1 minute remaining", not just votes.
- /register was implemented
- Admin titles were implemented (/settitle, /listplayers).
- Death obituaries were improved (now show killer's health and victim's class (if alien)).
0.1.3 Sep 10 2013
GAMEPLAY:
- It's no longer possible to avoid buildtimer by reconnecting.
NON-GAMEPLAY:
- Customizable vote percentages: g_[map/restart/draw]VotePercent, default: 67.
- Customizable vote timelimits: g_[map/restart]Timelimit, default: 5 for map votes, 10 for restart votes.
- A lot of visual changes in the voting system.
- Added vote sounds.
0.1.2 Sep 09 2013
GAMEPLAY:
- Wall impact effects no longer appear on players or buildables (the MD passing through players bug).
- Now it takes longer for Biores to start healing after the human is hurt.
NON-GAMEPLAY:
- Added a death obituary for being killed with a rantbomb.
- Replaced Turret spinup sound.
- Turrets now play a sound after killing their target.
- It's now possible to change the resizing speed for cuboids (via menu or cg.cuboidResizeRate).
- Scoretable now displays high amounts of score properly.
0.1.1 Sep 07 2013
GAMEPLAY:
- Rebalanced Cuboids.
- Advanced Marauder damage to buildables lowered by 33%.
- Decreased jump stamina take by 40% (it's now possible to perform ca. 66% more jumps without replenishing stamina).
- Limited the amount of Defense Computers that can simultaneously heal a single buildable.
- Non-repairable cuboids (like concrete or glass) can no longer be healed by Defense Computers.
NON-GAMEPLAY:
- Added missing Human Impregnation Mod assets.
- Updated Helmet Mk2's texture (still not final).
- Cleaned up assets.
0.1.0 Sep 06 2013
GAMEPLAY:
- Based upon Cuboid 0.2.2 (note: the versioning in the original cuboid was different).
- Added Human Impregnation Mod.
- Jetpacks now need fuel to operate (buy ammo to refuel).
- Added a Jetpack fuel indicator (cg_fuelInfo* cvars to customize).
- Jumping uses fuel instead of stamina when possible (jetpack jumps).
- Implemented CPMA physics for everyone (both teams, all classes).
- Lucifer Cannon behaviour reverted to 1.1 (slow missiles, high firerate).
- Knockback values of Tesla Generators, Flame Throwers and Hives were decrased greatly
- Aliens now build faster than Humans (all buildables).
- It is now possible to evolve near an enemy as long as he's not in the sight.
- Adv. Marauder now works like Quake 3's Lightning Gun (greatly increased fire rate, damage per second remains unchanged).
- Medkit now gives humans 15s long immunity to poison.
- Dodging was removed.
- Dragoon pounce damage lowered by 25%.
- Trample damage lowered by 33%.
- Added Biores (heals the user and grants a partial immunity to poison).
- Server operator can choose to limit the amount of buildings that can be built in an area
- Tyrants can drop bombs (regenerate at a Booster)
- Updated the tutorial system - now it turns itself on every update but displays help only about things that weren't in the last version
- A splash screen (with Cuboid logo and version) is now displayed every map load/restart.
- Regular Helmet was renamed to Helmet Mk2 and Helmet Mk1 was added (a weaker, Stage 1 version).
NON-GAMEPLAY:
- Jetpack now has new, less annoying sounds.
- Flamer sounds better.
- New Marauder zapping sounds.
CREDITS
Programming:
theinvsblman (lead programmer)
ViruS (a.k.a. ZdrytchX) (implementing CPMA physics)
Source code and assets are available at https://github.com/enneract/cuboid under the terms of the GNU GPL.
This mod is based on Tremulous (Darklegion Development), which is based on Quake III: Arena (id Software).
Art
Pikachu, http//spiney.me/ (sounds)
theinvsblman (Cuboid-related stuff)
Below is the full list of all resources used by the mod.
File Author Licence
______________________________________________________________________________________________
configs/cuboids/* theinvsblman cc-by
credits.txt theinvsblman cc-by
cuboid/logo_1.tga - logo_15.tga theinvsblman cc-by
cuboid/logo_left.tga, logo_right.tga Bitstream Bistream Vera Fonts Copyright
emoticons/* theinvsblman cc-by
icons/iconu_biokit.tga Purga cc0
icons/iconu_helmet_mk2.tga Darklegion Development, theinvsblman cc-by-sa
models/cuboid/concrete/concrete.jpg Randy Reddig @ shaderlab.com shaderlab*
models/cuboid/concrete/fragment.tga Randy Reddig @ shaderlab.com, theinvsblman shaderlab*
models/cuboid/cracks* theinvsblman cc-by
models/cuboid/cuboid.md3 theinvsblman cc-by
models/cuboid/glass/fragment.tga theinvsblman cc-by
models/cuboid/glass/glass.jpg theinvsblman cc-by
models/cuboid/ladder/fragment.tga Randy Reddig @ shaderlab.com, theinvsblman shaderlab*
models/cuboid/ladder/ladder.jpg Randy Reddig @ shaderlab.com shaderlab*
models/cuboid/organic/fragment.tga Darklegion Development, theinvsblman cc-by-sa
models/cuboid/organic/organic.jpg Darklegion Development, theinvsblman cc-by-sa
models/cuboid/organic/organic_fx.jpg Darklegion Development, theinvsblman cc-by-sa
models/cuboid/slime/fragment.tga theinvsblman cc-by
models/cuboid/slime/slime.jpg theinvsblman cc-by
models/players/human_base/h_helmet... Darklegion Development, cron cc-by-sa
models/players/human_base/head_mk2... Darklegion Development, cron cc-by-sa
models/players/human_base/head_lig... Darklegion Development, theinvsblman cc-by-sa
models/weapons/flamer/fireloop_qui... Darklegion Development, theinvsblman cc-by-sa
models/weapons/flamer/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
models/weapons/level4/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
scripts/cuboid.shader theinvsblman cc-by
scripts/cuboid.particle Darklegion Development, theinvsblman cc-by-sa
sound/buildables/mgturret/spinup_a... Darklegion Development, Pikachu cc-by-sa
sound/buildables/mgturret/spinup_b... Darklegion Development, Pikachu cc-by-sa
sound/buildables/mgturret/turretki... Pikachu cc0
sound/cuboid/axischange.wav Ongitak @ freesound.org cc-by
sound/cuboid/concrete/dstr0.wav Michael Manzke @ freesound.org cc-by-nc
sound/cuboid/concrete/pain0.wav Benboncan @ freesound.org cc-by
sound/cuboid/concrete/pain1.wav Benboncan @ freesound.org cc-by
sound/cuboid/error.wav Ludovic Kierasinski @ freesound.org cc-by
sound/cuboid/glass/dstr0.wav Tomlija @ freesound.org cc-by
sound/cuboid/glass/dstr1.wav Richard Frohlich @ freesound.org cc-by
sound/cuboid/glass/dstr2.wav Rock Savage @ freesound.org sampling+
sound/cuboid/glass/pain0.wav RHumphries @ freesound.org cc-by
sound/cuboid/glass/pain1.wav RHumphries @ freesound.org cc-b
sound/cuboid/glass/pain2.wav RHumphries @ freesound.org cc-by
sound/cuboid/ladder/dstr0.wav sagetyrtle @ freesound.org cc0
sound/cuboid/ladder/pain0.wav sagetyrtle @ freesound.org cc0
sound/cuboid/ladder/pain1.wav sagetyrtle @ freesound.org cc0
sound/cuboid/organic/dstr0.wav Michael Manzke @ freesound.org cc-by-nc
sound/cuboid/organic/dstr1.wav aust_paul @ freesound.org sampling+
sound/cuboid/organic/dstr2.wav Michael Manzke @ freesound.org, Redman cc-by-nc
sound/cuboid/organic/pain0.wav Michael Manzke @ freesound.org cc-by
sound/cuboid/organic/pain1.wav Michael Manzke @ freesound.org cc-by
sound/cuboid/organic/pain2.wav Michael Manzke @ freesound.org cc-by
sound/cuboid/resizea.wav djgriffin @ freesound.org cc-by-nc
sound/cuboid/resizeb.wav djgriffin @ freesound.org cc-by-nc
sound/cuboid/rotate.wav djgriffin @ freesound.org cc-by-nc
sound/cuboid/slime/dstr0.wav Michael Manzke @ freesound.org cc-by
sound/cuboid/slime/dstr1.wav Audionautics @ freesound.org cc-by
sound/cuboid/slime/pain0.wav anechoix @ freesound.org cc-by-nc
sound/cuboid/slime/pain1.wav anechoix @ freesound.org cc-by-nc
sound/feedback/*.wav Pikachu cc0
sound/player/alienhatch.wav Darklegion Development, theinvsblman cc-by-sa
sound/player/alienfailedhatch.wav Darklegion Development, theinvsblman cc-by-sa
sound/upgrades/jetpack/hi.wav Pikachu cc0
sound/upgrades/jetpack/idle.wav Pikachu cc0
sound/upgrades/jetpack/low.wav Pikachu cc0
sound/upgrades/jetpack/jump.wav alexmol @ freesound.org, Q009,
Pikachu cc-by-sa 3
sound/upgrades/jetpack/lowfuel.wav Pikachu cc0
sound/upgrades/jetpack/nojumpfuel.wav Pikachu cc0
sound/upgrades/jetpack/refuel.wav joeseshon @ freesound.org,
alexmol @ freesound.org, Pikachu cc-by
ui/assets/neutral/cross_implanted.tga Darklegion Development, theinvsblman cc-by-sa
ui/help.txt theinvsblman cc-by
ui/ingame_options.menu Darklegion Development, theinvsblman cc-by-sa
ui/teamscore.menu Darklegion Development, theinvsblman cc-by-sa
ui/menudef.h Darklegion Development cc-by-sa
vm/*.qvm authors denoted in Programming section GPL
Terms of the Creative Commons licenses (includes the Sampling Plus license) can be found at: http://creativecommons.org/licenses/.
Terms of the Bitstream Vera Fonts Copyright can be found at: http://dejavu-fonts.org/wiki/License.
shaderlab's copyright notice (http://shaderlab.com):
______________________________________________________________________________
Usage and redistribution policy: Textures may be freely downloaded, modified,
and used in free maps, mods or total conversions provided this copyright notice
is left intact and a link to Shaderlab is provided in the credits or read-me file.
ther non-commercial applications are considered on a case-by-case basis via e-mail.
All other usage requires written permission. Bulk redistribution or archival of
the textures in any medium, digital or otherwise (except mapping packages for mods)
is prohibited.
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