1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
NAME
Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues.
CHANGELOG
Version Release date
______________________________________________________________________________________________
0.1.6 Jan 19 2014
GAMEPLAY:
- Introduced the Basivision (Activate Upgrade, +button2). While enabled, Basilisks can see in dark and see humans and their buildings through walls.
- Zap damage was corrected.
- Admins can choose to limit the maximum health for cuboids (g_cuboidHealthLimit).
- Lava and slime now deal damage smoothly.
- Reworked the jumping-out-of-water system: Tyrants and Dragoons should now be able to exit water easily.
- Dretches, Basislisk and Tyrants are no longer calculated as "out of water" if on the bottom of a liquid tank (removes a lot of exploits, notably walking on the bottom of Ancient Remains lava pool).
- Non-cuboids that haven't finished building are no longer removed after builder's death.
NON-GAMEPLAY:
- Various new images, particle systems and sounds.
- Cleaned up the cuboid protocol (thing responsible for the green/yellow/red preview while placing a cuboid).
- One of the loading bars no longer stops at 75%.
- Announcer can be disabled (cg_announcer or the Options menu).
- Turret angles are now interpolated (smooth).
- Removed the mod tutorial system (which didn't work at all).
- /register now forces a write to disk after registering. The server should no longer "forget" about registrations.
- New weapon.cfg weapon mode keyword: "impactMarkAlphaFade" - if it's defined, the weapon's impact mark fades out using alpha compositing (so it can properly fade out alphaFunc shaders).
- Added camera shake effect near explosions (magnitude controlled by cg_cameraShakeMagnitude, set to 0 to disable).
- Added /cuboidSize <x> <y> <z> which makes it possible to resize the cuboid via console commands.
0.1.5 Sep 12 2013
GAMEPLAY:
- Reverted both Lucifer Cannon and Advanced Marauder zap back to the GPP state.
- Increased Jetpack jump fuel usage from 85 to 300 (up to 20 jumps instead of 70).
- Health cross changes icon and color when implanted with an egg.
NON-GAMEPLAY:
- Proper Helmet Mk2 model and texture.
0.1.4 Sep 12 2013
NON-GAMEPLAY:
- Announcer now announces things like "Aliens win" or "1 minute remaining", not just votes.
- /register was implemented
- Admin titles were implemented (/settitle, /listplayers).
- Death obituaries were improved (now show killer's health and victim's class (if alien)).
0.1.3 Sep 10 2013
GAMEPLAY:
- It's no longer possible to avoid buildtimer by reconnecting.
NON-GAMEPLAY:
- Customizable vote percentages: g_[map/restart/draw]VotePercent, default: 67.
- Customizable vote timelimits: g_[map/restart]Timelimit, default: 5 for map votes, 10 for restart votes.
- A lot of visual changes in the voting system.
- Added vote sounds.
0.1.2 Sep 09 2013
GAMEPLAY:
- Wall impact effects no longer appear on players or buildables (the MD passing through players bug).
- Now it takes longer for Biores to start healing after the human is hurt.
NON-GAMEPLAY:
- Added a death obituary for being killed with a rantbomb.
- Replaced Turret spinup sound.
- Turrets now play a sound after killing their target.
- It's now possible to change the resizing speed for cuboids (via menu or cg.cuboidResizeRate).
- Scoretable now displays high amounts of score properly.
0.1.1 Sep 07 2013
GAMEPLAY:
- Rebalanced Cuboids.
- Advanced Marauder damage to buildables lowered by 33%.
- Decreased jump stamina take by 40% (it's now possible to perform ca. 66% more jumps without replenishing stamina).
- Limited the amount of Defense Computers that can simultaneously heal a single buildable.
- Non-repairable cuboids (like concrete or glass) can no longer be healed by Defense Computers.
NON-GAMEPLAY:
- Added missing Human Impregnation Mod assets.
- Updated Helmet Mk2's texture (still not final).
- Cleaned up assets.
0.1.0 Sep 06 2013
GAMEPLAY:
- Based upon Cuboid 0.2.2 (note: the versioning in the original cuboid was different).
- Added Human Impregnation Mod.
- Jetpacks now need fuel to operate (buy ammo to refuel).
- Added a Jetpack fuel indicator (cg_fuelInfo* cvars to customize).
- Jumping uses fuel instead of stamina when possible (jetpack jumps).
- Implemented CPMA physics for everyone (both teams, all classes).
- Lucifer Cannon behaviour reverted to 1.1 (slow missiles, high firerate).
- Knockback values of Tesla Generators, Flame Throwers and Hives were decrased greatly
- Aliens now build faster than Humans (all buildables).
- It is now possible to evolve near an enemy as long as he's not in the sight.
- Adv. Marauder now works like Quake 3's Lightning Gun (greatly increased fire rate, damage per second remains unchanged).
- Medkit now gives humans 15s long immunity to poison.
- Dodging was removed.
- Dragoon pounce damage lowered by 25%.
- Trample damage lowered by 33%.
- Added Biores (heals the user and grants a partial immunity to poison).
- Server operator can choose to limit the amount of buildings that can be built in an area
- Tyrants can drop bombs (regenerate at a Booster)
- Updated the tutorial system - now it turns itself on every update but displays help only about things that weren't in the last version
- A splash screen (with Cuboid logo and version) is now displayed every map load/restart.
- Regular Helmet was renamed to Helmet Mk2 and Helmet Mk1 was added (a weaker, Stage 1 version).
NON-GAMEPLAY:
- Jetpack now has new, less annoying sounds.
- Flamer sounds better.
- New Marauder zapping sounds.
CREDITS
Programming:
theinvsblman
ViruS (a.k.a. ZdrytchX)
DolceTriade
Source code and assets are available at https://github.com/enneract/cuboid under the terms of the GNU GPL.
This mod is based on Tremulous (Darklegion Development), which is based on Quake III: Arena (id Software).
Below is the full list of all resources used by the mod.
File Author Licence
______________________________________________________________________________________________
configs/cuboids/* theinvsblman cc-by
credits.txt theinvsblman cc-by
cuboid/logo_1.tga - logo_15.tga theinvsblman cc-by
cuboid/logo_left.tga, logo_right.tga Bitstream Bistream Vera Fonts Copyright
emoticons/* theinvsblman cc-by
gfx/2d/basivision_*.jpg theinvsblman cc-by
gfx/blood/* Pikachu cc0
gfx/cuboid/* theinvsblman cc-by
gfx/fire/* Pikachu cc0
gfx/fireball/* Pikachu cc0
gfx/flash/* Pikachu cc0
gfx/gas/* Pikachu cc0
gfx/lcannon/* Pikachu cc0
gfx/misc/*build.tga Pikachu cc0
gfx/misc/creep.tga Darklegion Development, Pikachu cc-by-sa
gfx/smoke/* Pikachu cc0
gfx/spark/* Pikachu cc0
gfx/sprites/* Pikachu cc0
icons/iconu_biokit.tga Purga cc0
icons/iconu_helmet_mk2.tga Darklegion Development, theinvsblman cc-by-sa
models/cuboid/concrete/concrete.jpg Randy Reddig @ shaderlab.com shaderlab*
models/cuboid/concrete/fragment.tga Randy Reddig @ shaderlab.com, theinvsblman shaderlab*
models/cuboid/cracks* theinvsblman cc-by
models/cuboid/cuboid.md3 theinvsblman cc-by
models/cuboid/glass/fragment.tga theinvsblman cc-by
models/cuboid/glass/glass.jpg theinvsblman cc-by
models/cuboid/ladder/fragment.tga Randy Reddig @ shaderlab.com, theinvsblman shaderlab*
models/cuboid/ladder/ladder.jpg Randy Reddig @ shaderlab.com shaderlab*
models/cuboid/organic/fragment.tga Darklegion Development, theinvsblman cc-by-sa
models/cuboid/organic/organic.jpg Darklegion Development, theinvsblman cc-by-sa
models/cuboid/organic/organic_fx.jpg Darklegion Development, theinvsblman cc-by-sa
models/cuboid/slime/fragment.tga theinvsblman cc-by
models/cuboid/slime/slime.jpg theinvsblman cc-by
models/players/human_base/h_helmet... Darklegion Development, cron cc-by-sa
models/players/human_base/head_mk2... Darklegion Development, cron cc-by-sa
models/players/human_base/head_lig... Darklegion Development, theinvsblman cc-by-sa
models/weapons/abuildupg/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
models/weapons/blaster/flash0.wav Quake2World gpl2
models/weapons/blaster/hit.wav Pikachu cc0
models/weapons/blaster/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
models/weapons/flamer/fireloop_qui... Darklegion Development, theinvsblman cc-by-sa
models/weapons/flamer/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
models/weapons/level4/weapon.cfg Darklegion Development, theinvsblman cc-by-sa
scripts/cuboid.shader theinvsblman cc-by
scripts/cuboid.particle Darklegion Development, theinvsblman cc-by-sa
sound/buildables/mgturret/spinup_a... Darklegion Development, Pikachu cc-by-sa
sound/buildables/mgturret/spinup_b... Darklegion Development, Pikachu cc-by-sa
sound/buildables/mgturret/turretki... Pikachu cc0
sound/buildables/acid_tube/acidspl... Pikachu cc0
sound/buildables/tesla/idle1.wav Darklegion Development, Pikachu cc-by-sa
sound/cuboid/axischange.wav Ongitak @ freesound.org cc-by
sound/cuboid/concrete/dstr0.wav Michael Manzke @ freesound.org cc-by-nc
sound/cuboid/concrete/pain0.wav Benboncan @ freesound.org cc-by
sound/cuboid/concrete/pain1.wav Benboncan @ freesound.org cc-by
sound/cuboid/error.wav Ludovic Kierasinski @ freesound.org cc-by
sound/cuboid/glass/dstr0.wav Tomlija @ freesound.org cc-by
sound/cuboid/glass/dstr1.wav Richard Frohlich @ freesound.org cc-by
sound/cuboid/glass/dstr2.wav Rock Savage @ freesound.org sampling+
sound/cuboid/glass/pain0.wav RHumphries @ freesound.org cc-by
sound/cuboid/glass/pain1.wav RHumphries @ freesound.org cc-b
sound/cuboid/glass/pain2.wav RHumphries @ freesound.org cc-by
sound/cuboid/ladder/dstr0.wav sagetyrtle @ freesound.org cc0
sound/cuboid/ladder/pain0.wav sagetyrtle @ freesound.org cc0
sound/cuboid/ladder/pain1.wav sagetyrtle @ freesound.org cc0
sound/cuboid/organic/dstr0.wav Michael Manzke @ freesound.org cc-by-nc
sound/cuboid/organic/dstr1.wav aust_paul @ freesound.org sampling+
sound/cuboid/organic/dstr2.wav Michael Manzke @ freesound.org, Redman cc-by-nc
sound/cuboid/organic/pain0.wav Michael Manzke @ freesound.org cc-by
sound/cuboid/organic/pain1.wav Michael Manzke @ freesound.org cc-by
sound/cuboid/organic/pain2.wav Michael Manzke @ freesound.org cc-by
sound/cuboid/resizea.wav djgriffin @ freesound.org cc-by-nc
sound/cuboid/resizeb.wav djgriffin @ freesound.org cc-by-nc
sound/cuboid/rotate.wav djgriffin @ freesound.org cc-by-nc
sound/cuboid/slime/dstr0.wav Michael Manzke @ freesound.org cc-by
sound/cuboid/slime/dstr1.wav Audionautics @ freesound.org cc-by
sound/cuboid/slime/pain0.wav anechoix @ freesound.org cc-by-nc
sound/cuboid/slime/pain1.wav anechoix @ freesound.org cc-by-nc
sound/feedback/*.wav Pikachu cc0
sound/player/alienhatch.wav Darklegion Development, theinvsblman cc-by-sa
sound/player/alienfailedhatch.wav Darklegion Development, theinvsblman cc-by-sa
sound/player/human_bsuit/* Darklegion Development, Pikachu cc-by-sa
sound/upgrades/jetpack/hi.wav Pikachu cc0
sound/upgrades/jetpack/idle.wav Pikachu cc0
sound/upgrades/jetpack/low.wav Pikachu cc0
sound/upgrades/jetpack/jump.wav alexmol @ freesound.org, Q009,
Pikachu cc-by-sa 3
sound/upgrades/jetpack/lowfuel.wav Pikachu cc0
sound/upgrades/jetpack/nojumpfuel.wav Pikachu cc0
sound/upgrades/jetpack/refuel.wav joeseshon @ freesound.org,
alexmol @ freesound.org, Pikachu cc-by
ui/assets/neutral/cross_implanted.tga Darklegion Development, theinvsblman cc-by-sa
ui/help.txt theinvsblman cc-by
ui/ingame_options.menu Darklegion Development, theinvsblman cc-by-sa
ui/teamscore.menu Darklegion Development, theinvsblman cc-by-sa
ui/menudef.h Darklegion Development cc-by-sa
vm/*.qvm authors denoted in Programming section GPL
Terms of the Creative Commons licenses (includes the Sampling Plus license) can be found at: http://creativecommons.org/licenses/.
Terms of the Bitstream Vera Fonts Copyright can be found at: http://dejavu-fonts.org/wiki/License.
shaderlab's copyright notice (http://shaderlab.com):
______________________________________________________________________________
Usage and redistribution policy: Textures may be freely downloaded, modified,
and used in free maps, mods or total conversions provided this copyright notice
is left intact and a link to Shaderlab is provided in the credits or read-me file.
ther non-commercial applications are considered on a case-by-case basis via e-mail.
All other usage requires written permission. Bulk redistribution or archival of
the textures in any medium, digital or otherwise (except mapping packages for mods)
is prohibited.
|