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    NAME

Cuboid - a Tremulous 1.2 mod focused on cuboids and fixing balance issues.

    CHANGELOG

Version  Release date
______________________________________________________________________________________________
0.1.6    Jan 19 2013
GAMEPLAY:
- Introduced the Basivision (Activate Upgrade, +button2). While enabled, Basilisks can see in dark and see humans and their buildings through walls.
- Zap damage was corrected.
- Admins can choose to limit the maximum health for cuboids (g_cuboidHealthLimit).
- Lava and slime now deal damage smoothly.
- Reworked the jumping-out-of-water system: Tyrants and Dragoons should now be able to exit water easily.
- Dretches, Basislisk and Tyrants are no longer calculated as "out of water" if on the bottom of a liquid tank (removes a lot of exploits, notably walking on the bottom of Ancient Remains lava pool).
- Non-cuboids that haven't finished building are no longer removed after builder's death.
NON-GAMEPLAY:
- Various new images, particle systems and sounds.
- Cleaned up the cuboid protocol (thing responsible for the green/yellow/red preview while placing a cuboid).
- One of the loading bars no longer stops at 75%.
- Announcer can be disabled (cg_announcer or the Options menu).
- Turret angles are now interpolated (smooth).
- Removed the mod tutorial system (which didn't work at all).
- /register now forces a write to disk after registering. The server should no longer "forget" about registrations.
- New weapon.cfg weapon mode keyword: "impactMarkAlphaFade" - if it's defined, the weapon's impact mark fades out using alpha compositing (so it can properly fade out alphaFunc shaders).
- Added camera shake effect near explosions (magnitude controlled by cg_cameraShakeMagnitude, set to 0 to disable).
- Added /cuboidSize <x> <y> <z> which makes it possible to resize the cuboid via console commands.

0.1.5    Sep 12 2013
GAMEPLAY:
- Reverted both Lucifer Cannon and Advanced Marauder zap back to the GPP state.
- Increased Jetpack jump fuel usage from 85 to 300 (up to 20 jumps instead of 70).
- Health cross changes icon and color when implanted with an egg.
NON-GAMEPLAY:
- Proper Helmet Mk2 model and texture.

0.1.4    Sep 12 2013
NON-GAMEPLAY:
- Announcer now announces things like "Aliens win" or "1 minute remaining", not just votes.
- /register was implemented
- Admin titles were implemented (/settitle, /listplayers).
- Death obituaries were improved (now show killer's health and victim's class (if alien)).

0.1.3    Sep 10 2013
GAMEPLAY:
- It's no longer possible to avoid buildtimer by reconnecting.
NON-GAMEPLAY:
- Customizable vote percentages: g_[map/restart/draw]VotePercent, default: 67.
- Customizable vote timelimits: g_[map/restart]Timelimit, default: 5 for map votes, 10 for restart votes.
- A lot of visual changes in the voting system.
- Added vote sounds.

0.1.2    Sep 09 2013
GAMEPLAY:
- Wall impact effects no longer appear on players or buildables (the MD passing through players bug).
- Now it takes longer for Biores to start healing after the human is hurt.
NON-GAMEPLAY:
- Added a death obituary for being killed with a rantbomb.
- Replaced Turret spinup sound.
- Turrets now play a sound after killing their target.
- It's now possible to change the resizing speed for cuboids (via menu or cg.cuboidResizeRate).
- Scoretable now displays high amounts of score properly.

0.1.1    Sep 07 2013
GAMEPLAY:
- Rebalanced Cuboids.
- Advanced Marauder damage to buildables lowered by 33%.
- Decreased jump stamina take by 40% (it's now possible to perform ca. 66% more jumps without replenishing stamina).
- Limited the amount of Defense Computers that can simultaneously heal a single buildable.
- Non-repairable cuboids (like concrete or glass) can no longer be healed by Defense Computers.
NON-GAMEPLAY:
- Added missing Human Impregnation Mod assets.
- Updated Helmet Mk2's texture (still not final).
- Cleaned up assets.

0.1.0    Sep 06 2013
GAMEPLAY:
- Based upon Cuboid 0.2.2 (note: the versioning in the original cuboid was different).
- Added Human Impregnation Mod.
- Jetpacks now need fuel to operate (buy ammo to refuel).
- Added a Jetpack fuel indicator (cg_fuelInfo* cvars to customize).
- Jumping uses fuel instead of stamina when possible (jetpack jumps).
- Implemented CPMA physics for everyone (both teams, all classes).
- Lucifer Cannon behaviour reverted to 1.1 (slow missiles, high firerate).
- Knockback values of Tesla Generators, Flame Throwers and Hives were decrased greatly 
- Aliens now build faster than Humans (all buildables).
- It is now possible to evolve near an enemy as long as he's not in the sight.
- Adv. Marauder now works like Quake 3's Lightning Gun (greatly increased fire rate, damage per second remains unchanged).
- Medkit now gives humans 15s long immunity to poison.
- Dodging was removed.
- Dragoon pounce damage lowered by 25%.
- Trample damage lowered by 33%.
- Added Biores (heals the user and grants a partial immunity to poison).
- Server operator can choose to limit the amount of buildings that can be built in an area
- Tyrants can drop bombs (regenerate at a Booster)
- Updated the tutorial system - now it turns itself on every update but displays help only about things that weren't in the last version
- A splash screen (with Cuboid logo and version) is now displayed every map load/restart. 
- Regular Helmet was renamed to Helmet Mk2 and Helmet Mk1 was added (a weaker, Stage 1 version).
NON-GAMEPLAY:
- Jetpack now has new, less annoying sounds.
- Flamer sounds better.
- New Marauder zapping sounds.

    CREDITS

  Programming:
theinvsblman
ViruS (a.k.a. ZdrytchX)
DolceTriade

Source code and assets are available at https://github.com/enneract/cuboid under the terms of the GNU GPL.
This mod is based on Tremulous (Darklegion Development), which is based on Quake III: Arena (id Software).

Below is the full list of all resources used by the mod.

File                                  Author                                     Licence
______________________________________________________________________________________________
configs/cuboids/*                     theinvsblman                               cc-by
credits.txt                           theinvsblman                               cc-by
cuboid/logo_1.tga - logo_15.tga       theinvsblman                               cc-by
cuboid/logo_left.tga, logo_right.tga  Bitstream                                  Bistream Vera Fonts Copyright
emoticons/*                           theinvsblman                               cc-by
gfx/2d/basivision_*.jpg               theinvsblman                               cc-by
gfx/blood/*                           Pikachu                                    cc0
gfx/cuboid/*                          theinvsblman                               cc-by
gfx/fire/*                            Pikachu                                    cc0
gfx/fireball/*                        Pikachu                                    cc0
gfx/flash/*                           Pikachu                                    cc0
gfx/gas/*                             Pikachu                                    cc0
gfx/lcannon/*                         Pikachu                                    cc0
gfx/misc/*build.tga                   Pikachu                                    cc0
gfx/misc/creep.tga                    Darklegion Development, Pikachu            cc-by-sa
gfx/smoke/*                           Pikachu                                    cc0
gfx/spark/*                           Pikachu                                    cc0
gfx/sprites/*                         Pikachu                                    cc0
icons/iconu_biokit.tga                Purga                                      cc0
icons/iconu_helmet_mk2.tga            Darklegion Development, theinvsblman       cc-by-sa
models/cuboid/concrete/concrete.jpg   Randy Reddig @ shaderlab.com               shaderlab*
models/cuboid/concrete/fragment.tga   Randy Reddig @ shaderlab.com, theinvsblman shaderlab*
models/cuboid/cracks*                 theinvsblman                               cc-by
models/cuboid/cuboid.md3              theinvsblman                               cc-by
models/cuboid/glass/fragment.tga      theinvsblman                               cc-by
models/cuboid/glass/glass.jpg         theinvsblman                               cc-by
models/cuboid/ladder/fragment.tga     Randy Reddig @ shaderlab.com, theinvsblman shaderlab*
models/cuboid/ladder/ladder.jpg       Randy Reddig @ shaderlab.com               shaderlab*
models/cuboid/organic/fragment.tga    Darklegion Development, theinvsblman       cc-by-sa
models/cuboid/organic/organic.jpg     Darklegion Development, theinvsblman       cc-by-sa
models/cuboid/organic/organic_fx.jpg  Darklegion Development, theinvsblman       cc-by-sa
models/cuboid/slime/fragment.tga      theinvsblman                               cc-by
models/cuboid/slime/slime.jpg         theinvsblman                               cc-by
models/players/human_base/h_helmet... Darklegion Development, cron               cc-by-sa
models/players/human_base/head_mk2... Darklegion Development, cron               cc-by-sa
models/players/human_base/head_lig... Darklegion Development, theinvsblman       cc-by-sa
models/weapons/abuildupg/weapon.cfg   Darklegion Development, theinvsblman       cc-by-sa
models/weapons/blaster/flash0.wav     Quake2World                                gpl2
models/weapons/blaster/hit.wav        Pikachu                                    cc0
models/weapons/blaster/weapon.cfg      Darklegion Development, theinvsblman       cc-by-sa
models/weapons/flamer/fireloop_qui... Darklegion Development, theinvsblman       cc-by-sa
models/weapons/flamer/weapon.cfg      Darklegion Development, theinvsblman       cc-by-sa
models/weapons/level4/weapon.cfg      Darklegion Development, theinvsblman       cc-by-sa
scripts/cuboid.shader                 theinvsblman                               cc-by
scripts/cuboid.particle               Darklegion Development, theinvsblman       cc-by-sa
sound/buildables/mgturret/spinup_a... Darklegion Development, Pikachu            cc-by-sa
sound/buildables/mgturret/spinup_b... Darklegion Development, Pikachu            cc-by-sa
sound/buildables/mgturret/turretki... Pikachu                                    cc0
sound/buildables/acid_tube/acidspl... Pikachu                                    cc0
sound/buildables/tesla/idle1.wav      Darklegion Development, Pikachu            cc-by-sa
sound/cuboid/axischange.wav           Ongitak @ freesound.org                    cc-by
sound/cuboid/concrete/dstr0.wav       Michael Manzke @ freesound.org             cc-by-nc
sound/cuboid/concrete/pain0.wav       Benboncan @ freesound.org                  cc-by
sound/cuboid/concrete/pain1.wav       Benboncan @ freesound.org                  cc-by
sound/cuboid/error.wav                Ludovic Kierasinski @ freesound.org        cc-by
sound/cuboid/glass/dstr0.wav          Tomlija @ freesound.org                    cc-by
sound/cuboid/glass/dstr1.wav          Richard Frohlich @ freesound.org           cc-by
sound/cuboid/glass/dstr2.wav          Rock Savage @ freesound.org                sampling+
sound/cuboid/glass/pain0.wav          RHumphries @ freesound.org                 cc-by
sound/cuboid/glass/pain1.wav          RHumphries @ freesound.org                 cc-b
sound/cuboid/glass/pain2.wav          RHumphries @ freesound.org                 cc-by
sound/cuboid/ladder/dstr0.wav         sagetyrtle @ freesound.org                 cc0
sound/cuboid/ladder/pain0.wav         sagetyrtle @ freesound.org                 cc0
sound/cuboid/ladder/pain1.wav         sagetyrtle @ freesound.org                 cc0
sound/cuboid/organic/dstr0.wav        Michael Manzke @ freesound.org             cc-by-nc
sound/cuboid/organic/dstr1.wav        aust_paul @ freesound.org                  sampling+
sound/cuboid/organic/dstr2.wav        Michael Manzke @ freesound.org, Redman     cc-by-nc
sound/cuboid/organic/pain0.wav        Michael Manzke @ freesound.org             cc-by
sound/cuboid/organic/pain1.wav        Michael Manzke @ freesound.org             cc-by
sound/cuboid/organic/pain2.wav        Michael Manzke @ freesound.org             cc-by
sound/cuboid/resizea.wav              djgriffin @ freesound.org                  cc-by-nc
sound/cuboid/resizeb.wav              djgriffin @ freesound.org                  cc-by-nc
sound/cuboid/rotate.wav               djgriffin @ freesound.org                  cc-by-nc
sound/cuboid/slime/dstr0.wav          Michael Manzke @ freesound.org             cc-by
sound/cuboid/slime/dstr1.wav          Audionautics @ freesound.org               cc-by
sound/cuboid/slime/pain0.wav          anechoix @ freesound.org                   cc-by-nc
sound/cuboid/slime/pain1.wav          anechoix @ freesound.org                   cc-by-nc
sound/feedback/*.wav                  Pikachu                                    cc0
sound/player/alienhatch.wav           Darklegion Development, theinvsblman       cc-by-sa
sound/player/alienfailedhatch.wav     Darklegion Development, theinvsblman       cc-by-sa
sound/player/human_bsuit/*            Darklegion Development, Pikachu            cc-by-sa
sound/upgrades/jetpack/hi.wav         Pikachu                                    cc0
sound/upgrades/jetpack/idle.wav       Pikachu                                    cc0
sound/upgrades/jetpack/low.wav        Pikachu                                    cc0
sound/upgrades/jetpack/jump.wav       alexmol @ freesound.org, Q009,
                                      Pikachu                                    cc-by-sa 3
sound/upgrades/jetpack/lowfuel.wav    Pikachu                                    cc0
sound/upgrades/jetpack/nojumpfuel.wav Pikachu                                    cc0 
sound/upgrades/jetpack/refuel.wav     joeseshon @ freesound.org, 
                                      alexmol @ freesound.org, Pikachu           cc-by
ui/assets/neutral/cross_implanted.tga Darklegion Development, theinvsblman       cc-by-sa
ui/help.txt                           theinvsblman                               cc-by
ui/ingame_options.menu                Darklegion Development, theinvsblman       cc-by-sa
ui/teamscore.menu                     Darklegion Development, theinvsblman       cc-by-sa
ui/menudef.h                          Darklegion Development                     cc-by-sa
vm/*.qvm                              authors denoted in Programming section     GPL

Terms of the Creative Commons licenses (includes the Sampling Plus license) can be found at: http://creativecommons.org/licenses/.

Terms of the Bitstream Vera Fonts Copyright can be found at: http://dejavu-fonts.org/wiki/License.

shaderlab's copyright notice (http://shaderlab.com):
______________________________________________________________________________
Usage and redistribution policy: Textures may be freely downloaded, modified,
and used in free maps, mods or total conversions provided this copyright notice
is left intact and a link to Shaderlab is provided in the credits or read-me file.
ther non-commercial applications are considered on a case-by-case basis via e-mail.
All other usage requires written permission.  Bulk redistribution or archival of
the textures in any medium, digital or otherwise (except mapping packages for mods)
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