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//refinery
0   10  0   10     // CONSTRUCT1
0   10  0   10     // CONSTRUCT2
10  16  16  10    // IDLE1
10  16  16  10    // IDLE2
10  16  0   10    // IDLE3-NOPOWER
0   0   0   0     // ATTACK1
0   0   0   0     // ATTACK2
0   10  0   10     // SPAWN1 
0   10  0   10     // SPAWN2
0   0   0   0     // PAIN1 
0   0   0   0     // PAIN2
10  21  0   10     // DESTROY
10  21  0   10     // DESTROY2
31  1   0   1     // DEAD