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// These regions must cover the entire body and cannot overlap otherwise
// the non-locational damage calculation will not be correct!
{
name "legs"
minHeight 0.0
maxHeight 0.5
minAngle 0
maxAngle 360
modifier 0.5
}
{
name "torso"
minHeight 0.5
maxHeight 0.8
minAngle 0
maxAngle 360
modifier 1.0
}
{
name "head"
minHeight 0.8
maxHeight 1.0
minAngle 0
maxAngle 360
modifier 1.5
}
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