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alienHatchPS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 20 ~0
velocityType normal
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~50
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 30 50
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.0
color 0 { 1.0 0 0 } -
lifeTime 1000
}
count 10
delay 0
period 5 - ~0%
}
ejector
{
particle
{
//TODO: human gibs
model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3
displacement 0 0 20 ~0
velocityType normal
velocityDir linear
velocityMagnitude 100~80%
velocity 0 0 1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 0.8 -
bounce 0.2
bounceMark 1~1 16 creep
bounceSound ~1 sound/misc/organic_bounce.wav
lifeTime 5000~1000
}
count 4
delay 0
period 10 - ~0%
}
}
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