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alienBleedPS // alien blood
{
  ejector
  {
    particle
    {
      shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08 
      
	     displacement 0 0 0 ~8

      radius 0 6~2 9~2
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 250~50
    }
    count 1
    delay 0
    period 0 - 0
  }
  thirdPersonOnly
}

alienBuildableBleedPS // alien building blood
{
  ejector
  {
    particle
    {
      shader sync			greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08 
      
	     displacement 0 0 0 ~8

      radius 0 6~2 9~2
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 250~50
    }
    count   1
    delay   0
    period  0 - 0
  }
  thirdPersonOnly
}

alienBuildableDamagedPS // alien building almost destroyed
{
  ejector
  {
    particle
    {
      shader sync greenblood03frame01 greenblood03frame02 greenblood03frame03 greenblood03frame04 greenblood03frame05 greenblood03frame06 greenblood03frame07

	     displacement 0 0 0 ~4
	  
      velocityType normal
      velocityDir linear
      velocityMagnitude 100
      velocity 0 0 0 ~20

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 200
      acceleration 0 0 -2 0

      radius 0 4 12~6
      alpha 0 1 1
      rotation 0 ~360 -
	  
      lifeTime 300~50%
    }
				
				particle
    {
      shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08

	     displacement 0 0 0 ~6
	  
      velocityType normal
      velocityDir linear
      velocityMagnitude 100
      velocity 0 0 0 ~20

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 200
      acceleration 0 0 -2 0

      radius				0 4 12~4
      alpha  				0 1 1
      rotation				0 ~360 -
	  
      lifeTime 300~50%
    }
    count infinite
    delay 0
    period 600 - 0
  }
  
		ejector
		{
    particle
    {
      shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08

	     displacement 0 0 0 ~20
	  
      velocityType normal
      velocityDir linear
      velocityMagnitude 100
      velocity 0 0 0 ~20

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 200
      acceleration 0 0 -2 0

      radius 0 4.0 4.0
      alpha 0 1 1
      rotation 0 ~360 -
	  
      lifeTime 300~50%
    }
				
				particle
    {
      shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08

	     displacement 0 0 0 ~20
	  
      velocityType normal
      velocityDir linear
      velocityMagnitude 100
      velocity 0 0 0 ~20

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 200
      acceleration 0 0 -2 0

      radius 0 4 4
      alpha 0 1 1
      rotation 0 ~360 -
	  
      lifeTime 300~50%
    }
				count infinite
    delay 300
    period 600 - 0
  }
}

alienBuildableDestroyedPS // alien building destroyed
{
  ejector
  {
    particle
    {
      shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08

      displacement 0 0 0 ~0

      velocityType static
      velocityDir linear
      velocityMagnitude 300~75%
      velocity 0 0 0.05 ~40

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -2 0

      radius 0 10 15
      alpha 0 1 1
      rotation 0 ~360 -
      bounce cull

      lifeTime 600
    }

    count 32
    delay 0
    period 0 - 0
  }
		ejector
  {
    particle
    {
      shader sync greenblood03frame01

      displacement 0 0 30 ~0

      velocityType static
      velocityDir linear
      velocityMagnitude 300~75%
      velocity 0 0 1 ~40

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -2 0

      radius 600 8 0
      alpha 0 1 1
      rotation 0 ~360 -
      bounce 0.1
						bouncemark 1 24~8 greensplat2

      lifeTime 1200
    }
				
				particle
    {
      shader sync greenblood03frame01

      displacement 0 0 30 0
						
      velocityType static
      velocityDir linear
      velocityMagnitude 300~75%
      velocity 0 0 1 ~40

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -2 0

      radius 600 8 0
      alpha 0 1 1
      rotation 0 ~360 -
      bounce 0.1
						bouncemark 1 24~8 greensplat3

      lifeTime 1200
    }
				
				particle
    {
      shader sync greenblood03frame01

      displacement 0 0 30 0

      velocityType static
      velocityDir linear
      velocityMagnitude 300~75%
      velocity 0 0 1 ~40

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -2 0

      radius 500 10 0
      alpha 0 1 1
      rotation 0 ~360 -
      bounce 0.1
						bouncemark 1 24~8 greensplat4

      lifeTime 1000
    }

    count 3
    delay 0
    period 0 - 0
  }
  ejector // gibs
  {
    particle
    {
      model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3

      displacement 0~20 0~20 40~10 0

      velocityType static
      velocityDir linear
      velocityMagnitude 300~75%
      velocity 0 0 1 ~60

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -1 0

      radius 2000 1 0
      bounce 0.2
      bounceMark 1~1 24 greensplat3
      bounceSound ~1 sound/misc/organic_bounce.wav

      lifeTime 3000~500
    }

    count 3
    delay 0
    period 0 - 0
  }
}

alienEvolvePS // alien evolution blood
{
  ejector
  {
    particle
    {
      shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08 

      displacement 0 0 0 ~0

      velocityType static
      velocityDir linear
      velocityMagnitude 150~75%
      velocity 0 0 1 ~50

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -1 0

      radius 0 5 30
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0.2

      lifeTime 1000
    }

    count 30
    delay 0
    period 5 - 0
  }
		thirdPersonOnly
}