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|
alienBleedPS // alien blood
{
ejector
{
particle
{
shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08
displacement 0 0 0 ~8
radius 0 6~2 9~2
alpha 0 1 0
rotation 0 ~360 -
bounce 0
lifeTime 250~50
}
count 1
delay 0
period 0 - 0
}
thirdPersonOnly
}
alienBuildableBleedPS // alien building blood
{
ejector
{
particle
{
shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08
displacement 0 0 0 ~8
radius 0 6~2 9~2
alpha 0 1 0
rotation 0 ~360 -
bounce 0
lifeTime 250~50
}
count 1
delay 0
period 0 - 0
}
thirdPersonOnly
}
alienBuildableDamagedPS // alien building almost destroyed
{
ejector
{
particle
{
shader sync greenblood03frame01 greenblood03frame02 greenblood03frame03 greenblood03frame04 greenblood03frame05 greenblood03frame06 greenblood03frame07
displacement 0 0 0 ~4
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~20
accelerationType static
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 -2 0
radius 0 4 12~6
alpha 0 1 1
rotation 0 ~360 -
lifeTime 300~50%
}
particle
{
shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08
displacement 0 0 0 ~6
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~20
accelerationType static
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 -2 0
radius 0 4 12~4
alpha 0 1 1
rotation 0 ~360 -
lifeTime 300~50%
}
count infinite
delay 0
period 600 - 0
}
ejector
{
particle
{
shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08
displacement 0 0 0 ~20
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~20
accelerationType static
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 -2 0
radius 0 4.0 4.0
alpha 0 1 1
rotation 0 ~360 -
lifeTime 300~50%
}
particle
{
shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08
displacement 0 0 0 ~20
velocityType normal
velocityDir linear
velocityMagnitude 100
velocity 0 0 0 ~20
accelerationType static
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 -2 0
radius 0 4 4
alpha 0 1 1
rotation 0 ~360 -
lifeTime 300~50%
}
count infinite
delay 300
period 600 - 0
}
}
alienBuildableDestroyedPS // alien building destroyed
{
ejector
{
particle
{
shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 0.05 ~40
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -2 0
radius 0 10 15
alpha 0 1 1
rotation 0 ~360 -
bounce cull
lifeTime 600
}
count 32
delay 0
period 0 - 0
}
ejector
{
particle
{
shader sync greenblood03frame01
displacement 0 0 30 ~0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~40
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -2 0
radius 600 8 0
alpha 0 1 1
rotation 0 ~360 -
bounce 0.1
bouncemark 1 24~8 greensplat2
lifeTime 1200
}
particle
{
shader sync greenblood03frame01
displacement 0 0 30 0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~40
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -2 0
radius 600 8 0
alpha 0 1 1
rotation 0 ~360 -
bounce 0.1
bouncemark 1 24~8 greensplat3
lifeTime 1200
}
particle
{
shader sync greenblood03frame01
displacement 0 0 30 0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~40
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -2 0
radius 500 10 0
alpha 0 1 1
rotation 0 ~360 -
bounce 0.1
bouncemark 1 24~8 greensplat4
lifeTime 1000
}
count 3
delay 0
period 0 - 0
}
ejector // gibs
{
particle
{
model models/fx/alien_gibs/a_gib1.md3 models/fx/alien_gibs/a_gib2.md3 models/fx/alien_gibs/a_gib3.md3 models/fx/alien_gibs/a_gib4.md3
displacement 0~20 0~20 40~10 0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 2000 1 0
bounce 0.2
bounceMark 1~1 24 greensplat3
bounceSound ~1 sound/misc/organic_bounce.wav
lifeTime 3000~500
}
count 3
delay 0
period 0 - 0
}
}
alienEvolvePS // alien evolution blood
{
ejector
{
particle
{
shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 150~75%
velocity 0 0 1 ~50
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 5 30
alpha 0 1 0
rotation 0 ~360 -
bounce 0.2
lifeTime 1000
}
count 30
delay 0
period 5 - 0
}
thirdPersonOnly
}
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