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alienAcidTubePS // Acid Tube
{
ejector // acid spray
{
particle
{
shader sync greenblood01frame01 greenblood01frame02 greenblood01frame03 greenblood01frame04 greenblood01frame05 greenblood01frame06 greenblood01frame07 greenblood01frame08
displacement 0 0 0 ~2
normalDisplacement 20
velocityType normal
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 ~30
radius 0 8 20
alpha 0 1.0 0
rotation 0 ~360 -
bounce 0.2
lifeTime 600~50%
}
count 50
delay 0
period 5 - 0
}
ejector // acid decals
{
particle
{
shader sync greenblood01frame01
displacement 0 0 0 0
normalDisplacement 0
velocityType normal
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~10
accelerationType static
accelerationDir linear
accelerationMagnitude 900
acceleration 0 0 -1 ~30
radius 0 0 0
alpha 0 0 0
rotation 0 ~360 -
bounce 0.3
bounceMark 0~1 32~8 greensplat
bounceSound 1 sound/buildables/acid_tube/acidsplat.wav
onDeathSystem alienBuildableBleedPS
lifeTime 1000~50%
}
count 1
delay 0
period 5 - 0
}
}
models/weapons/hive/missilePS // Hive
{
ejector
{
particle
{
shader 20 models/weapons/hive/sprite1.tga models/weapons/hive/sprite2.tga
displacement 0 0 0 ~4
parentVelocityFraction 0.5
velocityType static
velocityDir linear
velocityMagnitude 100
velocity 0 0 1 ~180
accelerationType cent
accelerationDir point
accelerationMagnitude 2000
rotation 0 -20~40 -20~40
radius 0 2 2
alpha 0 1 0
bounce 0.5
lifeTime 4000
}
count infinite
delay 0
period 100 - 0
}
}
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