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gfx/marks/shadow // blob shadow
{
polygonOffset
{
map gfx/marks/shadow.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
gfx/marks/wake // foamy water around swimming players
{
polygonOffset
{
clampmap gfx/marks/splash.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcmod rotate 250
tcMod stretch sin .9 0.1 0 0.7
rgbGen wave sin .7 .3 .25 .5
}
{
clampmap gfx/marks/splash.tga
blendFunc GL_ONE GL_ONE
rgbGen vertex
tcmod rotate -230
tcMod stretch sin .9 0.05 0 0.9
rgbGen wave sin .7 .3 .25 .4
}
}
gfx/marks/bullet_mrk // bullet decal
{
polygonOffset
{
map gfx/marks/bullet_mrk.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/marks/burn_mrk // burn mark
{
polygonOffset
{
map gfx/marks/burn_mrk.tga
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
rgbGen exactVertex
}
}
gfx/marks/plasma_mrk // plasma decal
{
polygonOffset
{
map gfx/marks/plasma_mrk.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
alphaGen vertex
}
}
creep // alien creep texture
{
nopicmip
polygonoffset
{
clampmap gfx/misc/creep.tga
blendfunc blend
rgbGen identityLighting
alphaGen Vertex
}
}
greensplat // alien acid/blood decal
{
nopicmip
polygonoffset
{
map gfx/blood/greensplat.tga
blendfunc blend
}
}
greensplat2 // alien acid/blood decal
{
nopicmip
polygonoffset
{
map gfx/blood/greenblood01frame08.tga
blendfunc blend
}
}
greensplat3 // alien acid/blood decal
{
nopicmip
polygonoffset
{
map gfx/blood/greenblood01frame07.tga
blendfunc blend
}
}
greensplat4 // alien acid/blood decal
{
nopicmip
polygonoffset
{
map gfx/blood/greenblood03frame07.tga
blendfunc blend
}
}
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