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disconnectPS { ejector { particle { shader sync gfx/sprites/bubble displacement 0 0 0 ~60 velocityType static velocityDir linear velocityMagnitude 15 velocity 0 0 1 ~90 radius 0 24 32 alpha 0 1 - lifeTime 1000~300 } count 3 delay 0 period 0 - 0 } }