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humanBleedPS
{
ejector
{
particle
{
shader sync blood01frame01 blood01frame02 blood01frame03 blood01frame04 blood01frame05 blood01frame06 blood01frame07 blood01frame08
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .75 0
rotation 0 ~-15 ~15
bounce cull
lifeTime 400~100
}
count 1
delay 0
period 0 - 0
}
thirdPersonOnly
}
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