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  | 
humanBleedPS
{
  ejector
  {
    particle
    {
      shader sync blood01frame01 blood01frame02 blood01frame03 blood01frame04 blood01frame05 blood01frame06 blood01frame07 blood01frame08 
      
						displacement 0 0 0 0
      velocityType normal
      velocityDir linear
      velocityMagnitude 15
      velocity 0 0 0 ~35
      accelerationType static
      accelerationDir linear
      acceleration 0 0 -1 ~5
      accelerationMagnitude 25
      radius 0 5 8
      alpha 250 .75 0
      rotation 0 ~-15 ~15
      bounce cull
      lifeTime 400~100
    }
    count   1
    delay   0
    period  0 - 0
  }
		
  thirdPersonOnly
}
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