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path: root/assets/scripts/g_humanblood.shader
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blood01frame01
{
	 nopicmip
	 cull disable
	 {
		  map gfx/blood/blood01frame01.tga
		  blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
	 }
}

blood01frame02
{
	 nopicmip
	 cull disable
	 {
		  map gfx/blood/blood01frame02.tga
		  blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
	 }
}

blood01frame03
{
	 nopicmip
	 cull disable
	 {
		  map gfx/blood/blood01frame03.tga
		  blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
	 }
}

blood01frame04
{
	 nopicmip
	 cull disable
	 {
	   map gfx/blood/blood01frame04.tga
		  blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
	 }
}

blood01frame05
{
	 nopicmip
	 cull disable
	 {
		  map gfx/blood/blood01frame05.tga
		  blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
	 }
}

blood01frame06
{
	 nopicmip
	 cull disable
	 {
		  map gfx/blood/blood01frame06.tga
		  blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
	 }
}

blood01frame07
{
	 nopicmip
	 cull disable
	 {
		  map gfx/blood/blood01frame07.tga
		  blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
	 }
}

blood01frame08
{
	 nopicmip
	 cull disable
	 {
		  map gfx/blood/blood01frame08.tga
		  blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
	 }
}