blob: 24fce143185e32e59feba65406a1366f1afb1f64 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
|
humanBuildableBleedPS
{
ejector
{
particle // residual sparks
{
shader sync spark00
displacement 0 0 0 ~1
normalDisplacement -8
velocityType static
velocityDir linear
velocityMagnitude 200
velocity 0 0 0.2 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 500
acceleration 0~360 0~360 -1 0
radius 0 1.5~1 0
alpha 0 1 1
rotation 0 ~360 -
bounce 0.6
lifeTime 600~20%
}
count 1~2
delay 0
period 0 - 0
}
ejector // impact sparks
{
particle
{
shader sync spark01frame01 spark01frame03
displacement 0 0 0 4
normalDisplacement 15
velocityType static
accelerationType static
radius 0 10~60% 0~4
alpha 0 1 0
rotation 0 ~360 -
bounce 0
lifeTime 100
}
count 1~1
delay 0
period 0 - 0
}
}
humanBuildableDamagedPS
{
ejector
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 16 0
velocityType static
velocityDir linear
velocityMagnitude 25
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 25
acceleration 0 0 1 0
radius 0 10 50
alpha 0 0.6 0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000~25%
}
count infinite
delay 0
period 100 - 0
}
ejector
{
particle
{
shader sync spark00
displacement 0 0 11 0
velocityType static
velocityDir linear
velocityMagnitude 200
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 4 0
alpha 0 1 0
rotation 0 ~360 -
bounce 0.6
lifeTime 1500~50%
}
count infinite
delay 0
period 700 - 0
}
}
humanBuildableDestroyedTrailPS
{
ejector // fire trail
{
particle
{
shader sync fire09 fire10 fire11 fire12 fire13 fire14 fire15 fire16 fire17 fire18 fire19
displacement 0 0 6 0
velocityType static
velocityDir linear
velocityMagnitude 30
velocity 0 0 0 ~60
radius 0 5 15
alpha 150 1 0
rotation 0 ~360 -
bounce 0.3
lifeTime 200
}
count 110
delay 0
period 10 - 0
}
ejector // smoke trail
{
particle
{
shader sync gfx/sprites/smoke
displacement 0 0 15 0
velocityType static
velocityDir linear
velocityMagnitude 30
velocity 0 0 0 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 25
acceleration 0 0 0.2 0
radius 0 4 20~5
alpha 0 0.250.1 0
rotation 0 ~360 -
bounce 0.3
lifeTime 450~100
}
count 70
delay 15
period 10 - 0
}
ejector // debris upward fire
{
particle
{
shader sync fire08 fire09 fire10 fire11 fire12 fire13 fire14 fire15 fire16 fire17 fire18 fire19
displacement 0~4 0~4 6 0
velocityType static
velocityDir linear
velocityMagnitude 40~5
velocity 0.1 0.1 0.5~1 0.1
accelerationType static
accelerationDir linear
accelerationMagnitude 50
acceleration 0 0 -0.3 0
radius 0 6~2 11~2
rotation 0 ~360 -
bounce 0
lifeTime 700~100
}
count 50~10
delay 200
period 100~40 - 0
}
ejector // debris base fire
{
particle
{
shader sync fire05 fire06 fire07 fire08 fire09 fire10 fire11 fire12 fire13 fire14 fire15 fire16 fire17 fire18 fire19
displacement 0 0 6 0
velocityType static
velocityDir linear
velocityMagnitude 1
velocity 0 0 0 0
accelerationType static
accelerationDir linear
accelerationMagnitude 1
acceleration 0 0 0 0
radius 0 8 16
rotation 0 ~360 -
bounce 0
lifeTime 1000~100
}
count 40
delay 1300
period 112~40% - 0
}
}
humanBuildableDestroyedPS
{
ejector // boom
{
particle // light up environment
{
dynamicLight 0 300 0 { 1 0.75 0 }
lifeTime 600~100
}
particle // explosion ring 1
{
shader sync radialblast01 radialblast02 radialblast03 radialblast04 radialblast05
displacement 0 0 0 0
normalDisplacement 15
velocityType static
accelerationType static
radius 0 40 150
alpha 0 1 0
rotation 0 ~360 -
bounce 0
scaleWithCharge 0.1
lifeTime 200
}
particle // explosion ring 2
{
shader sync radialblast03 radialblast03 radialblast03 radialblast03 radialblast04 radialblast05
displacement 0 0 0 0
normalDisplacement 15
velocityType static
accelerationType static
radius 0 0 100
alpha 0 1 0
rotation 0 ~360 -
bounce 0
scaleWithCharge 0.10
lifeTime 100
}
particle // explosion flash
{
shader sync explosionflash
displacement 0 0 0 0
normalDisplacement 100
velocityType static
accelerationType static
radius 0 100 0
alpha 80 1 0
rotation 0 ~360 -
bounce 0
scaleWithCharge 0.1
lifeTime 200
}
count 1
delay 0
period 0 - ~0%
}
ejector // sparks
{
particle // spam some sparks
{
shader sync spark00
displacement 0 0 8 0
velocityType static
velocityDir linear
velocityMagnitude 350~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 2 0
alpha 0 1 0
rotation 0 ~360 -
bounce 0.4~100%
lifeTime 3000~90%
}
count 50
delay 0
period 0 - 0
}
ejector // debris
{
particle // metal gib models with child trail
{
model models/fx/metal_gibs/m_gib1.md3 models/fx/metal_gibs/m_gib2.md3 models/fx/metal_gibs/m_gib3.md3 models/fx/metal_gibs/m_gib5.md3 models/fx/metal_gibs/m_gib6.md3 models/fx/metal_gibs/m_gib7.md3 models/fx/metal_gibs/m_gib8.md3
displacement 0 0 40 0
velocityType static
velocityDir linear
velocityMagnitude 300~75%
velocity 0 0 1 ~60
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 5900 1~30% 0
bounce 0.2
bounceMark 1~1 16 gfx/marks/burn_mrk
bounceSound ~1 sound/buildables/human/fragmentbounce.wav
lifeTime 7000~1000
childSystem humanBuildableDestroyedTrailPS
}
count 3~1
delay 0
period 10 - 0
}
ejector // quick large puffy explosion clouds
{
particle
{
shader sync smoke01 smoke02 smoke03 smoke04 smoke05 smoke06 smoke07 smoke08 smoke09 smoke10 smoke11 smoke12 smoke13 smoke14 smoke15 smoke16
displacement ~20 ~20 ~20 10
parentVelocityFraction 0.5
velocityType static
velocityDir linear
velocityMagnitude 150
velocity ~1 ~1 0.2 ~50
radius 0 5~20 200~20
alpha 0 0.4 0
rotation 0 ~360 -
bounce 0
lifeTime 600
}
count 6
delay 0
period 0 - 0
}
}
|