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path: root/assets/scripts/g_humanweaponfx.particle
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models/weapons/blaster/missilePS // Blaster // Projectile
{
  ejector // projectile
  {
    particle
    {
      shader sync spark00

      parentVelocityFraction 0

      radius 0 4 4
      alpha  0 1 1
      bounce cull

      lifeTime 40
    }

    count infinite
    delay 0
    period 1 - 0
  }
  ejector // impact sound hack
  {
    particle
    {
      shader sync spark00

      parentVelocityFraction 1

      radius 0 0 0
      alpha  0 0 0
      bounce 1
						bounceSound 1 models/weapons/blaster/hit.wav

      lifeTime 4000
    }

    count 1
    delay 0
    period 4000 - 0
  }
}

models/weapons/chaingun/muzzlePS // Chaingun // Shell Casings
{
  ejector
  {
    particle
    {
      model models/weapons/shells/rifle-shell.md3

      displacement -5 -3 0 ~0.0

      parentVelocityFraction 0.85

      velocityType      static_transform
      velocityDir       linear
      velocityMagnitude 200
      velocity          0 -1 3 ~10

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 800
      acceleration          0 0 -1 0

						rotation 0 ~360 -
      radius 4800 1.0 0
      bounce 0.6

      lifeTime 5000
    }

    count 1
    delay 0
    period 0 - ~0%
  }
}

models/weapons/flamer/muzzlePS // Flamer
{
  ejector
  {
    particle
    {
      shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
      displacement 0 0 0 0

      parentVelocityFraction 0.65

      velocityType      cent
      velocityDir       linear
      velocityMagnitude 200
      velocity          0 0 0 ~0

      accelerationType      static
      accelerationDir       linear
      accelerationMagnitude 50
      acceleration          0 0 1 ~0

      radius 40 2 40
      alpha 0 1 0
      rotation 0 ~180 -
      bounce 0.1

      lifeTime 900
    }
    count infinite
    delay 0
    period 20 - 0
  }
}

models/weapons/grenade/impactPS // Grenade
{
  ejector
  {
    particle
    {
      shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25

      displacement 0 0 11 ~0

      velocityType static
      velocityDir linear
      velocityMagnitude 200~75%
      velocity 0 0 1 ~10

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 300
      acceleration 0 0 -1 0

      radius 0 20 120
      alpha  0 1 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 500

      childSystem models/weapons/grenade/impactTrailPS
    }

    count 5
    delay 50
    period 10 - ~0%
  }

  ejector
  {
		  particle // fast smoke
    {
      shader sync smoke01 smoke02 smoke03 smoke04 smoke05 smoke06 smoke07 smoke08 smoke09 smoke10 smoke11 smoke12 smoke13 smoke14 smoke15 smoke16

      displacement ~20 ~20 ~20 10

      parentVelocityFraction 0.5

						velocityType static
      velocityDir linear
      velocityMagnitude 150
      velocity ~1 ~1 0.2 ~50

      radius 0 5~20 200~20
      alpha  0 0.4 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 1000
    }
				
    particle // ring 1
    {
      shader sync radialblast01 radialblast02 radialblast03 radialblast04 radialblast05

      displacement 0 0 0 0

      normalDisplacement 15

      velocityType static
      accelerationType static

      radius 0 40 150
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 200
    }

		  particle // ring 2
    {
      shader sync radialblast03 radialblast03 radialblast03 radialblast03 radialblast04 radialblast05

      displacement 0 0 0 0

      normalDisplacement 15

      velocityType static
      accelerationType static

      radius 0 0 100
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 100
    }
				
				particle // explosion flash
    {
      shader sync explosionflash

      displacement 0 0 0 0

      normalDisplacement 100

      velocityType static
      accelerationType static

      radius 0 100 0
      alpha 80 1 0
      rotation 0 ~360 -
      bounce 0
      
      scaleWithCharge 0.1
						onDeathSystem models/weapons/grenade/impactTrailPS

      lifeTime 200
    }

    count 1
    delay 0
    period 0 - 0
  }
				
		ejector // sparks
  {
    particle // spam some sparks
    {
      shader sync spark00

      displacement 0 0 8 0

      velocityType static
      velocityDir linear
      velocityMagnitude 350~75%
      velocity 0 0 1 ~60

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -1 0

      radius 0 2 0
      alpha  0 1 0
      rotation 0 ~360 -
      bounce 0.4~100%

      lifeTime 3000~90%
    }

    count 100
    delay 0
    period 0 - 0
		}
}

models/weapons/grenade/impactTrailPS // Grenade
{
  ejector
  {
    particle
    {
      shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25

      displacement 0 0 0 ~16

      velocityType      static
      velocityDir       linear
      velocityMagnitude 30
      velocity          0 0 -1 0

      radius 0 30 10
      alpha  0 1 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 500
    }

    count 5
    delay 10
    period 40 - 0
  }
}

models/weapons/lasgun/impactPS
{
  ejector
  {
    particle
    {
      shader sync gfx/lasgun/purple_particle

      displacement 0 0 0 ~2
      normalDisplacement 7

      velocityType normal
      velocityDir linear
      velocityMagnitude 100
      velocity 0 0 0 ~90

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 600
      acceleration 0 0 -1 ~10

      radius 0 3~2 0
      alpha 0 1 1
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 500
    }

    count 3
    delay 0
    period 0 - 0
  }
}

models/weapons/lcannon/missilePS // Lucifer Cannon // Primary Projectile
{
  ejector
  {
    particle
    {
      shader sync gfx/blaster/orange_particle

      displacement 0 0 0 ~3

      parentVelocityFraction  1
      velocityType static
      velocityDir linear
      velocityMagnitude 120
      velocity 0 0 1 ~360

      radius 0 6~20% 1
      alpha  0 1 1
      bounce cull

      lifeTime 1000
    }

    count infinite
    delay 0
    period 50 - 0
  }
}

models/weapons/lcannon/secondaryMissilePS // Lucifer Cannon // Secondary Projectile
{
  ejector
  {
    particle
    {
      shader sync gfx/blaster/orange_particle

      displacement 0 0 0 ~3

      parentVelocityFraction  0.5

      radius 0 2 0
      alpha 0 1 0
      bounce cull

      lifeTime 400
    }

    count infinite
    delay 0
    period 25 - 0
  }
}

models/weapons/lcannon/impactPS // Lucifer Cannon // Primary Impact
{
  ejector // air particles
  {
    particle
    {
      shader sync spark00

      displacement 0 0 0 ~2

      normalDisplacement 20

      velocityType normal
      velocityDir linear
      velocityMagnitude 300
      velocity 0 0 0 ~160

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 1
      acceleration 0 0 0 0

      radius 0 5~75% 0
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0.8

      lifeTime 1200
    }

    count 20
    delay 0
    period 0 - 0
  }
	 ejector // blast fx
  {
    particle // ring 1
    {
      shader sync radialblast01 radialblast02 radialblast03 radialblast04 radialblast05

      displacement 0 0 0 0

      normalDisplacement 15

      velocityType static
      accelerationType static

      radius 0 40 150
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0
      
      scaleWithCharge 0.1

      lifeTime 200
    }

		  particle // ring 2
    {
      shader sync radialblast03 radialblast03 radialblast03 radialblast03 radialblast04 radialblast05

      displacement 0 0 0 0

      normalDisplacement 15

      velocityType static
      accelerationType static

      radius 0 0 100
      alpha  0 1 0
      rotation 0 ~360 -
      bounce 0
      
      scaleWithCharge 0.10

      lifeTime 100
    }
				
				particle // flash
    {
      shader sync explosionflash

      displacement 0 0 0 0

      normalDisplacement 100

      velocityType static
      accelerationType static

      radius 0 100 0
      alpha  80 1 0
      rotation 0 ~360 -
      bounce 0
      
      scaleWithCharge 0.1
				
      lifeTime 200
    }

    count 1
    delay 0
    period 0 - 0
  }
}

models/weapons/lcannon/secondaryImpactPS // Lucifer Cannon // Secondary Impact
{
  ejector // air particles
  {
    particle
    {
      shader sync spark00

      displacement 0 0 0 ~2

      normalDisplacement 20

      velocityType normal
      velocityDir linear
      velocityMagnitude 300
      velocity 0 0 0 ~160

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 1
      acceleration 0 0 0 0

      radius 0 4~75% 0
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0.8

      lifeTime 800
    }
    count 10
    delay 0
    period 0 - 0
  }
		
	 ejector // blast fx
  {
    particle // ring 1
    {
      shader sync radialblast01 radialblast02 radialblast03 radialblast04 radialblast05

      displacement 0 0 0 0

      normalDisplacement 15

      velocityType static
      accelerationType static

      radius 0 20 75
      alpha 0 1 0
      rotation 0 ~360 -
      bounce 0
      
      scaleWithCharge 0.1

      lifeTime 200
    }

		  particle // ring 2
    {
      shader sync radialblast03 radialblast03 radialblast03 radialblast03 radialblast04 radialblast05

      displacement 0 0 0 0

      normalDisplacement 15

      velocityType static
      accelerationType static

      radius 0 0 50
      alpha  0 1 0
      rotation 0 ~360 -
      bounce 0
      
      scaleWithCharge 0.10

      lifeTime 100
    }
				
				particle // flash
    {
      shader sync explosionflash

      displacement 0 0 0 0

      normalDisplacement 100

      velocityType static
      accelerationType static

      radius 0 50 0
      alpha  80 1 0
      rotation 0 ~360 -
      bounce 0
      
      scaleWithCharge 0.1
				
      lifeTime 200
    }

    count 1
    delay 0
    period 0 - 0
  }
}

models/weapons/mdriver/impactPS // Mass Driver
{
  ejector
  {
    particle
    {
      shader sync gfx/mdriver/green_particle

      displacement 0 0 0 ~2

      normalDisplacement 10

      velocityType normal
      velocityDir linear
      velocityMagnitude 400
      velocity 0 0 0 ~80

      accelerationType normal
      accelerationDir linear
      accelerationMagnitude 200
      acceleration 0 0 1 ~360

      radius 0 6 4
      alpha  0 1 0
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 1000
    }

    count 10
    delay 0
    period 0 - 0
  }
}

models/weapons/psaw/impactPS // Painsaw // Blue Particles
{
  ejector
  {
    particle
    {
      shader sync gfx/psaw/blue_particle

      displacement 0 0 10 ~2

      velocityType static
      velocityDir linear
      velocityMagnitude 300
      velocity 0 0 1 ~300

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -1 ~10

      radius 0 5~2 0
      alpha 0 1 1
      rotation 0 ~360 -
      bounce 0.5

      lifeTime 1750
    }

    count 1
    delay 0
    period 0 - 0
  }
}

models/weapons/prifle/impactPS
{
  ejector
  {
    particle
    {
      shader sync gfx/prifle/red_blob
      
      radius 0 3 6
      alpha 70 1 0
      rotation 0 ~360 -

      lifeTime 140
    }

    count 1
    delay 0
    period 0 - 0
  }
}

models/weapons/prifle/missilePS // Pulse Rifle // Projectile
{
  ejector
  {
    particle
    {
      shader sync gfx/prifle/red_blob

      parentVelocityFraction 0.8

      radius 0 2 1.5
      alpha 0 8 0
      bounce 0.01

      lifeTime 400
    }

    count infinite
    delay 0
    period 10 - 0
  }
}

models/weapons/rifle/impactPS // Rifle // Impact FX
{
  ejector
  {
    particle
    {
      shader sync gfx/rifle/verysmallrock

      displacement 0 0 0 ~4

      velocityType normal
      velocityDir linear
      velocityMagnitude 100
      velocity 0 0 1 ~20

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 600
      acceleration 0 0 -1 0

      radius 0 1 1
      alpha  0 1 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 350
    }

    count 0~2
    delay ~100
    period 0 - 0
  }

  ejector
  {
    particle
    {
      shader sync smoke08 smoke09 smoke10 smoke11 smoke12 smoke14 smoke15 smoke16

      normalDisplacement ~100

      velocityType normal
      velocityDir linear
      velocityMagnitude 30
      velocity 0 0 1 0

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 30
      acceleration 0 0 -1 0

      radius 0 6 12
      alpha 0 0.5 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 500
    }

    count 4
    delay 0
    period 5 - 0
  }
}

models/weapons/rifle/muzzlePS // Rifle
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/smoke

      displacement 0 0 0 0

      parentVelocityFraction 0.9

      velocityType static
      velocityDir linear
      velocityMagnitude 20
      velocity 0 0 0 0

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 300
      acceleration 0 0 1 0

      radius 0 2 4
      alpha 0 0.4 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 200
    }

    count 1
    delay 0
    period 0 - 0
  }

  ejector // shell casings
  {
    particle
    {
      model models/weapons/shells/rifle-shell.md3

      displacement -5 -3 0 0

      parentVelocityFraction 0.85

      velocityType static_transform
      velocityDir linear
      velocityMagnitude 200
      velocity 0 -1 3 ~10

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -1 0

      radius 0 1.0 -
      bounce 0.5

      lifeTime 5000
    }

    count 1
    delay 0
    period 0 - 0
  }
}

models/weapons/shotgun/muzzlePS // Shotgun
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/smoke

      displacement 0 0 0 0

      parentVelocityFraction 0.9

      velocityType static
      velocityDir linear
      velocityMagnitude 20
      velocity 0 0 0 0

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 300
      acceleration 0 0 1 0

      radius 0 2 4
      alpha  0 0.4 0
      rotation 0 ~360 -
      bounce 0

      lifeTime 200
    }

    count 1
    delay 0
    period 0 - 0
  }

  ejector // shell casings
  {
    particle
    {
      model models/weapons/shells/shotgun-shell.md3

      displacement -5 -3 0 ~0.0

      parentVelocityFraction 0.85

      velocityType static_transform
      velocityDir linear
      velocityMagnitude 200
      velocity 0 -1 3 ~10

      accelerationType static
      accelerationDir linear
      accelerationMagnitude 800
      acceleration 0 0 -1 0

      radius 0 1 -
      bounce 0.5

      lifeTime 5000
    }

    count 1
    delay 0
    period 0 - 0
  }
}