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jetPackDescendPS
{
  ejector
  {
	   particle
	   {
	     shader sync gfx/sprites/smoke_blue
	     displacement 0 0 0 0

	     velocityType	static
     	velocityDir	linear
     	velocityMagnitude	50
     	velocity	0 0 -1 ~15

	     accelerationType	static
	     accelerationDir	linear
	     acceleration	0 0 -1 ~5
	     accelerationMagnitude	25

	     radius	0 5 40
	     alpha 250 .15 0
	     rotation	0 ~360 ~360
	     bounce	0.0

	     lifeTime 1000
	   }
	 count infinite
	 delay 0
	 period 45 - ~0%
  }
}

jetPackAscendPS
{
  ejector
  {
	   particle
	   {
	     shader sync gfx/sprites/smoke_blue
	     displacement 0 0 0 0

     	velocityType	static
	     velocityDir	linear
	     velocityMagnitude	50
	     velocity	0 0 -1 ~15

     	accelerationType	static
	     accelerationDir	linear
	     acceleration	0 0 -1 ~5
	     accelerationMagnitude	25

	     radius	0 5 40
	     alpha	250 .30 0
	     rotation	0 ~360 ~360
	     bounce	0.0

	     lifeTime 2000
	   }
	 count infinite
	 delay 0
	 period 45 - ~0%
  }
}

jetPackHoverPS
{
  ejector
  {
	   particle
	   {
	     shader sync gfx/sprites/smoke_blue
	     displacement 0 0 0 0

	     velocityType	static
	     velocityDir	linear
	     velocityMagnitude	50
	     velocity	0 0 -1 ~15

	     accelerationType	static
	     accelerationDir	linear
	     acceleration	0 0 -1 ~5
	     accelerationMagnitude	25

	     radius	0 5 40
	     alpha	250 .20 0
	     rotation	0 ~360 ~360
	     bounce	0.0

	     lifeTime 1500
	   }
  count infinite
	 delay 0
	 period 45 - ~0%
  }
}