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gfx/2d/crosshair-alien_s
{
nopicmip
{
map gfx/2d/crosshair-alien.tga
blendfunc blend
rgbGen vertex
}
}
gfx/2d/crosshair-rifle_s
{
nopicmip
{
map gfx/2d/crosshair-rifle.tga
blendfunc blend
rgbGen vertex
}
}
gfx/2d/crosshair-prifle_s
{
nopicmip
{
map gfx/2d/crosshair-prifle.tga
blendfunc blend
rgbGen vertex
}
}
gfx/2d/crosshair-chaingun_s
{
nopicmip
{
map gfx/2d/crosshair-chaingun.tga
blendfunc blend
rgbGen vertex
}
}
gfx/2d/crosshair-mdriver_s
{
nopicmip
{
map gfx/2d/crosshair-mdriver.tga
blendfunc blend
rgbGen vertex
}
}
gfx/2d/crosshair-lcannon_s
{
nopicmip
{
map gfx/2d/crosshair-lcannon.tga
blendfunc blend
rgbGen vertex
}
}
gfx/2d/crosshair-lgun_s
{
nopicmip
{
map gfx/2d/crosshair-lgun.tga
blendfunc blend
rgbGen vertex
}
}
gfx/2d/crosshair-flamer_s
{
nopicmip
{
clampmap gfx/2d/crosshair-flamer1.tga
blendfunc blend
tcmod rotate 5
rgbGen vertex
}
{
clampmap gfx/2d/crosshair-flamer1.tga
blendfunc blend
tcmod rotate -5
rgbGen vertex
}
}
gfx/2d/crosshair-psaw
{
nopicmip
{
map gfx/2d/crosshair-psaw.tga
blendfunc blend
rgbGen vertex
}
}
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