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1 0 //construct1.wav 0 0 //construct2.wav 1 1 //idle1.wav 0 0 //idle2.wav 0 0 //idle3.wav 0 0 //attack1.wav 0 0 //attack2.wav 0 0 //spawn1.wav 0 0 //spawn2.wav 0 0 //pain1.wav 0 0 //pain2.wav 0 0 //destroy1.wav 0 0 //destroy2.wav 0 0 //destroyed.wav