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|
#include "ui/menudef.h"
{
\\ INGAME GAME BOX \\
#define W 320
#define H 310
#define X 10
#define Y 60
#define BORDER 10
#define TOPBUTT_W 80
#define TOPBUTT_H 30
#define SIDEBUTT_W 50
#define SIDEBUTT_H 25
#define MAP_X (SIDEBUTT_W+BORDER)
#define MAP_Y ((2*BORDER)+TOPBUTT_H)
#define MAP_W 124
#define MAP_H 93
#define MAPLIST_X MAP_X
#define MAPLIST_Y ((3*BORDER)+TOPBUTT_H+MAP_H)
#define MAPLIST_W (W-((2*BORDER)+SIDEBUTT_W))
#define MAPLIST_H (H-((4*BORDER)+MAP_H+TOPBUTT_H))
#define MAPBUTT_X (MAP_X+MAP_W+BORDER)
#define MAPBUTT_Y MAP_Y
#define MAPBUTT_W (W-(MAPBUTT_X+BORDER))
#define MAPBUTT_H 20
#define PBUTT_X MAP_X
#define PBUTT_Y (H-((2*PBUTT_H)+BORDER))
#define PBUTT_W (W-((2*BORDER)+SIDEBUTT_W))
#define PBUTT_H 45
#define PLIST_X PBUTT_X
#define PLIST_Y ((2*BORDER)+TOPBUTT_H)
#define PLIST_W PBUTT_W
#define PLIST_H ((H-((4*BORDER)+(2*PBUTT_H)+TOPBUTT_H)))
#define PLAYER_C 0.7
#define IGN_C 0.15
#define IGNY_C 0.15
#define IGNHEAD_H 15
#define IGNHEAD_Y ((2*BORDER)+TOPBUTT_H)
#define IGNBUTT_W ((W-(2*BORDER))/2)
#define IGNBUTT_H 25
#define IGNBUTT_X BORDER
#define IGNBUTT_Y (H-(BORDER+IGNBUTT_H))
#define IGNORE_W (W-(2*BORDER))
#define IGNORE_W2 ((W-(2*BORDER))-15)
#define IGNORE_H (H-((4*BORDER)+TOPBUTT_H+IGNHEAD_H+IGNBUTT_H))
#define IGNORE_X BORDER
#define IGNORE_Y ((2*BORDER)+TOPBUTT_H+IGNHEAD_H)
#define IGNORE_TOFF 5
#define INFO_Y ((2*BORDER)+TOPBUTT_H+10)
#define INFOELEM_H 15
#define INFO_OFF (0-(W-90))
menuDef
{
name "ingame_game"
visible MENU_FALSE
fullscreen MENU_FALSE
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect X Y W H
focusColor 1 .75 0 1
aspectBias ALIGN_LEFT
onopen
{
uiScript InitIgnoreList;
uiScript loadArenas;
uiScript loadServerInfo;
hide gameGrp;
show vote;
show mapvote;
setitemcolor voteBtn forecolor 0.2 0.2 0.2 1.0;
setitemcolor ignoreBtn forecolor 1.0 1.0 1.0 1.0;
setitemcolor infoBtn forecolor 1.0 1.0 1.0 1.0
}
itemDef
{
name window
rect 0 0 W H
style WINDOW_STYLE_FILLED
backcolor 0 0 0 1
visible MENU_TRUE
decoration
border WINDOW_BORDER_FULL
borderSize 1.0
borderColor 0.5 0.5 0.5 1
}
//Section menus
itemDef
{
name voteBtn
text "Vote"
group menuGrp
style WINDOW_STYLE_EMPTY
rect (W-((3*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H
type ITEM_TYPE_BUTTON
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .35
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
hide gameGrp;
show vote;
show mapvote;
setitemcolor infoBtn forecolor 1.0 1.0 1.0 1.0;
setitemcolor voteBtn forecolor 0.2 0.2 0.2 1.0;
setitemcolor ignoreBtn forecolor 1.0 1.0 1.0 1.0
}
}
itemDef
{
name ignoreBtn
text "Ignore"
group menuGrp
style WINDOW_STYLE_EMPTY
rect (W-((2*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H
type ITEM_TYPE_BUTTON
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .35
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
hide gameGrp;
show ignore;
setitemcolor infoBtn forecolor 1.0 1.0 1.0 1.0;
setitemcolor voteBtn forecolor 1.0 1.0 1.0 1.0;
setitemcolor ignoreBtn forecolor 0.2 0.2 0.2 1.0
}
}
itemDef
{
name infoBtn
text "Info"
group menuGrp
style WINDOW_STYLE_EMPTY
rect (W-((1*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H
type ITEM_TYPE_BUTTON
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .35
forecolor 1 1 1 1
visible MENU_TRUE
action
{
play "sound/misc/menu1.wav";
hide gameGrp;
show info;
setitemcolor infoBtn forecolor 0.2 0.2 0.2 1.0;
setitemcolor voteBtn forecolor 1.0 1.0 1.0 1.0;
setitemcolor ignoreBtn forecolor 1.0 1.0 1.0 1.0
}
}
//////// VOTE
//Vote menu
itemDef
{
name vote
text "Map"
group gameGrp
style WINDOW_STYLE_EMPTY
rect 0 ((2*BORDER)+TOPBUTT_H) SIDEBUTT_W SIDEBUTT_H
type ITEM_TYPE_BUTTON
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
hide gameGrp;
show mapvote;
show vote;
}
}
itemDef
{
name vote
text "Players"
group gameGrp
style WINDOW_STYLE_EMPTY
rect 0 ((2*BORDER)+TOPBUTT_H+SIDEBUTT_H) SIDEBUTT_W SIDEBUTT_H
type ITEM_TYPE_BUTTON
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
hide gameGrp;
show playervote;
show reasonfield;
show vote;
}
}
itemDef
{
name vote
text "Team"
group gameGrp
style WINDOW_STYLE_EMPTY
rect 0 ((2*BORDER)+TOPBUTT_H+(2*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H
type ITEM_TYPE_BUTTON
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
hide gameGrp;
show teamvote;
show reasonfield;
show vote;
}
}
itemDef
{
name reasonfield
group gameGrp
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_EMPTY
text "Reason:"
cvar "ui_reason"
maxChars 50
rect PBUTT_X (PBUTT_Y+PBUTT_H) PBUTT_W PBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textscale .25
outlinecolor .2 .2 .2 .5
backcolor 0 0 0 0
forecolor 1 1 1 1
border WINDOW_BORDER_NONE
bordercolor 0 0 0 0
visible MENU_FALSE
}
///// Map Vote
itemDef
{
name mapvote
group gameGrp
style WINDOW_STYLE_EMPTY
ownerdraw UI_SELECTEDMAPPREVIEW
rect MAP_X MAP_Y MAP_W MAP_H
border WINDOW_BORDER_FULL
bordercolor .5 .5 .5 .5
visible MENU_FALSE
}
itemDef
{
name mapvote
group gameGrp
rect MAPLIST_X MAPLIST_Y MAPLIST_W MAPLIST_H
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_MAPS
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 0.5
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_FALSE
doubleclick
{
play "sound/misc/menu1.wav";
uiScript voteMap;
uiScript closeingame
}
}
itemDef
{
name mapvote
group gameGrp
text "Load Selected Map"
type ITEM_TYPE_BUTTON
textscale .25
rect MAPBUTT_X MAPBUTT_Y MAPBUTT_W MAPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript voteMap;
uiScript closeingame
}
}
itemDef
{
name mapvote
group gameGrp
text "Load Selected Map Next"
type ITEM_TYPE_BUTTON
textscale .25
rect MAPBUTT_X (MAPBUTT_Y+MAPBUTT_H) MAPBUTT_W MAPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript voteNextMap;
uiScript closeingame
}
}
itemDef
{
name mapvote
group gameGrp
text "Restart Current Map"
type ITEM_TYPE_BUTTON
textscale .25
rect MAPBUTT_X (MAPBUTT_Y+(2*MAPBUTT_H)) MAPBUTT_W MAPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
exec "cmd callvote map_restart";
uiScript closeingame
}
}
itemDef
{
name mapvote
group gameGrp
text "Begin Sudden Death"
type ITEM_TYPE_BUTTON
textscale .25
rect MAPBUTT_X (MAPBUTT_Y+(3*MAPBUTT_H)) MAPBUTT_W MAPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
exec "cmd callvote sudden_death";
uiScript closeingame
}
}
itemDef
{
name mapvote
group gameGrp
text "End Match In Draw"
type ITEM_TYPE_BUTTON
textscale .25
rect MAPBUTT_X (MAPBUTT_Y+(4*MAPBUTT_H)) MAPBUTT_W MAPBUTT_H
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
exec "cmd callvote draw";
uiScript closeingame
}
}
///// Player Vote
itemDef
{
name playervote
group gameGrp
rect PLIST_X PLIST_Y PLIST_W PLIST_H
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_LISTBOX
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_PLAYER_LIST
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 0.5
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_FALSE
}
itemDef
{
name playervote
group gameGrp
text "Mute Player"
type ITEM_TYPE_BUTTON
textscale .25
rect PBUTT_X PBUTT_Y (PBUTT_W/2) PBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript voteMute;
uiScript closeingame
}
}
itemDef
{
name playervote
group gameGrp
text "Un-Mute Player"
type ITEM_TYPE_BUTTON
textscale .25
rect (PBUTT_X+(PBUTT_W/2)) PBUTT_Y (PBUTT_W/2) PBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript voteUnMute;
uiScript closeingame
}
}
itemDef
{
name playervote
group gameGrp
text "Kick Player"
type ITEM_TYPE_BUTTON
textscale .25
rect PBUTT_X (PBUTT_Y+(PBUTT_H/2)) PBUTT_W PBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript voteKick;
uiScript closeingame
}
}
///// Team Vote
itemDef
{
name teamvote
group gameGrp
rect PLIST_X PLIST_Y PLIST_W PLIST_H
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_LISTBOX
elementwidth 120
elementheight 15
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_TEAM_LIST
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 0.5
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_FALSE
}
itemDef
{
name teamvote
group gameGrp
text "Kick Teammate"
type ITEM_TYPE_BUTTON
textscale .25
rect PBUTT_X PBUTT_Y (PBUTT_W/2) PBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript voteTeamKick;
uiScript closeingame
}
}
itemDef
{
name teamvote
group gameGrp
text "Deny Building For Teammate"
type ITEM_TYPE_BUTTON
textscale .25
rect (PBUTT_X+(PBUTT_W/2)) PBUTT_Y (PBUTT_W/2) PBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript voteTeamDenyBuild;
uiScript closeingame
}
}
itemDef
{
name teamvote
group gameGrp
text "Allow Building For Teammate"
type ITEM_TYPE_BUTTON
textscale .25
rect 110 215 150 20
rect PBUTT_X (PBUTT_Y+(PBUTT_H/2)) (PBUTT_W/2) PBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript voteTeamAllowBuild;
uiScript closeingame
}
}
itemDef
{
name teamvote
group gameGrp
text "Admit Defeat"
type ITEM_TYPE_BUTTON
textscale .25
rect (PBUTT_X+(PBUTT_W/2)) (PBUTT_Y+(PBUTT_H/2)) (PBUTT_W/2) PBUTT_H
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
exec "cmd callteamvote admitdefeat";
uiScript closeingame
}
}
//////// IGNORE
itemDef
{
name ignore
group gameGrp
rect IGNORE_X IGNHEAD_Y (PLAYER_C*IGNORE_W2) IGNHEAD_H
text "Player Name"
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textalignx IGNORE_TOFF
visible MENU_FALSE
type ITEM_TYPE_TEXT
textscale .225
}
itemDef
{
name ignore
group gameGrp
rect (IGNORE_X+(PLAYER_C*IGNORE_W2)) IGNHEAD_Y (IGN_C*IGNORE_W2) IGNHEAD_H
text "Ignored"
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
visible MENU_FALSE
type ITEM_TYPE_TEXT
textscale .225
}
itemDef
{
name ignore
group gameGrp
rect (IGNORE_X+((PLAYER_C+IGN_C)*IGNORE_W2)) IGNHEAD_Y (IGNY_C*IGNORE_W2) IGNHEAD_H
text "Ignoring You"
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
visible MENU_FALSE
type ITEM_TYPE_TEXT
textscale .225
}
itemDef
{
name ignore
group gameGrp
rect IGNORE_X IGNORE_Y IGNORE_W IGNORE_H
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 16
textscale .225
border WINDOW_BORDER_FULL
bordersize 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.1 0.1 0.5
elementtype LISTBOX_TEXT
feeder FEEDER_IGNORE_LIST
visible MENU_FALSE
columns 3
IGNORE_TOFF ((PLAYER_C*IGNORE_W)-(3*IGNORE_TOFF)) ALIGN_LEFT
(IGNORE_TOFF+((PLAYER_C)*IGNORE_W)) ((IGN_C*IGNORE_W)-(3*IGNORE_TOFF)) ALIGN_CENTER
(IGNORE_TOFF+((PLAYER_C+IGN_C)*IGNORE_W)) ((IGNY_C*IGNORE_W)-(3*IGNORE_TOFF)) ALIGN_CENTER
doubleClick
{
play "sound/misc/menu1.wav";
uiScript ToggleIgnore
}
}
itemDef
{
name ignore
text "Ignore Player"
group gameGrp
style WINDOW_STYLE_EMPTY
rect IGNBUTT_X IGNBUTT_Y IGNBUTT_W IGNBUTT_H
type ITEM_TYPE_BUTTON
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript IgnorePlayer
}
}
itemDef
{
name ignore
text "Stop Ignoring Player"
group gameGrp
style WINDOW_STYLE_EMPTY
rect (IGNBUTT_X+IGNBUTT_W) IGNBUTT_Y IGNBUTT_W IGNBUTT_H
type ITEM_TYPE_BUTTON
textalign ALIGN_CENTER
textvalign VALIGN_CENTER
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
action
{
play "sound/misc/menu1.wav";
uiScript UnIgnorePlayer
}
}
//////// INFO
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(0*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_EMPTY
text "Server Name:"
cvar ui_serverinfo_hostname
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(1*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_EMPTY
text "Time Limit:"
cvar ui_serverinfo_timelimit
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(2*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_EMPTY
text "Sudden Death Time:"
cvar ui_serverinfo_sd
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(3*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_EMPTY
text "Max Clients:"
cvar ui_serverinfo_maxclients
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(4*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_EMPTY
text "Map Name:"
cvar ui_serverinfo_mapname
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(5*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_YESNO
style WINDOW_STYLE_EMPTY
text "Lag Correction:"
cvar ui_serverinfo_unlagged
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(6*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_YESNO
style WINDOW_STYLE_EMPTY
text "Friendly Fire:"
textalign ALIGN_RIGHT
cvar ui_serverinfo_friendlyFire
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(7*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_YESNO
style WINDOW_STYLE_EMPTY
text "Buildable Friendly Fire:"
cvar ui_serverinfo_friendlyBuildableFire
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
itemDef
{
name info
group gameGrp
rect 0 (INFO_Y+(8*INFOELEM_H)) W INFOELEM_H
type ITEM_TYPE_EDITFIELD
style WINDOW_STYLE_EMPTY
text "Version:"
cvar ui_serverinfo_version
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
textalignx INFO_OFF
textscale .25
forecolor 1 1 1 1
visible MENU_FALSE
decoration
}
}
}
|