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#include "ui/menudef.h"
{
#define W 420
#define H 290
#define X 10
#define Y 60
#define BORDER 10
#define LIST_W 140
#define LIST_H (H-(2*BORDER))
#define LIST_X BORDER
#define LIST_Y BORDER
#define INFO_W (W-((3*BORDER)+LIST_W))
#define INFO_H (H-(2*BORDER))
#define INFO_X ((2*BORDER)+LIST_W)
#define INFO_Y BORDER
#define INFO_TOFF 6
menuDef
{
name "ingame_help"
visible MENU_FALSE
fullscreen MENU_FALSE
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect X Y W H
focusColor 1 .75 0 1
aspectBias ALIGN_LEFT
onOpen {
setFocus list;
}
itemDef
{
name window
rect 0 0 W H
style WINDOW_STYLE_FILLED
backcolor 0 0 0 1
visible MENU_TRUE
decoration
border WINDOW_BORDER_FULL
borderSize 1.0
borderColor 0.5 0.5 0.5 1
}
itemDef
{
name "list"
rect LIST_X LIST_Y LIST_W LIST_H
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_EMPTY
elementwidth 120
elementheight 20
textscale .33
elementtype LISTBOX_TEXT
feeder FEEDER_HELP_LIST
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 0.5
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
outlinecolor 0.1 0.1 0.1 0.5
visible MENU_TRUE
}
itemDef
{
name infopane
ownerdraw UI_HELPINFOPANE
textstyle ITEM_TEXTSTYLE_NORMAL
style WINDOW_STYLE_EMPTY
rect INFO_X INFO_Y INFO_W INFO_H
textscale .33
textalign ALIGN_LEFT
textvalign VALIGN_TOP
textalignx INFO_TOFF
textaligny INFO_TOFF
border WINDOW_BORDER_FULL
bordercolor 0.5 0.5 0.5 0.5
forecolor 1 1 1 1
backcolor 0.2 0.2 0.2 1
visible MENU_TRUE
decoration
}
}
}
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