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#include "ui/menudef.h"
{
#define W 640
#define H 480
#define BORDER 10
#define SHOT_W 320
#define SHOT_H 240
#define SHOT_X (W-(BORDER+SHOT_W))
#define SHOT_Y BORDER
#define INFO_X BORDER
#define INFO_W (W-((3*BORDER)+SHOT_W))
#define LEVEL_Y BORDER
#define LEVEL_H 30
#define HOST_Y (LEVEL_H+(2*BORDER))
#define HOST_H 30
#define MOTD_Y (LEVEL_H+HOST_H+(3*BORDER))
#define MOTD_H ((BORDER+SHOT_H)-MOTD_Y)
#define MAIN_W (W-(2*BORDER))
#define LABEL_W 180
#define LABEL_X (W-(LABEL_W+BORDER))
#define BAR_H ((H-((6*BORDER)+SHOT_H))/4)
#define BAR_W (MAIN_W-(LABEL_W+BORDER))
#define BAR_X BORDER
#define MEDIA_Y (H-((4*BORDER)+(4*BAR_H)))
#define BUILD_Y (H-((3*BORDER)+(3*BAR_H)))
#define CHAR_Y (H-((2*BORDER)+(2*BAR_H)))
#define OVER_Y (H-(BORDER+BAR_H))
assetGlobalDef
{
cursor "ui/assets/3_cursor3" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
font "fonts/font" 26 // font
smallFont "fonts/smallfont" 20 // font
bigFont "fonts/bigfont" 34 // font
}
menuDef
{
name "Loading"
rect 0 0 W H
fullScreen MENU_TRUE
aspectBias ASPECT_NONE
itemDef
{
name background
rect 0 0 W H
style WINDOW_STYLE_FILLED
backcolor 0 0 0 1
visible MENU_TRUE
decoration
}
itemDef
{
name "levelname"
rect INFO_X LEVEL_Y INFO_W LEVEL_H
visible MENU_TRUE
decoration
forecolor 1 1 1 1
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NORMAL
textscale 0.4
ownerdraw CG_LOAD_LEVELNAME
}
itemDef
{
name "hostname"
rect INFO_X HOST_Y INFO_W HOST_H
visible MENU_TRUE
decoration
forecolor 1 1 1 1
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NORMAL
textscale 0.4
ownerdraw CG_LOAD_HOSTNAME
}
itemDef
{
name "motd"
rect INFO_X MOTD_Y INFO_W MOTD_H
visible MENU_TRUE
decoration
forecolor 1 1 1 1
textalign ALIGN_LEFT
textvalign VALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NORMAL
textscale 0.4
ownerdraw CG_LOAD_MOTD
}
itemDef
{
name "levelshot"
rect SHOT_X SHOT_Y SHOT_W SHOT_H
visible MENU_TRUE
decoration
forecolor 1 1 1 1
ownerdraw CG_LOAD_LEVELSHOT
border WINDOW_BORDER_FULL
borderSize 1.0
borderColor 0.5 0.5 0.5 1
}
itemDef
{
name "media"
rect BAR_X MEDIA_Y BAR_W BAR_H
visible MENU_TRUE
decoration
forecolor 0.0 0.8 1 1
ownerdraw CG_LOAD_MEDIA
textalign ALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NEON
textscale 0.5
borderSize 1.0
}
itemDef
{
name "medialabel"
style WINDOW_STYLE_EMPTY
textscale 0.6
rect LABEL_X MEDIA_Y LABEL_W BAR_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
forecolor 0.0 0.8 1 1
visible MENU_TRUE
decoration
ownerdraw CG_LOAD_MEDIA_LABEL
}
itemDef
{
name "buildables"
rect 20 340 380 30
rect BAR_X BUILD_Y BAR_W BAR_H
visible MENU_TRUE
decoration
forecolor 0.0 0.8 1 1
ownerdraw CG_LOAD_BUILDABLES
textalign ALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NEON
textscale 0.5
borderSize 1.0
}
itemDef
{
name "buildableslabel"
style WINDOW_STYLE_EMPTY
textscale 0.6
rect LABEL_X BUILD_Y LABEL_W BAR_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
forecolor 0.0 0.8 1 1
visible MENU_TRUE
decoration
ownerdraw CG_LOAD_BUILDABLES_LABEL
}
itemDef
{
name "charmodel"
rect BAR_X CHAR_Y BAR_W BAR_H
visible MENU_TRUE
decoration
forecolor 0.0 0.8 1 1
ownerdraw CG_LOAD_CHARMODEL
textalign ALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NEON
textscale 0.5
borderSize 1.0
}
itemDef
{
name "charmodellabel"
style WINDOW_STYLE_EMPTY
textscale 0.6
rect LABEL_X CHAR_Y LABEL_W BAR_H
textalign ALIGN_RIGHT
textvalign VALIGN_CENTER
forecolor 0.0 0.8 1 1
visible MENU_TRUE
decoration
ownerdraw CG_LOAD_CHARMODEL_LABEL
}
itemDef
{
name "overall"
rect BAR_X OVER_Y MAIN_W BAR_H
visible MENU_TRUE
decoration
forecolor 0.0 0.8 1 1
ownerdraw CG_LOAD_OVERALL
textalign ALIGN_CENTER
textstyle ITEM_TEXTSTYLE_NEON
textscale 0.5
borderSize 1.0
}
}
}
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