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path: root/assets/ui/loading.menu
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#include "ui/menudef.h"

{

#define W         640
#define H         480
#define BORDER    10

#define SHOT_W    320
#define SHOT_H    240
#define SHOT_X    (W-(BORDER+SHOT_W))
#define SHOT_Y    BORDER

#define INFO_X    BORDER
#define INFO_W    (W-((3*BORDER)+SHOT_W))
#define LEVEL_Y   BORDER
#define LEVEL_H   30
#define HOST_Y    (LEVEL_H+(2*BORDER))
#define HOST_H    30
#define MOTD_Y    (LEVEL_H+HOST_H+(3*BORDER))
#define MOTD_H    ((BORDER+SHOT_H)-MOTD_Y)

#define MAIN_W    (W-(2*BORDER))
#define LABEL_W   180
#define LABEL_X   (W-(LABEL_W+BORDER))
#define BAR_H     ((H-((6*BORDER)+SHOT_H))/4)
#define BAR_W     (MAIN_W-(LABEL_W+BORDER))
#define BAR_X     BORDER
#define MEDIA_Y   (H-((4*BORDER)+(4*BAR_H)))
#define BUILD_Y   (H-((3*BORDER)+(3*BAR_H)))
#define CHAR_Y    (H-((2*BORDER)+(2*BAR_H)))
#define OVER_Y    (H-(BORDER+BAR_H))

  assetGlobalDef
  {
    cursor "ui/assets/3_cursor3"      // cursor
    gradientBar "ui/assets/gradientbar2.tga"  // gradient bar
    fadeClamp 1.0         // sets the fadeup alpha
    fadeCycle 1         // how often fade happens in milliseconds
    fadeAmount 0.1          // amount to adjust alpha per cycle

    shadowX  5          // x amount for shadow offset
    shadowY  5          // y amount for shadow offset
    shadowColor 0.1 0.1 0.1 0.25      // shadow color

    font "fonts/font" 26        // font
    smallFont "fonts/smallfont" 20      // font
    bigFont "fonts/bigfont" 34      // font
  }

  menuDef
  {
    name "Loading"
    rect 0 0 W H
    fullScreen MENU_TRUE
    aspectBias ASPECT_NONE

    itemDef
    {
      name background
      rect 0 0 W H
      style WINDOW_STYLE_FILLED
      backcolor 0 0 0 1
      visible MENU_TRUE
      decoration
    }

    itemDef
    {
      name "levelname"
      rect INFO_X LEVEL_Y INFO_W LEVEL_H
      visible MENU_TRUE
      decoration
      forecolor 1 1 1 1
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      textstyle ITEM_TEXTSTYLE_NORMAL
      textscale 0.4
      ownerdraw CG_LOAD_LEVELNAME
    }

    itemDef
    {
      name "hostname"
      rect INFO_X HOST_Y INFO_W HOST_H
      visible MENU_TRUE
      decoration
      forecolor 1 1 1 1
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      textstyle ITEM_TEXTSTYLE_NORMAL
      textscale 0.4
      ownerdraw CG_LOAD_HOSTNAME
    }

    itemDef
    {
      name "motd"
      rect INFO_X MOTD_Y INFO_W MOTD_H
      visible MENU_TRUE
      decoration
      forecolor 1 1 1 1
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      textstyle ITEM_TEXTSTYLE_NORMAL
      textscale 0.4
      ownerdraw CG_LOAD_MOTD
    }

    itemDef
    {
      name "levelshot"
      rect SHOT_X SHOT_Y SHOT_W SHOT_H
      visible MENU_TRUE
      decoration
      forecolor 1 1 1 1
      ownerdraw CG_LOAD_LEVELSHOT

      border WINDOW_BORDER_FULL
      borderSize 1.0
      borderColor 0.5 0.5 0.5 1
    }

    itemDef
    {
      name "media"
      rect BAR_X MEDIA_Y BAR_W BAR_H
      visible MENU_TRUE
      decoration
      forecolor 0.0 0.8 1 1
      ownerdraw CG_LOAD_MEDIA
      textalign ALIGN_CENTER
      textstyle ITEM_TEXTSTYLE_NEON
      textscale 0.5
      borderSize 1.0
    }

    itemDef
    {
      name "medialabel"
      style WINDOW_STYLE_EMPTY
      textscale 0.6
      rect LABEL_X MEDIA_Y LABEL_W BAR_H
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      forecolor 0.0 0.8 1 1
      visible MENU_TRUE
      decoration
      ownerdraw CG_LOAD_MEDIA_LABEL
    }

    itemDef
    {
      name "buildables"
      rect 20 340 380 30
      rect BAR_X BUILD_Y BAR_W BAR_H
      visible MENU_TRUE
      decoration
      forecolor 0.0 0.8 1 1
      ownerdraw CG_LOAD_BUILDABLES
      textalign ALIGN_CENTER
      textstyle ITEM_TEXTSTYLE_NEON
      textscale 0.5
      borderSize 1.0
    }

    itemDef
    {
      name "buildableslabel"
      style WINDOW_STYLE_EMPTY
      textscale 0.6
      rect LABEL_X BUILD_Y LABEL_W BAR_H
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      forecolor 0.0 0.8 1 1
      visible MENU_TRUE
      decoration
      ownerdraw CG_LOAD_BUILDABLES_LABEL
    }

    itemDef
    {
      name "charmodel"
      rect BAR_X CHAR_Y BAR_W BAR_H
      visible MENU_TRUE
      decoration
      forecolor 0.0 0.8 1 1
      ownerdraw CG_LOAD_CHARMODEL
      textalign ALIGN_CENTER
      textstyle ITEM_TEXTSTYLE_NEON
      textscale 0.5
      borderSize 1.0
    }

    itemDef
    {
      name "charmodellabel"
      style WINDOW_STYLE_EMPTY
      textscale 0.6
      rect LABEL_X CHAR_Y LABEL_W BAR_H
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      forecolor 0.0 0.8 1 1
      visible MENU_TRUE
      decoration
      ownerdraw CG_LOAD_CHARMODEL_LABEL
    }

    itemDef
    {
      name "overall"
      rect BAR_X OVER_Y MAIN_W BAR_H
      visible MENU_TRUE
      decoration
      forecolor 0.0 0.8 1 1
      ownerdraw CG_LOAD_OVERALL
      textalign ALIGN_CENTER
      textstyle ITEM_TEXTSTYLE_NEON
      textscale 0.5
      borderSize 1.0
    }
  }
}