summaryrefslogtreecommitdiff
path: root/assets/ui/tremulous_humanarmoury.menu
blob: 2df829fe65c88547a25c31d969faeb91b1ad3a98 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
#include "ui/menudef.h"

{

#define W         550
#define H         250
#define BORDER    10
#define LIST_W    140
#define LIST_H    (H-(2*BORDER))
#define LIST_LX   BORDER
#define LIST_LY   BORDER
#define LIST_RX   (W-(BORDER+LIST_W))
#define LIST_RY   BORDER

#define BUTT_H    25
#define BUTT_Y    (H-(BORDER+BUTT_H))

#define INFO_W    (W-((4*BORDER)+(2*LIST_W)))
#define INFO_H    (H-((3*BORDER)+BUTT_H))
#define INFO_X    ((2*BORDER)+LIST_W)
#define INFO_Y    BORDER
#define INFO_TOFF 6

#define BUTT_X    INFO_X
#define BUTT_W    (INFO_W/3)

  menuDef
  {
    name "tremulous_humanarmoury"
    visible MENU_FALSE
    fullscreen MENU_FALSE
    outOfBoundsClick
    rect (320-(W/2)) (240-(H/2)) W H
    focusColor 1 .75 0 1
    style WINDOW_STYLE_FILLED
    popup
    onOpen
    {
      uiScript LoadHumanArmouryBuys;
      uiScript LoadHumanArmourySells;
      setFocus list
    }

    itemDef
    {
      name window
      rect 0 0 W H
      style WINDOW_STYLE_FILLED
      backcolor 0 0 0 1
      visible MENU_TRUE
      decoration

      border WINDOW_BORDER_FULL
      borderSize 1.0
      borderColor 0.5 0.5 0.5 1
    }

    itemDef
    {
      name "buylist"
      rect LIST_LX LIST_LY LIST_W LIST_H
      type ITEM_TYPE_LISTBOX
      style WINDOW_STYLE_EMPTY
      elementwidth 120
      elementheight 20
      textscale .33
      elementtype LISTBOX_TEXT
      feeder FEEDER_TREMHUMANARMOURYBUY
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_TRUE
      resetonfeederchange
      doubleclick
      {
        play "sound/misc/menu1.wav";
        uiScript BuyFromArmoury;
      }
    }

    itemDef
    {
      name "selllist"
      rect LIST_RX LIST_RY LIST_W LIST_H
      type ITEM_TYPE_LISTBOX
      style WINDOW_STYLE_EMPTY
      elementwidth 120
      elementheight 20
      textscale .33
      elementtype LISTBOX_TEXT
      feeder FEEDER_TREMHUMANARMOURYSELL
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_TRUE
      resetonfeederchange
      doubleclick
      {
        play "sound/misc/menu1.wav";
        uiScript SellToArmoury;
      }
    }

    itemDef
    {
      name infopane
      ownerdraw UI_HBUYINFOPANE
      textstyle ITEM_TEXTSTYLE_NORMAL
      style WINDOW_STYLE_EMPTY
      rect INFO_X INFO_Y INFO_W INFO_H
      textscale .33
      textalign ALIGN_LEFT
      textvalign VALIGN_TOP
      textalignx INFO_TOFF
      textaligny INFO_TOFF
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_TRUE
      decoration
    }

    itemDef
    {
      name "Buy"
      text "Buy >"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect BUTT_X BUTT_Y BUTT_W BUTT_H
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript BuyFromArmoury;
      }
    }

    itemDef
    {
      name "Close"
      text "Close"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (BUTT_X+BUTT_W) BUTT_Y BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu4.wav";
        close tremulous_humanarmoury
      }
    }

    itemDef
    {
      name "Sell"
      text "< Sell"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (BUTT_X+(2*BUTT_W)) BUTT_Y BUTT_W BUTT_H
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript SellToArmoury;
      }
    }
  }
}