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path: root/assets/ui/tremulous_humanitem.menu
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#include "ui/menudef.h"

{

#define W         450
#define H         250
#define BORDER    10

#define LIST_W    140
#define LIST_H    (H-(2*BORDER))
#define LIST_X    BORDER
#define LIST_Y    BORDER

#define BUTT_H    25
#define BUTT_W    45

#define INFO_W    (W-((3*BORDER)+LIST_W))
#define INFO_H    (H-((3*BORDER)+BUTT_H))
#define INFO_X    ((2*BORDER)+LIST_W)
#define INFO_Y    BORDER
#define INFO_TOFF 6

  menuDef
  {
    name "tremulous_humanitem"
    visible MENU_FALSE
    fullscreen MENU_FALSE
    outOfBoundsClick
    rect (320-(W/2)) (240-(H/2)) W H
    focusColor 1 .75 0 1
    style WINDOW_STYLE_FILLED
    popup
    onOpen { uiScript LoadHumanItems; setFocus list }

    itemDef
    {
      name window
      rect 0 0 W H
      style WINDOW_STYLE_FILLED
      backcolor 0 0 0 1
      visible MENU_TRUE
      decoration

      border WINDOW_BORDER_FULL
      borderSize 1.0
      borderColor 0.5 0.5 0.5 1
    }

    itemDef
    {
      name "list"
      rect LIST_X LIST_Y LIST_W LIST_H
      type ITEM_TYPE_LISTBOX
      style WINDOW_STYLE_EMPTY
      elementwidth 120
      elementheight 20
      textscale .33
      elementtype LISTBOX_TEXT
      feeder FEEDER_TREMHUMANITEMS
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_TRUE
      doubleclick
      {
        play "sound/misc/menu1.wav";
        uiScript SpawnWithHumanItem;
        close tremulous_humanitem
      }
    }

    itemDef
    {
      name infopane
      ownerdraw UI_HITEMINFOPANE
      textstyle ITEM_TEXTSTYLE_NORMAL
      style WINDOW_STYLE_EMPTY
      rect INFO_X INFO_Y INFO_W INFO_H
      textscale .33
      textalign ALIGN_LEFT
      textvalign VALIGN_TOP
      textalignx INFO_TOFF
      textaligny INFO_TOFF
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_TRUE
      decoration
    }

    itemDef
    {
      name "Back"
      text "< Back"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect ((2*BORDER)+LIST_W) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu4.wav";
        close tremulous_humanitem;
        open tremulous_teamselect
      }
    }

    itemDef
    {
      name "OKCancel"
      text "OK"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (W-((2*BORDER)+(2*BUTT_W))) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript SpawnWithHumanItem;
        close tremulous_humanitem
      }
    }

    itemDef
    {
      name "OKCancel"
      text "Cancel"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (W-(BORDER+BUTT_W)) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu3.wav";
        close tremulous_humanitem
      }
    }
  }
}