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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2009 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
#include "cg_local.h"
/*
===============
CG_DrawPlane
Draw a quad in 3 space - basically CG_DrawPic in 3 space
===============
*/
void CG_DrawPlane( vec3_t origin, vec3_t down, vec3_t right, qhandle_t shader )
{
polyVert_t verts[ 4 ];
vec3_t temp;
VectorCopy( origin, verts[ 0 ].xyz );
verts[ 0 ].st[ 0 ] = 0;
verts[ 0 ].st[ 1 ] = 0;
verts[ 0 ].modulate[ 0 ] = 255;
verts[ 0 ].modulate[ 1 ] = 255;
verts[ 0 ].modulate[ 2 ] = 255;
verts[ 0 ].modulate[ 3 ] = 255;
VectorAdd( origin, right, temp );
VectorCopy( temp, verts[ 1 ].xyz );
verts[ 1 ].st[ 0 ] = 1;
verts[ 1 ].st[ 1 ] = 0;
verts[ 1 ].modulate[ 0 ] = 255;
verts[ 1 ].modulate[ 1 ] = 255;
verts[ 1 ].modulate[ 2 ] = 255;
verts[ 1 ].modulate[ 3 ] = 255;
VectorAdd( origin, right, temp );
VectorAdd( temp, down, temp );
VectorCopy( temp, verts[ 2 ].xyz );
verts[ 2 ].st[ 0 ] = 1;
verts[ 2 ].st[ 1 ] = 1;
verts[ 2 ].modulate[ 0 ] = 255;
verts[ 2 ].modulate[ 1 ] = 255;
verts[ 2 ].modulate[ 2 ] = 255;
verts[ 2 ].modulate[ 3 ] = 255;
VectorAdd( origin, down, temp );
VectorCopy( temp, verts[ 3 ].xyz );
verts[ 3 ].st[ 0 ] = 0;
verts[ 3 ].st[ 1 ] = 1;
verts[ 3 ].modulate[ 0 ] = 255;
verts[ 3 ].modulate[ 1 ] = 255;
verts[ 3 ].modulate[ 2 ] = 255;
verts[ 3 ].modulate[ 3 ] = 255;
trap_R_AddPolyToScene( shader, 4, verts );
}
/*
================
CG_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void CG_AdjustFrom640( float *x, float *y, float *w, float *h )
{
#if 0
// adjust for wide screens
if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
*x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) );
}
#endif
// scale for screen sizes
*x *= cgs.screenXScale;
*y *= cgs.screenYScale;
*w *= cgs.screenXScale;
*h *= cgs.screenYScale;
}
/*
================
CG_FillRect
Coordinates are 640*480 virtual values
=================
*/
void CG_FillRect( float x, float y, float width, float height, const float *color )
{
trap_R_SetColor( color );
CG_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader );
trap_R_SetColor( NULL );
}
/*
================
CG_DrawSides
Coords are virtual 640x480
================
*/
void CG_DrawSides( float x, float y, float w, float h, float size )
{
float sizeY;
CG_AdjustFrom640( &x, &y, &w, &h );
sizeY = size * cgs.screenYScale;
size *= cgs.screenXScale;
trap_R_DrawStretchPic( x, y + sizeY, size, h - ( sizeY * 2.0f ), 0, 0, 0, 0, cgs.media.whiteShader );
trap_R_DrawStretchPic( x + w - size, y + sizeY, size, h - ( sizeY * 2.0f ), 0, 0, 0, 0, cgs.media.whiteShader );
}
void CG_DrawTopBottom( float x, float y, float w, float h, float size )
{
CG_AdjustFrom640( &x, &y, &w, &h );
size *= cgs.screenYScale;
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
}
/*
================
CG_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawRect( float x, float y, float width, float height, float size, const float *color )
{
trap_R_SetColor( color );
CG_DrawTopBottom( x, y, width, height, size );
CG_DrawSides( x, y, width, height, size );
trap_R_SetColor( NULL );
}
/*
================
CG_DrawPic
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader )
{
CG_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
}
/*
================
CG_SetClipRegion
=================
*/
void CG_SetClipRegion( float x, float y, float w, float h )
{
vec4_t clip;
CG_AdjustFrom640( &x, &y, &w, &h );
clip[ 0 ] = x;
clip[ 1 ] = y;
clip[ 2 ] = x + w;
clip[ 3 ] = y + h;
trap_R_SetClipRegion( clip );
}
/*
================
CG_ClearClipRegion
=================
*/
void CG_ClearClipRegion( void )
{
trap_R_SetClipRegion( NULL );
}
/*
================
CG_DrawFadePic
Coordinates are 640*480 virtual values
=================
*/
void CG_DrawFadePic( float x, float y, float width, float height, vec4_t fcolor,
vec4_t tcolor, float amount, qhandle_t hShader )
{
vec4_t finalcolor;
float inverse;
inverse = 100 - amount;
CG_AdjustFrom640( &x, &y, &width, &height );
finalcolor[ 0 ] = ( ( inverse * fcolor[ 0 ] ) + ( amount * tcolor[ 0 ] ) ) / 100;
finalcolor[ 1 ] = ( ( inverse * fcolor[ 1 ] ) + ( amount * tcolor[ 1 ] ) ) / 100;
finalcolor[ 2 ] = ( ( inverse * fcolor[ 2 ] ) + ( amount * tcolor[ 2 ] ) ) / 100;
finalcolor[ 3 ] = ( ( inverse * fcolor[ 3 ] ) + ( amount * tcolor[ 3 ] ) ) / 100;
trap_R_SetColor( finalcolor );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
trap_R_SetColor( NULL );
}
/*
=================
CG_DrawStrlen
Returns character count, skiping color escape codes
=================
*/
int CG_DrawStrlen( const char *str )
{
const char *s = str;
int count = 0;
while( *s )
{
if( Q_IsColorString( s ) )
s += 2;
else
{
count++;
s++;
}
}
return count;
}
/*
=============
CG_TileClearBox
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader )
{
float s1, t1, s2, t2;
s1 = x / 64.0;
t1 = y / 64.0;
s2 = ( x + w ) / 64.0;
t2 = ( y + h ) / 64.0;
trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
}
/*
==============
CG_TileClear
Clear around a sized down screen
==============
*/
void CG_TileClear( void )
{
int top, bottom, left, right;
int w, h;
w = cgs.glconfig.vidWidth;
h = cgs.glconfig.vidHeight;
if( cg.refdef.x == 0 && cg.refdef.y == 0 &&
cg.refdef.width == w && cg.refdef.height == h )
return; // full screen rendering
top = cg.refdef.y;
bottom = top + cg.refdef.height - 1;
left = cg.refdef.x;
right = left + cg.refdef.width - 1;
// clear above view screen
CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
// clear below view screen
CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader );
// clear left of view screen
CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader );
// clear right of view screen
CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader );
}
/*
================
CG_FadeColor
================
*/
float *CG_FadeColor( int startMsec, int totalMsec )
{
static vec4_t color;
int t;
if( startMsec == 0 )
return NULL;
t = cg.time - startMsec;
if( t >= totalMsec )
return NULL;
// fade out
if( totalMsec - t < FADE_TIME )
color[ 3 ] = ( totalMsec - t ) * 1.0 / FADE_TIME;
else
color[ 3 ] = 1.0;
color[ 0 ] = color[ 1 ] = color[ 2 ] = 1;
return color;
}
/*
================
CG_WorldToScreen
================
*/
qboolean CG_WorldToScreen( vec3_t point, float *x, float *y )
{
vec3_t trans;
float xc, yc;
float px, py;
float z;
px = tan( cg.refdef.fov_x * M_PI / 360.0f );
py = tan( cg.refdef.fov_y * M_PI / 360.0f );
VectorSubtract( point, cg.refdef.vieworg, trans );
xc = ( 640.0f * cg_viewsize.integer ) / 200.0f;
yc = ( 480.0f * cg_viewsize.integer ) / 200.0f;
z = DotProduct( trans, cg.refdef.viewaxis[ 0 ] );
if( z <= 0.001f )
return qfalse;
if( x )
*x = 320.0f - DotProduct( trans, cg.refdef.viewaxis[ 1 ] ) * xc / ( z * px );
if( y )
*y = 240.0f - DotProduct( trans, cg.refdef.viewaxis[ 2 ] ) * yc / ( z * py );
return qtrue;
}
/*
================
CG_KeyBinding
================
*/
char *CG_KeyBinding( const char *bind )
{
static char key[ 32 ];
char bindbuff[ MAX_CVAR_VALUE_STRING ];
int i;
key[ 0 ] = '\0';
// NOTE: change K_LAST_KEY to MAX_KEYS for full key support (eventually)
for( i = 0; i < K_LAST_KEY; i++ )
{
trap_Key_GetBindingBuf( i, bindbuff, sizeof( bindbuff ) );
if( !Q_stricmp( bindbuff, bind ) )
{
trap_Key_KeynumToStringBuf( i, key, sizeof( key ) );
break;
}
}
if( !key[ 0 ] )
{
Q_strncpyz( key, "\\", sizeof( key ) );
Q_strcat( key, sizeof( key ), bind );
}
return key;
}
/*
=================
CG_GetColorCharForHealth
=================
*/
char CG_GetColorCharForHealth( int clientnum )
{
char health_char = '2';
int healthPercent;
int maxHealth;
int curWeaponClass = cgs.clientinfo[ clientnum ].curWeaponClass;
if( cgs.clientinfo[ clientnum ].team == TEAM_ALIENS )
maxHealth = BG_Class( curWeaponClass )->health;
else
maxHealth = BG_Class( PCL_HUMAN )->health;
healthPercent = (int) ( 100.0f * (float) cgs.clientinfo[ clientnum ].health /
(float) maxHealth );
if( healthPercent < 33 )
health_char = '1';
else if( healthPercent < 67 )
health_char = '3';
return health_char;
}
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