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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2009 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// console.c
#include "client.h"
int g_console_field_width = 78;
#define NUM_CON_TIMES 4
#define CON_TEXTSIZE 163840
typedef struct {
qboolean initialized;
short text[CON_TEXTSIZE];
int current; // line where next message will be printed
int x; // offset in current line for next print
int display; // bottom of console displays this line
int linewidth; // characters across screen
int totallines; // total lines in console scrollback
float xadjust; // for wide aspect screens
float displayFrac; // aproaches finalFrac at scr_conspeed
float finalFrac; // 0.0 to 1.0 lines of console to display
int vislines; // in scanlines
vec4_t color;
} console_t;
extern console_t con;
console_t con;
cvar_t *con_conspeed;
#define DEFAULT_CONSOLE_WIDTH 78
vec4_t console_color = {1.0, 1.0, 1.0, 1.0};
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void) {
// Can't toggle the console when it's the only thing available
if ( cls.state == CA_DISCONNECTED && Key_GetCatcher( ) == KEYCATCH_CONSOLE ) {
return;
}
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void) {
int i;
for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
Con_Bottom(); // go to end
}
/*
================
Con_Dump_f
Save the console contents out to a file
================
*/
void Con_Dump_f (void)
{
int l, x, i;
short *line;
fileHandle_t f;
char buffer[1024];
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: condump <filename>\n");
return;
}
Com_Printf ("Dumped console text to %s.\n", Cmd_Argv(1) );
f = FS_FOpenFileWrite( Cmd_Argv( 1 ) );
if (!f)
{
Com_Printf ("ERROR: couldn't open.\n");
return;
}
// skip empty lines
for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++)
if ((line[x] & 0xff) != ' ')
break;
if (x != con.linewidth)
break;
}
// write the remaining lines
buffer[con.linewidth] = 0;
for ( ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for(i=0; i<con.linewidth; i++)
buffer[i] = line[i] & 0xff;
for (x=con.linewidth-1 ; x>=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
strcat( buffer, "\n" );
FS_Write(buffer, strlen(buffer), f);
}
FS_FCloseFile( f );
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void ) {
Cmd_TokenizeString( NULL );
CL_GameConsoleText( );
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
short tbuf[CON_TEXTSIZE];
width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
if (width == con.linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
width = DEFAULT_CONSOLE_WIDTH;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
for(i=0; i<CON_TEXTSIZE; i++)
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
else
{
oldwidth = con.linewidth;
con.linewidth = width;
oldtotallines = con.totallines;
con.totallines = CON_TEXTSIZE / con.linewidth;
numlines = oldtotallines;
if (con.totallines < numlines)
numlines = con.totallines;
numchars = oldwidth;
if (con.linewidth < numchars)
numchars = con.linewidth;
Com_Memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short));
for(i=0; i<CON_TEXTSIZE; i++)
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
for (i=0 ; i<numlines ; i++)
{
for (j=0 ; j<numchars ; j++)
{
con.text[(con.totallines - 1 - i) * con.linewidth + j] =
tbuf[((con.current - i + oldtotallines) %
oldtotallines) * oldwidth + j];
}
}
}
con.current = con.totallines - 1;
con.display = con.current;
}
/*
==================
Cmd_CompleteTxtName
==================
*/
void Cmd_CompleteTxtName( char *args, int argNum ) {
if( argNum == 2 ) {
Field_CompleteFilename( "", "txt", qfalse, qtrue );
}
}
/*
================
Con_Init
================
*/
void Con_Init (void) {
int i;
con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
Field_Clear( &historyEditLines[i] );
historyEditLines[i].widthInChars = g_console_field_width;
}
CL_LoadConsoleHistory( );
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
Cmd_AddCommand ("clear", Con_Clear_f);
Cmd_AddCommand ("condump", Con_Dump_f);
Cmd_SetCommandCompletionFunc( "condump", Cmd_CompleteTxtName );
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed (qboolean skipnotify)
{
int i;
con.x = 0;
if (con.display == con.current)
con.display++;
con.current++;
for(i=0; i<con.linewidth; i++)
con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
/*
================
CL_ConsolePrint
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the text will appear at the top of the game window
================
*/
void CL_ConsolePrint( char *txt ) {
int y, l;
unsigned char c;
unsigned short color;
qboolean skipnotify = qfalse; // NERVE - SMF
// TTimo - prefix for text that shows up in console but not in notify
// backported from RTCW
if ( !Q_strncmp( txt, "[skipnotify]", 12 ) ) {
skipnotify = qtrue;
txt += 12;
}
// for some demos we don't want to ever show anything on the console
if ( cl_noprint && cl_noprint->integer ) {
return;
}
if (!con.initialized) {
con.color[0] =
con.color[1] =
con.color[2] =
con.color[3] = 1.0f;
con.linewidth = -1;
Con_CheckResize ();
con.initialized = qtrue;
}
if( !skipnotify && !( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
Cmd_SaveCmdContext( );
// feed the text to cgame
Cmd_TokenizeString( txt );
CL_GameConsoleText( );
Cmd_RestoreCmdContext( );
}
color = ColorIndex(COLOR_WHITE);
while ( (c = *((unsigned char *) txt)) != 0 ) {
if ( Q_IsColorString( txt ) ) {
color = ColorIndex( *(txt+1) );
txt += 2;
continue;
}
// count word length
for (l=0 ; l< con.linewidth ; l++) {
if ( txt[l] <= ' ') {
break;
}
}
// word wrap
if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
Con_Linefeed(skipnotify);
}
txt++;
switch (c)
{
case INDENT_MARKER:
break;
case '\n':
Con_Linefeed (skipnotify);
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = (color << 8) | c;
con.x++;
if(con.x >= con.linewidth)
Con_Linefeed(skipnotify);
break;
}
}
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
Draw the editline after a ] prompt
================
*/
void Con_DrawInput (void) {
int y;
if ( cls.state != CA_DISCONNECTED && !(Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
return;
}
y = con.vislines - ( SMALLCHAR_HEIGHT * 2 );
re.SetColor( con.color );
SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' );
Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue );
}
/*
================
Con_DrawSolidConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( float frac ) {
int i, x, y;
int rows;
short *text;
int row;
int lines;
// qhandle_t conShader;
int currentColor;
vec4_t color;
lines = cls.glconfig.vidHeight * frac;
if (lines <= 0)
return;
if (lines > cls.glconfig.vidHeight )
lines = cls.glconfig.vidHeight;
// on wide screens, we will center the text
con.xadjust = 0;
SCR_AdjustFrom640( &con.xadjust, NULL, NULL, NULL );
// draw the background
y = frac * SCREEN_HEIGHT;
if ( y < 1 ) {
y = 0;
}
else {
SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader );
}
color[0] = 1;
color[1] = 0;
color[2] = 0;
color[3] = 1;
SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color );
// draw the version number
re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
i = strlen( Q3_VERSION );
for (x=0 ; x<i ; x++) {
SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH,
lines - SMALLCHAR_HEIGHT, Q3_VERSION[x] );
}
// draw the text
con.vislines = lines;
rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
y = lines - (SMALLCHAR_HEIGHT*3);
// draw from the bottom up
if (con.display != con.current)
{
// draw arrows to show the buffer is backscrolled
re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
for (x=0 ; x<con.linewidth ; x+=4)
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' );
y -= SMALLCHAR_HEIGHT;
rows--;
}
row = con.display;
if ( con.x == 0 ) {
row--;
}
currentColor = 7;
re.SetColor( g_color_table[currentColor] );
for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--)
{
if (row < 0)
break;
if (con.current - row >= con.totallines) {
// past scrollback wrap point
continue;
}
text = con.text + (row % con.totallines)*con.linewidth;
for (x=0 ; x<con.linewidth ; x++) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( (text[x]>>8)&7 ) != currentColor ) {
currentColor = (text[x]>>8)&7;
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ();
re.SetColor( NULL );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void ) {
// check for console width changes from a vid mode change
Con_CheckResize ();
// if disconnected, render console full screen
if ( cls.state == CA_DISCONNECTED ) {
if ( !( Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
Con_DrawSolidConsole( 1.0 );
return;
}
}
if ( con.displayFrac ) {
Con_DrawSolidConsole( con.displayFrac );
}
if( Key_GetCatcher( ) & ( KEYCATCH_UI | KEYCATCH_CGAME ) )
return;
}
//================================================================
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole (void) {
// decide on the destination height of the console
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
con.finalFrac = 0.5; // half screen
else
con.finalFrac = 0; // none visible
// scroll towards the destination height
if (con.finalFrac < con.displayFrac)
{
con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001;
if (con.finalFrac > con.displayFrac)
con.displayFrac = con.finalFrac;
}
else if (con.finalFrac > con.displayFrac)
{
con.displayFrac += con_conspeed->value*cls.realFrametime*0.001;
if (con.finalFrac < con.displayFrac)
con.displayFrac = con.finalFrac;
}
}
void Con_PageUp( void ) {
con.display -= 2;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_PageDown( void ) {
con.display += 2;
if (con.display > con.current) {
con.display = con.current;
}
}
void Con_Top( void ) {
con.display = con.totallines;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_Bottom( void ) {
con.display = con.current;
}
void Con_Close( void ) {
if ( !com_cl_running->integer ) {
return;
}
Field_Clear( &g_consoleField );
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CONSOLE );
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}
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