blob: 2dd5e33d199cc0cd5994bbf062c7fcc1df557048 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2009 Darklegion Development
This file is part of Tremulous.
Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// snddma_null.c
// all other sound mixing is portable
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
qboolean SNDDMA_Init(void)
{
return qfalse;
}
int SNDDMA_GetDMAPos(void)
{
return 0;
}
void SNDDMA_Shutdown(void)
{
}
void SNDDMA_BeginPainting (void)
{
}
void SNDDMA_Submit(void)
{
}
sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
{
return 0;
}
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
}
void S_ClearSoundBuffer( void ) {
}
|