summaryrefslogtreecommitdiff
path: root/src/server/sv_game.c
blob: e6c98f9cf92ec6d2c22f871bdc670d3954d2bdcd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2000-2009 Darklegion Development

This file is part of Tremulous.

Tremulous is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Tremulous is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Tremulous; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// sv_game.c -- interface to the game dll

#include "server.h"

void SV_GameError( const char *string ) {
	Com_Error( ERR_DROP, "%s", string );
}

void SV_GamePrint( const char *string ) {
	Com_Printf( "%s", string );
}

// these functions must be used instead of pointer arithmetic, because
// the game allocates gentities with private information after the server shared part
int	SV_NumForGentity( sharedEntity_t *ent ) {
	int		num;

	num = ( (byte *)ent - (byte *)sv.gentities ) / sv.gentitySize;

	return num;
}

sharedEntity_t *SV_GentityNum( int num ) {
	sharedEntity_t *ent;

	ent = (sharedEntity_t *)((byte *)sv.gentities + sv.gentitySize*(num));

	return ent;
}

playerState_t *SV_GameClientNum( int num ) {
	playerState_t	*ps;

	ps = (playerState_t *)((byte *)sv.gameClients + sv.gameClientSize*(num));

	return ps;
}

svEntity_t	*SV_SvEntityForGentity( sharedEntity_t *gEnt ) {
	if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) {
		Com_Error( ERR_DROP, "SV_SvEntityForGentity: bad gEnt" );
	}
	return &sv.svEntities[ gEnt->s.number ];
}

sharedEntity_t *SV_GEntityForSvEntity( svEntity_t *svEnt ) {
	int		num;

	num = svEnt - sv.svEntities;
	return SV_GentityNum( num );
}

/*
===============
SV_GameSendServerCommand

Sends a command string to a client
===============
*/
void SV_GameSendServerCommand( int clientNum, const char *text ) {
	if ( clientNum == -1 ) {
		SV_SendServerCommand( NULL, "%s", text );
	} else {
		if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) {
			return;
		}
		SV_SendServerCommand( svs.clients + clientNum, "%s", text );	
	}
}


/*
===============
SV_GameDropClient

Disconnects the client with a message
===============
*/
void SV_GameDropClient( int clientNum, const char *reason ) {
	if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) {
		return;
	}
	SV_DropClient( svs.clients + clientNum, reason );	
}


/*
=================
SV_SetBrushModel

sets mins and maxs for inline bmodels
=================
*/
void SV_SetBrushModel( sharedEntity_t *ent, const char *name ) {
	clipHandle_t	h;
	vec3_t			mins, maxs;

	if (!name) {
		Com_Error( ERR_DROP, "SV_SetBrushModel: NULL" );
	}

	if (name[0] != '*') {
		Com_Error( ERR_DROP, "SV_SetBrushModel: %s isn't a brush model", name );
	}


	ent->s.modelindex = atoi( name + 1 );

	h = CM_InlineModel( ent->s.modelindex );
	CM_ModelBounds( h, mins, maxs );
	VectorCopy (mins, ent->r.mins);
	VectorCopy (maxs, ent->r.maxs);
	ent->r.bmodel = qtrue;

	ent->r.contents = -1;		// we don't know exactly what is in the brushes

	SV_LinkEntity( ent );		// FIXME: remove
}



/*
=================
SV_inPVS

Also checks portalareas so that doors block sight
=================
*/
qboolean SV_inPVS (const vec3_t p1, const vec3_t p2)
{
	int		leafnum;
	int		cluster;
	int		area1, area2;
	byte	*mask;

	leafnum = CM_PointLeafnum (p1);
	cluster = CM_LeafCluster (leafnum);
	area1 = CM_LeafArea (leafnum);
	mask = CM_ClusterPVS (cluster);

	leafnum = CM_PointLeafnum (p2);
	cluster = CM_LeafCluster (leafnum);
	area2 = CM_LeafArea (leafnum);
	if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
		return qfalse;
	if (!CM_AreasConnected (area1, area2))
		return qfalse;		// a door blocks sight
	return qtrue;
}


/*
=================
SV_inPVSIgnorePortals

Does NOT check portalareas
=================
*/
qboolean SV_inPVSIgnorePortals( const vec3_t p1, const vec3_t p2)
{
	int		leafnum;
	int		cluster;
	byte	*mask;

	leafnum = CM_PointLeafnum (p1);
	cluster = CM_LeafCluster (leafnum);
	mask = CM_ClusterPVS (cluster);

	leafnum = CM_PointLeafnum (p2);
	cluster = CM_LeafCluster (leafnum);

	if ( mask && (!(mask[cluster>>3] & (1<<(cluster&7)) ) ) )
		return qfalse;

	return qtrue;
}


/*
========================
SV_AdjustAreaPortalState
========================
*/
void SV_AdjustAreaPortalState( sharedEntity_t *ent, qboolean open ) {
	svEntity_t	*svEnt;

	svEnt = SV_SvEntityForGentity( ent );
	if ( svEnt->areanum2 == -1 ) {
		return;
	}
	CM_AdjustAreaPortalState( svEnt->areanum, svEnt->areanum2, open );
}


/*
==================
SV_EntityContact
==================
*/
qboolean	SV_EntityContact( vec3_t mins, vec3_t maxs, const sharedEntity_t *gEnt, traceType_t type ) {
	const float	*origin, *angles;
	clipHandle_t	ch;
	trace_t			trace;

	// check for exact collision
	origin = gEnt->r.currentOrigin;
	angles = gEnt->r.currentAngles;

	ch = SV_ClipHandleForEntity( gEnt );
	CM_TransformedBoxTrace ( &trace, vec3_origin, vec3_origin, mins, maxs,
		ch, -1, origin, angles, type );

	return trace.startsolid;
}


/*
===============
SV_GetServerinfo

===============
*/
void SV_GetServerinfo( char *buffer, int bufferSize ) {
	if ( bufferSize < 1 ) {
		Com_Error( ERR_DROP, "SV_GetServerinfo: bufferSize == %i", bufferSize );
	}
	Q_strncpyz( buffer, Cvar_InfoString( CVAR_SERVERINFO ), bufferSize );
}

/*
===============
SV_LocateGameData

===============
*/
void SV_LocateGameData( sharedEntity_t *gEnts, int numGEntities, int sizeofGEntity_t,
					   playerState_t *clients, int sizeofGameClient ) {
	sv.gentities = gEnts;
	sv.gentitySize = sizeofGEntity_t;
	sv.num_entities = numGEntities;

	sv.gameClients = clients;
	sv.gameClientSize = sizeofGameClient;
}


/*
===============
SV_GetUsercmd

===============
*/
void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) {
	if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) {
		Com_Error( ERR_DROP, "SV_GetUsercmd: bad clientNum:%i", clientNum );
	}
	*cmd = svs.clients[clientNum].lastUsercmd;
}

//==============================================

static int	FloatAsInt( float f ) {
	floatint_t fi;
	fi.f = f;
	return fi.i;
}

/*
====================
SV_GameSystemCalls

The module is making a system call
====================
*/
intptr_t SV_GameSystemCalls( intptr_t *args ) {
	switch( args[0] ) {
	case G_PRINT:
		Com_Printf( "%s", (const char*)VMA(1) );
		return 0;
	case G_ERROR:
		Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
		return 0;
	case G_MILLISECONDS:
		return Sys_Milliseconds();
	case G_CVAR_REGISTER:
		Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); 
		return 0;
	case G_CVAR_UPDATE:
		Cvar_Update( VMA(1) );
		return 0;
	case G_CVAR_SET:
		Cvar_SetSafe( (const char *)VMA(1), (const char *)VMA(2) );
		return 0;
	case G_CVAR_VARIABLE_INTEGER_VALUE:
		return Cvar_VariableIntegerValue( (const char *)VMA(1) );
	case G_CVAR_VARIABLE_STRING_BUFFER:
		Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
		return 0;
	case G_ARGC:
		return Cmd_Argc();
	case G_ARGV:
		Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
		return 0;
	case G_SEND_CONSOLE_COMMAND:
		Cbuf_ExecuteText( args[1], VMA(2) );
		return 0;

	case G_FS_FOPEN_FILE:
		return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
	case G_FS_READ:
		FS_Read2( VMA(1), args[2], args[3] );
		return 0;
	case G_FS_WRITE:
		FS_Write( VMA(1), args[2], args[3] );
		return 0;
	case G_FS_FCLOSE_FILE:
		FS_FCloseFile( args[1] );
		return 0;
	case G_FS_GETFILELIST:
		return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
	case G_FS_SEEK:
		return FS_Seek( args[1], args[2], args[3] );

	case G_LOCATE_GAME_DATA:
		SV_LocateGameData( VMA(1), args[2], args[3], VMA(4), args[5] );
		return 0;
	case G_DROP_CLIENT:
		SV_GameDropClient( args[1], VMA(2) );
		return 0;
	case G_SEND_SERVER_COMMAND:
		SV_GameSendServerCommand( args[1], VMA(2) );
		return 0;
	case G_LINKENTITY:
		SV_LinkEntity( VMA(1) );
		return 0;
	case G_UNLINKENTITY:
		SV_UnlinkEntity( VMA(1) );
		return 0;
	case G_ENTITIES_IN_BOX:
		return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] );
	case G_ENTITY_CONTACT:
		return SV_EntityContact( VMA(1), VMA(2), VMA(3), TT_AABB );
	case G_ENTITY_CONTACTCAPSULE:
		return SV_EntityContact( VMA(1), VMA(2), VMA(3), TT_CAPSULE );
	case G_TRACE:
		SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_AABB );
		return 0;
	case G_TRACECAPSULE:
		SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_CAPSULE );
		return 0;
	case G_POINT_CONTENTS:
		return SV_PointContents( VMA(1), args[2] );
	case G_SET_BRUSH_MODEL:
		SV_SetBrushModel( VMA(1), VMA(2) );
		return 0;
	case G_IN_PVS:
		return SV_inPVS( VMA(1), VMA(2) );
	case G_IN_PVS_IGNORE_PORTALS:
		return SV_inPVSIgnorePortals( VMA(1), VMA(2) );

	case G_SET_CONFIGSTRING:
		SV_SetConfigstring( args[1], VMA(2) );
		return 0;
	case G_GET_CONFIGSTRING:
		SV_GetConfigstring( args[1], VMA(2), args[3] );
		return 0;
	case G_SET_CONFIGSTRING_RESTRICTIONS:
		SV_SetConfigstringRestrictions( args[1], VMA(2) );
		return 0;
	case G_SET_USERINFO:
		SV_SetUserinfo( args[1], VMA(2) );
		return 0;
	case G_GET_USERINFO:
		SV_GetUserinfo( args[1], VMA(2), args[3] );
		return 0;
	case G_GET_SERVERINFO:
		SV_GetServerinfo( VMA(1), args[2] );
		return 0;
	case G_ADJUST_AREA_PORTAL_STATE:
		SV_AdjustAreaPortalState( VMA(1), args[2] );
		return 0;
	case G_AREAS_CONNECTED:
		return CM_AreasConnected( args[1], args[2] );

	case G_GET_USERCMD:
		SV_GetUsercmd( args[1], VMA(2) );
		return 0;
	case G_GET_ENTITY_TOKEN:
		{
			const char	*s;

			s = COM_Parse( &sv.entityParsePoint );
			Q_strncpyz( VMA(1), s, args[2] );
			if ( !sv.entityParsePoint && !s[0] ) {
				return qfalse;
			} else {
				return qtrue;
			}
		}

	case G_REAL_TIME:
		return Com_RealTime( VMA(1) );
	case G_SNAPVECTOR:
		Sys_SnapVector( VMA(1) );
		return 0;

	case G_SEND_GAMESTAT:
		SV_MasterGameStat( VMA(1) );
		return 0;

	//====================================

	case G_PARSE_ADD_GLOBAL_DEFINE:
		return Parse_AddGlobalDefine( VMA(1) );
	case G_PARSE_LOAD_SOURCE:
		return Parse_LoadSourceHandle( VMA(1) );
	case G_PARSE_FREE_SOURCE:
		return Parse_FreeSourceHandle( args[1] );
	case G_PARSE_READ_TOKEN:
		return Parse_ReadTokenHandle( args[1], VMA(2) );
	case G_PARSE_SOURCE_FILE_AND_LINE:
		return Parse_SourceFileAndLine( args[1], VMA(2), VMA(3) );

	case G_ADDCOMMAND:
		Cmd_AddCommand( VMA(1), NULL );
		return 0;
	case G_REMOVECOMMAND:
		Cmd_RemoveCommand( VMA(1) );
		return 0;

	case TRAP_MEMSET:
		Com_Memset( VMA(1), args[2], args[3] );
		return 0;

	case TRAP_MEMCPY:
		Com_Memcpy( VMA(1), VMA(2), args[3] );
		return 0;

	case TRAP_STRNCPY:
		strncpy( VMA(1), VMA(2), args[3] );
		return args[1];

	case TRAP_SIN:
		return FloatAsInt( sin( VMF(1) ) );

	case TRAP_COS:
		return FloatAsInt( cos( VMF(1) ) );

	case TRAP_ATAN2:
		return FloatAsInt( atan2( VMF(1), VMF(2) ) );

	case TRAP_SQRT:
		return FloatAsInt( sqrt( VMF(1) ) );

	case TRAP_MATRIXMULTIPLY:
		MatrixMultiply( VMA(1), VMA(2), VMA(3) );
		return 0;

	case TRAP_ANGLEVECTORS:
		AngleVectors( VMA(1), VMA(2), VMA(3), VMA(4) );
		return 0;

	case TRAP_PERPENDICULARVECTOR:
		PerpendicularVector( VMA(1), VMA(2) );
		return 0;

	case TRAP_FLOOR:
		return FloatAsInt( floor( VMF(1) ) );

	case TRAP_CEIL:
		return FloatAsInt( ceil( VMF(1) ) );


	default:
		Com_Error( ERR_DROP, "Bad game system trap: %ld", (long int) args[0] );
	}
	return -1;
}

/*
===============
SV_ShutdownGameProgs

Called every time a map changes
===============
*/
void SV_ShutdownGameProgs( void ) {
	if ( !gvm ) {
		return;
	}
	VM_Call( gvm, GAME_SHUTDOWN, qfalse );
	VM_Free( gvm );
	gvm = NULL;
}

/*
==================
SV_InitGameVM

Called for both a full init and a restart
==================
*/
static void SV_InitGameVM( qboolean restart ) {
	int		i;

	// start the entity parsing at the beginning
	sv.entityParsePoint = CM_EntityString();

	// clear all gentity pointers that might still be set from
	// a previous level
	// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=522
	//   now done before GAME_INIT call
	for ( i = 0 ; i < sv_maxclients->integer ; i++ ) {
		svs.clients[i].gentity = NULL;
	}
	
	// use the current msec count for a random seed
	// init for this gamestate
	VM_Call (gvm, GAME_INIT, sv.time, Com_Milliseconds(), restart);
}



/*
===================
SV_RestartGameProgs

Called on a map_restart, but not on a normal map change
===================
*/
void SV_RestartGameProgs( void ) {
	if ( !gvm ) {
		return;
	}
	VM_Call( gvm, GAME_SHUTDOWN, qtrue );

	// do a restart instead of a free
	gvm = VM_Restart( gvm );
	if ( !gvm ) {
		Com_Error( ERR_FATAL, "VM_Restart on game failed" );
	}

	SV_InitGameVM( qtrue );
}


/*
===============
SV_InitGameProgs

Called on a normal map change, not on a map_restart
===============
*/
void SV_InitGameProgs( void ) {
	// load the dll or bytecode
	gvm = VM_Create( "game", SV_GameSystemCalls, Cvar_VariableValue( "vm_game" ) );
	if ( !gvm ) {
		Com_Error( ERR_FATAL, "VM_Create on game failed" );
	}

	SV_InitGameVM( qfalse );
}


/*
====================
SV_GameCommand

See if the current console command is claimed by the game
====================
*/
qboolean SV_GameCommand( void ) {
	if ( sv.state != SS_GAME ) {
		return qfalse;
	}

	return VM_Call( gvm, GAME_CONSOLE_COMMAND );
}