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authorPaweł Redman <pawel.redman@gmail.com>2017-03-22 17:56:34 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-03-22 17:56:34 +0100
commit6a777afc079c2a8d3af3ecd2145fe8dd50567a39 (patch)
tree520f4489cebf8564ef6cb27064ceea45cbc005b3 /src/SDL12/include/SDL_loadso.h
Funko sources as released by Rotacak.HEADmaster
Diffstat (limited to 'src/SDL12/include/SDL_loadso.h')
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1 files changed, 74 insertions, 0 deletions
diff --git a/src/SDL12/include/SDL_loadso.h b/src/SDL12/include/SDL_loadso.h
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* System dependent library loading routines */
+
+/* Some things to keep in mind:
+ - These functions only work on C function names. Other languages may
+ have name mangling and intrinsic language support that varies from
+ compiler to compiler.
+ - Make sure you declare your function pointers with the same calling
+ convention as the actual library function. Your code will crash
+ mysteriously if you do not do this.
+ - Avoid namespace collisions. If you load a symbol from the library,
+ it is not defined whether or not it goes into the global symbol
+ namespace for the application. If it does and it conflicts with
+ symbols in your code or other shared libraries, you will not get
+ the results you expect. :)
+*/
+
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
+
+/* Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it. This address
+ * is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
+
+/* Unload a shared object from memory */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */