summaryrefslogtreecommitdiff
path: root/src/client/snd_openal.c
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2017-03-22 17:56:34 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-03-22 17:56:34 +0100
commit6a777afc079c2a8d3af3ecd2145fe8dd50567a39 (patch)
tree520f4489cebf8564ef6cb27064ceea45cbc005b3 /src/client/snd_openal.c
Funko sources as released by Rotacak.HEADmaster
Diffstat (limited to 'src/client/snd_openal.c')
-rw-r--r--src/client/snd_openal.c2002
1 files changed, 2002 insertions, 0 deletions
diff --git a/src/client/snd_openal.c b/src/client/snd_openal.c
new file mode 100644
index 0000000..61b250d
--- /dev/null
+++ b/src/client/snd_openal.c
@@ -0,0 +1,2002 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "snd_local.h"
+#include "snd_codec.h"
+#include "client.h"
+
+#if USE_OPENAL
+
+#include "qal.h"
+
+// Console variables specific to OpenAL
+cvar_t *s_alPrecache;
+cvar_t *s_alGain;
+cvar_t *s_alSources;
+cvar_t *s_alDopplerFactor;
+cvar_t *s_alDopplerSpeed;
+cvar_t *s_alMinDistance;
+cvar_t *s_alMaxDistance;
+cvar_t *s_alRolloff;
+cvar_t *s_alGraceDistance;
+cvar_t *s_alDriver;
+cvar_t *s_alDevice;
+cvar_t *s_alAvailableDevices;
+
+/*
+=================
+S_AL_Format
+=================
+*/
+static
+ALuint S_AL_Format(int width, int channels)
+{
+ ALuint format = AL_FORMAT_MONO16;
+
+ // Work out format
+ if(width == 1)
+ {
+ if(channels == 1)
+ format = AL_FORMAT_MONO8;
+ else if(channels == 2)
+ format = AL_FORMAT_STEREO8;
+ }
+ else if(width == 2)
+ {
+ if(channels == 1)
+ format = AL_FORMAT_MONO16;
+ else if(channels == 2)
+ format = AL_FORMAT_STEREO16;
+ }
+
+ return format;
+}
+
+/*
+=================
+S_AL_ErrorMsg
+=================
+*/
+static const char *S_AL_ErrorMsg(ALenum error)
+{
+ switch(error)
+ {
+ case AL_NO_ERROR:
+ return "No error";
+ case AL_INVALID_NAME:
+ return "Invalid name";
+ case AL_INVALID_ENUM:
+ return "Invalid enumerator";
+ case AL_INVALID_VALUE:
+ return "Invalid value";
+ case AL_INVALID_OPERATION:
+ return "Invalid operation";
+ case AL_OUT_OF_MEMORY:
+ return "Out of memory";
+ default:
+ return "Unknown error";
+ }
+}
+
+
+//===========================================================================
+
+
+typedef struct alSfx_s
+{
+ char filename[MAX_QPATH];
+ ALuint buffer; // OpenAL buffer
+ qboolean isDefault; // Couldn't be loaded - use default FX
+ qboolean inMemory; // Sound is stored in memory
+ qboolean isLocked; // Sound is locked (can not be unloaded)
+ int lastUsedTime; // Time last used
+} alSfx_t;
+
+static qboolean alBuffersInitialised = qfalse;
+
+// Sound effect storage, data structures
+#define MAX_SFX 4096
+static alSfx_t knownSfx[MAX_SFX];
+static int numSfx = 0;
+
+static sfxHandle_t default_sfx;
+
+/*
+=================
+S_AL_BufferFindFree
+
+Find a free handle
+=================
+*/
+static sfxHandle_t S_AL_BufferFindFree( void )
+{
+ int i;
+
+ for(i = 0; i < MAX_SFX; i++)
+ {
+ // Got one
+ if(knownSfx[i].filename[0] == '\0')
+ {
+ if(i >= numSfx)
+ numSfx = i + 1;
+ return i;
+ }
+ }
+
+ // Shit...
+ Com_Error(ERR_FATAL, "S_AL_BufferFindFree: No free sound handles");
+ return -1;
+}
+
+/*
+=================
+S_AL_BufferFind
+
+Find a sound effect if loaded, set up a handle otherwise
+=================
+*/
+static sfxHandle_t S_AL_BufferFind(const char *filename)
+{
+ // Look it up in the table
+ sfxHandle_t sfx = -1;
+ int i;
+
+ for(i = 0; i < numSfx; i++)
+ {
+ if(!Q_stricmp(knownSfx[i].filename, filename))
+ {
+ sfx = i;
+ break;
+ }
+ }
+
+ // Not found in table?
+ if(sfx == -1)
+ {
+ alSfx_t *ptr;
+
+ sfx = S_AL_BufferFindFree();
+
+ // Clear and copy the filename over
+ ptr = &knownSfx[sfx];
+ memset(ptr, 0, sizeof(*ptr));
+ strcpy(ptr->filename, filename);
+ }
+
+ // Return the handle
+ return sfx;
+}
+
+/*
+=================
+S_AL_BufferUseDefault
+=================
+*/
+static void S_AL_BufferUseDefault(sfxHandle_t sfx)
+{
+ if(sfx == default_sfx)
+ Com_Error(ERR_FATAL, "Can't load default sound effect %s\n", knownSfx[sfx].filename);
+
+ Com_Printf( S_COLOR_YELLOW "WARNING: Using default sound for %s\n", knownSfx[sfx].filename);
+ knownSfx[sfx].isDefault = qtrue;
+ knownSfx[sfx].buffer = knownSfx[default_sfx].buffer;
+}
+
+/*
+=================
+S_AL_BufferUnload
+=================
+*/
+static void S_AL_BufferUnload(sfxHandle_t sfx)
+{
+ ALenum error;
+
+ if(knownSfx[sfx].filename[0] == '\0')
+ return;
+
+ if(!knownSfx[sfx].inMemory)
+ return;
+
+ // Delete it
+ qalDeleteBuffers(1, &knownSfx[sfx].buffer);
+ if((error = qalGetError()) != AL_NO_ERROR)
+ Com_Printf( S_COLOR_RED "ERROR: Can't delete sound buffer for %s\n",
+ knownSfx[sfx].filename);
+
+ knownSfx[sfx].inMemory = qfalse;
+}
+
+/*
+=================
+S_AL_BufferEvict
+=================
+*/
+static qboolean S_AL_BufferEvict( void )
+{
+ int i, oldestBuffer = -1;
+ int oldestTime = Sys_Milliseconds( );
+
+ for( i = 0; i < numSfx; i++ )
+ {
+ if( !knownSfx[ i ].filename[ 0 ] )
+ continue;
+
+ if( !knownSfx[ i ].inMemory )
+ continue;
+
+ if( knownSfx[ i ].lastUsedTime < oldestTime )
+ {
+ oldestTime = knownSfx[ i ].lastUsedTime;
+ oldestBuffer = i;
+ }
+ }
+
+ if( oldestBuffer >= 0 )
+ {
+ S_AL_BufferUnload( oldestBuffer );
+ return qtrue;
+ }
+ else
+ return qfalse;
+}
+
+/*
+=================
+S_AL_BufferLoad
+=================
+*/
+static void S_AL_BufferLoad(sfxHandle_t sfx)
+{
+ ALenum error;
+
+ void *data;
+ snd_info_t info;
+ ALuint format;
+
+ // Nothing?
+ if(knownSfx[sfx].filename[0] == '\0')
+ return;
+
+ // Player SFX
+ if(knownSfx[sfx].filename[0] == '*')
+ return;
+
+ // Already done?
+ if((knownSfx[sfx].inMemory) || (knownSfx[sfx].isDefault))
+ return;
+
+ // Try to load
+ data = S_CodecLoad(knownSfx[sfx].filename, &info);
+ if(!data)
+ {
+ S_AL_BufferUseDefault(sfx);
+ return;
+ }
+
+ format = S_AL_Format(info.width, info.channels);
+
+ // Create a buffer
+ qalGenBuffers(1, &knownSfx[sfx].buffer);
+ if((error = qalGetError()) != AL_NO_ERROR)
+ {
+ S_AL_BufferUseDefault(sfx);
+ Z_Free(data);
+ Com_Printf( S_COLOR_RED "ERROR: Can't create a sound buffer for %s - %s\n",
+ knownSfx[sfx].filename, S_AL_ErrorMsg(error));
+ return;
+ }
+
+ // Fill the buffer
+ if( info.size == 0 )
+ {
+ // We have no data to buffer, so buffer silence
+ byte dummyData[ 2 ] = { 0 };
+
+ qalBufferData(knownSfx[sfx].buffer, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050);
+ }
+ else
+ qalBufferData(knownSfx[sfx].buffer, format, data, info.size, info.rate);
+
+ error = qalGetError();
+
+ // If we ran out of memory, start evicting the least recently used sounds
+ while(error == AL_OUT_OF_MEMORY)
+ {
+ if( !S_AL_BufferEvict( ) )
+ {
+ S_AL_BufferUseDefault(sfx);
+ Z_Free(data);
+ Com_Printf( S_COLOR_RED "ERROR: Out of memory loading %s\n", knownSfx[sfx].filename);
+ return;
+ }
+
+ // Try load it again
+ qalBufferData(knownSfx[sfx].buffer, format, data, info.size, info.rate);
+ error = qalGetError();
+ }
+
+ // Some other error condition
+ if(error != AL_NO_ERROR)
+ {
+ S_AL_BufferUseDefault(sfx);
+ Z_Free(data);
+ Com_Printf( S_COLOR_RED "ERROR: Can't fill sound buffer for %s - %s\n",
+ knownSfx[sfx].filename, S_AL_ErrorMsg(error));
+ return;
+ }
+
+ // Free the memory
+ Z_Free(data);
+
+ // Woo!
+ knownSfx[sfx].inMemory = qtrue;
+}
+
+/*
+=================
+S_AL_BufferUse
+=================
+*/
+static
+void S_AL_BufferUse(sfxHandle_t sfx)
+{
+ if(knownSfx[sfx].filename[0] == '\0')
+ return;
+
+ if((!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault))
+ S_AL_BufferLoad(sfx);
+ knownSfx[sfx].lastUsedTime = Sys_Milliseconds();
+}
+
+/*
+=================
+S_AL_BufferInit
+=================
+*/
+static
+qboolean S_AL_BufferInit( void )
+{
+ if(alBuffersInitialised)
+ return qtrue;
+
+ // Clear the hash table, and SFX table
+ memset(knownSfx, 0, sizeof(knownSfx));
+ numSfx = 0;
+
+ // Load the default sound, and lock it
+ default_sfx = S_AL_BufferFind("sound/feedback/hit.wav");
+ S_AL_BufferUse(default_sfx);
+ knownSfx[default_sfx].isLocked = qtrue;
+
+ // All done
+ alBuffersInitialised = qtrue;
+ return qtrue;
+}
+
+/*
+=================
+S_AL_BufferShutdown
+=================
+*/
+static
+void S_AL_BufferShutdown( void )
+{
+ int i;
+
+ if(!alBuffersInitialised)
+ return;
+
+ // Unlock the default sound effect
+ knownSfx[default_sfx].isLocked = qfalse;
+
+ // Free all used effects
+ for(i = 0; i < numSfx; i++)
+ S_AL_BufferUnload(i);
+
+ // Clear the tables
+ memset(knownSfx, 0, sizeof(knownSfx));
+
+ // All undone
+ alBuffersInitialised = qfalse;
+}
+
+/*
+=================
+S_AL_RegisterSound
+=================
+*/
+static
+sfxHandle_t S_AL_RegisterSound( const char *sample, qboolean compressed )
+{
+ sfxHandle_t sfx = S_AL_BufferFind(sample);
+
+ if( s_alPrecache->integer && (!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault))
+ S_AL_BufferLoad(sfx);
+ knownSfx[sfx].lastUsedTime = Com_Milliseconds();
+
+ return sfx;
+}
+
+/*
+=================
+S_AL_BufferGet
+
+Return's an sfx's buffer
+=================
+*/
+static
+ALuint S_AL_BufferGet(sfxHandle_t sfx)
+{
+ return knownSfx[sfx].buffer;
+}
+
+
+//===========================================================================
+
+
+typedef struct src_s
+{
+ ALuint alSource; // OpenAL source object
+ sfxHandle_t sfx; // Sound effect in use
+
+ int lastUsedTime; // Last time used
+ alSrcPriority_t priority; // Priority
+ int entity; // Owning entity (-1 if none)
+ int channel; // Associated channel (-1 if none)
+
+ int isActive; // Is this source currently in use?
+ int isLocked; // This is locked (un-allocatable)
+ int isLooping; // Is this a looping effect (attached to an entity)
+ int isTracking; // Is this object tracking it's owner
+
+ float curGain; // gain employed if source is within maxdistance.
+ float scaleGain; // Last gain value for this source. 0 if muted.
+
+ qboolean local; // Is this local (relative to the cam)
+} src_t;
+
+#ifdef MACOS_X
+ #define MAX_SRC 64
+#else
+ #define MAX_SRC 128
+#endif
+static src_t srcList[MAX_SRC];
+static int srcCount = 0;
+static qboolean alSourcesInitialised = qfalse;
+static vec3_t lastListenerOrigin = { 0.0f, 0.0f, 0.0f };
+
+typedef struct sentity_s
+{
+ vec3_t origin;
+
+ int srcAllocated; // If a src_t has been allocated to this entity
+ int srcIndex;
+
+ qboolean loopAddedThisFrame;
+ alSrcPriority_t loopPriority;
+ sfxHandle_t loopSfx;
+ qboolean startLoopingSound;
+} sentity_t;
+
+static sentity_t entityList[MAX_GENTITIES];
+
+/*
+=================
+S_AL_SanitiseVector
+=================
+*/
+#define S_AL_SanitiseVector(v) _S_AL_SanitiseVector(v,__LINE__)
+static void _S_AL_SanitiseVector( vec3_t v, int line )
+{
+ if( Q_isnan( v[ 0 ] ) || Q_isnan( v[ 1 ] ) || Q_isnan( v[ 2 ] ) )
+ {
+ Com_DPrintf( S_COLOR_YELLOW "WARNING: vector with one or more NaN components "
+ "being passed to OpenAL at %s:%d -- zeroing\n", __FILE__, line );
+ VectorClear( v );
+ }
+}
+
+
+#define AL_THIRD_PERSON_THRESHOLD_SQ (48.0f*48.0f)
+
+/*
+=================
+S_AL_ScaleGain
+Adapt the gain if necessary to get a quicker fadeout when the source is too far away.
+=================
+*/
+
+static void S_AL_ScaleGain(src_t *chksrc, vec3_t origin)
+{
+ float distance;
+
+ if(!chksrc->local)
+ distance = Distance(origin, lastListenerOrigin);
+
+ // If we exceed a certain distance, scale the gain linearly until the sound
+ // vanishes into nothingness.
+ if(!chksrc->local && (distance -= s_alMaxDistance->value) > 0)
+ {
+ float scaleFactor;
+
+ if(distance >= s_alGraceDistance->value)
+ scaleFactor = 0.0f;
+ else
+ scaleFactor = 1.0f - distance / s_alGraceDistance->value;
+
+ scaleFactor *= chksrc->curGain;
+
+ if(chksrc->scaleGain != scaleFactor);
+ {
+ chksrc->scaleGain = scaleFactor;
+ // if(scaleFactor > 0.0f)
+ // Com_Printf("%f\n", scaleFactor);
+ qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain);
+ }
+ }
+ else if(chksrc->scaleGain != chksrc->curGain)
+ {
+ chksrc->scaleGain = chksrc->curGain;
+ qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain);
+ }
+}
+
+/*
+=================
+S_AL_HearingThroughEntity
+=================
+*/
+static qboolean S_AL_HearingThroughEntity( int entityNum )
+{
+ float distanceSq;
+
+ if( clc.clientNum == entityNum )
+ {
+ // FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
+ // whether or not the player is rendering in third person or not. We can't
+ // ask the renderer because the renderer has no notion of entities and we
+ // can't ask cgame since that would involve changing the API and hence mod
+ // compatibility. I don't think there is any way around this, but I'll leave
+ // the FIXME just in case anyone has a bright idea.
+ distanceSq = DistanceSquared(
+ entityList[ entityNum ].origin,
+ lastListenerOrigin );
+
+ if( distanceSq > AL_THIRD_PERSON_THRESHOLD_SQ )
+ return qfalse; //we're the player, but third person
+ else
+ return qtrue; //we're the player
+ }
+ else
+ return qfalse; //not the player
+}
+
+/*
+=================
+S_AL_SrcInit
+=================
+*/
+static
+qboolean S_AL_SrcInit( void )
+{
+ int i;
+ int limit;
+ ALenum error;
+
+ // Clear the sources data structure
+ memset(srcList, 0, sizeof(srcList));
+ srcCount = 0;
+
+ // Cap s_alSources to MAX_SRC
+ limit = s_alSources->integer;
+ if(limit > MAX_SRC)
+ limit = MAX_SRC;
+ else if(limit < 16)
+ limit = 16;
+
+ // Allocate as many sources as possible
+ for(i = 0; i < limit; i++)
+ {
+ qalGenSources(1, &srcList[i].alSource);
+ if((error = qalGetError()) != AL_NO_ERROR)
+ break;
+ srcCount++;
+ }
+
+ // All done. Print this for informational purposes
+ Com_Printf( "Allocated %d sources.\n", srcCount);
+ alSourcesInitialised = qtrue;
+ return qtrue;
+}
+
+/*
+=================
+S_AL_SrcShutdown
+=================
+*/
+static
+void S_AL_SrcShutdown( void )
+{
+ int i;
+
+ if(!alSourcesInitialised)
+ return;
+
+ // Destroy all the sources
+ for(i = 0; i < srcCount; i++)
+ {
+ if(srcList[i].isLocked)
+ Com_DPrintf( S_COLOR_YELLOW "WARNING: Source %d is locked\n", i);
+
+ qalSourceStop(srcList[i].alSource);
+ qalDeleteSources(1, &srcList[i].alSource);
+ }
+
+ memset(srcList, 0, sizeof(srcList));
+
+ alSourcesInitialised = qfalse;
+}
+
+/*
+=================
+S_AL_SrcSetup
+=================
+*/
+static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t priority,
+ int entity, int channel, qboolean local)
+{
+ ALuint buffer;
+ src_t *curSource;
+
+ // Mark the SFX as used, and grab the raw AL buffer
+ S_AL_BufferUse(sfx);
+ buffer = S_AL_BufferGet(sfx);
+
+ // Set up src struct
+ curSource = &srcList[src];
+
+ curSource->lastUsedTime = Sys_Milliseconds();
+ curSource->sfx = sfx;
+ curSource->priority = priority;
+ curSource->entity = entity;
+ curSource->channel = channel;
+ curSource->isActive = qtrue;
+ curSource->isLocked = qfalse;
+ curSource->isLooping = qfalse;
+ curSource->isTracking = qfalse;
+ curSource->curGain = s_alGain->value * s_volume->value;
+ curSource->scaleGain = curSource->curGain;
+ curSource->local = local;
+
+ // Set up OpenAL source
+ qalSourcei(curSource->alSource, AL_BUFFER, buffer);
+ qalSourcef(curSource->alSource, AL_PITCH, 1.0f);
+ qalSourcef(curSource->alSource, AL_GAIN, curSource->curGain);
+ qalSourcefv(curSource->alSource, AL_POSITION, vec3_origin);
+ qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin);
+ qalSourcei(curSource->alSource, AL_LOOPING, AL_FALSE);
+ qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
+
+ if(local)
+ {
+ qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE);
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f);
+ }
+ else
+ {
+ qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE);
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
+ }
+}
+
+/*
+=================
+S_AL_SrcKill
+=================
+*/
+static void S_AL_SrcKill(srcHandle_t src)
+{
+ // I'm not touching it. Unlock it first.
+ if(srcList[src].isLocked)
+ return;
+
+ // Stop it if it's playing
+ if(srcList[src].isActive)
+ qalSourceStop(srcList[src].alSource);
+
+ // Remove the entity association
+ if((srcList[src].isLooping) && (srcList[src].entity != -1))
+ {
+ int ent = srcList[src].entity;
+ entityList[ent].srcAllocated = qfalse;
+ entityList[ent].srcIndex = -1;
+ entityList[ent].loopAddedThisFrame = qfalse;
+ entityList[ent].startLoopingSound = qfalse;
+ }
+
+ // Remove the buffer
+ qalSourcei(srcList[src].alSource, AL_BUFFER, 0);
+
+ srcList[src].sfx = 0;
+ srcList[src].lastUsedTime = 0;
+ srcList[src].priority = 0;
+ srcList[src].entity = -1;
+ srcList[src].channel = -1;
+ srcList[src].isActive = qfalse;
+ srcList[src].isLocked = qfalse;
+ srcList[src].isLooping = qfalse;
+ srcList[src].isTracking = qfalse;
+ srcList[src].local = qfalse;
+}
+
+/*
+=================
+S_AL_SrcAlloc
+=================
+*/
+static
+srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel )
+{
+ int i;
+ int empty = -1;
+ int weakest = -1;
+ int weakest_time = Sys_Milliseconds();
+ int weakest_pri = 999;
+
+ for(i = 0; i < srcCount; i++)
+ {
+ // If it's locked, we aren't even going to look at it
+ if(srcList[i].isLocked)
+ continue;
+
+ // Is it empty or not?
+ if((!srcList[i].isActive) && (empty == -1))
+ empty = i;
+ else if(srcList[i].priority < priority)
+ {
+ // If it's older or has lower priority, flag it as weak
+ if((srcList[i].priority < weakest_pri) ||
+ (srcList[i].lastUsedTime < weakest_time))
+ {
+ weakest_pri = srcList[i].priority;
+ weakest_time = srcList[i].lastUsedTime;
+ weakest = i;
+ }
+ }
+
+ // The channel system is not actually adhered to by baseq3, and not
+ // implemented in snd_dma.c, so while the following is strictly correct, it
+ // causes incorrect behaviour versus defacto baseq3
+#if 0
+ // Is it an exact match, and not on channel 0?
+ if((srcList[i].entity == entnum) && (srcList[i].channel == channel) && (channel != 0))
+ {
+ S_AL_SrcKill(i);
+ return i;
+ }
+#endif
+ }
+
+ // Do we have an empty one?
+ if(empty != -1)
+ {
+ S_AL_SrcKill( empty );
+ return empty;
+ }
+
+ // No. How about an overridable one?
+ if(weakest != -1)
+ {
+ S_AL_SrcKill(weakest);
+ return weakest;
+ }
+
+ // Nothing. Return failure (cries...)
+ return -1;
+}
+
+/*
+=================
+S_AL_SrcFind
+
+Finds an active source with matching entity and channel numbers
+Returns -1 if there isn't one
+=================
+*/
+#if 0
+static
+srcHandle_t S_AL_SrcFind(int entnum, int channel)
+{
+ int i;
+ for(i = 0; i < srcCount; i++)
+ {
+ if(!srcList[i].isActive)
+ continue;
+ if((srcList[i].entity == entnum) && (srcList[i].channel == channel))
+ return i;
+ }
+ return -1;
+}
+#endif
+
+/*
+=================
+S_AL_SrcLock
+
+Locked sources will not be automatically reallocated or managed
+=================
+*/
+static
+void S_AL_SrcLock(srcHandle_t src)
+{
+ srcList[src].isLocked = qtrue;
+}
+
+/*
+=================
+S_AL_SrcUnlock
+
+Once unlocked, the source may be reallocated again
+=================
+*/
+static
+void S_AL_SrcUnlock(srcHandle_t src)
+{
+ srcList[src].isLocked = qfalse;
+}
+
+/*
+=================
+S_AL_UpdateEntityPosition
+=================
+*/
+static
+void S_AL_UpdateEntityPosition( int entityNum, const vec3_t origin )
+{
+ S_AL_SanitiseVector( (vec_t *)origin );
+ if ( entityNum < 0 || entityNum > MAX_GENTITIES )
+ Com_Error( ERR_DROP, "S_UpdateEntityPosition: bad entitynum %i", entityNum );
+ VectorCopy( origin, entityList[entityNum].origin );
+}
+
+/*
+=================
+S_AL_CheckInput
+Check whether input values from mods are out of range.
+Necessary for i.g. Western Quake3 mod which is buggy.
+=================
+*/
+static qboolean S_AL_CheckInput(int entityNum, sfxHandle_t sfx)
+{
+ if (entityNum < 0 || entityNum > MAX_GENTITIES)
+ Com_Error(ERR_DROP, "S_StartSound: bad entitynum %i", entityNum);
+
+ if (sfx < 0 || sfx >= numSfx)
+ {
+ Com_Printf(S_COLOR_RED "ERROR: S_AL_CheckInput: handle %i out of range\n", sfx);
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+=================
+S_AL_StartLocalSound
+
+Play a local (non-spatialized) sound effect
+=================
+*/
+static
+void S_AL_StartLocalSound(sfxHandle_t sfx, int channel)
+{
+ srcHandle_t src;
+
+ if(S_AL_CheckInput(0, sfx))
+ return;
+
+ // Try to grab a source
+ src = S_AL_SrcAlloc(SRCPRI_LOCAL, -1, channel);
+
+ if(src == -1)
+ return;
+
+ // Set up the effect
+ S_AL_SrcSetup(src, sfx, SRCPRI_LOCAL, -1, channel, qtrue);
+
+ // Start it playing
+ qalSourcePlay(srcList[src].alSource);
+}
+
+/*
+=================
+S_AL_StartSound
+
+Play a one-shot sound effect
+=================
+*/
+static
+void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx )
+{
+ vec3_t sorigin;
+ srcHandle_t src;
+
+ if(S_AL_CheckInput(origin ? 0 : entnum, sfx))
+ return;
+
+ // Try to grab a source
+ src = S_AL_SrcAlloc(SRCPRI_ONESHOT, entnum, entchannel);
+ if(src == -1)
+ return;
+
+ // Set up the effect
+ if( origin == NULL )
+ {
+ if( S_AL_HearingThroughEntity( entnum ) )
+ {
+ // Where the entity is the local player, play a local sound
+ S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qtrue );
+ VectorClear( sorigin );
+ }
+ else
+ {
+ S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse );
+ VectorCopy( entityList[ entnum ].origin, sorigin );
+ }
+ srcList[ src ].isTracking = qtrue;
+ }
+ else
+ {
+ S_AL_SrcSetup( src, sfx, SRCPRI_ONESHOT, entnum, entchannel, qfalse );
+ VectorCopy( origin, sorigin );
+ }
+
+ S_AL_SanitiseVector( sorigin );
+ qalSourcefv( srcList[ src ].alSource, AL_POSITION, sorigin );
+ S_AL_ScaleGain(&srcList[src], sorigin);
+
+ // Start it playing
+ qalSourcePlay(srcList[src].alSource);
+}
+
+/*
+=================
+S_AL_ClearLoopingSounds
+=================
+*/
+static
+void S_AL_ClearLoopingSounds( qboolean killall )
+{
+ int i;
+ for(i = 0; i < srcCount; i++)
+ {
+ if((srcList[i].isLooping) && (srcList[i].entity != -1))
+ entityList[srcList[i].entity].loopAddedThisFrame = qfalse;
+ }
+}
+
+/*
+=================
+S_AL_SrcLoop
+=================
+*/
+static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
+ const vec3_t origin, const vec3_t velocity, int entityNum )
+{
+ int src;
+ sentity_t *sent = &entityList[ entityNum ];
+ src_t *curSource;
+
+ // Do we need to allocate a new source for this entity
+ if( !sent->srcAllocated )
+ {
+ // Try to get a channel
+ src = S_AL_SrcAlloc( priority, entityNum, -1 );
+ if( src == -1 )
+ {
+ Com_DPrintf( S_COLOR_YELLOW "WARNING: Failed to allocate source "
+ "for loop sfx %d on entity %d\n", sfx, entityNum );
+ return;
+ }
+
+ sent->startLoopingSound = qtrue;
+ }
+ else
+ src = sent->srcIndex;
+
+ sent->srcAllocated = qtrue;
+ sent->srcIndex = src;
+
+ sent->loopPriority = priority;
+ sent->loopSfx = sfx;
+
+ // If this is not set then the looping sound is removed
+ sent->loopAddedThisFrame = qtrue;
+
+ curSource = &srcList[src];
+
+ // UGH
+ // These lines should be called via S_AL_SrcSetup, but we
+ // can't call that yet as it buffers sfxes that may change
+ // with subsequent calls to S_AL_SrcLoop
+ curSource->entity = entityNum;
+ curSource->isLooping = qtrue;
+ curSource->isActive = qtrue;
+
+ if( S_AL_HearingThroughEntity( entityNum ) )
+ {
+ curSource->local = qtrue;
+
+ qalSourcefv( curSource->alSource, AL_POSITION, vec3_origin );
+ qalSourcefv( curSource->alSource, AL_VELOCITY, vec3_origin );
+ }
+ else
+ {
+ curSource->local = qfalse;
+
+ qalSourcefv( curSource->alSource, AL_POSITION, (ALfloat *)sent->origin );
+ qalSourcefv( curSource->alSource, AL_VELOCITY, (ALfloat *)velocity );
+
+ }
+
+ S_AL_ScaleGain(curSource, sent->origin);
+}
+
+/*
+=================
+S_AL_AddLoopingSound
+=================
+*/
+static
+void S_AL_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx )
+{
+ if(S_AL_CheckInput(entityNum, sfx))
+ return;
+
+ S_AL_SanitiseVector( (vec_t *)origin );
+ S_AL_SanitiseVector( (vec_t *)velocity );
+ S_AL_SrcLoop(SRCPRI_ENTITY, sfx, origin, velocity, entityNum);
+}
+
+/*
+=================
+S_AL_AddRealLoopingSound
+=================
+*/
+static
+void S_AL_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx )
+{
+ if(S_AL_CheckInput(entityNum, sfx))
+ return;
+
+ S_AL_SanitiseVector( (vec_t *)origin );
+ S_AL_SanitiseVector( (vec_t *)velocity );
+
+ // There are certain maps (*cough* Q3:TA mpterra*) that have large quantities
+ // of ET_SPEAKERS in the PVS at any given time. OpenAL can't cope with mixing
+ // large numbers of sounds, so this culls them by distance
+ if( DistanceSquared( origin, lastListenerOrigin ) > (s_alMaxDistance->value + s_alGraceDistance->value) *
+ (s_alMaxDistance->value + s_alGraceDistance->value) )
+ return;
+
+ S_AL_SrcLoop(SRCPRI_AMBIENT, sfx, origin, velocity, entityNum);
+}
+
+/*
+=================
+S_AL_StopLoopingSound
+=================
+*/
+static
+void S_AL_StopLoopingSound(int entityNum )
+{
+ if(entityList[entityNum].srcAllocated)
+ S_AL_SrcKill(entityList[entityNum].srcIndex);
+}
+
+/*
+=================
+S_AL_SrcUpdate
+
+Update state (move things around, manage sources, and so on)
+=================
+*/
+static
+void S_AL_SrcUpdate( void )
+{
+ int i;
+ int entityNum;
+ ALint state;
+ src_t *curSource;
+
+ for(i = 0; i < srcCount; i++)
+ {
+ entityNum = srcList[i].entity;
+ curSource = &srcList[i];
+
+ if(curSource->isLocked)
+ continue;
+
+ if(!curSource->isActive)
+ continue;
+
+ // Update source parameters
+ if((s_alGain->modified)||(s_volume->modified))
+ curSource->curGain = s_alGain->value * s_volume->value;
+ if((s_alRolloff->modified)&&(!curSource->local))
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
+ if(s_alMinDistance->modified)
+ qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
+
+ if(curSource->isLooping)
+ {
+ sentity_t *sent = &entityList[ entityNum ];
+
+ // If a looping effect hasn't been touched this frame, kill it
+ if(sent->loopAddedThisFrame)
+ {
+ // The sound has changed without an intervening removal
+ if(curSource->isActive && !sent->startLoopingSound &&
+ curSource->sfx != sent->loopSfx)
+ {
+ qalSourceStop(curSource->alSource);
+ qalSourcei(curSource->alSource, AL_BUFFER, 0);
+ sent->startLoopingSound = qtrue;
+ }
+
+ // The sound hasn't been started yet
+ if(sent->startLoopingSound)
+ {
+ S_AL_SrcSetup(i, sent->loopSfx, sent->loopPriority,
+ entityNum, -1, curSource->local);
+ curSource->isLooping = qtrue;
+ qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
+ qalSourcePlay(curSource->alSource);
+
+ sent->startLoopingSound = qfalse;
+ }
+
+ // Update locality
+ if(curSource->local)
+ {
+ qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE);
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f);
+ }
+ else
+ {
+ qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE);
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
+ }
+ }
+ else
+ S_AL_SrcKill( i );
+
+ continue;
+ }
+
+ // Check if it's done, and flag it
+ qalGetSourcei(curSource->alSource, AL_SOURCE_STATE, &state);
+ if(state == AL_STOPPED)
+ {
+ S_AL_SrcKill(i);
+ continue;
+ }
+
+ // Query relativity of source, don't move if it's true
+ qalGetSourcei(curSource->alSource, AL_SOURCE_RELATIVE, &state);
+
+ // See if it needs to be moved
+ if(curSource->isTracking && !state)
+ {
+ qalSourcefv(curSource->alSource, AL_POSITION, entityList[entityNum].origin);
+ S_AL_ScaleGain(curSource, entityList[entityNum].origin);
+ }
+ }
+}
+
+/*
+=================
+S_AL_SrcShutup
+=================
+*/
+static
+void S_AL_SrcShutup( void )
+{
+ int i;
+ for(i = 0; i < srcCount; i++)
+ S_AL_SrcKill(i);
+}
+
+/*
+=================
+S_AL_SrcGet
+=================
+*/
+static
+ALuint S_AL_SrcGet(srcHandle_t src)
+{
+ return srcList[src].alSource;
+}
+
+
+//===========================================================================
+
+
+static srcHandle_t streamSourceHandle = -1;
+static qboolean streamPlaying = qfalse;
+static ALuint streamSource;
+
+/*
+=================
+S_AL_AllocateStreamChannel
+=================
+*/
+static void S_AL_AllocateStreamChannel( void )
+{
+ // Allocate a streamSource at high priority
+ streamSourceHandle = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0);
+ if(streamSourceHandle == -1)
+ return;
+
+ // Lock the streamSource so nobody else can use it, and get the raw streamSource
+ S_AL_SrcLock(streamSourceHandle);
+ streamSource = S_AL_SrcGet(streamSourceHandle);
+
+ // Set some streamSource parameters
+ qalSourcei (streamSource, AL_BUFFER, 0 );
+ qalSourcei (streamSource, AL_LOOPING, AL_FALSE );
+ qalSource3f(streamSource, AL_POSITION, 0.0, 0.0, 0.0);
+ qalSource3f(streamSource, AL_VELOCITY, 0.0, 0.0, 0.0);
+ qalSource3f(streamSource, AL_DIRECTION, 0.0, 0.0, 0.0);
+ qalSourcef (streamSource, AL_ROLLOFF_FACTOR, 0.0 );
+ qalSourcei (streamSource, AL_SOURCE_RELATIVE, AL_TRUE );
+}
+
+/*
+=================
+S_AL_FreeStreamChannel
+=================
+*/
+static void S_AL_FreeStreamChannel( void )
+{
+ // Release the output streamSource
+ S_AL_SrcUnlock(streamSourceHandle);
+ streamSource = 0;
+ streamSourceHandle = -1;
+}
+
+/*
+=================
+S_AL_RawSamples
+=================
+*/
+static
+void S_AL_RawSamples(int samples, int rate, int width, int channels, const byte *data, float volume)
+{
+ ALuint buffer;
+ ALuint format;
+
+ format = S_AL_Format( width, channels );
+
+ // Create the streamSource if necessary
+ if(streamSourceHandle == -1)
+ {
+ S_AL_AllocateStreamChannel();
+
+ // Failed?
+ if(streamSourceHandle == -1)
+ {
+ Com_Printf( S_COLOR_RED "ERROR: Can't allocate streaming streamSource\n");
+ return;
+ }
+ }
+
+ // Create a buffer, and stuff the data into it
+ qalGenBuffers(1, &buffer);
+ qalBufferData(buffer, format, (ALvoid *)data, (samples * width * channels), rate);
+
+ // Shove the data onto the streamSource
+ qalSourceQueueBuffers(streamSource, 1, &buffer);
+
+ // Volume
+ qalSourcef (streamSource, AL_GAIN, volume * s_volume->value * s_alGain->value);
+}
+
+/*
+=================
+S_AL_StreamUpdate
+=================
+*/
+static
+void S_AL_StreamUpdate( void )
+{
+ int numBuffers;
+ ALint state;
+
+ if(streamSourceHandle == -1)
+ return;
+
+ // Un-queue any buffers, and delete them
+ qalGetSourcei( streamSource, AL_BUFFERS_PROCESSED, &numBuffers );
+ while( numBuffers-- )
+ {
+ ALuint buffer;
+ qalSourceUnqueueBuffers(streamSource, 1, &buffer);
+ qalDeleteBuffers(1, &buffer);
+ }
+
+ // Start the streamSource playing if necessary
+ qalGetSourcei( streamSource, AL_BUFFERS_QUEUED, &numBuffers );
+
+ qalGetSourcei(streamSource, AL_SOURCE_STATE, &state);
+ if(state == AL_STOPPED)
+ {
+ streamPlaying = qfalse;
+
+ // If there are no buffers queued up, release the streamSource
+ if( !numBuffers )
+ S_AL_FreeStreamChannel( );
+ }
+
+ if( !streamPlaying && numBuffers )
+ {
+ qalSourcePlay( streamSource );
+ streamPlaying = qtrue;
+ }
+}
+
+/*
+=================
+S_AL_StreamDie
+=================
+*/
+static
+void S_AL_StreamDie( void )
+{
+ if(streamSourceHandle == -1)
+ return;
+
+ streamPlaying = qfalse;
+ qalSourceStop(streamSource);
+ S_AL_FreeStreamChannel();
+}
+
+
+//===========================================================================
+
+
+#define NUM_MUSIC_BUFFERS 4
+#define MUSIC_BUFFER_SIZE 4096
+
+static qboolean musicPlaying = qfalse;
+static srcHandle_t musicSourceHandle = -1;
+static ALuint musicSource;
+static ALuint musicBuffers[NUM_MUSIC_BUFFERS];
+
+static snd_stream_t *mus_stream;
+static snd_stream_t *intro_stream;
+static char s_backgroundLoop[MAX_QPATH];
+
+static byte decode_buffer[MUSIC_BUFFER_SIZE];
+
+/*
+=================
+S_AL_MusicSourceGet
+=================
+*/
+static void S_AL_MusicSourceGet( void )
+{
+ // Allocate a musicSource at high priority
+ musicSourceHandle = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0);
+ if(musicSourceHandle == -1)
+ return;
+
+ // Lock the musicSource so nobody else can use it, and get the raw musicSource
+ S_AL_SrcLock(musicSourceHandle);
+ musicSource = S_AL_SrcGet(musicSourceHandle);
+
+ // Set some musicSource parameters
+ qalSource3f(musicSource, AL_POSITION, 0.0, 0.0, 0.0);
+ qalSource3f(musicSource, AL_VELOCITY, 0.0, 0.0, 0.0);
+ qalSource3f(musicSource, AL_DIRECTION, 0.0, 0.0, 0.0);
+ qalSourcef (musicSource, AL_ROLLOFF_FACTOR, 0.0 );
+ qalSourcei (musicSource, AL_SOURCE_RELATIVE, AL_TRUE );
+}
+
+/*
+=================
+S_AL_MusicSourceFree
+=================
+*/
+static void S_AL_MusicSourceFree( void )
+{
+ // Release the output musicSource
+ S_AL_SrcUnlock(musicSourceHandle);
+ musicSource = 0;
+ musicSourceHandle = -1;
+}
+
+/*
+=================
+S_AL_CloseMusicFiles
+=================
+*/
+static void S_AL_CloseMusicFiles(void)
+{
+ if(intro_stream)
+ {
+ S_CodecCloseStream(intro_stream);
+ intro_stream = NULL;
+ }
+
+ if(mus_stream)
+ {
+ S_CodecCloseStream(mus_stream);
+ mus_stream = NULL;
+ }
+}
+
+/*
+=================
+S_AL_StopBackgroundTrack
+=================
+*/
+static
+void S_AL_StopBackgroundTrack( void )
+{
+ if(!musicPlaying)
+ return;
+
+ // Stop playing
+ qalSourceStop(musicSource);
+
+ // De-queue the musicBuffers
+ qalSourceUnqueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers);
+
+ // Destroy the musicBuffers
+ qalDeleteBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
+
+ // Free the musicSource
+ S_AL_MusicSourceFree();
+
+ // Unload the stream
+ S_AL_CloseMusicFiles();
+
+ musicPlaying = qfalse;
+}
+
+/*
+=================
+S_AL_MusicProcess
+=================
+*/
+static
+void S_AL_MusicProcess(ALuint b)
+{
+ ALenum error;
+ int l;
+ ALuint format;
+ snd_stream_t *curstream;
+
+ if(intro_stream)
+ curstream = intro_stream;
+ else
+ curstream = mus_stream;
+
+ if(!curstream)
+ return;
+
+ l = S_CodecReadStream(curstream, MUSIC_BUFFER_SIZE, decode_buffer);
+
+ // Run out data to read, start at the beginning again
+ if(l == 0)
+ {
+ S_CodecCloseStream(curstream);
+
+ // the intro stream just finished playing so we don't need to reopen
+ // the music stream.
+ if(intro_stream)
+ intro_stream = NULL;
+ else
+ mus_stream = S_CodecOpenStream(s_backgroundLoop);
+
+ curstream = mus_stream;
+
+ if(!curstream)
+ {
+ S_AL_StopBackgroundTrack();
+ return;
+ }
+
+ l = S_CodecReadStream(curstream, MUSIC_BUFFER_SIZE, decode_buffer);
+ }
+
+ format = S_AL_Format(curstream->info.width, curstream->info.channels);
+
+ if( l == 0 )
+ {
+ // We have no data to buffer, so buffer silence
+ byte dummyData[ 2 ] = { 0 };
+
+ qalBufferData( b, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050 );
+ }
+ else
+ qalBufferData(b, format, decode_buffer, l, curstream->info.rate);
+
+ if( ( error = qalGetError( ) ) != AL_NO_ERROR )
+ {
+ S_AL_StopBackgroundTrack( );
+ Com_Printf( S_COLOR_RED "ERROR: while buffering data for music stream - %s\n",
+ S_AL_ErrorMsg( error ) );
+ return;
+ }
+}
+
+/*
+=================
+S_AL_StartBackgroundTrack
+=================
+*/
+static
+void S_AL_StartBackgroundTrack( const char *intro, const char *loop )
+{
+ int i;
+ qboolean issame;
+
+ // Stop any existing music that might be playing
+ S_AL_StopBackgroundTrack();
+
+ if((!intro || !*intro) && (!loop || !*loop))
+ return;
+
+ // Allocate a musicSource
+ S_AL_MusicSourceGet();
+ if(musicSourceHandle == -1)
+ return;
+
+ if (!loop || !*loop)
+ {
+ loop = intro;
+ issame = qtrue;
+ }
+ else if(intro && *intro && !strcmp(intro, loop))
+ issame = qtrue;
+ else
+ issame = qfalse;
+
+ // Copy the loop over
+ strncpy( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );
+
+ if(!issame)
+ {
+ // Open the intro and don't mind whether it succeeds.
+ // The important part is the loop.
+ intro_stream = S_CodecOpenStream(intro);
+ }
+ else
+ intro_stream = NULL;
+
+ mus_stream = S_CodecOpenStream(s_backgroundLoop);
+ if(!mus_stream)
+ {
+ S_AL_CloseMusicFiles();
+ S_AL_MusicSourceFree();
+ return;
+ }
+
+ // Generate the musicBuffers
+ qalGenBuffers(NUM_MUSIC_BUFFERS, musicBuffers);
+
+ // Queue the musicBuffers up
+ for(i = 0; i < NUM_MUSIC_BUFFERS; i++)
+ {
+ S_AL_MusicProcess(musicBuffers[i]);
+ }
+
+ qalSourceQueueBuffers(musicSource, NUM_MUSIC_BUFFERS, musicBuffers);
+
+ // Set the initial gain property
+ qalSourcef(musicSource, AL_GAIN, s_alGain->value * s_musicVolume->value);
+
+ // Start playing
+ qalSourcePlay(musicSource);
+
+ musicPlaying = qtrue;
+}
+
+/*
+=================
+S_AL_MusicUpdate
+=================
+*/
+static
+void S_AL_MusicUpdate( void )
+{
+ int numBuffers;
+ ALint state;
+
+ if(!musicPlaying)
+ return;
+
+ qalGetSourcei( musicSource, AL_BUFFERS_PROCESSED, &numBuffers );
+ while( numBuffers-- )
+ {
+ ALuint b;
+ qalSourceUnqueueBuffers(musicSource, 1, &b);
+ S_AL_MusicProcess(b);
+ qalSourceQueueBuffers(musicSource, 1, &b);
+ }
+
+ // Hitches can cause OpenAL to be starved of buffers when streaming.
+ // If this happens, it will stop playback. This restarts the source if
+ // it is no longer playing, and if there are buffers available
+ qalGetSourcei( musicSource, AL_SOURCE_STATE, &state );
+ qalGetSourcei( musicSource, AL_BUFFERS_QUEUED, &numBuffers );
+ if( state == AL_STOPPED && numBuffers )
+ {
+ Com_DPrintf( S_COLOR_YELLOW "Restarted OpenAL music\n" );
+ qalSourcePlay(musicSource);
+ }
+
+ // Set the gain property
+ qalSourcef(musicSource, AL_GAIN, s_alGain->value * s_musicVolume->value);
+}
+
+
+//===========================================================================
+
+
+// Local state variables
+static ALCdevice *alDevice;
+static ALCcontext *alContext;
+
+#ifdef _WIN32
+#define ALDRIVER_DEFAULT "OpenAL32.dll"
+#define ALDEVICE_DEFAULT "Generic Software"
+#elif defined(MACOS_X)
+#define ALDRIVER_DEFAULT "/System/Library/Frameworks/OpenAL.framework/OpenAL"
+#else
+#define ALDRIVER_DEFAULT "libopenal.so.0"
+#endif
+
+/*
+=================
+S_AL_StopAllSounds
+=================
+*/
+static
+void S_AL_StopAllSounds( void )
+{
+ S_AL_SrcShutup();
+ S_AL_StopBackgroundTrack();
+ S_AL_StreamDie();
+}
+
+/*
+=================
+S_AL_Respatialize
+=================
+*/
+static
+void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater )
+{
+ float velocity[3] = {0.0f, 0.0f, 0.0f};
+ float orientation[6];
+ vec3_t sorigin;
+
+ VectorCopy( origin, sorigin );
+ S_AL_SanitiseVector( sorigin );
+
+ S_AL_SanitiseVector( axis[ 0 ] );
+ S_AL_SanitiseVector( axis[ 1 ] );
+ S_AL_SanitiseVector( axis[ 2 ] );
+
+ orientation[0] = axis[0][0]; orientation[1] = axis[0][1]; orientation[2] = axis[0][2];
+ orientation[3] = axis[2][0]; orientation[4] = axis[2][1]; orientation[5] = axis[2][2];
+
+ VectorCopy( sorigin, lastListenerOrigin );
+
+ // Set OpenAL listener paramaters
+ qalListenerfv(AL_POSITION, (ALfloat *)sorigin);
+ qalListenerfv(AL_VELOCITY, velocity);
+ qalListenerfv(AL_ORIENTATION, orientation);
+}
+
+/*
+=================
+S_AL_Update
+=================
+*/
+static
+void S_AL_Update( void )
+{
+ // Update SFX channels
+ S_AL_SrcUpdate();
+
+ // Update streams
+ S_AL_StreamUpdate();
+ S_AL_MusicUpdate();
+
+ // Doppler
+ if(s_doppler->modified)
+ {
+ s_alDopplerFactor->modified = qtrue;
+ s_doppler->modified = qfalse;
+ }
+
+ // Doppler parameters
+ if(s_alDopplerFactor->modified)
+ {
+ if(s_doppler->integer)
+ qalDopplerFactor(s_alDopplerFactor->value);
+ else
+ qalDopplerFactor(0.0f);
+ s_alDopplerFactor->modified = qfalse;
+ }
+ if(s_alDopplerSpeed->modified)
+ {
+ qalDopplerVelocity(s_alDopplerSpeed->value);
+ s_alDopplerSpeed->modified = qfalse;
+ }
+
+ // Clear the modified flags on the other cvars
+ s_alGain->modified = qfalse;
+ s_volume->modified = qfalse;
+ s_musicVolume->modified = qfalse;
+ s_alMinDistance->modified = qfalse;
+ s_alRolloff->modified = qfalse;
+}
+
+/*
+=================
+S_AL_DisableSounds
+=================
+*/
+static
+void S_AL_DisableSounds( void )
+{
+ S_AL_StopAllSounds();
+}
+
+/*
+=================
+S_AL_BeginRegistration
+=================
+*/
+static
+void S_AL_BeginRegistration( void )
+{
+}
+
+/*
+=================
+S_AL_ClearSoundBuffer
+=================
+*/
+static
+void S_AL_ClearSoundBuffer( void )
+{
+}
+
+/*
+=================
+S_AL_SoundList
+=================
+*/
+static
+void S_AL_SoundList( void )
+{
+}
+
+/*
+=================
+S_AL_SoundInfo
+=================
+*/
+static
+void S_AL_SoundInfo( void )
+{
+ Com_Printf( "OpenAL info:\n" );
+ Com_Printf( " Vendor: %s\n", qalGetString( AL_VENDOR ) );
+ Com_Printf( " Version: %s\n", qalGetString( AL_VERSION ) );
+ Com_Printf( " Renderer: %s\n", qalGetString( AL_RENDERER ) );
+ Com_Printf( " Extensions: %s\n", qalGetString( AL_EXTENSIONS ) );
+ if(qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT"))
+ {
+ Com_Printf(" Device: %s\n", qalcGetString(alDevice, ALC_DEVICE_SPECIFIER));
+ Com_Printf("Available Devices:\n%s", s_alAvailableDevices->string);
+ }
+}
+
+/*
+=================
+S_AL_Shutdown
+=================
+*/
+static
+void S_AL_Shutdown( void )
+{
+ // Shut down everything
+ S_AL_StreamDie( );
+ S_AL_StopBackgroundTrack( );
+ S_AL_SrcShutdown( );
+ S_AL_BufferShutdown( );
+
+ // Check for Linux shutdown race condition
+ // FIXME: this will probably not be necessary once OpenAL CVS
+ // from 11/11/05 is released and prevelant
+ if( Q_stricmp((const char*)qalGetString( AL_VENDOR ), "J. Valenzuela" ) ) {
+ qalcMakeContextCurrent( NULL );
+ }
+
+ qalcDestroyContext(alContext);
+ qalcCloseDevice(alDevice);
+
+ QAL_Shutdown();
+}
+
+#endif
+
+/*
+=================
+S_AL_Init
+=================
+*/
+qboolean S_AL_Init( soundInterface_t *si )
+{
+#if USE_OPENAL
+
+ qboolean enumsupport, founddev = qfalse;
+
+ if( !si ) {
+ return qfalse;
+ }
+
+ // New console variables
+ s_alPrecache = Cvar_Get( "s_alPrecache", "1", CVAR_ARCHIVE );
+ s_alGain = Cvar_Get( "s_alGain", "0.4", CVAR_ARCHIVE );
+ s_alSources = Cvar_Get( "s_alSources", "96", CVAR_ARCHIVE );
+ s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE );
+ s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "2200", CVAR_ARCHIVE );
+ s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT );
+ s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT);
+ s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT);
+ s_alGraceDistance = Cvar_Get("s_alGraceDistance", "512", CVAR_CHEAT);
+
+ s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE );
+
+ // Load QAL
+ if( !QAL_Init( s_alDriver->string ) )
+ {
+ Com_Printf( "Failed to load library: \"%s\".\n", s_alDriver->string );
+ return qfalse;
+ }
+
+ // Device enumeration support (extension is implemented reasonably only on Windows right now).
+ if((enumsupport = qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")))
+ {
+ char devicenames[1024] = "";
+ const char *devicelist;
+ const char *defaultdevice;
+ int curlen;
+
+ // get all available devices + the default device name.
+ devicelist = qalcGetString(NULL, ALC_DEVICE_SPECIFIER);
+ defaultdevice = qalcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
+
+#ifdef _WIN32
+ // check whether the default device is generic hardware. If it is, change to
+ // Generic Software as that one works more reliably with various sound systems.
+ // If it's not, use OpenAL's default selection as we don't want to ignore
+ // native hardware acceleration.
+ if(!strcmp(defaultdevice, "Generic Hardware"))
+ s_alDevice = Cvar_Get("s_alDevice", ALDEVICE_DEFAULT, CVAR_ARCHIVE | CVAR_LATCH);
+ else
+#endif
+ s_alDevice = Cvar_Get("s_alDevice", defaultdevice, CVAR_ARCHIVE | CVAR_LATCH);
+
+ // dump a list of available devices to a cvar for the user to see.
+ while((curlen = strlen(devicelist)))
+ {
+ Q_strcat(devicenames, sizeof(devicenames), devicelist);
+ Q_strcat(devicenames, sizeof(devicenames), "\n");
+
+ // check whether the device we want to load is available at all.
+ if(!strcmp(s_alDevice->string, devicelist))
+ founddev = qtrue;
+
+ devicelist += curlen + 1;
+ }
+
+ s_alAvailableDevices = Cvar_Get("s_alAvailableDevices", devicenames, CVAR_ROM | CVAR_NORESTART);
+
+ if(!founddev)
+ {
+ Cvar_ForceReset("s_alDevice");
+ founddev = 1;
+ }
+ }
+
+ if(founddev)
+ alDevice = qalcOpenDevice(s_alDevice->string);
+ else
+ alDevice = qalcOpenDevice(NULL);
+
+ if( !alDevice )
+ {
+ QAL_Shutdown( );
+ Com_Printf( "Failed to open OpenAL device.\n" );
+ return qfalse;
+ }
+
+ if(enumsupport)
+ Cvar_Set("s_alDevice", qalcGetString(alDevice, ALC_DEVICE_SPECIFIER));
+
+ // Create OpenAL context
+ alContext = qalcCreateContext( alDevice, NULL );
+ if( !alContext )
+ {
+ QAL_Shutdown( );
+ qalcCloseDevice( alDevice );
+ Com_Printf( "Failed to create OpenAL context.\n" );
+ return qfalse;
+ }
+ qalcMakeContextCurrent( alContext );
+
+ // Initialize sources, buffers, music
+ S_AL_BufferInit( );
+ S_AL_SrcInit( );
+
+ // Set up OpenAL parameters (doppler, etc)
+ qalDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
+ qalDopplerFactor( s_alDopplerFactor->value );
+ qalDopplerVelocity( s_alDopplerSpeed->value );
+
+ si->Shutdown = S_AL_Shutdown;
+ si->StartSound = S_AL_StartSound;
+ si->StartLocalSound = S_AL_StartLocalSound;
+ si->StartBackgroundTrack = S_AL_StartBackgroundTrack;
+ si->StopBackgroundTrack = S_AL_StopBackgroundTrack;
+ si->RawSamples = S_AL_RawSamples;
+ si->StopAllSounds = S_AL_StopAllSounds;
+ si->ClearLoopingSounds = S_AL_ClearLoopingSounds;
+ si->AddLoopingSound = S_AL_AddLoopingSound;
+ si->AddRealLoopingSound = S_AL_AddRealLoopingSound;
+ si->StopLoopingSound = S_AL_StopLoopingSound;
+ si->Respatialize = S_AL_Respatialize;
+ si->UpdateEntityPosition = S_AL_UpdateEntityPosition;
+ si->Update = S_AL_Update;
+ si->DisableSounds = S_AL_DisableSounds;
+ si->BeginRegistration = S_AL_BeginRegistration;
+ si->RegisterSound = S_AL_RegisterSound;
+ si->ClearSoundBuffer = S_AL_ClearSoundBuffer;
+ si->SoundInfo = S_AL_SoundInfo;
+ si->SoundList = S_AL_SoundList;
+
+ return qtrue;
+#else
+ return qfalse;
+#endif
+}
+