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authorPaweł Redman <pawel.redman@gmail.com>2017-03-22 17:56:34 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-03-22 17:56:34 +0100
commit6a777afc079c2a8d3af3ecd2145fe8dd50567a39 (patch)
tree520f4489cebf8564ef6cb27064ceea45cbc005b3 /src/win32/win_qgl.c
Funko sources as released by Rotacak.HEADmaster
Diffstat (limited to 'src/win32/win_qgl.c')
-rw-r--r--src/win32/win_qgl.c4387
1 files changed, 4387 insertions, 0 deletions
diff --git a/src/win32/win_qgl.c b/src/win32/win_qgl.c
new file mode 100644
index 0000000..40c6cd2
--- /dev/null
+++ b/src/win32/win_qgl.c
@@ -0,0 +1,4387 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2006 Tim Angus
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+/*
+** QGL_WIN.C
+**
+** This file implements the operating system binding of GL to QGL function
+** pointers. When doing a port of Quake3 you must implement the following
+** two functions:
+**
+** QGL_Init() - loads libraries, assigns function pointers, etc.
+** QGL_Shutdown() - unloads libraries, NULLs function pointers
+*/
+#include <float.h>
+#include "../renderer/tr_local.h"
+#include "glw_win.h"
+
+void QGL_EnableLogging( qboolean enable );
+
+int ( WINAPI * qwglSwapIntervalEXT)( int interval );
+BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID );
+BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID );
+
+int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
+int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+int ( WINAPI * qwglGetPixelFormat)(HDC);
+BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
+BOOL ( WINAPI * qwglSwapBuffers)(HDC);
+
+BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
+HGLRC ( WINAPI * qwglCreateContext)(HDC);
+HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
+BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
+HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
+HDC ( WINAPI * qwglGetCurrentDC)(VOID);
+PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
+BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
+BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
+BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
+
+BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
+ FLOAT, int, LPGLYPHMETRICSFLOAT);
+
+BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
+ LPLAYERPLANEDESCRIPTOR);
+int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
+ CONST COLORREF *);
+int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
+ COLORREF *);
+BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
+BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
+
+void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
+void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
+GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
+void ( APIENTRY * qglArrayElement )(GLint i);
+void ( APIENTRY * qglBegin )(GLenum mode);
+void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
+void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
+void ( APIENTRY * qglCallList )(GLuint list);
+void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
+void ( APIENTRY * qglClear )(GLbitfield mask);
+void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void ( APIENTRY * qglClearDepth )(GLclampd depth);
+void ( APIENTRY * qglClearIndex )(GLfloat c);
+void ( APIENTRY * qglClearStencil )(GLint s);
+void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
+void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
+void ( APIENTRY * qglColor3bv )(const GLbyte *v);
+void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
+void ( APIENTRY * qglColor3dv )(const GLdouble *v);
+void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
+void ( APIENTRY * qglColor3fv )(const GLfloat *v);
+void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
+void ( APIENTRY * qglColor3iv )(const GLint *v);
+void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
+void ( APIENTRY * qglColor3sv )(const GLshort *v);
+void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
+void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
+void ( APIENTRY * qglColor3uiv )(const GLuint *v);
+void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
+void ( APIENTRY * qglColor3usv )(const GLushort *v);
+void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void ( APIENTRY * qglColor4bv )(const GLbyte *v);
+void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void ( APIENTRY * qglColor4dv )(const GLdouble *v);
+void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglColor4fv )(const GLfloat *v);
+void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
+void ( APIENTRY * qglColor4iv )(const GLint *v);
+void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void ( APIENTRY * qglColor4sv )(const GLshort *v);
+void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void ( APIENTRY * qglColor4uiv )(const GLuint *v);
+void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void ( APIENTRY * qglColor4usv )(const GLushort *v);
+void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
+void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglCullFace )(GLenum mode);
+void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
+void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
+void ( APIENTRY * qglDepthFunc )(GLenum func);
+void ( APIENTRY * qglDepthMask )(GLboolean flag);
+void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
+void ( APIENTRY * qglDisable )(GLenum cap);
+void ( APIENTRY * qglDisableClientState )(GLenum array);
+void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
+void ( APIENTRY * qglDrawBuffer )(GLenum mode);
+void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
+void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
+void ( APIENTRY * qglEnable )(GLenum cap);
+void ( APIENTRY * qglEnableClientState )(GLenum array);
+void ( APIENTRY * qglEnd )(void);
+void ( APIENTRY * qglEndList )(void);
+void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
+void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
+void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
+void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
+void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
+void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void ( APIENTRY * qglEvalPoint1 )(GLint i);
+void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
+void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
+void ( APIENTRY * qglFinish )(void);
+void ( APIENTRY * qglFlush )(void);
+void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
+void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglFrontFace )(GLenum mode);
+void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLuint ( APIENTRY * qglGenLists )(GLsizei range);
+void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
+void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
+void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
+void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
+GLenum ( APIENTRY * qglGetError )(void);
+void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
+void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
+void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
+void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
+void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
+void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
+void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
+void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
+void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
+const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
+void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
+void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
+void ( APIENTRY * qglIndexMask )(GLuint mask);
+void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglIndexd )(GLdouble c);
+void ( APIENTRY * qglIndexdv )(const GLdouble *c);
+void ( APIENTRY * qglIndexf )(GLfloat c);
+void ( APIENTRY * qglIndexfv )(const GLfloat *c);
+void ( APIENTRY * qglIndexi )(GLint c);
+void ( APIENTRY * qglIndexiv )(const GLint *c);
+void ( APIENTRY * qglIndexs )(GLshort c);
+void ( APIENTRY * qglIndexsv )(const GLshort *c);
+void ( APIENTRY * qglIndexub )(GLubyte c);
+void ( APIENTRY * qglIndexubv )(const GLubyte *c);
+void ( APIENTRY * qglInitNames )(void);
+void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
+GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
+GLboolean ( APIENTRY * qglIsList )(GLuint list);
+GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
+void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
+void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
+void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
+void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
+void ( APIENTRY * qglLineWidth )(GLfloat width);
+void ( APIENTRY * qglListBase )(GLuint base);
+void ( APIENTRY * qglLoadIdentity )(void);
+void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglLoadName )(GLuint name);
+void ( APIENTRY * qglLogicOp )(GLenum opcode);
+void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
+void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
+void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
+void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
+void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
+void ( APIENTRY * qglMatrixMode )(GLenum mode);
+void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
+void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
+void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
+void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
+void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
+void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
+void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
+void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
+void ( APIENTRY * qglNormal3iv )(const GLint *v);
+void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
+void ( APIENTRY * qglNormal3sv )(const GLshort *v);
+void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void ( APIENTRY * qglPassThrough )(GLfloat token);
+void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
+void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
+void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
+void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
+void ( APIENTRY * qglPointSize )(GLfloat size);
+void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
+void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
+void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
+void ( APIENTRY * qglPopAttrib )(void);
+void ( APIENTRY * qglPopClientAttrib )(void);
+void ( APIENTRY * qglPopMatrix )(void);
+void ( APIENTRY * qglPopName )(void);
+void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushMatrix )(void);
+void ( APIENTRY * qglPushName )(GLuint name);
+void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
+void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
+void ( APIENTRY * qglReadBuffer )(GLenum mode);
+void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
+void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
+void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
+void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
+void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
+GLint ( APIENTRY * qglRenderMode )(GLenum mode);
+void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
+void ( APIENTRY * qglShadeModel )(GLenum mode);
+void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
+void ( APIENTRY * qglStencilMask )(GLuint mask);
+void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
+void ( APIENTRY * qglTexCoord1d )(GLdouble s);
+void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord1f )(GLfloat s);
+void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord1i )(GLint s);
+void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord1s )(GLshort s);
+void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
+void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
+void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
+void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
+void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
+void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
+void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
+void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
+void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
+void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
+void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
+void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
+void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
+void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
+void ( APIENTRY * qglVertex2iv )(const GLint *v);
+void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglVertex2sv )(const GLshort *v);
+void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglVertex3iv )(const GLint *v);
+void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglVertex3sv )(const GLshort *v);
+void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglVertex4iv )(const GLint *v);
+void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglVertex4sv )(const GLshort *v);
+void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
+
+void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
+void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
+void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
+
+void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
+void ( APIENTRY * qglUnlockArraysEXT) ( void );
+
+
+static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value);
+static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref);
+GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
+static void ( APIENTRY * dllArrayElement )(GLint i);
+static void ( APIENTRY * dllBegin )(GLenum mode);
+static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture);
+static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor);
+static void ( APIENTRY * dllCallList )(GLuint list);
+static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
+static void ( APIENTRY * dllClear )(GLbitfield mask);
+static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+static void ( APIENTRY * dllClearDepth )(GLclampd depth);
+static void ( APIENTRY * dllClearIndex )(GLfloat c);
+static void ( APIENTRY * dllClearStencil )(GLint s);
+static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation);
+static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue);
+static void ( APIENTRY * dllColor3bv )(const GLbyte *v);
+static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue);
+static void ( APIENTRY * dllColor3dv )(const GLdouble *v);
+static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue);
+static void ( APIENTRY * dllColor3fv )(const GLfloat *v);
+static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue);
+static void ( APIENTRY * dllColor3iv )(const GLint *v);
+static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue);
+static void ( APIENTRY * dllColor3sv )(const GLshort *v);
+static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
+static void ( APIENTRY * dllColor3ubv )(const GLubyte *v);
+static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue);
+static void ( APIENTRY * dllColor3uiv )(const GLuint *v);
+static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue);
+static void ( APIENTRY * dllColor3usv )(const GLushort *v);
+static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+static void ( APIENTRY * dllColor4bv )(const GLbyte *v);
+static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+static void ( APIENTRY * dllColor4dv )(const GLdouble *v);
+static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+static void ( APIENTRY * dllColor4fv )(const GLfloat *v);
+static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
+static void ( APIENTRY * dllColor4iv )(const GLint *v);
+static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+static void ( APIENTRY * dllColor4sv )(const GLshort *v);
+static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+static void ( APIENTRY * dllColor4ubv )(const GLubyte *v);
+static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+static void ( APIENTRY * dllColor4uiv )(const GLuint *v);
+static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+static void ( APIENTRY * dllColor4usv )(const GLushort *v);
+static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode);
+static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+static void ( APIENTRY * dllCullFace )(GLenum mode);
+static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range);
+static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures);
+static void ( APIENTRY * dllDepthFunc )(GLenum func);
+static void ( APIENTRY * dllDepthMask )(GLboolean flag);
+static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar);
+static void ( APIENTRY * dllDisable )(GLenum cap);
+static void ( APIENTRY * dllDisableClientState )(GLenum array);
+static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count);
+static void ( APIENTRY * dllDrawBuffer )(GLenum mode);
+static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+static void ( APIENTRY * dllEdgeFlag )(GLboolean flag);
+static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
+static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag);
+static void ( APIENTRY * dllEnable )(GLenum cap);
+static void ( APIENTRY * dllEnableClientState )(GLenum array);
+static void ( APIENTRY * dllEnd )(void);
+static void ( APIENTRY * dllEndList )(void);
+static void ( APIENTRY * dllEvalCoord1d )(GLdouble u);
+static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u);
+static void ( APIENTRY * dllEvalCoord1f )(GLfloat u);
+static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u);
+static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v);
+static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u);
+static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v);
+static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u);
+static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
+static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+static void ( APIENTRY * dllEvalPoint1 )(GLint i);
+static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j);
+static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
+static void ( APIENTRY * dllFinish )(void);
+static void ( APIENTRY * dllFlush )(void);
+static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param);
+static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params);
+static void ( APIENTRY * dllFogi )(GLenum pname, GLint param);
+static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params);
+static void ( APIENTRY * dllFrontFace )(GLenum mode);
+static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLuint ( APIENTRY * dllGenLists )(GLsizei range);
+static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures);
+static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params);
+static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation);
+static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params);
+GLenum ( APIENTRY * dllGetError )(void);
+static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params);
+static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params);
+static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
+static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params);
+static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v);
+static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v);
+static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v);
+static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
+static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
+static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values);
+static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values);
+static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values);
+static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params);
+static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask);
+const GLubyte * ( APIENTRY * dllGetString )(GLenum name);
+static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
+static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
+static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
+static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
+static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
+static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
+static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
+static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
+static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
+static void ( APIENTRY * dllHint )(GLenum target, GLenum mode);
+static void ( APIENTRY * dllIndexMask )(GLuint mask);
+static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+static void ( APIENTRY * dllIndexd )(GLdouble c);
+static void ( APIENTRY * dllIndexdv )(const GLdouble *c);
+static void ( APIENTRY * dllIndexf )(GLfloat c);
+static void ( APIENTRY * dllIndexfv )(const GLfloat *c);
+static void ( APIENTRY * dllIndexi )(GLint c);
+static void ( APIENTRY * dllIndexiv )(const GLint *c);
+static void ( APIENTRY * dllIndexs )(GLshort c);
+static void ( APIENTRY * dllIndexsv )(const GLshort *c);
+static void ( APIENTRY * dllIndexub )(GLubyte c);
+static void ( APIENTRY * dllIndexubv )(const GLubyte *c);
+static void ( APIENTRY * dllInitNames )(void);
+static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
+GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap);
+GLboolean ( APIENTRY * dllIsList )(GLuint list);
+GLboolean ( APIENTRY * dllIsTexture )(GLuint texture);
+static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param);
+static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params);
+static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param);
+static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params);
+static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param);
+static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params);
+static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param);
+static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params);
+static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern);
+static void ( APIENTRY * dllLineWidth )(GLfloat width);
+static void ( APIENTRY * dllListBase )(GLuint base);
+static void ( APIENTRY * dllLoadIdentity )(void);
+static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m);
+static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m);
+static void ( APIENTRY * dllLoadName )(GLuint name);
+static void ( APIENTRY * dllLogicOp )(GLenum opcode);
+static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
+static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
+static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param);
+static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
+static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param);
+static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params);
+static void ( APIENTRY * dllMatrixMode )(GLenum mode);
+static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m);
+static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m);
+static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode);
+static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
+static void ( APIENTRY * dllNormal3bv )(const GLbyte *v);
+static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
+static void ( APIENTRY * dllNormal3dv )(const GLdouble *v);
+static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
+static void ( APIENTRY * dllNormal3fv )(const GLfloat *v);
+static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz);
+static void ( APIENTRY * dllNormal3iv )(const GLint *v);
+static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz);
+static void ( APIENTRY * dllNormal3sv )(const GLshort *v);
+static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+static void ( APIENTRY * dllPassThrough )(GLfloat token);
+static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
+static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
+static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
+static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param);
+static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param);
+static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param);
+static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param);
+static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor);
+static void ( APIENTRY * dllPointSize )(GLfloat size);
+static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode);
+static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units);
+static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask);
+static void ( APIENTRY * dllPopAttrib )(void);
+static void ( APIENTRY * dllPopClientAttrib )(void);
+static void ( APIENTRY * dllPopMatrix )(void);
+static void ( APIENTRY * dllPopName )(void);
+static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+static void ( APIENTRY * dllPushAttrib )(GLbitfield mask);
+static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask);
+static void ( APIENTRY * dllPushMatrix )(void);
+static void ( APIENTRY * dllPushName )(GLuint name);
+static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y);
+static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v);
+static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y);
+static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v);
+static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y);
+static void ( APIENTRY * dllRasterPos2iv )(const GLint *v);
+static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y);
+static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v);
+static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
+static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v);
+static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
+static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v);
+static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z);
+static void ( APIENTRY * dllRasterPos3iv )(const GLint *v);
+static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z);
+static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v);
+static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v);
+static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v);
+static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
+static void ( APIENTRY * dllRasterPos4iv )(const GLint *v);
+static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v);
+static void ( APIENTRY * dllReadBuffer )(GLenum mode);
+static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2);
+static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2);
+static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
+static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2);
+static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2);
+GLint ( APIENTRY * dllRenderMode )(GLenum mode);
+static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z);
+static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z);
+static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
+static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer);
+static void ( APIENTRY * dllShadeModel )(GLenum mode);
+static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask);
+static void ( APIENTRY * dllStencilMask )(GLuint mask);
+static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
+static void ( APIENTRY * dllTexCoord1d )(GLdouble s);
+static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v);
+static void ( APIENTRY * dllTexCoord1f )(GLfloat s);
+static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v);
+static void ( APIENTRY * dllTexCoord1i )(GLint s);
+static void ( APIENTRY * dllTexCoord1iv )(const GLint *v);
+static void ( APIENTRY * dllTexCoord1s )(GLshort s);
+static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v);
+static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t);
+static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v);
+static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t);
+static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v);
+static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t);
+static void ( APIENTRY * dllTexCoord2iv )(const GLint *v);
+static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t);
+static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v);
+static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
+static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v);
+static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
+static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v);
+static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r);
+static void ( APIENTRY * dllTexCoord3iv )(const GLint *v);
+static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r);
+static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v);
+static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v);
+static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v);
+static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
+static void ( APIENTRY * dllTexCoord4iv )(const GLint *v);
+static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
+static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v);
+static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param);
+static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
+static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param);
+static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params);
+static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param);
+static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
+static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param);
+static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
+static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param);
+static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
+static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param);
+static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
+static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param);
+static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
+static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z);
+static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z);
+static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y);
+static void ( APIENTRY * dllVertex2dv )(const GLdouble *v);
+static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y);
+static void ( APIENTRY * dllVertex2fv )(const GLfloat *v);
+static void ( APIENTRY * dllVertex2i )(GLint x, GLint y);
+static void ( APIENTRY * dllVertex2iv )(const GLint *v);
+static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y);
+static void ( APIENTRY * dllVertex2sv )(const GLshort *v);
+static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z);
+static void ( APIENTRY * dllVertex3dv )(const GLdouble *v);
+static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z);
+static void ( APIENTRY * dllVertex3fv )(const GLfloat *v);
+static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z);
+static void ( APIENTRY * dllVertex3iv )(const GLint *v);
+static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z);
+static void ( APIENTRY * dllVertex3sv )(const GLshort *v);
+static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+static void ( APIENTRY * dllVertex4dv )(const GLdouble *v);
+static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+static void ( APIENTRY * dllVertex4fv )(const GLfloat *v);
+static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w);
+static void ( APIENTRY * dllVertex4iv )(const GLint *v);
+static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+static void ( APIENTRY * dllVertex4sv )(const GLshort *v);
+static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
+
+static const char * BooleanToString( GLboolean b )
+{
+ if ( b == GL_FALSE )
+ return "GL_FALSE";
+ else if ( b == GL_TRUE )
+ return "GL_TRUE";
+ else
+ return "OUT OF RANGE FOR BOOLEAN";
+}
+
+static const char * FuncToString( GLenum f )
+{
+ switch ( f )
+ {
+ case GL_ALWAYS:
+ return "GL_ALWAYS";
+ case GL_NEVER:
+ return "GL_NEVER";
+ case GL_LEQUAL:
+ return "GL_LEQUAL";
+ case GL_LESS:
+ return "GL_LESS";
+ case GL_EQUAL:
+ return "GL_EQUAL";
+ case GL_GREATER:
+ return "GL_GREATER";
+ case GL_GEQUAL:
+ return "GL_GEQUAL";
+ case GL_NOTEQUAL:
+ return "GL_NOTEQUAL";
+ default:
+ return "!!! UNKNOWN !!!";
+ }
+}
+
+static const char * PrimToString( GLenum mode )
+{
+ static char prim[1024];
+
+ if ( mode == GL_TRIANGLES )
+ strcpy( prim, "GL_TRIANGLES" );
+ else if ( mode == GL_TRIANGLE_STRIP )
+ strcpy( prim, "GL_TRIANGLE_STRIP" );
+ else if ( mode == GL_TRIANGLE_FAN )
+ strcpy( prim, "GL_TRIANGLE_FAN" );
+ else if ( mode == GL_QUADS )
+ strcpy( prim, "GL_QUADS" );
+ else if ( mode == GL_QUAD_STRIP )
+ strcpy( prim, "GL_QUAD_STRIP" );
+ else if ( mode == GL_POLYGON )
+ strcpy( prim, "GL_POLYGON" );
+ else if ( mode == GL_POINTS )
+ strcpy( prim, "GL_POINTS" );
+ else if ( mode == GL_LINES )
+ strcpy( prim, "GL_LINES" );
+ else if ( mode == GL_LINE_STRIP )
+ strcpy( prim, "GL_LINE_STRIP" );
+ else if ( mode == GL_LINE_LOOP )
+ strcpy( prim, "GL_LINE_LOOP" );
+ else
+ sprintf( prim, "0x%x", mode );
+
+ return prim;
+}
+
+static const char * CapToString( GLenum cap )
+{
+ static char buffer[1024];
+
+ switch ( cap )
+ {
+ case GL_TEXTURE_2D:
+ return "GL_TEXTURE_2D";
+ case GL_BLEND:
+ return "GL_BLEND";
+ case GL_DEPTH_TEST:
+ return "GL_DEPTH_TEST";
+ case GL_CULL_FACE:
+ return "GL_CULL_FACE";
+ case GL_CLIP_PLANE0:
+ return "GL_CLIP_PLANE0";
+ case GL_COLOR_ARRAY:
+ return "GL_COLOR_ARRAY";
+ case GL_TEXTURE_COORD_ARRAY:
+ return "GL_TEXTURE_COORD_ARRAY";
+ case GL_VERTEX_ARRAY:
+ return "GL_VERTEX_ARRAY";
+ case GL_ALPHA_TEST:
+ return "GL_ALPHA_TEST";
+ case GL_STENCIL_TEST:
+ return "GL_STENCIL_TEST";
+ default:
+ sprintf( buffer, "0x%x", cap );
+ }
+
+ return buffer;
+}
+
+static const char * TypeToString( GLenum t )
+{
+ switch ( t )
+ {
+ case GL_BYTE:
+ return "GL_BYTE";
+ case GL_UNSIGNED_BYTE:
+ return "GL_UNSIGNED_BYTE";
+ case GL_SHORT:
+ return "GL_SHORT";
+ case GL_UNSIGNED_SHORT:
+ return "GL_UNSIGNED_SHORT";
+ case GL_INT:
+ return "GL_INT";
+ case GL_UNSIGNED_INT:
+ return "GL_UNSIGNED_INT";
+ case GL_FLOAT:
+ return "GL_FLOAT";
+ case GL_DOUBLE:
+ return "GL_DOUBLE";
+ default:
+ return "!!! UNKNOWN !!!";
+ }
+}
+
+static void APIENTRY logAccum(GLenum op, GLfloat value)
+{
+ fprintf( glw_state.log_fp, "glAccum\n" );
+ dllAccum( op, value );
+}
+
+static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref)
+{
+ fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref );
+ dllAlphaFunc( func, ref );
+}
+
+static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ fprintf( glw_state.log_fp, "glAreTexturesResident\n" );
+ return dllAreTexturesResident( n, textures, residences );
+}
+
+static void APIENTRY logArrayElement(GLint i)
+{
+ fprintf( glw_state.log_fp, "glArrayElement\n" );
+ dllArrayElement( i );
+}
+
+static void APIENTRY logBegin(GLenum mode)
+{
+ fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode ));
+ dllBegin( mode );
+}
+
+static void APIENTRY logBindTexture(GLenum target, GLuint texture)
+{
+ fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture );
+ dllBindTexture( target, texture );
+}
+
+static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ fprintf( glw_state.log_fp, "glBitmap\n" );
+ dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
+}
+
+static void BlendToName( char *n, GLenum f )
+{
+ switch ( f )
+ {
+ case GL_ONE:
+ strcpy( n, "GL_ONE" );
+ break;
+ case GL_ZERO:
+ strcpy( n, "GL_ZERO" );
+ break;
+ case GL_SRC_ALPHA:
+ strcpy( n, "GL_SRC_ALPHA" );
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" );
+ break;
+ case GL_DST_COLOR:
+ strcpy( n, "GL_DST_COLOR" );
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ strcpy( n, "GL_ONE_MINUS_DST_COLOR" );
+ break;
+ case GL_DST_ALPHA:
+ strcpy( n, "GL_DST_ALPHA" );
+ break;
+ default:
+ sprintf( n, "0x%x", f );
+ }
+}
+static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ char sf[128], df[128];
+
+ BlendToName( sf, sfactor );
+ BlendToName( df, dfactor );
+
+ fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df );
+ dllBlendFunc( sfactor, dfactor );
+}
+
+static void APIENTRY logCallList(GLuint list)
+{
+ fprintf( glw_state.log_fp, "glCallList( %u )\n", list );
+ dllCallList( list );
+}
+
+static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists)
+{
+ fprintf( glw_state.log_fp, "glCallLists\n" );
+ dllCallLists( n, type, lists );
+}
+
+static void APIENTRY logClear(GLbitfield mask)
+{
+ fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask );
+
+ if ( mask & GL_COLOR_BUFFER_BIT )
+ fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " );
+ if ( mask & GL_DEPTH_BUFFER_BIT )
+ fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " );
+ if ( mask & GL_STENCIL_BUFFER_BIT )
+ fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " );
+ if ( mask & GL_ACCUM_BUFFER_BIT )
+ fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " );
+
+ fprintf( glw_state.log_fp, ")\n" );
+ dllClear( mask );
+}
+
+static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ fprintf( glw_state.log_fp, "glClearAccum\n" );
+ dllClearAccum( red, green, blue, alpha );
+}
+
+static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ fprintf( glw_state.log_fp, "glClearColor\n" );
+ dllClearColor( red, green, blue, alpha );
+}
+
+static void APIENTRY logClearDepth(GLclampd depth)
+{
+ fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth );
+ dllClearDepth( depth );
+}
+
+static void APIENTRY logClearIndex(GLfloat c)
+{
+ fprintf( glw_state.log_fp, "glClearIndex\n" );
+ dllClearIndex( c );
+}
+
+static void APIENTRY logClearStencil(GLint s)
+{
+ fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s );
+ dllClearStencil( s );
+}
+
+static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation)
+{
+ fprintf( glw_state.log_fp, "glClipPlane\n" );
+ dllClipPlane( plane, equation );
+}
+
+static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ fprintf( glw_state.log_fp, "glColor3b\n" );
+ dllColor3b( red, green, blue );
+}
+
+static void APIENTRY logColor3bv(const GLbyte *v)
+{
+ fprintf( glw_state.log_fp, "glColor3bv\n" );
+ dllColor3bv( v );
+}
+
+static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ fprintf( glw_state.log_fp, "glColor3d\n" );
+ dllColor3d( red, green, blue );
+}
+
+static void APIENTRY logColor3dv(const GLdouble *v)
+{
+ fprintf( glw_state.log_fp, "glColor3dv\n" );
+ dllColor3dv( v );
+}
+
+static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ fprintf( glw_state.log_fp, "glColor3f\n" );
+ dllColor3f( red, green, blue );
+}
+
+static void APIENTRY logColor3fv(const GLfloat *v)
+{
+ fprintf( glw_state.log_fp, "glColor3fv\n" );
+ dllColor3fv( v );
+}
+
+static void APIENTRY logColor3i(GLint red, GLint green, GLint blue)
+{
+ fprintf( glw_state.log_fp, "glColor3i\n" );
+ dllColor3i( red, green, blue );
+}
+
+static void APIENTRY logColor3iv(const GLint *v)
+{
+ fprintf( glw_state.log_fp, "glColor3iv\n" );
+ dllColor3iv( v );
+}
+
+static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ fprintf( glw_state.log_fp, "glColor3s\n" );
+ dllColor3s( red, green, blue );
+}
+
+static void APIENTRY logColor3sv(const GLshort *v)
+{
+ fprintf( glw_state.log_fp, "glColor3sv\n" );
+ dllColor3sv( v );
+}
+
+static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ fprintf( glw_state.log_fp, "glColor3ub\n" );
+ dllColor3ub( red, green, blue );
+}
+
+static void APIENTRY logColor3ubv(const GLubyte *v)
+{
+ fprintf( glw_state.log_fp, "glColor3ubv\n" );
+ dllColor3ubv( v );
+}
+
+#define SIG( x ) fprintf( glw_state.log_fp, x "\n" )
+
+static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ SIG( "glColor3ui" );
+ dllColor3ui( red, green, blue );
+}
+
+static void APIENTRY logColor3uiv(const GLuint *v)
+{
+ SIG( "glColor3uiv" );
+ dllColor3uiv( v );
+}
+
+static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ SIG( "glColor3us" );
+ dllColor3us( red, green, blue );
+}
+
+static void APIENTRY logColor3usv(const GLushort *v)
+{
+ SIG( "glColor3usv" );
+ dllColor3usv( v );
+}
+
+static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ SIG( "glColor4b" );
+ dllColor4b( red, green, blue, alpha );
+}
+
+static void APIENTRY logColor4bv(const GLbyte *v)
+{
+ SIG( "glColor4bv" );
+ dllColor4bv( v );
+}
+
+static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ SIG( "glColor4d" );
+ dllColor4d( red, green, blue, alpha );
+}
+static void APIENTRY logColor4dv(const GLdouble *v)
+{
+ SIG( "glColor4dv" );
+ dllColor4dv( v );
+}
+static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha );
+ dllColor4f( red, green, blue, alpha );
+}
+static void APIENTRY logColor4fv(const GLfloat *v)
+{
+ fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] );
+ dllColor4fv( v );
+}
+static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ SIG( "glColor4i" );
+ dllColor4i( red, green, blue, alpha );
+}
+static void APIENTRY logColor4iv(const GLint *v)
+{
+ SIG( "glColor4iv" );
+ dllColor4iv( v );
+}
+static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ SIG( "glColor4s" );
+ dllColor4s( red, green, blue, alpha );
+}
+static void APIENTRY logColor4sv(const GLshort *v)
+{
+ SIG( "glColor4sv" );
+ dllColor4sv( v );
+}
+static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ SIG( "glColor4b" );
+ dllColor4b( red, green, blue, alpha );
+}
+static void APIENTRY logColor4ubv(const GLubyte *v)
+{
+ SIG( "glColor4ubv" );
+ dllColor4ubv( v );
+}
+static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ SIG( "glColor4ui" );
+ dllColor4ui( red, green, blue, alpha );
+}
+static void APIENTRY logColor4uiv(const GLuint *v)
+{
+ SIG( "glColor4uiv" );
+ dllColor4uiv( v );
+}
+static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ SIG( "glColor4us" );
+ dllColor4us( red, green, blue, alpha );
+}
+static void APIENTRY logColor4usv(const GLushort *v)
+{
+ SIG( "glColor4usv" );
+ dllColor4usv( v );
+}
+static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ SIG( "glColorMask" );
+ dllColorMask( red, green, blue, alpha );
+}
+static void APIENTRY logColorMaterial(GLenum face, GLenum mode)
+{
+ SIG( "glColorMaterial" );
+ dllColorMaterial( face, mode );
+}
+
+static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
+ dllColorPointer( size, type, stride, pointer );
+}
+
+static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ SIG( "glCopyPixels" );
+ dllCopyPixels( x, y, width, height, type );
+}
+
+static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ SIG( "glCopyTexImage1D" );
+ dllCopyTexImage1D( target, level, internalFormat, x, y, width, border );
+}
+
+static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ SIG( "glCopyTexImage2D" );
+ dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border );
+}
+
+static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ SIG( "glCopyTexSubImage1D" );
+ dllCopyTexSubImage1D( target, level, xoffset, x, y, width );
+}
+
+static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ SIG( "glCopyTexSubImage2D" );
+ dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
+}
+
+static void APIENTRY logCullFace(GLenum mode)
+{
+ fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" );
+ dllCullFace( mode );
+}
+
+static void APIENTRY logDeleteLists(GLuint list, GLsizei range)
+{
+ SIG( "glDeleteLists" );
+ dllDeleteLists( list, range );
+}
+
+static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ SIG( "glDeleteTextures" );
+ dllDeleteTextures( n, textures );
+}
+
+static void APIENTRY logDepthFunc(GLenum func)
+{
+ fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) );
+ dllDepthFunc( func );
+}
+
+static void APIENTRY logDepthMask(GLboolean flag)
+{
+ fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) );
+ dllDepthMask( flag );
+}
+
+static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar)
+{
+ fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar );
+ dllDepthRange( zNear, zFar );
+}
+
+static void APIENTRY logDisable(GLenum cap)
+{
+ fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) );
+ dllDisable( cap );
+}
+
+static void APIENTRY logDisableClientState(GLenum array)
+{
+ fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) );
+ dllDisableClientState( array );
+}
+
+static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ SIG( "glDrawArrays" );
+ dllDrawArrays( mode, first, count );
+}
+
+static void APIENTRY logDrawBuffer(GLenum mode)
+{
+ SIG( "glDrawBuffer" );
+ dllDrawBuffer( mode );
+}
+
+static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+ fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) );
+ dllDrawElements( mode, count, type, indices );
+}
+
+static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ SIG( "glDrawPixels" );
+ dllDrawPixels( width, height, format, type, pixels );
+}
+
+static void APIENTRY logEdgeFlag(GLboolean flag)
+{
+ SIG( "glEdgeFlag" );
+ dllEdgeFlag( flag );
+}
+
+static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer)
+{
+ SIG( "glEdgeFlagPointer" );
+ dllEdgeFlagPointer( stride, pointer );
+}
+
+static void APIENTRY logEdgeFlagv(const GLboolean *flag)
+{
+ SIG( "glEdgeFlagv" );
+ dllEdgeFlagv( flag );
+}
+
+static void APIENTRY logEnable(GLenum cap)
+{
+ fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) );
+ dllEnable( cap );
+}
+
+static void APIENTRY logEnableClientState(GLenum array)
+{
+ fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) );
+ dllEnableClientState( array );
+}
+
+static void APIENTRY logEnd(void)
+{
+ SIG( "glEnd" );
+ dllEnd();
+}
+
+static void APIENTRY logEndList(void)
+{
+ SIG( "glEndList" );
+ dllEndList();
+}
+
+static void APIENTRY logEvalCoord1d(GLdouble u)
+{
+ SIG( "glEvalCoord1d" );
+ dllEvalCoord1d( u );
+}
+
+static void APIENTRY logEvalCoord1dv(const GLdouble *u)
+{
+ SIG( "glEvalCoord1dv" );
+ dllEvalCoord1dv( u );
+}
+
+static void APIENTRY logEvalCoord1f(GLfloat u)
+{
+ SIG( "glEvalCoord1f" );
+ dllEvalCoord1f( u );
+}
+
+static void APIENTRY logEvalCoord1fv(const GLfloat *u)
+{
+ SIG( "glEvalCoord1fv" );
+ dllEvalCoord1fv( u );
+}
+static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v)
+{
+ SIG( "glEvalCoord2d" );
+ dllEvalCoord2d( u, v );
+}
+static void APIENTRY logEvalCoord2dv(const GLdouble *u)
+{
+ SIG( "glEvalCoord2dv" );
+ dllEvalCoord2dv( u );
+}
+static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v)
+{
+ SIG( "glEvalCoord2f" );
+ dllEvalCoord2f( u, v );
+}
+static void APIENTRY logEvalCoord2fv(const GLfloat *u)
+{
+ SIG( "glEvalCoord2fv" );
+ dllEvalCoord2fv( u );
+}
+
+static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ SIG( "glEvalMesh1" );
+ dllEvalMesh1( mode, i1, i2 );
+}
+static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ SIG( "glEvalMesh2" );
+ dllEvalMesh2( mode, i1, i2, j1, j2 );
+}
+static void APIENTRY logEvalPoint1(GLint i)
+{
+ SIG( "glEvalPoint1" );
+ dllEvalPoint1( i );
+}
+static void APIENTRY logEvalPoint2(GLint i, GLint j)
+{
+ SIG( "glEvalPoint2" );
+ dllEvalPoint2( i, j );
+}
+
+static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ SIG( "glFeedbackBuffer" );
+ dllFeedbackBuffer( size, type, buffer );
+}
+
+static void APIENTRY logFinish(void)
+{
+ SIG( "glFinish" );
+ dllFinish();
+}
+
+static void APIENTRY logFlush(void)
+{
+ SIG( "glFlush" );
+ dllFlush();
+}
+
+static void APIENTRY logFogf(GLenum pname, GLfloat param)
+{
+ SIG( "glFogf" );
+ dllFogf( pname, param );
+}
+
+static void APIENTRY logFogfv(GLenum pname, const GLfloat *params)
+{
+ SIG( "glFogfv" );
+ dllFogfv( pname, params );
+}
+
+static void APIENTRY logFogi(GLenum pname, GLint param)
+{
+ SIG( "glFogi" );
+ dllFogi( pname, param );
+}
+
+static void APIENTRY logFogiv(GLenum pname, const GLint *params)
+{
+ SIG( "glFogiv" );
+ dllFogiv( pname, params );
+}
+
+static void APIENTRY logFrontFace(GLenum mode)
+{
+ SIG( "glFrontFace" );
+ dllFrontFace( mode );
+}
+
+static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ SIG( "glFrustum" );
+ dllFrustum( left, right, bottom, top, zNear, zFar );
+}
+
+static GLuint APIENTRY logGenLists(GLsizei range)
+{
+ SIG( "glGenLists" );
+ return dllGenLists( range );
+}
+
+static void APIENTRY logGenTextures(GLsizei n, GLuint *textures)
+{
+ SIG( "glGenTextures" );
+ dllGenTextures( n, textures );
+}
+
+static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params)
+{
+ SIG( "glGetBooleanv" );
+ dllGetBooleanv( pname, params );
+}
+
+static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ SIG( "glGetClipPlane" );
+ dllGetClipPlane( plane, equation );
+}
+
+static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params)
+{
+ SIG( "glGetDoublev" );
+ dllGetDoublev( pname, params );
+}
+
+static GLenum APIENTRY logGetError(void)
+{
+ SIG( "glGetError" );
+ return dllGetError();
+}
+
+static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params)
+{
+ SIG( "glGetFloatv" );
+ dllGetFloatv( pname, params );
+}
+
+static void APIENTRY logGetIntegerv(GLenum pname, GLint *params)
+{
+ SIG( "glGetIntegerv" );
+ dllGetIntegerv( pname, params );
+}
+
+static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ SIG( "glGetLightfv" );
+ dllGetLightfv( light, pname, params );
+}
+
+static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ SIG( "glGetLightiv" );
+ dllGetLightiv( light, pname, params );
+}
+
+static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ SIG( "glGetMapdv" );
+ dllGetMapdv( target, query, v );
+}
+
+static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ SIG( "glGetMapfv" );
+ dllGetMapfv( target, query, v );
+}
+
+static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ SIG( "glGetMapiv" );
+ dllGetMapiv( target, query, v );
+}
+
+static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ SIG( "glGetMaterialfv" );
+ dllGetMaterialfv( face, pname, params );
+}
+
+static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ SIG( "glGetMaterialiv" );
+ dllGetMaterialiv( face, pname, params );
+}
+
+static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ SIG( "glGetPixelMapfv" );
+ dllGetPixelMapfv( map, values );
+}
+
+static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ SIG( "glGetPixelMapuiv" );
+ dllGetPixelMapuiv( map, values );
+}
+
+static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values)
+{
+ SIG( "glGetPixelMapusv" );
+ dllGetPixelMapusv( map, values );
+}
+
+static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params)
+{
+ SIG( "glGetPointerv" );
+ dllGetPointerv( pname, params );
+}
+
+static void APIENTRY logGetPolygonStipple(GLubyte *mask)
+{
+ SIG( "glGetPolygonStipple" );
+ dllGetPolygonStipple( mask );
+}
+
+static const GLubyte * APIENTRY logGetString(GLenum name)
+{
+ SIG( "glGetString" );
+ return dllGetString( name );
+}
+
+static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ SIG( "glGetTexEnvfv" );
+ dllGetTexEnvfv( target, pname, params );
+}
+
+static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ SIG( "glGetTexEnviv" );
+ dllGetTexEnviv( target, pname, params );
+}
+
+static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ SIG( "glGetTexGendv" );
+ dllGetTexGendv( coord, pname, params );
+}
+
+static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ SIG( "glGetTexGenfv" );
+ dllGetTexGenfv( coord, pname, params );
+}
+
+static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ SIG( "glGetTexGeniv" );
+ dllGetTexGeniv( coord, pname, params );
+}
+
+static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
+{
+ SIG( "glGetTexImage" );
+ dllGetTexImage( target, level, format, type, pixels );
+}
+static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params )
+{
+ SIG( "glGetTexLevelParameterfv" );
+ dllGetTexLevelParameterfv( target, level, pname, params );
+}
+
+static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ SIG( "glGetTexLevelParameteriv" );
+ dllGetTexLevelParameteriv( target, level, pname, params );
+}
+
+static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ SIG( "glGetTexParameterfv" );
+ dllGetTexParameterfv( target, pname, params );
+}
+
+static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ SIG( "glGetTexParameteriv" );
+ dllGetTexParameteriv( target, pname, params );
+}
+
+static void APIENTRY logHint(GLenum target, GLenum mode)
+{
+ fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode );
+ dllHint( target, mode );
+}
+
+static void APIENTRY logIndexMask(GLuint mask)
+{
+ SIG( "glIndexMask" );
+ dllIndexMask( mask );
+}
+
+static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ SIG( "glIndexPointer" );
+ dllIndexPointer( type, stride, pointer );
+}
+
+static void APIENTRY logIndexd(GLdouble c)
+{
+ SIG( "glIndexd" );
+ dllIndexd( c );
+}
+
+static void APIENTRY logIndexdv(const GLdouble *c)
+{
+ SIG( "glIndexdv" );
+ dllIndexdv( c );
+}
+
+static void APIENTRY logIndexf(GLfloat c)
+{
+ SIG( "glIndexf" );
+ dllIndexf( c );
+}
+
+static void APIENTRY logIndexfv(const GLfloat *c)
+{
+ SIG( "glIndexfv" );
+ dllIndexfv( c );
+}
+
+static void APIENTRY logIndexi(GLint c)
+{
+ SIG( "glIndexi" );
+ dllIndexi( c );
+}
+
+static void APIENTRY logIndexiv(const GLint *c)
+{
+ SIG( "glIndexiv" );
+ dllIndexiv( c );
+}
+
+static void APIENTRY logIndexs(GLshort c)
+{
+ SIG( "glIndexs" );
+ dllIndexs( c );
+}
+
+static void APIENTRY logIndexsv(const GLshort *c)
+{
+ SIG( "glIndexsv" );
+ dllIndexsv( c );
+}
+
+static void APIENTRY logIndexub(GLubyte c)
+{
+ SIG( "glIndexub" );
+ dllIndexub( c );
+}
+
+static void APIENTRY logIndexubv(const GLubyte *c)
+{
+ SIG( "glIndexubv" );
+ dllIndexubv( c );
+}
+
+static void APIENTRY logInitNames(void)
+{
+ SIG( "glInitNames" );
+ dllInitNames();
+}
+
+static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
+{
+ SIG( "glInterleavedArrays" );
+ dllInterleavedArrays( format, stride, pointer );
+}
+
+static GLboolean APIENTRY logIsEnabled(GLenum cap)
+{
+ SIG( "glIsEnabled" );
+ return dllIsEnabled( cap );
+}
+static GLboolean APIENTRY logIsList(GLuint list)
+{
+ SIG( "glIsList" );
+ return dllIsList( list );
+}
+static GLboolean APIENTRY logIsTexture(GLuint texture)
+{
+ SIG( "glIsTexture" );
+ return dllIsTexture( texture );
+}
+
+static void APIENTRY logLightModelf(GLenum pname, GLfloat param)
+{
+ SIG( "glLightModelf" );
+ dllLightModelf( pname, param );
+}
+
+static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params)
+{
+ SIG( "glLightModelfv" );
+ dllLightModelfv( pname, params );
+}
+
+static void APIENTRY logLightModeli(GLenum pname, GLint param)
+{
+ SIG( "glLightModeli" );
+ dllLightModeli( pname, param );
+
+}
+
+static void APIENTRY logLightModeliv(GLenum pname, const GLint *params)
+{
+ SIG( "glLightModeliv" );
+ dllLightModeliv( pname, params );
+}
+
+static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ SIG( "glLightf" );
+ dllLightf( light, pname, param );
+}
+
+static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ SIG( "glLightfv" );
+ dllLightfv( light, pname, params );
+}
+
+static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param)
+{
+ SIG( "glLighti" );
+ dllLighti( light, pname, param );
+}
+
+static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ SIG( "glLightiv" );
+ dllLightiv( light, pname, params );
+}
+
+static void APIENTRY logLineStipple(GLint factor, GLushort pattern)
+{
+ SIG( "glLineStipple" );
+ dllLineStipple( factor, pattern );
+}
+
+static void APIENTRY logLineWidth(GLfloat width)
+{
+ SIG( "glLineWidth" );
+ dllLineWidth( width );
+}
+
+static void APIENTRY logListBase(GLuint base)
+{
+ SIG( "glListBase" );
+ dllListBase( base );
+}
+
+static void APIENTRY logLoadIdentity(void)
+{
+ SIG( "glLoadIdentity" );
+ dllLoadIdentity();
+}
+
+static void APIENTRY logLoadMatrixd(const GLdouble *m)
+{
+ SIG( "glLoadMatrixd" );
+ dllLoadMatrixd( m );
+}
+
+static void APIENTRY logLoadMatrixf(const GLfloat *m)
+{
+ SIG( "glLoadMatrixf" );
+ dllLoadMatrixf( m );
+}
+
+static void APIENTRY logLoadName(GLuint name)
+{
+ SIG( "glLoadName" );
+ dllLoadName( name );
+}
+
+static void APIENTRY logLogicOp(GLenum opcode)
+{
+ SIG( "glLogicOp" );
+ dllLogicOp( opcode );
+}
+
+static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ SIG( "glMap1d" );
+ dllMap1d( target, u1, u2, stride, order, points );
+}
+
+static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ SIG( "glMap1f" );
+ dllMap1f( target, u1, u2, stride, order, points );
+}
+
+static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ SIG( "glMap2d" );
+ dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
+}
+
+static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ SIG( "glMap2f" );
+ dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
+}
+
+static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ SIG( "glMapGrid1d" );
+ dllMapGrid1d( un, u1, u2 );
+}
+
+static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ SIG( "glMapGrid1f" );
+ dllMapGrid1f( un, u1, u2 );
+}
+
+static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ SIG( "glMapGrid2d" );
+ dllMapGrid2d( un, u1, u2, vn, v1, v2 );
+}
+static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ SIG( "glMapGrid2f" );
+ dllMapGrid2f( un, u1, u2, vn, v1, v2 );
+}
+static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ SIG( "glMaterialf" );
+ dllMaterialf( face, pname, param );
+}
+static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ SIG( "glMaterialfv" );
+ dllMaterialfv( face, pname, params );
+}
+
+static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param)
+{
+ SIG( "glMateriali" );
+ dllMateriali( face, pname, param );
+}
+
+static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ SIG( "glMaterialiv" );
+ dllMaterialiv( face, pname, params );
+}
+
+static void APIENTRY logMatrixMode(GLenum mode)
+{
+ SIG( "glMatrixMode" );
+ dllMatrixMode( mode );
+}
+
+static void APIENTRY logMultMatrixd(const GLdouble *m)
+{
+ SIG( "glMultMatrixd" );
+ dllMultMatrixd( m );
+}
+
+static void APIENTRY logMultMatrixf(const GLfloat *m)
+{
+ SIG( "glMultMatrixf" );
+ dllMultMatrixf( m );
+}
+
+static void APIENTRY logNewList(GLuint list, GLenum mode)
+{
+ SIG( "glNewList" );
+ dllNewList( list, mode );
+}
+
+static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ SIG ("glNormal3b" );
+ dllNormal3b( nx, ny, nz );
+}
+
+static void APIENTRY logNormal3bv(const GLbyte *v)
+{
+ SIG( "glNormal3bv" );
+ dllNormal3bv( v );
+}
+
+static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ SIG( "glNormal3d" );
+ dllNormal3d( nx, ny, nz );
+}
+
+static void APIENTRY logNormal3dv(const GLdouble *v)
+{
+ SIG( "glNormal3dv" );
+ dllNormal3dv( v );
+}
+
+static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ SIG( "glNormal3f" );
+ dllNormal3f( nx, ny, nz );
+}
+
+static void APIENTRY logNormal3fv(const GLfloat *v)
+{
+ SIG( "glNormal3fv" );
+ dllNormal3fv( v );
+}
+static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ SIG( "glNormal3i" );
+ dllNormal3i( nx, ny, nz );
+}
+static void APIENTRY logNormal3iv(const GLint *v)
+{
+ SIG( "glNormal3iv" );
+ dllNormal3iv( v );
+}
+static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ SIG( "glNormal3s" );
+ dllNormal3s( nx, ny, nz );
+}
+static void APIENTRY logNormal3sv(const GLshort *v)
+{
+ SIG( "glNormal3sv" );
+ dllNormal3sv( v );
+}
+static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ SIG( "glNormalPointer" );
+ dllNormalPointer( type, stride, pointer );
+}
+static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ SIG( "glOrtho" );
+ dllOrtho( left, right, bottom, top, zNear, zFar );
+}
+
+static void APIENTRY logPassThrough(GLfloat token)
+{
+ SIG( "glPassThrough" );
+ dllPassThrough( token );
+}
+
+static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
+{
+ SIG( "glPixelMapfv" );
+ dllPixelMapfv( map, mapsize, values );
+}
+
+static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
+{
+ SIG( "glPixelMapuiv" );
+ dllPixelMapuiv( map, mapsize, values );
+}
+
+static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
+{
+ SIG( "glPixelMapusv" );
+ dllPixelMapusv( map, mapsize, values );
+}
+static void APIENTRY logPixelStoref(GLenum pname, GLfloat param)
+{
+ SIG( "glPixelStoref" );
+ dllPixelStoref( pname, param );
+}
+static void APIENTRY logPixelStorei(GLenum pname, GLint param)
+{
+ SIG( "glPixelStorei" );
+ dllPixelStorei( pname, param );
+}
+static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param)
+{
+ SIG( "glPixelTransferf" );
+ dllPixelTransferf( pname, param );
+}
+
+static void APIENTRY logPixelTransferi(GLenum pname, GLint param)
+{
+ SIG( "glPixelTransferi" );
+ dllPixelTransferi( pname, param );
+}
+
+static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ SIG( "glPixelZoom" );
+ dllPixelZoom( xfactor, yfactor );
+}
+
+static void APIENTRY logPointSize(GLfloat size)
+{
+ SIG( "glPointSize" );
+ dllPointSize( size );
+}
+
+static void APIENTRY logPolygonMode(GLenum face, GLenum mode)
+{
+ fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode );
+ dllPolygonMode( face, mode );
+}
+
+static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units)
+{
+ SIG( "glPolygonOffset" );
+ dllPolygonOffset( factor, units );
+}
+static void APIENTRY logPolygonStipple(const GLubyte *mask )
+{
+ SIG( "glPolygonStipple" );
+ dllPolygonStipple( mask );
+}
+static void APIENTRY logPopAttrib(void)
+{
+ SIG( "glPopAttrib" );
+ dllPopAttrib();
+}
+
+static void APIENTRY logPopClientAttrib(void)
+{
+ SIG( "glPopClientAttrib" );
+ dllPopClientAttrib();
+}
+
+static void APIENTRY logPopMatrix(void)
+{
+ SIG( "glPopMatrix" );
+ dllPopMatrix();
+}
+
+static void APIENTRY logPopName(void)
+{
+ SIG( "glPopName" );
+ dllPopName();
+}
+
+static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities)
+{
+ SIG( "glPrioritizeTextures" );
+ dllPrioritizeTextures( n, textures, priorities );
+}
+
+static void APIENTRY logPushAttrib(GLbitfield mask)
+{
+ SIG( "glPushAttrib" );
+ dllPushAttrib( mask );
+}
+
+static void APIENTRY logPushClientAttrib(GLbitfield mask)
+{
+ SIG( "glPushClientAttrib" );
+ dllPushClientAttrib( mask );
+}
+
+static void APIENTRY logPushMatrix(void)
+{
+ SIG( "glPushMatrix" );
+ dllPushMatrix();
+}
+
+static void APIENTRY logPushName(GLuint name)
+{
+ SIG( "glPushName" );
+ dllPushName( name );
+}
+
+static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y)
+{
+ SIG ("glRasterPot2d" );
+ dllRasterPos2d( x, y );
+}
+
+static void APIENTRY logRasterPos2dv(const GLdouble *v)
+{
+ SIG( "glRasterPos2dv" );
+ dllRasterPos2dv( v );
+}
+
+static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y)
+{
+ SIG( "glRasterPos2f" );
+ dllRasterPos2f( x, y );
+}
+static void APIENTRY logRasterPos2fv(const GLfloat *v)
+{
+ SIG( "glRasterPos2dv" );
+ dllRasterPos2fv( v );
+}
+static void APIENTRY logRasterPos2i(GLint x, GLint y)
+{
+ SIG( "glRasterPos2if" );
+ dllRasterPos2i( x, y );
+}
+static void APIENTRY logRasterPos2iv(const GLint *v)
+{
+ SIG( "glRasterPos2iv" );
+ dllRasterPos2iv( v );
+}
+static void APIENTRY logRasterPos2s(GLshort x, GLshort y)
+{
+ SIG( "glRasterPos2s" );
+ dllRasterPos2s( x, y );
+}
+static void APIENTRY logRasterPos2sv(const GLshort *v)
+{
+ SIG( "glRasterPos2sv" );
+ dllRasterPos2sv( v );
+}
+static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ SIG( "glRasterPos3d" );
+ dllRasterPos3d( x, y, z );
+}
+static void APIENTRY logRasterPos3dv(const GLdouble *v)
+{
+ SIG( "glRasterPos3dv" );
+ dllRasterPos3dv( v );
+}
+static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ SIG( "glRasterPos3f" );
+ dllRasterPos3f( x, y, z );
+}
+static void APIENTRY logRasterPos3fv(const GLfloat *v)
+{
+ SIG( "glRasterPos3fv" );
+ dllRasterPos3fv( v );
+}
+static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z)
+{
+ SIG( "glRasterPos3i" );
+ dllRasterPos3i( x, y, z );
+}
+static void APIENTRY logRasterPos3iv(const GLint *v)
+{
+ SIG( "glRasterPos3iv" );
+ dllRasterPos3iv( v );
+}
+static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ SIG( "glRasterPos3s" );
+ dllRasterPos3s( x, y, z );
+}
+static void APIENTRY logRasterPos3sv(const GLshort *v)
+{
+ SIG( "glRasterPos3sv" );
+ dllRasterPos3sv( v );
+}
+static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ SIG( "glRasterPos4d" );
+ dllRasterPos4d( x, y, z, w );
+}
+static void APIENTRY logRasterPos4dv(const GLdouble *v)
+{
+ SIG( "glRasterPos4dv" );
+ dllRasterPos4dv( v );
+}
+static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ SIG( "glRasterPos4f" );
+ dllRasterPos4f( x, y, z, w );
+}
+static void APIENTRY logRasterPos4fv(const GLfloat *v)
+{
+ SIG( "glRasterPos4fv" );
+ dllRasterPos4fv( v );
+}
+static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ SIG( "glRasterPos4i" );
+ dllRasterPos4i( x, y, z, w );
+}
+static void APIENTRY logRasterPos4iv(const GLint *v)
+{
+ SIG( "glRasterPos4iv" );
+ dllRasterPos4iv( v );
+}
+static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ SIG( "glRasterPos4s" );
+ dllRasterPos4s( x, y, z, w );
+}
+static void APIENTRY logRasterPos4sv(const GLshort *v)
+{
+ SIG( "glRasterPos4sv" );
+ dllRasterPos4sv( v );
+}
+static void APIENTRY logReadBuffer(GLenum mode)
+{
+ SIG( "glReadBuffer" );
+ dllReadBuffer( mode );
+}
+static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
+{
+ SIG( "glReadPixels" );
+ dllReadPixels( x, y, width, height, format, type, pixels );
+}
+
+static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ SIG( "glRectd" );
+ dllRectd( x1, y1, x2, y2 );
+}
+
+static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ SIG( "glRectdv" );
+ dllRectdv( v1, v2 );
+}
+
+static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ SIG( "glRectf" );
+ dllRectf( x1, y1, x2, y2 );
+}
+
+static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ SIG( "glRectfv" );
+ dllRectfv( v1, v2 );
+}
+static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ SIG( "glRecti" );
+ dllRecti( x1, y1, x2, y2 );
+}
+static void APIENTRY logRectiv(const GLint *v1, const GLint *v2)
+{
+ SIG( "glRectiv" );
+ dllRectiv( v1, v2 );
+}
+static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ SIG( "glRects" );
+ dllRects( x1, y1, x2, y2 );
+}
+static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2)
+{
+ SIG( "glRectsv" );
+ dllRectsv( v1, v2 );
+}
+static GLint APIENTRY logRenderMode(GLenum mode)
+{
+ SIG( "glRenderMode" );
+ return dllRenderMode( mode );
+}
+static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ SIG( "glRotated" );
+ dllRotated( angle, x, y, z );
+}
+
+static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ SIG( "glRotatef" );
+ dllRotatef( angle, x, y, z );
+}
+
+static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ SIG( "glScaled" );
+ dllScaled( x, y, z );
+}
+
+static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ SIG( "glScalef" );
+ dllScalef( x, y, z );
+}
+
+static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height );
+ dllScissor( x, y, width, height );
+}
+
+static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ SIG( "glSelectBuffer" );
+ dllSelectBuffer( size, buffer );
+}
+
+static void APIENTRY logShadeModel(GLenum mode)
+{
+ SIG( "glShadeModel" );
+ dllShadeModel( mode );
+}
+
+static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ SIG( "glStencilFunc" );
+ dllStencilFunc( func, ref, mask );
+}
+
+static void APIENTRY logStencilMask(GLuint mask)
+{
+ SIG( "glStencilMask" );
+ dllStencilMask( mask );
+}
+
+static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ SIG( "glStencilOp" );
+ dllStencilOp( fail, zfail, zpass );
+}
+
+static void APIENTRY logTexCoord1d(GLdouble s)
+{
+ SIG( "glTexCoord1d" );
+ dllTexCoord1d( s );
+}
+
+static void APIENTRY logTexCoord1dv(const GLdouble *v)
+{
+ SIG( "glTexCoord1dv" );
+ dllTexCoord1dv( v );
+}
+
+static void APIENTRY logTexCoord1f(GLfloat s)
+{
+ SIG( "glTexCoord1f" );
+ dllTexCoord1f( s );
+}
+static void APIENTRY logTexCoord1fv(const GLfloat *v)
+{
+ SIG( "glTexCoord1fv" );
+ dllTexCoord1fv( v );
+}
+static void APIENTRY logTexCoord1i(GLint s)
+{
+ SIG( "glTexCoord1i" );
+ dllTexCoord1i( s );
+}
+static void APIENTRY logTexCoord1iv(const GLint *v)
+{
+ SIG( "glTexCoord1iv" );
+ dllTexCoord1iv( v );
+}
+static void APIENTRY logTexCoord1s(GLshort s)
+{
+ SIG( "glTexCoord1s" );
+ dllTexCoord1s( s );
+}
+static void APIENTRY logTexCoord1sv(const GLshort *v)
+{
+ SIG( "glTexCoord1sv" );
+ dllTexCoord1sv( v );
+}
+static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t)
+{
+ SIG( "glTexCoord2d" );
+ dllTexCoord2d( s, t );
+}
+
+static void APIENTRY logTexCoord2dv(const GLdouble *v)
+{
+ SIG( "glTexCoord2dv" );
+ dllTexCoord2dv( v );
+}
+static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t)
+{
+ SIG( "glTexCoord2f" );
+ dllTexCoord2f( s, t );
+}
+static void APIENTRY logTexCoord2fv(const GLfloat *v)
+{
+ SIG( "glTexCoord2fv" );
+ dllTexCoord2fv( v );
+}
+static void APIENTRY logTexCoord2i(GLint s, GLint t)
+{
+ SIG( "glTexCoord2i" );
+ dllTexCoord2i( s, t );
+}
+static void APIENTRY logTexCoord2iv(const GLint *v)
+{
+ SIG( "glTexCoord2iv" );
+ dllTexCoord2iv( v );
+}
+static void APIENTRY logTexCoord2s(GLshort s, GLshort t)
+{
+ SIG( "glTexCoord2s" );
+ dllTexCoord2s( s, t );
+}
+static void APIENTRY logTexCoord2sv(const GLshort *v)
+{
+ SIG( "glTexCoord2sv" );
+ dllTexCoord2sv( v );
+}
+static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ SIG( "glTexCoord3d" );
+ dllTexCoord3d( s, t, r );
+}
+static void APIENTRY logTexCoord3dv(const GLdouble *v)
+{
+ SIG( "glTexCoord3dv" );
+ dllTexCoord3dv( v );
+}
+static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ SIG( "glTexCoord3f" );
+ dllTexCoord3f( s, t, r );
+}
+static void APIENTRY logTexCoord3fv(const GLfloat *v)
+{
+ SIG( "glTexCoord3fv" );
+ dllTexCoord3fv( v );
+}
+static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r)
+{
+ SIG( "glTexCoord3i" );
+ dllTexCoord3i( s, t, r );
+}
+static void APIENTRY logTexCoord3iv(const GLint *v)
+{
+ SIG( "glTexCoord3iv" );
+ dllTexCoord3iv( v );
+}
+static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ SIG( "glTexCoord3s" );
+ dllTexCoord3s( s, t, r );
+}
+static void APIENTRY logTexCoord3sv(const GLshort *v)
+{
+ SIG( "glTexCoord3sv" );
+ dllTexCoord3sv( v );
+}
+static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ SIG( "glTexCoord4d" );
+ dllTexCoord4d( s, t, r, q );
+}
+static void APIENTRY logTexCoord4dv(const GLdouble *v)
+{
+ SIG( "glTexCoord4dv" );
+ dllTexCoord4dv( v );
+}
+static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ SIG( "glTexCoord4f" );
+ dllTexCoord4f( s, t, r, q );
+}
+static void APIENTRY logTexCoord4fv(const GLfloat *v)
+{
+ SIG( "glTexCoord4fv" );
+ dllTexCoord4fv( v );
+}
+static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ SIG( "glTexCoord4i" );
+ dllTexCoord4i( s, t, r, q );
+}
+static void APIENTRY logTexCoord4iv(const GLint *v)
+{
+ SIG( "glTexCoord4iv" );
+ dllTexCoord4iv( v );
+}
+static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ SIG( "glTexCoord4s" );
+ dllTexCoord4s( s, t, r, q );
+}
+static void APIENTRY logTexCoord4sv(const GLshort *v)
+{
+ SIG( "glTexCoord4sv" );
+ dllTexCoord4sv( v );
+}
+static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
+ dllTexCoordPointer( size, type, stride, pointer );
+}
+
+static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param );
+ dllTexEnvf( target, pname, param );
+}
+
+static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ SIG( "glTexEnvfv" );
+ dllTexEnvfv( target, pname, params );
+}
+
+static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
+ dllTexEnvi( target, pname, param );
+}
+static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ SIG( "glTexEnviv" );
+ dllTexEnviv( target, pname, params );
+}
+
+static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ SIG( "glTexGend" );
+ dllTexGend( coord, pname, param );
+}
+
+static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ SIG( "glTexGendv" );
+ dllTexGendv( coord, pname, params );
+}
+
+static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ SIG( "glTexGenf" );
+ dllTexGenf( coord, pname, param );
+}
+static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ SIG( "glTexGenfv" );
+ dllTexGenfv( coord, pname, params );
+}
+static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ SIG( "glTexGeni" );
+ dllTexGeni( coord, pname, param );
+}
+static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ SIG( "glTexGeniv" );
+ dllTexGeniv( coord, pname, params );
+}
+static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ SIG( "glTexImage1D" );
+ dllTexImage1D( target, level, internalformat, width, border, format, type, pixels );
+}
+static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ SIG( "glTexImage2D" );
+ dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
+}
+
+static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param );
+ dllTexParameterf( target, pname, param );
+}
+
+static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ SIG( "glTexParameterfv" );
+ dllTexParameterfv( target, pname, params );
+}
+static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param );
+ dllTexParameteri( target, pname, param );
+}
+static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ SIG( "glTexParameteriv" );
+ dllTexParameteriv( target, pname, params );
+}
+static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
+{
+ SIG( "glTexSubImage1D" );
+ dllTexSubImage1D( target, level, xoffset, width, format, type, pixels );
+}
+static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ SIG( "glTexSubImage2D" );
+ dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
+}
+static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ SIG( "glTranslated" );
+ dllTranslated( x, y, z );
+}
+
+static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ SIG( "glTranslatef" );
+ dllTranslatef( x, y, z );
+}
+
+static void APIENTRY logVertex2d(GLdouble x, GLdouble y)
+{
+ SIG( "glVertex2d" );
+ dllVertex2d( x, y );
+}
+
+static void APIENTRY logVertex2dv(const GLdouble *v)
+{
+ SIG( "glVertex2dv" );
+ dllVertex2dv( v );
+}
+static void APIENTRY logVertex2f(GLfloat x, GLfloat y)
+{
+ SIG( "glVertex2f" );
+ dllVertex2f( x, y );
+}
+static void APIENTRY logVertex2fv(const GLfloat *v)
+{
+ SIG( "glVertex2fv" );
+ dllVertex2fv( v );
+}
+static void APIENTRY logVertex2i(GLint x, GLint y)
+{
+ SIG( "glVertex2i" );
+ dllVertex2i( x, y );
+}
+static void APIENTRY logVertex2iv(const GLint *v)
+{
+ SIG( "glVertex2iv" );
+ dllVertex2iv( v );
+}
+static void APIENTRY logVertex2s(GLshort x, GLshort y)
+{
+ SIG( "glVertex2s" );
+ dllVertex2s( x, y );
+}
+static void APIENTRY logVertex2sv(const GLshort *v)
+{
+ SIG( "glVertex2sv" );
+ dllVertex2sv( v );
+}
+static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ SIG( "glVertex3d" );
+ dllVertex3d( x, y, z );
+}
+static void APIENTRY logVertex3dv(const GLdouble *v)
+{
+ SIG( "glVertex3dv" );
+ dllVertex3dv( v );
+}
+static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ SIG( "glVertex3f" );
+ dllVertex3f( x, y, z );
+}
+static void APIENTRY logVertex3fv(const GLfloat *v)
+{
+ SIG( "glVertex3fv" );
+ dllVertex3fv( v );
+}
+static void APIENTRY logVertex3i(GLint x, GLint y, GLint z)
+{
+ SIG( "glVertex3i" );
+ dllVertex3i( x, y, z );
+}
+static void APIENTRY logVertex3iv(const GLint *v)
+{
+ SIG( "glVertex3iv" );
+ dllVertex3iv( v );
+}
+static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ SIG( "glVertex3s" );
+ dllVertex3s( x, y, z );
+}
+static void APIENTRY logVertex3sv(const GLshort *v)
+{
+ SIG( "glVertex3sv" );
+ dllVertex3sv( v );
+}
+static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ SIG( "glVertex4d" );
+ dllVertex4d( x, y, z, w );
+}
+static void APIENTRY logVertex4dv(const GLdouble *v)
+{
+ SIG( "glVertex4dv" );
+ dllVertex4dv( v );
+}
+static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ SIG( "glVertex4f" );
+ dllVertex4f( x, y, z, w );
+}
+static void APIENTRY logVertex4fv(const GLfloat *v)
+{
+ SIG( "glVertex4fv" );
+ dllVertex4fv( v );
+}
+static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ SIG( "glVertex4i" );
+ dllVertex4i( x, y, z, w );
+}
+static void APIENTRY logVertex4iv(const GLint *v)
+{
+ SIG( "glVertex4iv" );
+ dllVertex4iv( v );
+}
+static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ SIG( "glVertex4s" );
+ dllVertex4s( x, y, z, w );
+}
+static void APIENTRY logVertex4sv(const GLshort *v)
+{
+ SIG( "glVertex4sv" );
+ dllVertex4sv( v );
+}
+static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride );
+ dllVertexPointer( size, type, stride, pointer );
+}
+static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height );
+ dllViewport( x, y, width, height );
+}
+
+/*
+** QGL_Shutdown
+**
+** Unloads the specified DLL then nulls out all the proc pointers. This
+** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart).
+*/
+void QGL_Shutdown( void )
+{
+ ri.Printf( PRINT_ALL, "...shutting down QGL\n" );
+
+ if ( glw_state.hinstOpenGL )
+ {
+ ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" );
+ FreeLibrary( glw_state.hinstOpenGL );
+ }
+
+ glw_state.hinstOpenGL = NULL;
+
+ qglAccum = NULL;
+ qglAlphaFunc = NULL;
+ qglAreTexturesResident = NULL;
+ qglArrayElement = NULL;
+ qglBegin = NULL;
+ qglBindTexture = NULL;
+ qglBitmap = NULL;
+ qglBlendFunc = NULL;
+ qglCallList = NULL;
+ qglCallLists = NULL;
+ qglClear = NULL;
+ qglClearAccum = NULL;
+ qglClearColor = NULL;
+ qglClearDepth = NULL;
+ qglClearIndex = NULL;
+ qglClearStencil = NULL;
+ qglClipPlane = NULL;
+ qglColor3b = NULL;
+ qglColor3bv = NULL;
+ qglColor3d = NULL;
+ qglColor3dv = NULL;
+ qglColor3f = NULL;
+ qglColor3fv = NULL;
+ qglColor3i = NULL;
+ qglColor3iv = NULL;
+ qglColor3s = NULL;
+ qglColor3sv = NULL;
+ qglColor3ub = NULL;
+ qglColor3ubv = NULL;
+ qglColor3ui = NULL;
+ qglColor3uiv = NULL;
+ qglColor3us = NULL;
+ qglColor3usv = NULL;
+ qglColor4b = NULL;
+ qglColor4bv = NULL;
+ qglColor4d = NULL;
+ qglColor4dv = NULL;
+ qglColor4f = NULL;
+ qglColor4fv = NULL;
+ qglColor4i = NULL;
+ qglColor4iv = NULL;
+ qglColor4s = NULL;
+ qglColor4sv = NULL;
+ qglColor4ub = NULL;
+ qglColor4ubv = NULL;
+ qglColor4ui = NULL;
+ qglColor4uiv = NULL;
+ qglColor4us = NULL;
+ qglColor4usv = NULL;
+ qglColorMask = NULL;
+ qglColorMaterial = NULL;
+ qglColorPointer = NULL;
+ qglCopyPixels = NULL;
+ qglCopyTexImage1D = NULL;
+ qglCopyTexImage2D = NULL;
+ qglCopyTexSubImage1D = NULL;
+ qglCopyTexSubImage2D = NULL;
+ qglCullFace = NULL;
+ qglDeleteLists = NULL;
+ qglDeleteTextures = NULL;
+ qglDepthFunc = NULL;
+ qglDepthMask = NULL;
+ qglDepthRange = NULL;
+ qglDisable = NULL;
+ qglDisableClientState = NULL;
+ qglDrawArrays = NULL;
+ qglDrawBuffer = NULL;
+ qglDrawElements = NULL;
+ qglDrawPixels = NULL;
+ qglEdgeFlag = NULL;
+ qglEdgeFlagPointer = NULL;
+ qglEdgeFlagv = NULL;
+ qglEnable = NULL;
+ qglEnableClientState = NULL;
+ qglEnd = NULL;
+ qglEndList = NULL;
+ qglEvalCoord1d = NULL;
+ qglEvalCoord1dv = NULL;
+ qglEvalCoord1f = NULL;
+ qglEvalCoord1fv = NULL;
+ qglEvalCoord2d = NULL;
+ qglEvalCoord2dv = NULL;
+ qglEvalCoord2f = NULL;
+ qglEvalCoord2fv = NULL;
+ qglEvalMesh1 = NULL;
+ qglEvalMesh2 = NULL;
+ qglEvalPoint1 = NULL;
+ qglEvalPoint2 = NULL;
+ qglFeedbackBuffer = NULL;
+ qglFinish = NULL;
+ qglFlush = NULL;
+ qglFogf = NULL;
+ qglFogfv = NULL;
+ qglFogi = NULL;
+ qglFogiv = NULL;
+ qglFrontFace = NULL;
+ qglFrustum = NULL;
+ qglGenLists = NULL;
+ qglGenTextures = NULL;
+ qglGetBooleanv = NULL;
+ qglGetClipPlane = NULL;
+ qglGetDoublev = NULL;
+ qglGetError = NULL;
+ qglGetFloatv = NULL;
+ qglGetIntegerv = NULL;
+ qglGetLightfv = NULL;
+ qglGetLightiv = NULL;
+ qglGetMapdv = NULL;
+ qglGetMapfv = NULL;
+ qglGetMapiv = NULL;
+ qglGetMaterialfv = NULL;
+ qglGetMaterialiv = NULL;
+ qglGetPixelMapfv = NULL;
+ qglGetPixelMapuiv = NULL;
+ qglGetPixelMapusv = NULL;
+ qglGetPointerv = NULL;
+ qglGetPolygonStipple = NULL;
+ qglGetString = NULL;
+ qglGetTexEnvfv = NULL;
+ qglGetTexEnviv = NULL;
+ qglGetTexGendv = NULL;
+ qglGetTexGenfv = NULL;
+ qglGetTexGeniv = NULL;
+ qglGetTexImage = NULL;
+ qglGetTexLevelParameterfv = NULL;
+ qglGetTexLevelParameteriv = NULL;
+ qglGetTexParameterfv = NULL;
+ qglGetTexParameteriv = NULL;
+ qglHint = NULL;
+ qglIndexMask = NULL;
+ qglIndexPointer = NULL;
+ qglIndexd = NULL;
+ qglIndexdv = NULL;
+ qglIndexf = NULL;
+ qglIndexfv = NULL;
+ qglIndexi = NULL;
+ qglIndexiv = NULL;
+ qglIndexs = NULL;
+ qglIndexsv = NULL;
+ qglIndexub = NULL;
+ qglIndexubv = NULL;
+ qglInitNames = NULL;
+ qglInterleavedArrays = NULL;
+ qglIsEnabled = NULL;
+ qglIsList = NULL;
+ qglIsTexture = NULL;
+ qglLightModelf = NULL;
+ qglLightModelfv = NULL;
+ qglLightModeli = NULL;
+ qglLightModeliv = NULL;
+ qglLightf = NULL;
+ qglLightfv = NULL;
+ qglLighti = NULL;
+ qglLightiv = NULL;
+ qglLineStipple = NULL;
+ qglLineWidth = NULL;
+ qglListBase = NULL;
+ qglLoadIdentity = NULL;
+ qglLoadMatrixd = NULL;
+ qglLoadMatrixf = NULL;
+ qglLoadName = NULL;
+ qglLogicOp = NULL;
+ qglMap1d = NULL;
+ qglMap1f = NULL;
+ qglMap2d = NULL;
+ qglMap2f = NULL;
+ qglMapGrid1d = NULL;
+ qglMapGrid1f = NULL;
+ qglMapGrid2d = NULL;
+ qglMapGrid2f = NULL;
+ qglMaterialf = NULL;
+ qglMaterialfv = NULL;
+ qglMateriali = NULL;
+ qglMaterialiv = NULL;
+ qglMatrixMode = NULL;
+ qglMultMatrixd = NULL;
+ qglMultMatrixf = NULL;
+ qglNewList = NULL;
+ qglNormal3b = NULL;
+ qglNormal3bv = NULL;
+ qglNormal3d = NULL;
+ qglNormal3dv = NULL;
+ qglNormal3f = NULL;
+ qglNormal3fv = NULL;
+ qglNormal3i = NULL;
+ qglNormal3iv = NULL;
+ qglNormal3s = NULL;
+ qglNormal3sv = NULL;
+ qglNormalPointer = NULL;
+ qglOrtho = NULL;
+ qglPassThrough = NULL;
+ qglPixelMapfv = NULL;
+ qglPixelMapuiv = NULL;
+ qglPixelMapusv = NULL;
+ qglPixelStoref = NULL;
+ qglPixelStorei = NULL;
+ qglPixelTransferf = NULL;
+ qglPixelTransferi = NULL;
+ qglPixelZoom = NULL;
+ qglPointSize = NULL;
+ qglPolygonMode = NULL;
+ qglPolygonOffset = NULL;
+ qglPolygonStipple = NULL;
+ qglPopAttrib = NULL;
+ qglPopClientAttrib = NULL;
+ qglPopMatrix = NULL;
+ qglPopName = NULL;
+ qglPrioritizeTextures = NULL;
+ qglPushAttrib = NULL;
+ qglPushClientAttrib = NULL;
+ qglPushMatrix = NULL;
+ qglPushName = NULL;
+ qglRasterPos2d = NULL;
+ qglRasterPos2dv = NULL;
+ qglRasterPos2f = NULL;
+ qglRasterPos2fv = NULL;
+ qglRasterPos2i = NULL;
+ qglRasterPos2iv = NULL;
+ qglRasterPos2s = NULL;
+ qglRasterPos2sv = NULL;
+ qglRasterPos3d = NULL;
+ qglRasterPos3dv = NULL;
+ qglRasterPos3f = NULL;
+ qglRasterPos3fv = NULL;
+ qglRasterPos3i = NULL;
+ qglRasterPos3iv = NULL;
+ qglRasterPos3s = NULL;
+ qglRasterPos3sv = NULL;
+ qglRasterPos4d = NULL;
+ qglRasterPos4dv = NULL;
+ qglRasterPos4f = NULL;
+ qglRasterPos4fv = NULL;
+ qglRasterPos4i = NULL;
+ qglRasterPos4iv = NULL;
+ qglRasterPos4s = NULL;
+ qglRasterPos4sv = NULL;
+ qglReadBuffer = NULL;
+ qglReadPixels = NULL;
+ qglRectd = NULL;
+ qglRectdv = NULL;
+ qglRectf = NULL;
+ qglRectfv = NULL;
+ qglRecti = NULL;
+ qglRectiv = NULL;
+ qglRects = NULL;
+ qglRectsv = NULL;
+ qglRenderMode = NULL;
+ qglRotated = NULL;
+ qglRotatef = NULL;
+ qglScaled = NULL;
+ qglScalef = NULL;
+ qglScissor = NULL;
+ qglSelectBuffer = NULL;
+ qglShadeModel = NULL;
+ qglStencilFunc = NULL;
+ qglStencilMask = NULL;
+ qglStencilOp = NULL;
+ qglTexCoord1d = NULL;
+ qglTexCoord1dv = NULL;
+ qglTexCoord1f = NULL;
+ qglTexCoord1fv = NULL;
+ qglTexCoord1i = NULL;
+ qglTexCoord1iv = NULL;
+ qglTexCoord1s = NULL;
+ qglTexCoord1sv = NULL;
+ qglTexCoord2d = NULL;
+ qglTexCoord2dv = NULL;
+ qglTexCoord2f = NULL;
+ qglTexCoord2fv = NULL;
+ qglTexCoord2i = NULL;
+ qglTexCoord2iv = NULL;
+ qglTexCoord2s = NULL;
+ qglTexCoord2sv = NULL;
+ qglTexCoord3d = NULL;
+ qglTexCoord3dv = NULL;
+ qglTexCoord3f = NULL;
+ qglTexCoord3fv = NULL;
+ qglTexCoord3i = NULL;
+ qglTexCoord3iv = NULL;
+ qglTexCoord3s = NULL;
+ qglTexCoord3sv = NULL;
+ qglTexCoord4d = NULL;
+ qglTexCoord4dv = NULL;
+ qglTexCoord4f = NULL;
+ qglTexCoord4fv = NULL;
+ qglTexCoord4i = NULL;
+ qglTexCoord4iv = NULL;
+ qglTexCoord4s = NULL;
+ qglTexCoord4sv = NULL;
+ qglTexCoordPointer = NULL;
+ qglTexEnvf = NULL;
+ qglTexEnvfv = NULL;
+ qglTexEnvi = NULL;
+ qglTexEnviv = NULL;
+ qglTexGend = NULL;
+ qglTexGendv = NULL;
+ qglTexGenf = NULL;
+ qglTexGenfv = NULL;
+ qglTexGeni = NULL;
+ qglTexGeniv = NULL;
+ qglTexImage1D = NULL;
+ qglTexImage2D = NULL;
+ qglTexParameterf = NULL;
+ qglTexParameterfv = NULL;
+ qglTexParameteri = NULL;
+ qglTexParameteriv = NULL;
+ qglTexSubImage1D = NULL;
+ qglTexSubImage2D = NULL;
+ qglTranslated = NULL;
+ qglTranslatef = NULL;
+ qglVertex2d = NULL;
+ qglVertex2dv = NULL;
+ qglVertex2f = NULL;
+ qglVertex2fv = NULL;
+ qglVertex2i = NULL;
+ qglVertex2iv = NULL;
+ qglVertex2s = NULL;
+ qglVertex2sv = NULL;
+ qglVertex3d = NULL;
+ qglVertex3dv = NULL;
+ qglVertex3f = NULL;
+ qglVertex3fv = NULL;
+ qglVertex3i = NULL;
+ qglVertex3iv = NULL;
+ qglVertex3s = NULL;
+ qglVertex3sv = NULL;
+ qglVertex4d = NULL;
+ qglVertex4dv = NULL;
+ qglVertex4f = NULL;
+ qglVertex4fv = NULL;
+ qglVertex4i = NULL;
+ qglVertex4iv = NULL;
+ qglVertex4s = NULL;
+ qglVertex4sv = NULL;
+ qglVertexPointer = NULL;
+ qglViewport = NULL;
+
+ qwglCopyContext = NULL;
+ qwglCreateContext = NULL;
+ qwglCreateLayerContext = NULL;
+ qwglDeleteContext = NULL;
+ qwglDescribeLayerPlane = NULL;
+ qwglGetCurrentContext = NULL;
+ qwglGetCurrentDC = NULL;
+ qwglGetLayerPaletteEntries = NULL;
+ qwglGetProcAddress = NULL;
+ qwglMakeCurrent = NULL;
+ qwglRealizeLayerPalette = NULL;
+ qwglSetLayerPaletteEntries = NULL;
+ qwglShareLists = NULL;
+ qwglSwapLayerBuffers = NULL;
+ qwglUseFontBitmaps = NULL;
+ qwglUseFontOutlines = NULL;
+
+ qwglChoosePixelFormat = NULL;
+ qwglDescribePixelFormat = NULL;
+ qwglGetPixelFormat = NULL;
+ qwglSetPixelFormat = NULL;
+ qwglSwapBuffers = NULL;
+}
+
+#define GR_NUM_BOARDS 0x0f
+
+static qboolean GlideIsValid( void )
+{
+ HMODULE hGlide;
+// int numBoards;
+// void (__stdcall *grGet)(unsigned int, unsigned int, int*);
+
+ if ( ( hGlide = LoadLibrary("Glide3X") ) != 0 )
+ {
+ // FIXME: 3Dfx needs to fix this shit
+ return qtrue;
+
+#if 0
+ grGet = (void *)GetProcAddress( hGlide, "_grGet@12");
+
+ if ( grGet )
+ {
+ grGet( GR_NUM_BOARDS, sizeof(int), &numBoards);
+ }
+ else
+ {
+ // if we've reached this point, something is seriously wrong
+ ri.Printf( PRINT_WARNING, "WARNING: could not find grGet in GLIDE3X.DLL\n" );
+ numBoards = 0;
+ }
+
+ FreeLibrary( hGlide );
+ hGlide = NULL;
+
+ if ( numBoards > 0 )
+ {
+ return qtrue;
+ }
+
+ ri.Printf( PRINT_WARNING, "WARNING: invalid Glide installation!\n" );
+#endif
+ }
+
+ return qfalse;
+}
+
+#ifdef _MSC_VER
+# pragma warning (disable : 4113 4133 4047 )
+# define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a )
+#else
+# define GPA( a ) (void *)GetProcAddress( glw_state.hinstOpenGL, a )
+#endif
+
+/*
+** QGL_Init
+**
+** This is responsible for binding our qgl function pointers to
+** the appropriate GL stuff. In Windows this means doing a
+** LoadLibrary and a bunch of calls to GetProcAddress. On other
+** operating systems we need to do the right thing, whatever that
+** might be.
+*/
+qboolean QGL_Init( const char *dllname )
+{
+ char systemDir[1024];
+ char libName[1024];
+
+ GetSystemDirectory( systemDir, sizeof( systemDir ) );
+
+ assert( glw_state.hinstOpenGL == 0 );
+
+ ri.Printf( PRINT_ALL, "...initializing QGL\n" );
+
+ // NOTE: this assumes that 'dllname' is lower case (and it should be)!
+ if ( strstr( dllname, _3DFX_DRIVER_NAME ) )
+ {
+ if ( !GlideIsValid() )
+ {
+ ri.Printf( PRINT_ALL, "...WARNING: missing Glide installation, assuming no 3Dfx available\n" );
+ return qfalse;
+ }
+ }
+
+ if ( dllname[0] != '!' )
+ {
+ Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname );
+ }
+ else
+ {
+ Q_strncpyz( libName, dllname, sizeof( libName ) );
+ }
+
+ ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName );
+
+ if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 )
+ {
+ ri.Printf( PRINT_ALL, "failed\n" );
+ return qfalse;
+ }
+ ri.Printf( PRINT_ALL, "succeeded\n" );
+
+ qglAccum = dllAccum = GPA( "glAccum" );
+ qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" );
+ qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" );
+ qglArrayElement = dllArrayElement = GPA( "glArrayElement" );
+ qglBegin = dllBegin = GPA( "glBegin" );
+ qglBindTexture = dllBindTexture = GPA( "glBindTexture" );
+ qglBitmap = dllBitmap = GPA( "glBitmap" );
+ qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" );
+ qglCallList = dllCallList = GPA( "glCallList" );
+ qglCallLists = dllCallLists = GPA( "glCallLists" );
+ qglClear = dllClear = GPA( "glClear" );
+ qglClearAccum = dllClearAccum = GPA( "glClearAccum" );
+ qglClearColor = dllClearColor = GPA( "glClearColor" );
+ qglClearDepth = dllClearDepth = GPA( "glClearDepth" );
+ qglClearIndex = dllClearIndex = GPA( "glClearIndex" );
+ qglClearStencil = dllClearStencil = GPA( "glClearStencil" );
+ qglClipPlane = dllClipPlane = GPA( "glClipPlane" );
+ qglColor3b = dllColor3b = GPA( "glColor3b" );
+ qglColor3bv = dllColor3bv = GPA( "glColor3bv" );
+ qglColor3d = dllColor3d = GPA( "glColor3d" );
+ qglColor3dv = dllColor3dv = GPA( "glColor3dv" );
+ qglColor3f = dllColor3f = GPA( "glColor3f" );
+ qglColor3fv = dllColor3fv = GPA( "glColor3fv" );
+ qglColor3i = dllColor3i = GPA( "glColor3i" );
+ qglColor3iv = dllColor3iv = GPA( "glColor3iv" );
+ qglColor3s = dllColor3s = GPA( "glColor3s" );
+ qglColor3sv = dllColor3sv = GPA( "glColor3sv" );
+ qglColor3ub = dllColor3ub = GPA( "glColor3ub" );
+ qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" );
+ qglColor3ui = dllColor3ui = GPA( "glColor3ui" );
+ qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" );
+ qglColor3us = dllColor3us = GPA( "glColor3us" );
+ qglColor3usv = dllColor3usv = GPA( "glColor3usv" );
+ qglColor4b = dllColor4b = GPA( "glColor4b" );
+ qglColor4bv = dllColor4bv = GPA( "glColor4bv" );
+ qglColor4d = dllColor4d = GPA( "glColor4d" );
+ qglColor4dv = dllColor4dv = GPA( "glColor4dv" );
+ qglColor4f = dllColor4f = GPA( "glColor4f" );
+ qglColor4fv = dllColor4fv = GPA( "glColor4fv" );
+ qglColor4i = dllColor4i = GPA( "glColor4i" );
+ qglColor4iv = dllColor4iv = GPA( "glColor4iv" );
+ qglColor4s = dllColor4s = GPA( "glColor4s" );
+ qglColor4sv = dllColor4sv = GPA( "glColor4sv" );
+ qglColor4ub = dllColor4ub = GPA( "glColor4ub" );
+ qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" );
+ qglColor4ui = dllColor4ui = GPA( "glColor4ui" );
+ qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" );
+ qglColor4us = dllColor4us = GPA( "glColor4us" );
+ qglColor4usv = dllColor4usv = GPA( "glColor4usv" );
+ qglColorMask = dllColorMask = GPA( "glColorMask" );
+ qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" );
+ qglColorPointer = dllColorPointer = GPA( "glColorPointer" );
+ qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" );
+ qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" );
+ qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" );
+ qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" );
+ qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" );
+ qglCullFace = dllCullFace = GPA( "glCullFace" );
+ qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" );
+ qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" );
+ qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" );
+ qglDepthMask = dllDepthMask = GPA( "glDepthMask" );
+ qglDepthRange = dllDepthRange = GPA( "glDepthRange" );
+ qglDisable = dllDisable = GPA( "glDisable" );
+ qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" );
+ qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" );
+ qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" );
+ qglDrawElements = dllDrawElements = GPA( "glDrawElements" );
+ qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" );
+ qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" );
+ qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" );
+ qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" );
+ qglEnable = dllEnable = GPA( "glEnable" );
+ qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" );
+ qglEnd = dllEnd = GPA( "glEnd" );
+ qglEndList = dllEndList = GPA( "glEndList" );
+ qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" );
+ qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" );
+ qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" );
+ qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" );
+ qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" );
+ qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" );
+ qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" );
+ qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" );
+ qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" );
+ qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" );
+ qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" );
+ qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" );
+ qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" );
+ qglFinish = dllFinish = GPA( "glFinish" );
+ qglFlush = dllFlush = GPA( "glFlush" );
+ qglFogf = dllFogf = GPA( "glFogf" );
+ qglFogfv = dllFogfv = GPA( "glFogfv" );
+ qglFogi = dllFogi = GPA( "glFogi" );
+ qglFogiv = dllFogiv = GPA( "glFogiv" );
+ qglFrontFace = dllFrontFace = GPA( "glFrontFace" );
+ qglFrustum = dllFrustum = GPA( "glFrustum" );
+ qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) GPA( "glGenLists" );
+ qglGenTextures = dllGenTextures = GPA( "glGenTextures" );
+ qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" );
+ qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" );
+ qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" );
+ qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) GPA( "glGetError" );
+ qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" );
+ qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" );
+ qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" );
+ qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" );
+ qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" );
+ qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" );
+ qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" );
+ qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" );
+ qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" );
+ qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" );
+ qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" );
+ qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" );
+ qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" );
+ qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" );
+ qglGetString = dllGetString = GPA( "glGetString" );
+ qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" );
+ qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" );
+ qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" );
+ qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" );
+ qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" );
+ qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" );
+ qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" );
+ qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" );
+ qglHint = dllHint = GPA( "glHint" );
+ qglIndexMask = dllIndexMask = GPA( "glIndexMask" );
+ qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" );
+ qglIndexd = dllIndexd = GPA( "glIndexd" );
+ qglIndexdv = dllIndexdv = GPA( "glIndexdv" );
+ qglIndexf = dllIndexf = GPA( "glIndexf" );
+ qglIndexfv = dllIndexfv = GPA( "glIndexfv" );
+ qglIndexi = dllIndexi = GPA( "glIndexi" );
+ qglIndexiv = dllIndexiv = GPA( "glIndexiv" );
+ qglIndexs = dllIndexs = GPA( "glIndexs" );
+ qglIndexsv = dllIndexsv = GPA( "glIndexsv" );
+ qglIndexub = dllIndexub = GPA( "glIndexub" );
+ qglIndexubv = dllIndexubv = GPA( "glIndexubv" );
+ qglInitNames = dllInitNames = GPA( "glInitNames" );
+ qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" );
+ qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" );
+ qglIsList = dllIsList = GPA( "glIsList" );
+ qglIsTexture = dllIsTexture = GPA( "glIsTexture" );
+ qglLightModelf = dllLightModelf = GPA( "glLightModelf" );
+ qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" );
+ qglLightModeli = dllLightModeli = GPA( "glLightModeli" );
+ qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" );
+ qglLightf = dllLightf = GPA( "glLightf" );
+ qglLightfv = dllLightfv = GPA( "glLightfv" );
+ qglLighti = dllLighti = GPA( "glLighti" );
+ qglLightiv = dllLightiv = GPA( "glLightiv" );
+ qglLineStipple = dllLineStipple = GPA( "glLineStipple" );
+ qglLineWidth = dllLineWidth = GPA( "glLineWidth" );
+ qglListBase = dllListBase = GPA( "glListBase" );
+ qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" );
+ qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" );
+ qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" );
+ qglLoadName = dllLoadName = GPA( "glLoadName" );
+ qglLogicOp = dllLogicOp = GPA( "glLogicOp" );
+ qglMap1d = dllMap1d = GPA( "glMap1d" );
+ qglMap1f = dllMap1f = GPA( "glMap1f" );
+ qglMap2d = dllMap2d = GPA( "glMap2d" );
+ qglMap2f = dllMap2f = GPA( "glMap2f" );
+ qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" );
+ qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" );
+ qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" );
+ qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" );
+ qglMaterialf = dllMaterialf = GPA( "glMaterialf" );
+ qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" );
+ qglMateriali = dllMateriali = GPA( "glMateriali" );
+ qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" );
+ qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" );
+ qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" );
+ qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" );
+ qglNewList = dllNewList = GPA( "glNewList" );
+ qglNormal3b = dllNormal3b = GPA( "glNormal3b" );
+ qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" );
+ qglNormal3d = dllNormal3d = GPA( "glNormal3d" );
+ qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" );
+ qglNormal3f = dllNormal3f = GPA( "glNormal3f" );
+ qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" );
+ qglNormal3i = dllNormal3i = GPA( "glNormal3i" );
+ qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" );
+ qglNormal3s = dllNormal3s = GPA( "glNormal3s" );
+ qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" );
+ qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" );
+ qglOrtho = dllOrtho = GPA( "glOrtho" );
+ qglPassThrough = dllPassThrough = GPA( "glPassThrough" );
+ qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" );
+ qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" );
+ qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" );
+ qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" );
+ qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" );
+ qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" );
+ qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" );
+ qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" );
+ qglPointSize = dllPointSize = GPA( "glPointSize" );
+ qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" );
+ qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" );
+ qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" );
+ qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" );
+ qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" );
+ qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" );
+ qglPopName = dllPopName = GPA( "glPopName" );
+ qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" );
+ qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" );
+ qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" );
+ qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" );
+ qglPushName = dllPushName = GPA( "glPushName" );
+ qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" );
+ qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" );
+ qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" );
+ qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" );
+ qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" );
+ qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" );
+ qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" );
+ qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" );
+ qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" );
+ qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" );
+ qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" );
+ qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" );
+ qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" );
+ qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" );
+ qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" );
+ qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" );
+ qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" );
+ qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" );
+ qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" );
+ qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" );
+ qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" );
+ qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" );
+ qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" );
+ qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" );
+ qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" );
+ qglReadPixels = dllReadPixels = GPA( "glReadPixels" );
+ qglRectd = dllRectd = GPA( "glRectd" );
+ qglRectdv = dllRectdv = GPA( "glRectdv" );
+ qglRectf = dllRectf = GPA( "glRectf" );
+ qglRectfv = dllRectfv = GPA( "glRectfv" );
+ qglRecti = dllRecti = GPA( "glRecti" );
+ qglRectiv = dllRectiv = GPA( "glRectiv" );
+ qglRects = dllRects = GPA( "glRects" );
+ qglRectsv = dllRectsv = GPA( "glRectsv" );
+ qglRenderMode = dllRenderMode = GPA( "glRenderMode" );
+ qglRotated = dllRotated = GPA( "glRotated" );
+ qglRotatef = dllRotatef = GPA( "glRotatef" );
+ qglScaled = dllScaled = GPA( "glScaled" );
+ qglScalef = dllScalef = GPA( "glScalef" );
+ qglScissor = dllScissor = GPA( "glScissor" );
+ qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" );
+ qglShadeModel = dllShadeModel = GPA( "glShadeModel" );
+ qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" );
+ qglStencilMask = dllStencilMask = GPA( "glStencilMask" );
+ qglStencilOp = dllStencilOp = GPA( "glStencilOp" );
+ qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" );
+ qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" );
+ qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" );
+ qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" );
+ qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" );
+ qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" );
+ qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" );
+ qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" );
+ qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" );
+ qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" );
+ qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" );
+ qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" );
+ qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" );
+ qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" );
+ qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" );
+ qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" );
+ qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" );
+ qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" );
+ qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" );
+ qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" );
+ qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" );
+ qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" );
+ qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" );
+ qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" );
+ qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" );
+ qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" );
+ qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" );
+ qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" );
+ qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" );
+ qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" );
+ qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" );
+ qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" );
+ qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" );
+ qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" );
+ qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" );
+ qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" );
+ qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" );
+ qglTexGend = dllTexGend = GPA( "glTexGend" );
+ qglTexGendv = dllTexGendv = GPA( "glTexGendv" );
+ qglTexGenf = dllTexGenf = GPA( "glTexGenf" );
+ qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" );
+ qglTexGeni = dllTexGeni = GPA( "glTexGeni" );
+ qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" );
+ qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" );
+ qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" );
+ qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" );
+ qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" );
+ qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" );
+ qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" );
+ qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" );
+ qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" );
+ qglTranslated = dllTranslated = GPA( "glTranslated" );
+ qglTranslatef = dllTranslatef = GPA( "glTranslatef" );
+ qglVertex2d = dllVertex2d = GPA( "glVertex2d" );
+ qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" );
+ qglVertex2f = dllVertex2f = GPA( "glVertex2f" );
+ qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" );
+ qglVertex2i = dllVertex2i = GPA( "glVertex2i" );
+ qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" );
+ qglVertex2s = dllVertex2s = GPA( "glVertex2s" );
+ qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" );
+ qglVertex3d = dllVertex3d = GPA( "glVertex3d" );
+ qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" );
+ qglVertex3f = dllVertex3f = GPA( "glVertex3f" );
+ qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" );
+ qglVertex3i = dllVertex3i = GPA( "glVertex3i" );
+ qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" );
+ qglVertex3s = dllVertex3s = GPA( "glVertex3s" );
+ qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" );
+ qglVertex4d = dllVertex4d = GPA( "glVertex4d" );
+ qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" );
+ qglVertex4f = dllVertex4f = GPA( "glVertex4f" );
+ qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" );
+ qglVertex4i = dllVertex4i = GPA( "glVertex4i" );
+ qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" );
+ qglVertex4s = dllVertex4s = GPA( "glVertex4s" );
+ qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" );
+ qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" );
+ qglViewport = dllViewport = GPA( "glViewport" );
+
+ qwglCopyContext = GPA( "wglCopyContext" );
+ qwglCreateContext = GPA( "wglCreateContext" );
+ qwglCreateLayerContext = GPA( "wglCreateLayerContext" );
+ qwglDeleteContext = GPA( "wglDeleteContext" );
+ qwglDescribeLayerPlane = GPA( "wglDescribeLayerPlane" );
+ qwglGetCurrentContext = GPA( "wglGetCurrentContext" );
+ qwglGetCurrentDC = GPA( "wglGetCurrentDC" );
+ qwglGetLayerPaletteEntries = GPA( "wglGetLayerPaletteEntries" );
+ qwglGetProcAddress = GPA( "wglGetProcAddress" );
+ qwglMakeCurrent = GPA( "wglMakeCurrent" );
+ qwglRealizeLayerPalette = GPA( "wglRealizeLayerPalette" );
+ qwglSetLayerPaletteEntries = GPA( "wglSetLayerPaletteEntries" );
+ qwglShareLists = GPA( "wglShareLists" );
+ qwglSwapLayerBuffers = GPA( "wglSwapLayerBuffers" );
+ qwglUseFontBitmaps = GPA( "wglUseFontBitmapsA" );
+ qwglUseFontOutlines = GPA( "wglUseFontOutlinesA" );
+
+ qwglChoosePixelFormat = GPA( "wglChoosePixelFormat" );
+ qwglDescribePixelFormat = GPA( "wglDescribePixelFormat" );
+ qwglGetPixelFormat = GPA( "wglGetPixelFormat" );
+ qwglSetPixelFormat = GPA( "wglSetPixelFormat" );
+ qwglSwapBuffers = GPA( "wglSwapBuffers" );
+
+ qwglSwapIntervalEXT = 0;
+ qglActiveTextureARB = 0;
+ qglClientActiveTextureARB = 0;
+ qglMultiTexCoord2fARB = 0;
+ qglLockArraysEXT = 0;
+ qglUnlockArraysEXT = 0;
+ qwglGetDeviceGammaRamp3DFX = NULL;
+ qwglSetDeviceGammaRamp3DFX = NULL;
+
+ // check logging
+ QGL_EnableLogging( r_logFile->integer );
+
+ return qtrue;
+}
+
+void QGL_EnableLogging( qboolean enable )
+{
+ static qboolean isEnabled;
+
+ // return if we're already active
+ if ( isEnabled && enable ) {
+ // decrement log counter and stop if it has reached 0
+ ri.Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) );
+ if ( r_logFile->integer ) {
+ return;
+ }
+ enable = qfalse;
+ }
+
+ // return if we're already disabled
+ if ( !enable && !isEnabled )
+ return;
+
+ isEnabled = enable;
+
+ if ( enable )
+ {
+ if ( !glw_state.log_fp )
+ {
+ struct tm *newtime;
+ time_t aclock;
+ char buffer[1024];
+ cvar_t *basedir;
+
+ time( &aclock );
+ newtime = localtime( &aclock );
+
+ asctime( newtime );
+
+ basedir = ri.Cvar_Get( "fs_basepath", "", 0 );
+ Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string );
+ glw_state.log_fp = fopen( buffer, "wt" );
+
+ fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) );
+ }
+
+ qglAccum = logAccum;
+ qglAlphaFunc = logAlphaFunc;
+ qglAreTexturesResident = logAreTexturesResident;
+ qglArrayElement = logArrayElement;
+ qglBegin = logBegin;
+ qglBindTexture = logBindTexture;
+ qglBitmap = logBitmap;
+ qglBlendFunc = logBlendFunc;
+ qglCallList = logCallList;
+ qglCallLists = logCallLists;
+ qglClear = logClear;
+ qglClearAccum = logClearAccum;
+ qglClearColor = logClearColor;
+ qglClearDepth = logClearDepth;
+ qglClearIndex = logClearIndex;
+ qglClearStencil = logClearStencil;
+ qglClipPlane = logClipPlane;
+ qglColor3b = logColor3b;
+ qglColor3bv = logColor3bv;
+ qglColor3d = logColor3d;
+ qglColor3dv = logColor3dv;
+ qglColor3f = logColor3f;
+ qglColor3fv = logColor3fv;
+ qglColor3i = logColor3i;
+ qglColor3iv = logColor3iv;
+ qglColor3s = logColor3s;
+ qglColor3sv = logColor3sv;
+ qglColor3ub = logColor3ub;
+ qglColor3ubv = logColor3ubv;
+ qglColor3ui = logColor3ui;
+ qglColor3uiv = logColor3uiv;
+ qglColor3us = logColor3us;
+ qglColor3usv = logColor3usv;
+ qglColor4b = logColor4b;
+ qglColor4bv = logColor4bv;
+ qglColor4d = logColor4d;
+ qglColor4dv = logColor4dv;
+ qglColor4f = logColor4f;
+ qglColor4fv = logColor4fv;
+ qglColor4i = logColor4i;
+ qglColor4iv = logColor4iv;
+ qglColor4s = logColor4s;
+ qglColor4sv = logColor4sv;
+ qglColor4ub = logColor4ub;
+ qglColor4ubv = logColor4ubv;
+ qglColor4ui = logColor4ui;
+ qglColor4uiv = logColor4uiv;
+ qglColor4us = logColor4us;
+ qglColor4usv = logColor4usv;
+ qglColorMask = logColorMask;
+ qglColorMaterial = logColorMaterial;
+ qglColorPointer = logColorPointer;
+ qglCopyPixels = logCopyPixels;
+ qglCopyTexImage1D = logCopyTexImage1D;
+ qglCopyTexImage2D = logCopyTexImage2D;
+ qglCopyTexSubImage1D = logCopyTexSubImage1D;
+ qglCopyTexSubImage2D = logCopyTexSubImage2D;
+ qglCullFace = logCullFace;
+ qglDeleteLists = logDeleteLists ;
+ qglDeleteTextures = logDeleteTextures ;
+ qglDepthFunc = logDepthFunc ;
+ qglDepthMask = logDepthMask ;
+ qglDepthRange = logDepthRange ;
+ qglDisable = logDisable ;
+ qglDisableClientState = logDisableClientState ;
+ qglDrawArrays = logDrawArrays ;
+ qglDrawBuffer = logDrawBuffer ;
+ qglDrawElements = logDrawElements ;
+ qglDrawPixels = logDrawPixels ;
+ qglEdgeFlag = logEdgeFlag ;
+ qglEdgeFlagPointer = logEdgeFlagPointer ;
+ qglEdgeFlagv = logEdgeFlagv ;
+ qglEnable = logEnable ;
+ qglEnableClientState = logEnableClientState ;
+ qglEnd = logEnd ;
+ qglEndList = logEndList ;
+ qglEvalCoord1d = logEvalCoord1d ;
+ qglEvalCoord1dv = logEvalCoord1dv ;
+ qglEvalCoord1f = logEvalCoord1f ;
+ qglEvalCoord1fv = logEvalCoord1fv ;
+ qglEvalCoord2d = logEvalCoord2d ;
+ qglEvalCoord2dv = logEvalCoord2dv ;
+ qglEvalCoord2f = logEvalCoord2f ;
+ qglEvalCoord2fv = logEvalCoord2fv ;
+ qglEvalMesh1 = logEvalMesh1 ;
+ qglEvalMesh2 = logEvalMesh2 ;
+ qglEvalPoint1 = logEvalPoint1 ;
+ qglEvalPoint2 = logEvalPoint2 ;
+ qglFeedbackBuffer = logFeedbackBuffer ;
+ qglFinish = logFinish ;
+ qglFlush = logFlush ;
+ qglFogf = logFogf ;
+ qglFogfv = logFogfv ;
+ qglFogi = logFogi ;
+ qglFogiv = logFogiv ;
+ qglFrontFace = logFrontFace ;
+ qglFrustum = logFrustum ;
+ qglGenLists = logGenLists ;
+ qglGenTextures = logGenTextures ;
+ qglGetBooleanv = logGetBooleanv ;
+ qglGetClipPlane = logGetClipPlane ;
+ qglGetDoublev = logGetDoublev ;
+ qglGetError = logGetError ;
+ qglGetFloatv = logGetFloatv ;
+ qglGetIntegerv = logGetIntegerv ;
+ qglGetLightfv = logGetLightfv ;
+ qglGetLightiv = logGetLightiv ;
+ qglGetMapdv = logGetMapdv ;
+ qglGetMapfv = logGetMapfv ;
+ qglGetMapiv = logGetMapiv ;
+ qglGetMaterialfv = logGetMaterialfv ;
+ qglGetMaterialiv = logGetMaterialiv ;
+ qglGetPixelMapfv = logGetPixelMapfv ;
+ qglGetPixelMapuiv = logGetPixelMapuiv ;
+ qglGetPixelMapusv = logGetPixelMapusv ;
+ qglGetPointerv = logGetPointerv ;
+ qglGetPolygonStipple = logGetPolygonStipple ;
+ qglGetString = logGetString ;
+ qglGetTexEnvfv = logGetTexEnvfv ;
+ qglGetTexEnviv = logGetTexEnviv ;
+ qglGetTexGendv = logGetTexGendv ;
+ qglGetTexGenfv = logGetTexGenfv ;
+ qglGetTexGeniv = logGetTexGeniv ;
+ qglGetTexImage = logGetTexImage ;
+ qglGetTexLevelParameterfv = logGetTexLevelParameterfv ;
+ qglGetTexLevelParameteriv = logGetTexLevelParameteriv ;
+ qglGetTexParameterfv = logGetTexParameterfv ;
+ qglGetTexParameteriv = logGetTexParameteriv ;
+ qglHint = logHint ;
+ qglIndexMask = logIndexMask ;
+ qglIndexPointer = logIndexPointer ;
+ qglIndexd = logIndexd ;
+ qglIndexdv = logIndexdv ;
+ qglIndexf = logIndexf ;
+ qglIndexfv = logIndexfv ;
+ qglIndexi = logIndexi ;
+ qglIndexiv = logIndexiv ;
+ qglIndexs = logIndexs ;
+ qglIndexsv = logIndexsv ;
+ qglIndexub = logIndexub ;
+ qglIndexubv = logIndexubv ;
+ qglInitNames = logInitNames ;
+ qglInterleavedArrays = logInterleavedArrays ;
+ qglIsEnabled = logIsEnabled ;
+ qglIsList = logIsList ;
+ qglIsTexture = logIsTexture ;
+ qglLightModelf = logLightModelf ;
+ qglLightModelfv = logLightModelfv ;
+ qglLightModeli = logLightModeli ;
+ qglLightModeliv = logLightModeliv ;
+ qglLightf = logLightf ;
+ qglLightfv = logLightfv ;
+ qglLighti = logLighti ;
+ qglLightiv = logLightiv ;
+ qglLineStipple = logLineStipple ;
+ qglLineWidth = logLineWidth ;
+ qglListBase = logListBase ;
+ qglLoadIdentity = logLoadIdentity ;
+ qglLoadMatrixd = logLoadMatrixd ;
+ qglLoadMatrixf = logLoadMatrixf ;
+ qglLoadName = logLoadName ;
+ qglLogicOp = logLogicOp ;
+ qglMap1d = logMap1d ;
+ qglMap1f = logMap1f ;
+ qglMap2d = logMap2d ;
+ qglMap2f = logMap2f ;
+ qglMapGrid1d = logMapGrid1d ;
+ qglMapGrid1f = logMapGrid1f ;
+ qglMapGrid2d = logMapGrid2d ;
+ qglMapGrid2f = logMapGrid2f ;
+ qglMaterialf = logMaterialf ;
+ qglMaterialfv = logMaterialfv ;
+ qglMateriali = logMateriali ;
+ qglMaterialiv = logMaterialiv ;
+ qglMatrixMode = logMatrixMode ;
+ qglMultMatrixd = logMultMatrixd ;
+ qglMultMatrixf = logMultMatrixf ;
+ qglNewList = logNewList ;
+ qglNormal3b = logNormal3b ;
+ qglNormal3bv = logNormal3bv ;
+ qglNormal3d = logNormal3d ;
+ qglNormal3dv = logNormal3dv ;
+ qglNormal3f = logNormal3f ;
+ qglNormal3fv = logNormal3fv ;
+ qglNormal3i = logNormal3i ;
+ qglNormal3iv = logNormal3iv ;
+ qglNormal3s = logNormal3s ;
+ qglNormal3sv = logNormal3sv ;
+ qglNormalPointer = logNormalPointer ;
+ qglOrtho = logOrtho ;
+ qglPassThrough = logPassThrough ;
+ qglPixelMapfv = logPixelMapfv ;
+ qglPixelMapuiv = logPixelMapuiv ;
+ qglPixelMapusv = logPixelMapusv ;
+ qglPixelStoref = logPixelStoref ;
+ qglPixelStorei = logPixelStorei ;
+ qglPixelTransferf = logPixelTransferf ;
+ qglPixelTransferi = logPixelTransferi ;
+ qglPixelZoom = logPixelZoom ;
+ qglPointSize = logPointSize ;
+ qglPolygonMode = logPolygonMode ;
+ qglPolygonOffset = logPolygonOffset ;
+ qglPolygonStipple = logPolygonStipple ;
+ qglPopAttrib = logPopAttrib ;
+ qglPopClientAttrib = logPopClientAttrib ;
+ qglPopMatrix = logPopMatrix ;
+ qglPopName = logPopName ;
+ qglPrioritizeTextures = logPrioritizeTextures ;
+ qglPushAttrib = logPushAttrib ;
+ qglPushClientAttrib = logPushClientAttrib ;
+ qglPushMatrix = logPushMatrix ;
+ qglPushName = logPushName ;
+ qglRasterPos2d = logRasterPos2d ;
+ qglRasterPos2dv = logRasterPos2dv ;
+ qglRasterPos2f = logRasterPos2f ;
+ qglRasterPos2fv = logRasterPos2fv ;
+ qglRasterPos2i = logRasterPos2i ;
+ qglRasterPos2iv = logRasterPos2iv ;
+ qglRasterPos2s = logRasterPos2s ;
+ qglRasterPos2sv = logRasterPos2sv ;
+ qglRasterPos3d = logRasterPos3d ;
+ qglRasterPos3dv = logRasterPos3dv ;
+ qglRasterPos3f = logRasterPos3f ;
+ qglRasterPos3fv = logRasterPos3fv ;
+ qglRasterPos3i = logRasterPos3i ;
+ qglRasterPos3iv = logRasterPos3iv ;
+ qglRasterPos3s = logRasterPos3s ;
+ qglRasterPos3sv = logRasterPos3sv ;
+ qglRasterPos4d = logRasterPos4d ;
+ qglRasterPos4dv = logRasterPos4dv ;
+ qglRasterPos4f = logRasterPos4f ;
+ qglRasterPos4fv = logRasterPos4fv ;
+ qglRasterPos4i = logRasterPos4i ;
+ qglRasterPos4iv = logRasterPos4iv ;
+ qglRasterPos4s = logRasterPos4s ;
+ qglRasterPos4sv = logRasterPos4sv ;
+ qglReadBuffer = logReadBuffer ;
+ qglReadPixels = logReadPixels ;
+ qglRectd = logRectd ;
+ qglRectdv = logRectdv ;
+ qglRectf = logRectf ;
+ qglRectfv = logRectfv ;
+ qglRecti = logRecti ;
+ qglRectiv = logRectiv ;
+ qglRects = logRects ;
+ qglRectsv = logRectsv ;
+ qglRenderMode = logRenderMode ;
+ qglRotated = logRotated ;
+ qglRotatef = logRotatef ;
+ qglScaled = logScaled ;
+ qglScalef = logScalef ;
+ qglScissor = logScissor ;
+ qglSelectBuffer = logSelectBuffer ;
+ qglShadeModel = logShadeModel ;
+ qglStencilFunc = logStencilFunc ;
+ qglStencilMask = logStencilMask ;
+ qglStencilOp = logStencilOp ;
+ qglTexCoord1d = logTexCoord1d ;
+ qglTexCoord1dv = logTexCoord1dv ;
+ qglTexCoord1f = logTexCoord1f ;
+ qglTexCoord1fv = logTexCoord1fv ;
+ qglTexCoord1i = logTexCoord1i ;
+ qglTexCoord1iv = logTexCoord1iv ;
+ qglTexCoord1s = logTexCoord1s ;
+ qglTexCoord1sv = logTexCoord1sv ;
+ qglTexCoord2d = logTexCoord2d ;
+ qglTexCoord2dv = logTexCoord2dv ;
+ qglTexCoord2f = logTexCoord2f ;
+ qglTexCoord2fv = logTexCoord2fv ;
+ qglTexCoord2i = logTexCoord2i ;
+ qglTexCoord2iv = logTexCoord2iv ;
+ qglTexCoord2s = logTexCoord2s ;
+ qglTexCoord2sv = logTexCoord2sv ;
+ qglTexCoord3d = logTexCoord3d ;
+ qglTexCoord3dv = logTexCoord3dv ;
+ qglTexCoord3f = logTexCoord3f ;
+ qglTexCoord3fv = logTexCoord3fv ;
+ qglTexCoord3i = logTexCoord3i ;
+ qglTexCoord3iv = logTexCoord3iv ;
+ qglTexCoord3s = logTexCoord3s ;
+ qglTexCoord3sv = logTexCoord3sv ;
+ qglTexCoord4d = logTexCoord4d ;
+ qglTexCoord4dv = logTexCoord4dv ;
+ qglTexCoord4f = logTexCoord4f ;
+ qglTexCoord4fv = logTexCoord4fv ;
+ qglTexCoord4i = logTexCoord4i ;
+ qglTexCoord4iv = logTexCoord4iv ;
+ qglTexCoord4s = logTexCoord4s ;
+ qglTexCoord4sv = logTexCoord4sv ;
+ qglTexCoordPointer = logTexCoordPointer ;
+ qglTexEnvf = logTexEnvf ;
+ qglTexEnvfv = logTexEnvfv ;
+ qglTexEnvi = logTexEnvi ;
+ qglTexEnviv = logTexEnviv ;
+ qglTexGend = logTexGend ;
+ qglTexGendv = logTexGendv ;
+ qglTexGenf = logTexGenf ;
+ qglTexGenfv = logTexGenfv ;
+ qglTexGeni = logTexGeni ;
+ qglTexGeniv = logTexGeniv ;
+ qglTexImage1D = logTexImage1D ;
+ qglTexImage2D = logTexImage2D ;
+ qglTexParameterf = logTexParameterf ;
+ qglTexParameterfv = logTexParameterfv ;
+ qglTexParameteri = logTexParameteri ;
+ qglTexParameteriv = logTexParameteriv ;
+ qglTexSubImage1D = logTexSubImage1D ;
+ qglTexSubImage2D = logTexSubImage2D ;
+ qglTranslated = logTranslated ;
+ qglTranslatef = logTranslatef ;
+ qglVertex2d = logVertex2d ;
+ qglVertex2dv = logVertex2dv ;
+ qglVertex2f = logVertex2f ;
+ qglVertex2fv = logVertex2fv ;
+ qglVertex2i = logVertex2i ;
+ qglVertex2iv = logVertex2iv ;
+ qglVertex2s = logVertex2s ;
+ qglVertex2sv = logVertex2sv ;
+ qglVertex3d = logVertex3d ;
+ qglVertex3dv = logVertex3dv ;
+ qglVertex3f = logVertex3f ;
+ qglVertex3fv = logVertex3fv ;
+ qglVertex3i = logVertex3i ;
+ qglVertex3iv = logVertex3iv ;
+ qglVertex3s = logVertex3s ;
+ qglVertex3sv = logVertex3sv ;
+ qglVertex4d = logVertex4d ;
+ qglVertex4dv = logVertex4dv ;
+ qglVertex4f = logVertex4f ;
+ qglVertex4fv = logVertex4fv ;
+ qglVertex4i = logVertex4i ;
+ qglVertex4iv = logVertex4iv ;
+ qglVertex4s = logVertex4s ;
+ qglVertex4sv = logVertex4sv ;
+ qglVertexPointer = logVertexPointer ;
+ qglViewport = logViewport ;
+ }
+ else
+ {
+ if ( glw_state.log_fp ) {
+ fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" );
+ fclose( glw_state.log_fp );
+ glw_state.log_fp = NULL;
+ }
+ qglAccum = dllAccum;
+ qglAlphaFunc = dllAlphaFunc;
+ qglAreTexturesResident = dllAreTexturesResident;
+ qglArrayElement = dllArrayElement;
+ qglBegin = dllBegin;
+ qglBindTexture = dllBindTexture;
+ qglBitmap = dllBitmap;
+ qglBlendFunc = dllBlendFunc;
+ qglCallList = dllCallList;
+ qglCallLists = dllCallLists;
+ qglClear = dllClear;
+ qglClearAccum = dllClearAccum;
+ qglClearColor = dllClearColor;
+ qglClearDepth = dllClearDepth;
+ qglClearIndex = dllClearIndex;
+ qglClearStencil = dllClearStencil;
+ qglClipPlane = dllClipPlane;
+ qglColor3b = dllColor3b;
+ qglColor3bv = dllColor3bv;
+ qglColor3d = dllColor3d;
+ qglColor3dv = dllColor3dv;
+ qglColor3f = dllColor3f;
+ qglColor3fv = dllColor3fv;
+ qglColor3i = dllColor3i;
+ qglColor3iv = dllColor3iv;
+ qglColor3s = dllColor3s;
+ qglColor3sv = dllColor3sv;
+ qglColor3ub = dllColor3ub;
+ qglColor3ubv = dllColor3ubv;
+ qglColor3ui = dllColor3ui;
+ qglColor3uiv = dllColor3uiv;
+ qglColor3us = dllColor3us;
+ qglColor3usv = dllColor3usv;
+ qglColor4b = dllColor4b;
+ qglColor4bv = dllColor4bv;
+ qglColor4d = dllColor4d;
+ qglColor4dv = dllColor4dv;
+ qglColor4f = dllColor4f;
+ qglColor4fv = dllColor4fv;
+ qglColor4i = dllColor4i;
+ qglColor4iv = dllColor4iv;
+ qglColor4s = dllColor4s;
+ qglColor4sv = dllColor4sv;
+ qglColor4ub = dllColor4ub;
+ qglColor4ubv = dllColor4ubv;
+ qglColor4ui = dllColor4ui;
+ qglColor4uiv = dllColor4uiv;
+ qglColor4us = dllColor4us;
+ qglColor4usv = dllColor4usv;
+ qglColorMask = dllColorMask;
+ qglColorMaterial = dllColorMaterial;
+ qglColorPointer = dllColorPointer;
+ qglCopyPixels = dllCopyPixels;
+ qglCopyTexImage1D = dllCopyTexImage1D;
+ qglCopyTexImage2D = dllCopyTexImage2D;
+ qglCopyTexSubImage1D = dllCopyTexSubImage1D;
+ qglCopyTexSubImage2D = dllCopyTexSubImage2D;
+ qglCullFace = dllCullFace;
+ qglDeleteLists = dllDeleteLists ;
+ qglDeleteTextures = dllDeleteTextures ;
+ qglDepthFunc = dllDepthFunc ;
+ qglDepthMask = dllDepthMask ;
+ qglDepthRange = dllDepthRange ;
+ qglDisable = dllDisable ;
+ qglDisableClientState = dllDisableClientState ;
+ qglDrawArrays = dllDrawArrays ;
+ qglDrawBuffer = dllDrawBuffer ;
+ qglDrawElements = dllDrawElements ;
+ qglDrawPixels = dllDrawPixels ;
+ qglEdgeFlag = dllEdgeFlag ;
+ qglEdgeFlagPointer = dllEdgeFlagPointer ;
+ qglEdgeFlagv = dllEdgeFlagv ;
+ qglEnable = dllEnable ;
+ qglEnableClientState = dllEnableClientState ;
+ qglEnd = dllEnd ;
+ qglEndList = dllEndList ;
+ qglEvalCoord1d = dllEvalCoord1d ;
+ qglEvalCoord1dv = dllEvalCoord1dv ;
+ qglEvalCoord1f = dllEvalCoord1f ;
+ qglEvalCoord1fv = dllEvalCoord1fv ;
+ qglEvalCoord2d = dllEvalCoord2d ;
+ qglEvalCoord2dv = dllEvalCoord2dv ;
+ qglEvalCoord2f = dllEvalCoord2f ;
+ qglEvalCoord2fv = dllEvalCoord2fv ;
+ qglEvalMesh1 = dllEvalMesh1 ;
+ qglEvalMesh2 = dllEvalMesh2 ;
+ qglEvalPoint1 = dllEvalPoint1 ;
+ qglEvalPoint2 = dllEvalPoint2 ;
+ qglFeedbackBuffer = dllFeedbackBuffer ;
+ qglFinish = dllFinish ;
+ qglFlush = dllFlush ;
+ qglFogf = dllFogf ;
+ qglFogfv = dllFogfv ;
+ qglFogi = dllFogi ;
+ qglFogiv = dllFogiv ;
+ qglFrontFace = dllFrontFace ;
+ qglFrustum = dllFrustum ;
+ qglGenLists = dllGenLists ;
+ qglGenTextures = dllGenTextures ;
+ qglGetBooleanv = dllGetBooleanv ;
+ qglGetClipPlane = dllGetClipPlane ;
+ qglGetDoublev = dllGetDoublev ;
+ qglGetError = dllGetError ;
+ qglGetFloatv = dllGetFloatv ;
+ qglGetIntegerv = dllGetIntegerv ;
+ qglGetLightfv = dllGetLightfv ;
+ qglGetLightiv = dllGetLightiv ;
+ qglGetMapdv = dllGetMapdv ;
+ qglGetMapfv = dllGetMapfv ;
+ qglGetMapiv = dllGetMapiv ;
+ qglGetMaterialfv = dllGetMaterialfv ;
+ qglGetMaterialiv = dllGetMaterialiv ;
+ qglGetPixelMapfv = dllGetPixelMapfv ;
+ qglGetPixelMapuiv = dllGetPixelMapuiv ;
+ qglGetPixelMapusv = dllGetPixelMapusv ;
+ qglGetPointerv = dllGetPointerv ;
+ qglGetPolygonStipple = dllGetPolygonStipple ;
+ qglGetString = dllGetString ;
+ qglGetTexEnvfv = dllGetTexEnvfv ;
+ qglGetTexEnviv = dllGetTexEnviv ;
+ qglGetTexGendv = dllGetTexGendv ;
+ qglGetTexGenfv = dllGetTexGenfv ;
+ qglGetTexGeniv = dllGetTexGeniv ;
+ qglGetTexImage = dllGetTexImage ;
+ qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ;
+ qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ;
+ qglGetTexParameterfv = dllGetTexParameterfv ;
+ qglGetTexParameteriv = dllGetTexParameteriv ;
+ qglHint = dllHint ;
+ qglIndexMask = dllIndexMask ;
+ qglIndexPointer = dllIndexPointer ;
+ qglIndexd = dllIndexd ;
+ qglIndexdv = dllIndexdv ;
+ qglIndexf = dllIndexf ;
+ qglIndexfv = dllIndexfv ;
+ qglIndexi = dllIndexi ;
+ qglIndexiv = dllIndexiv ;
+ qglIndexs = dllIndexs ;
+ qglIndexsv = dllIndexsv ;
+ qglIndexub = dllIndexub ;
+ qglIndexubv = dllIndexubv ;
+ qglInitNames = dllInitNames ;
+ qglInterleavedArrays = dllInterleavedArrays ;
+ qglIsEnabled = dllIsEnabled ;
+ qglIsList = dllIsList ;
+ qglIsTexture = dllIsTexture ;
+ qglLightModelf = dllLightModelf ;
+ qglLightModelfv = dllLightModelfv ;
+ qglLightModeli = dllLightModeli ;
+ qglLightModeliv = dllLightModeliv ;
+ qglLightf = dllLightf ;
+ qglLightfv = dllLightfv ;
+ qglLighti = dllLighti ;
+ qglLightiv = dllLightiv ;
+ qglLineStipple = dllLineStipple ;
+ qglLineWidth = dllLineWidth ;
+ qglListBase = dllListBase ;
+ qglLoadIdentity = dllLoadIdentity ;
+ qglLoadMatrixd = dllLoadMatrixd ;
+ qglLoadMatrixf = dllLoadMatrixf ;
+ qglLoadName = dllLoadName ;
+ qglLogicOp = dllLogicOp ;
+ qglMap1d = dllMap1d ;
+ qglMap1f = dllMap1f ;
+ qglMap2d = dllMap2d ;
+ qglMap2f = dllMap2f ;
+ qglMapGrid1d = dllMapGrid1d ;
+ qglMapGrid1f = dllMapGrid1f ;
+ qglMapGrid2d = dllMapGrid2d ;
+ qglMapGrid2f = dllMapGrid2f ;
+ qglMaterialf = dllMaterialf ;
+ qglMaterialfv = dllMaterialfv ;
+ qglMateriali = dllMateriali ;
+ qglMaterialiv = dllMaterialiv ;
+ qglMatrixMode = dllMatrixMode ;
+ qglMultMatrixd = dllMultMatrixd ;
+ qglMultMatrixf = dllMultMatrixf ;
+ qglNewList = dllNewList ;
+ qglNormal3b = dllNormal3b ;
+ qglNormal3bv = dllNormal3bv ;
+ qglNormal3d = dllNormal3d ;
+ qglNormal3dv = dllNormal3dv ;
+ qglNormal3f = dllNormal3f ;
+ qglNormal3fv = dllNormal3fv ;
+ qglNormal3i = dllNormal3i ;
+ qglNormal3iv = dllNormal3iv ;
+ qglNormal3s = dllNormal3s ;
+ qglNormal3sv = dllNormal3sv ;
+ qglNormalPointer = dllNormalPointer ;
+ qglOrtho = dllOrtho ;
+ qglPassThrough = dllPassThrough ;
+ qglPixelMapfv = dllPixelMapfv ;
+ qglPixelMapuiv = dllPixelMapuiv ;
+ qglPixelMapusv = dllPixelMapusv ;
+ qglPixelStoref = dllPixelStoref ;
+ qglPixelStorei = dllPixelStorei ;
+ qglPixelTransferf = dllPixelTransferf ;
+ qglPixelTransferi = dllPixelTransferi ;
+ qglPixelZoom = dllPixelZoom ;
+ qglPointSize = dllPointSize ;
+ qglPolygonMode = dllPolygonMode ;
+ qglPolygonOffset = dllPolygonOffset ;
+ qglPolygonStipple = dllPolygonStipple ;
+ qglPopAttrib = dllPopAttrib ;
+ qglPopClientAttrib = dllPopClientAttrib ;
+ qglPopMatrix = dllPopMatrix ;
+ qglPopName = dllPopName ;
+ qglPrioritizeTextures = dllPrioritizeTextures ;
+ qglPushAttrib = dllPushAttrib ;
+ qglPushClientAttrib = dllPushClientAttrib ;
+ qglPushMatrix = dllPushMatrix ;
+ qglPushName = dllPushName ;
+ qglRasterPos2d = dllRasterPos2d ;
+ qglRasterPos2dv = dllRasterPos2dv ;
+ qglRasterPos2f = dllRasterPos2f ;
+ qglRasterPos2fv = dllRasterPos2fv ;
+ qglRasterPos2i = dllRasterPos2i ;
+ qglRasterPos2iv = dllRasterPos2iv ;
+ qglRasterPos2s = dllRasterPos2s ;
+ qglRasterPos2sv = dllRasterPos2sv ;
+ qglRasterPos3d = dllRasterPos3d ;
+ qglRasterPos3dv = dllRasterPos3dv ;
+ qglRasterPos3f = dllRasterPos3f ;
+ qglRasterPos3fv = dllRasterPos3fv ;
+ qglRasterPos3i = dllRasterPos3i ;
+ qglRasterPos3iv = dllRasterPos3iv ;
+ qglRasterPos3s = dllRasterPos3s ;
+ qglRasterPos3sv = dllRasterPos3sv ;
+ qglRasterPos4d = dllRasterPos4d ;
+ qglRasterPos4dv = dllRasterPos4dv ;
+ qglRasterPos4f = dllRasterPos4f ;
+ qglRasterPos4fv = dllRasterPos4fv ;
+ qglRasterPos4i = dllRasterPos4i ;
+ qglRasterPos4iv = dllRasterPos4iv ;
+ qglRasterPos4s = dllRasterPos4s ;
+ qglRasterPos4sv = dllRasterPos4sv ;
+ qglReadBuffer = dllReadBuffer ;
+ qglReadPixels = dllReadPixels ;
+ qglRectd = dllRectd ;
+ qglRectdv = dllRectdv ;
+ qglRectf = dllRectf ;
+ qglRectfv = dllRectfv ;
+ qglRecti = dllRecti ;
+ qglRectiv = dllRectiv ;
+ qglRects = dllRects ;
+ qglRectsv = dllRectsv ;
+ qglRenderMode = dllRenderMode ;
+ qglRotated = dllRotated ;
+ qglRotatef = dllRotatef ;
+ qglScaled = dllScaled ;
+ qglScalef = dllScalef ;
+ qglScissor = dllScissor ;
+ qglSelectBuffer = dllSelectBuffer ;
+ qglShadeModel = dllShadeModel ;
+ qglStencilFunc = dllStencilFunc ;
+ qglStencilMask = dllStencilMask ;
+ qglStencilOp = dllStencilOp ;
+ qglTexCoord1d = dllTexCoord1d ;
+ qglTexCoord1dv = dllTexCoord1dv ;
+ qglTexCoord1f = dllTexCoord1f ;
+ qglTexCoord1fv = dllTexCoord1fv ;
+ qglTexCoord1i = dllTexCoord1i ;
+ qglTexCoord1iv = dllTexCoord1iv ;
+ qglTexCoord1s = dllTexCoord1s ;
+ qglTexCoord1sv = dllTexCoord1sv ;
+ qglTexCoord2d = dllTexCoord2d ;
+ qglTexCoord2dv = dllTexCoord2dv ;
+ qglTexCoord2f = dllTexCoord2f ;
+ qglTexCoord2fv = dllTexCoord2fv ;
+ qglTexCoord2i = dllTexCoord2i ;
+ qglTexCoord2iv = dllTexCoord2iv ;
+ qglTexCoord2s = dllTexCoord2s ;
+ qglTexCoord2sv = dllTexCoord2sv ;
+ qglTexCoord3d = dllTexCoord3d ;
+ qglTexCoord3dv = dllTexCoord3dv ;
+ qglTexCoord3f = dllTexCoord3f ;
+ qglTexCoord3fv = dllTexCoord3fv ;
+ qglTexCoord3i = dllTexCoord3i ;
+ qglTexCoord3iv = dllTexCoord3iv ;
+ qglTexCoord3s = dllTexCoord3s ;
+ qglTexCoord3sv = dllTexCoord3sv ;
+ qglTexCoord4d = dllTexCoord4d ;
+ qglTexCoord4dv = dllTexCoord4dv ;
+ qglTexCoord4f = dllTexCoord4f ;
+ qglTexCoord4fv = dllTexCoord4fv ;
+ qglTexCoord4i = dllTexCoord4i ;
+ qglTexCoord4iv = dllTexCoord4iv ;
+ qglTexCoord4s = dllTexCoord4s ;
+ qglTexCoord4sv = dllTexCoord4sv ;
+ qglTexCoordPointer = dllTexCoordPointer ;
+ qglTexEnvf = dllTexEnvf ;
+ qglTexEnvfv = dllTexEnvfv ;
+ qglTexEnvi = dllTexEnvi ;
+ qglTexEnviv = dllTexEnviv ;
+ qglTexGend = dllTexGend ;
+ qglTexGendv = dllTexGendv ;
+ qglTexGenf = dllTexGenf ;
+ qglTexGenfv = dllTexGenfv ;
+ qglTexGeni = dllTexGeni ;
+ qglTexGeniv = dllTexGeniv ;
+ qglTexImage1D = dllTexImage1D ;
+ qglTexImage2D = dllTexImage2D ;
+ qglTexParameterf = dllTexParameterf ;
+ qglTexParameterfv = dllTexParameterfv ;
+ qglTexParameteri = dllTexParameteri ;
+ qglTexParameteriv = dllTexParameteriv ;
+ qglTexSubImage1D = dllTexSubImage1D ;
+ qglTexSubImage2D = dllTexSubImage2D ;
+ qglTranslated = dllTranslated ;
+ qglTranslatef = dllTranslatef ;
+ qglVertex2d = dllVertex2d ;
+ qglVertex2dv = dllVertex2dv ;
+ qglVertex2f = dllVertex2f ;
+ qglVertex2fv = dllVertex2fv ;
+ qglVertex2i = dllVertex2i ;
+ qglVertex2iv = dllVertex2iv ;
+ qglVertex2s = dllVertex2s ;
+ qglVertex2sv = dllVertex2sv ;
+ qglVertex3d = dllVertex3d ;
+ qglVertex3dv = dllVertex3dv ;
+ qglVertex3f = dllVertex3f ;
+ qglVertex3fv = dllVertex3fv ;
+ qglVertex3i = dllVertex3i ;
+ qglVertex3iv = dllVertex3iv ;
+ qglVertex3s = dllVertex3s ;
+ qglVertex3sv = dllVertex3sv ;
+ qglVertex4d = dllVertex4d ;
+ qglVertex4dv = dllVertex4dv ;
+ qglVertex4f = dllVertex4f ;
+ qglVertex4fv = dllVertex4fv ;
+ qglVertex4i = dllVertex4i ;
+ qglVertex4iv = dllVertex4iv ;
+ qglVertex4s = dllVertex4s ;
+ qglVertex4sv = dllVertex4sv ;
+ qglVertexPointer = dllVertexPointer ;
+ qglViewport = dllViewport ;
+ }
+}
+
+#ifdef _MSC_VER
+#pragma warning (default : 4113 4133 4047 )
+#endif
+
+
+