diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2017-03-22 17:56:34 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-03-22 17:56:34 +0100 |
commit | 6a777afc079c2a8d3af3ecd2145fe8dd50567a39 (patch) | |
tree | 520f4489cebf8564ef6cb27064ceea45cbc005b3 /src/win32/win_qgl.c |
Diffstat (limited to 'src/win32/win_qgl.c')
-rw-r--r-- | src/win32/win_qgl.c | 4387 |
1 files changed, 4387 insertions, 0 deletions
diff --git a/src/win32/win_qgl.c b/src/win32/win_qgl.c new file mode 100644 index 0000000..40c6cd2 --- /dev/null +++ b/src/win32/win_qgl.c @@ -0,0 +1,4387 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2006 Tim Angus + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +** QGL_WIN.C +** +** This file implements the operating system binding of GL to QGL function +** pointers. When doing a port of Quake3 you must implement the following +** two functions: +** +** QGL_Init() - loads libraries, assigns function pointers, etc. +** QGL_Shutdown() - unloads libraries, NULLs function pointers +*/ +#include <float.h> +#include "../renderer/tr_local.h" +#include "glw_win.h" + +void QGL_EnableLogging( qboolean enable ); + +int ( WINAPI * qwglSwapIntervalEXT)( int interval ); +BOOL ( WINAPI * qwglGetDeviceGammaRamp3DFX)( HDC, LPVOID ); +BOOL ( WINAPI * qwglSetDeviceGammaRamp3DFX)( HDC, LPVOID ); + +int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); +int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); +int ( WINAPI * qwglGetPixelFormat)(HDC); +BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); +BOOL ( WINAPI * qwglSwapBuffers)(HDC); + +BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); +HGLRC ( WINAPI * qwglCreateContext)(HDC); +HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); +BOOL ( WINAPI * qwglDeleteContext)(HGLRC); +HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); +HDC ( WINAPI * qwglGetCurrentDC)(VOID); +PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); +BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); +BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); +BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); + +BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, + FLOAT, int, LPGLYPHMETRICSFLOAT); + +BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, + LPLAYERPLANEDESCRIPTOR); +int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, + CONST COLORREF *); +int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, + COLORREF *); +BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); +BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); + +void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); +void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); +GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); +void ( APIENTRY * qglArrayElement )(GLint i); +void ( APIENTRY * qglBegin )(GLenum mode); +void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); +void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); +void ( APIENTRY * qglCallList )(GLuint list); +void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); +void ( APIENTRY * qglClear )(GLbitfield mask); +void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +void ( APIENTRY * qglClearDepth )(GLclampd depth); +void ( APIENTRY * qglClearIndex )(GLfloat c); +void ( APIENTRY * qglClearStencil )(GLint s); +void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); +void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); +void ( APIENTRY * qglColor3bv )(const GLbyte *v); +void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); +void ( APIENTRY * qglColor3dv )(const GLdouble *v); +void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); +void ( APIENTRY * qglColor3fv )(const GLfloat *v); +void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); +void ( APIENTRY * qglColor3iv )(const GLint *v); +void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); +void ( APIENTRY * qglColor3sv )(const GLshort *v); +void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); +void ( APIENTRY * qglColor3ubv )(const GLubyte *v); +void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); +void ( APIENTRY * qglColor3uiv )(const GLuint *v); +void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); +void ( APIENTRY * qglColor3usv )(const GLushort *v); +void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +void ( APIENTRY * qglColor4bv )(const GLbyte *v); +void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void ( APIENTRY * qglColor4dv )(const GLdouble *v); +void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void ( APIENTRY * qglColor4fv )(const GLfloat *v); +void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); +void ( APIENTRY * qglColor4iv )(const GLint *v); +void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); +void ( APIENTRY * qglColor4sv )(const GLshort *v); +void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void ( APIENTRY * qglColor4ubv )(const GLubyte *v); +void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); +void ( APIENTRY * qglColor4uiv )(const GLuint *v); +void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); +void ( APIENTRY * qglColor4usv )(const GLushort *v); +void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); +void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +void ( APIENTRY * qglCullFace )(GLenum mode); +void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); +void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); +void ( APIENTRY * qglDepthFunc )(GLenum func); +void ( APIENTRY * qglDepthMask )(GLboolean flag); +void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); +void ( APIENTRY * qglDisable )(GLenum cap); +void ( APIENTRY * qglDisableClientState )(GLenum array); +void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); +void ( APIENTRY * qglDrawBuffer )(GLenum mode); +void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglEdgeFlag )(GLboolean flag); +void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); +void ( APIENTRY * qglEnable )(GLenum cap); +void ( APIENTRY * qglEnableClientState )(GLenum array); +void ( APIENTRY * qglEnd )(void); +void ( APIENTRY * qglEndList )(void); +void ( APIENTRY * qglEvalCoord1d )(GLdouble u); +void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); +void ( APIENTRY * qglEvalCoord1f )(GLfloat u); +void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); +void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); +void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); +void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); +void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); +void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); +void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void ( APIENTRY * qglEvalPoint1 )(GLint i); +void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); +void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); +void ( APIENTRY * qglFinish )(void); +void ( APIENTRY * qglFlush )(void); +void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); +void ( APIENTRY * qglFogi )(GLenum pname, GLint param); +void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); +void ( APIENTRY * qglFrontFace )(GLenum mode); +void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLuint ( APIENTRY * qglGenLists )(GLsizei range); +void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); +void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); +void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); +void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); +GLenum ( APIENTRY * qglGetError )(void); +void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); +void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); +void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); +void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); +void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); +void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); +void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); +void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); +void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); +void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); +void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); +const GLubyte * ( APIENTRY * qglGetString )(GLenum name); +void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); +void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); +void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); +void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); +void ( APIENTRY * qglHint )(GLenum target, GLenum mode); +void ( APIENTRY * qglIndexMask )(GLuint mask); +void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglIndexd )(GLdouble c); +void ( APIENTRY * qglIndexdv )(const GLdouble *c); +void ( APIENTRY * qglIndexf )(GLfloat c); +void ( APIENTRY * qglIndexfv )(const GLfloat *c); +void ( APIENTRY * qglIndexi )(GLint c); +void ( APIENTRY * qglIndexiv )(const GLint *c); +void ( APIENTRY * qglIndexs )(GLshort c); +void ( APIENTRY * qglIndexsv )(const GLshort *c); +void ( APIENTRY * qglIndexub )(GLubyte c); +void ( APIENTRY * qglIndexubv )(const GLubyte *c); +void ( APIENTRY * qglInitNames )(void); +void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); +GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); +GLboolean ( APIENTRY * qglIsList )(GLuint list); +GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); +void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); +void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); +void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); +void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); +void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); +void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); +void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); +void ( APIENTRY * qglLineWidth )(GLfloat width); +void ( APIENTRY * qglListBase )(GLuint base); +void ( APIENTRY * qglLoadIdentity )(void); +void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); +void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); +void ( APIENTRY * qglLoadName )(GLuint name); +void ( APIENTRY * qglLogicOp )(GLenum opcode); +void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); +void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); +void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); +void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); +void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); +void ( APIENTRY * qglMatrixMode )(GLenum mode); +void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); +void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); +void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); +void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); +void ( APIENTRY * qglNormal3bv )(const GLbyte *v); +void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); +void ( APIENTRY * qglNormal3dv )(const GLdouble *v); +void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); +void ( APIENTRY * qglNormal3fv )(const GLfloat *v); +void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); +void ( APIENTRY * qglNormal3iv )(const GLint *v); +void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); +void ( APIENTRY * qglNormal3sv )(const GLshort *v); +void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void ( APIENTRY * qglPassThrough )(GLfloat token); +void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); +void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); +void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); +void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); +void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); +void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); +void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); +void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); +void ( APIENTRY * qglPointSize )(GLfloat size); +void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); +void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); +void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); +void ( APIENTRY * qglPopAttrib )(void); +void ( APIENTRY * qglPopClientAttrib )(void); +void ( APIENTRY * qglPopMatrix )(void); +void ( APIENTRY * qglPopName )(void); +void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); +void ( APIENTRY * qglPushAttrib )(GLbitfield mask); +void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); +void ( APIENTRY * qglPushMatrix )(void); +void ( APIENTRY * qglPushName )(GLuint name); +void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); +void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); +void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); +void ( APIENTRY * qglRasterPos2iv )(const GLint *v); +void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); +void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); +void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); +void ( APIENTRY * qglRasterPos3iv )(const GLint *v); +void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); +void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); +void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); +void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); +void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); +void ( APIENTRY * qglRasterPos4iv )(const GLint *v); +void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); +void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); +void ( APIENTRY * qglReadBuffer )(GLenum mode); +void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); +void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); +void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); +void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); +void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); +GLint ( APIENTRY * qglRenderMode )(GLenum mode); +void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); +void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); +void ( APIENTRY * qglShadeModel )(GLenum mode); +void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); +void ( APIENTRY * qglStencilMask )(GLuint mask); +void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); +void ( APIENTRY * qglTexCoord1d )(GLdouble s); +void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord1f )(GLfloat s); +void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord1i )(GLint s); +void ( APIENTRY * qglTexCoord1iv )(const GLint *v); +void ( APIENTRY * qglTexCoord1s )(GLshort s); +void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); +void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); +void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); +void ( APIENTRY * qglTexCoord2iv )(const GLint *v); +void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); +void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); +void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); +void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); +void ( APIENTRY * qglTexCoord3iv )(const GLint *v); +void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); +void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); +void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); +void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); +void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); +void ( APIENTRY * qglTexCoord4iv )(const GLint *v); +void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); +void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); +void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); +void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); +void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); +void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); +void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); +void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); +void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); +void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); +void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); +void ( APIENTRY * qglVertex2dv )(const GLdouble *v); +void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); +void ( APIENTRY * qglVertex2fv )(const GLfloat *v); +void ( APIENTRY * qglVertex2i )(GLint x, GLint y); +void ( APIENTRY * qglVertex2iv )(const GLint *v); +void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); +void ( APIENTRY * qglVertex2sv )(const GLshort *v); +void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); +void ( APIENTRY * qglVertex3dv )(const GLdouble *v); +void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); +void ( APIENTRY * qglVertex3fv )(const GLfloat *v); +void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); +void ( APIENTRY * qglVertex3iv )(const GLint *v); +void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); +void ( APIENTRY * qglVertex3sv )(const GLshort *v); +void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void ( APIENTRY * qglVertex4dv )(const GLdouble *v); +void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void ( APIENTRY * qglVertex4fv )(const GLfloat *v); +void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); +void ( APIENTRY * qglVertex4iv )(const GLint *v); +void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); +void ( APIENTRY * qglVertex4sv )(const GLshort *v); +void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); + +void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); +void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); +void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); + +void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); +void ( APIENTRY * qglUnlockArraysEXT) ( void ); + + +static void ( APIENTRY * dllAccum )(GLenum op, GLfloat value); +static void ( APIENTRY * dllAlphaFunc )(GLenum func, GLclampf ref); +GLboolean ( APIENTRY * dllAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); +static void ( APIENTRY * dllArrayElement )(GLint i); +static void ( APIENTRY * dllBegin )(GLenum mode); +static void ( APIENTRY * dllBindTexture )(GLenum target, GLuint texture); +static void ( APIENTRY * dllBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +static void ( APIENTRY * dllBlendFunc )(GLenum sfactor, GLenum dfactor); +static void ( APIENTRY * dllCallList )(GLuint list); +static void ( APIENTRY * dllCallLists )(GLsizei n, GLenum type, const GLvoid *lists); +static void ( APIENTRY * dllClear )(GLbitfield mask); +static void ( APIENTRY * dllClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static void ( APIENTRY * dllClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +static void ( APIENTRY * dllClearDepth )(GLclampd depth); +static void ( APIENTRY * dllClearIndex )(GLfloat c); +static void ( APIENTRY * dllClearStencil )(GLint s); +static void ( APIENTRY * dllClipPlane )(GLenum plane, const GLdouble *equation); +static void ( APIENTRY * dllColor3b )(GLbyte red, GLbyte green, GLbyte blue); +static void ( APIENTRY * dllColor3bv )(const GLbyte *v); +static void ( APIENTRY * dllColor3d )(GLdouble red, GLdouble green, GLdouble blue); +static void ( APIENTRY * dllColor3dv )(const GLdouble *v); +static void ( APIENTRY * dllColor3f )(GLfloat red, GLfloat green, GLfloat blue); +static void ( APIENTRY * dllColor3fv )(const GLfloat *v); +static void ( APIENTRY * dllColor3i )(GLint red, GLint green, GLint blue); +static void ( APIENTRY * dllColor3iv )(const GLint *v); +static void ( APIENTRY * dllColor3s )(GLshort red, GLshort green, GLshort blue); +static void ( APIENTRY * dllColor3sv )(const GLshort *v); +static void ( APIENTRY * dllColor3ub )(GLubyte red, GLubyte green, GLubyte blue); +static void ( APIENTRY * dllColor3ubv )(const GLubyte *v); +static void ( APIENTRY * dllColor3ui )(GLuint red, GLuint green, GLuint blue); +static void ( APIENTRY * dllColor3uiv )(const GLuint *v); +static void ( APIENTRY * dllColor3us )(GLushort red, GLushort green, GLushort blue); +static void ( APIENTRY * dllColor3usv )(const GLushort *v); +static void ( APIENTRY * dllColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +static void ( APIENTRY * dllColor4bv )(const GLbyte *v); +static void ( APIENTRY * dllColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +static void ( APIENTRY * dllColor4dv )(const GLdouble *v); +static void ( APIENTRY * dllColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +static void ( APIENTRY * dllColor4fv )(const GLfloat *v); +static void ( APIENTRY * dllColor4i )(GLint red, GLint green, GLint blue, GLint alpha); +static void ( APIENTRY * dllColor4iv )(const GLint *v); +static void ( APIENTRY * dllColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); +static void ( APIENTRY * dllColor4sv )(const GLshort *v); +static void ( APIENTRY * dllColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +static void ( APIENTRY * dllColor4ubv )(const GLubyte *v); +static void ( APIENTRY * dllColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); +static void ( APIENTRY * dllColor4uiv )(const GLuint *v); +static void ( APIENTRY * dllColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); +static void ( APIENTRY * dllColor4usv )(const GLushort *v); +static void ( APIENTRY * dllColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +static void ( APIENTRY * dllColorMaterial )(GLenum face, GLenum mode); +static void ( APIENTRY * dllColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +static void ( APIENTRY * dllCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +static void ( APIENTRY * dllCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +static void ( APIENTRY * dllCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +static void ( APIENTRY * dllCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +static void ( APIENTRY * dllCullFace )(GLenum mode); +static void ( APIENTRY * dllDeleteLists )(GLuint list, GLsizei range); +static void ( APIENTRY * dllDeleteTextures )(GLsizei n, const GLuint *textures); +static void ( APIENTRY * dllDepthFunc )(GLenum func); +static void ( APIENTRY * dllDepthMask )(GLboolean flag); +static void ( APIENTRY * dllDepthRange )(GLclampd zNear, GLclampd zFar); +static void ( APIENTRY * dllDisable )(GLenum cap); +static void ( APIENTRY * dllDisableClientState )(GLenum array); +static void ( APIENTRY * dllDrawArrays )(GLenum mode, GLint first, GLsizei count); +static void ( APIENTRY * dllDrawBuffer )(GLenum mode); +static void ( APIENTRY * dllDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +static void ( APIENTRY * dllDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllEdgeFlag )(GLboolean flag); +static void ( APIENTRY * dllEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllEdgeFlagv )(const GLboolean *flag); +static void ( APIENTRY * dllEnable )(GLenum cap); +static void ( APIENTRY * dllEnableClientState )(GLenum array); +static void ( APIENTRY * dllEnd )(void); +static void ( APIENTRY * dllEndList )(void); +static void ( APIENTRY * dllEvalCoord1d )(GLdouble u); +static void ( APIENTRY * dllEvalCoord1dv )(const GLdouble *u); +static void ( APIENTRY * dllEvalCoord1f )(GLfloat u); +static void ( APIENTRY * dllEvalCoord1fv )(const GLfloat *u); +static void ( APIENTRY * dllEvalCoord2d )(GLdouble u, GLdouble v); +static void ( APIENTRY * dllEvalCoord2dv )(const GLdouble *u); +static void ( APIENTRY * dllEvalCoord2f )(GLfloat u, GLfloat v); +static void ( APIENTRY * dllEvalCoord2fv )(const GLfloat *u); +static void ( APIENTRY * dllEvalMesh1 )(GLenum mode, GLint i1, GLint i2); +static void ( APIENTRY * dllEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +static void ( APIENTRY * dllEvalPoint1 )(GLint i); +static void ( APIENTRY * dllEvalPoint2 )(GLint i, GLint j); +static void ( APIENTRY * dllFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); +static void ( APIENTRY * dllFinish )(void); +static void ( APIENTRY * dllFlush )(void); +static void ( APIENTRY * dllFogf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllFogfv )(GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllFogi )(GLenum pname, GLint param); +static void ( APIENTRY * dllFogiv )(GLenum pname, const GLint *params); +static void ( APIENTRY * dllFrontFace )(GLenum mode); +static void ( APIENTRY * dllFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLuint ( APIENTRY * dllGenLists )(GLsizei range); +static void ( APIENTRY * dllGenTextures )(GLsizei n, GLuint *textures); +static void ( APIENTRY * dllGetBooleanv )(GLenum pname, GLboolean *params); +static void ( APIENTRY * dllGetClipPlane )(GLenum plane, GLdouble *equation); +static void ( APIENTRY * dllGetDoublev )(GLenum pname, GLdouble *params); +GLenum ( APIENTRY * dllGetError )(void); +static void ( APIENTRY * dllGetFloatv )(GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetIntegerv )(GLenum pname, GLint *params); +static void ( APIENTRY * dllGetLightfv )(GLenum light, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetLightiv )(GLenum light, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetMapdv )(GLenum target, GLenum query, GLdouble *v); +static void ( APIENTRY * dllGetMapfv )(GLenum target, GLenum query, GLfloat *v); +static void ( APIENTRY * dllGetMapiv )(GLenum target, GLenum query, GLint *v); +static void ( APIENTRY * dllGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetMaterialiv )(GLenum face, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetPixelMapfv )(GLenum map, GLfloat *values); +static void ( APIENTRY * dllGetPixelMapuiv )(GLenum map, GLuint *values); +static void ( APIENTRY * dllGetPixelMapusv )(GLenum map, GLushort *values); +static void ( APIENTRY * dllGetPointerv )(GLenum pname, GLvoid* *params); +static void ( APIENTRY * dllGetPolygonStipple )(GLubyte *mask); +const GLubyte * ( APIENTRY * dllGetString )(GLenum name); +static void ( APIENTRY * dllGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexEnviv )(GLenum target, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); +static void ( APIENTRY * dllGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +static void ( APIENTRY * dllGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); +static void ( APIENTRY * dllGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); +static void ( APIENTRY * dllGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); +static void ( APIENTRY * dllHint )(GLenum target, GLenum mode); +static void ( APIENTRY * dllIndexMask )(GLuint mask); +static void ( APIENTRY * dllIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllIndexd )(GLdouble c); +static void ( APIENTRY * dllIndexdv )(const GLdouble *c); +static void ( APIENTRY * dllIndexf )(GLfloat c); +static void ( APIENTRY * dllIndexfv )(const GLfloat *c); +static void ( APIENTRY * dllIndexi )(GLint c); +static void ( APIENTRY * dllIndexiv )(const GLint *c); +static void ( APIENTRY * dllIndexs )(GLshort c); +static void ( APIENTRY * dllIndexsv )(const GLshort *c); +static void ( APIENTRY * dllIndexub )(GLubyte c); +static void ( APIENTRY * dllIndexubv )(const GLubyte *c); +static void ( APIENTRY * dllInitNames )(void); +static void ( APIENTRY * dllInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); +GLboolean ( APIENTRY * dllIsEnabled )(GLenum cap); +GLboolean ( APIENTRY * dllIsList )(GLuint list); +GLboolean ( APIENTRY * dllIsTexture )(GLuint texture); +static void ( APIENTRY * dllLightModelf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllLightModelfv )(GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllLightModeli )(GLenum pname, GLint param); +static void ( APIENTRY * dllLightModeliv )(GLenum pname, const GLint *params); +static void ( APIENTRY * dllLightf )(GLenum light, GLenum pname, GLfloat param); +static void ( APIENTRY * dllLightfv )(GLenum light, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllLighti )(GLenum light, GLenum pname, GLint param); +static void ( APIENTRY * dllLightiv )(GLenum light, GLenum pname, const GLint *params); +static void ( APIENTRY * dllLineStipple )(GLint factor, GLushort pattern); +static void ( APIENTRY * dllLineWidth )(GLfloat width); +static void ( APIENTRY * dllListBase )(GLuint base); +static void ( APIENTRY * dllLoadIdentity )(void); +static void ( APIENTRY * dllLoadMatrixd )(const GLdouble *m); +static void ( APIENTRY * dllLoadMatrixf )(const GLfloat *m); +static void ( APIENTRY * dllLoadName )(GLuint name); +static void ( APIENTRY * dllLogicOp )(GLenum opcode); +static void ( APIENTRY * dllMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +static void ( APIENTRY * dllMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +static void ( APIENTRY * dllMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +static void ( APIENTRY * dllMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +static void ( APIENTRY * dllMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); +static void ( APIENTRY * dllMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); +static void ( APIENTRY * dllMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +static void ( APIENTRY * dllMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +static void ( APIENTRY * dllMaterialf )(GLenum face, GLenum pname, GLfloat param); +static void ( APIENTRY * dllMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllMateriali )(GLenum face, GLenum pname, GLint param); +static void ( APIENTRY * dllMaterialiv )(GLenum face, GLenum pname, const GLint *params); +static void ( APIENTRY * dllMatrixMode )(GLenum mode); +static void ( APIENTRY * dllMultMatrixd )(const GLdouble *m); +static void ( APIENTRY * dllMultMatrixf )(const GLfloat *m); +static void ( APIENTRY * dllNewList )(GLuint list, GLenum mode); +static void ( APIENTRY * dllNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); +static void ( APIENTRY * dllNormal3bv )(const GLbyte *v); +static void ( APIENTRY * dllNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); +static void ( APIENTRY * dllNormal3dv )(const GLdouble *v); +static void ( APIENTRY * dllNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); +static void ( APIENTRY * dllNormal3fv )(const GLfloat *v); +static void ( APIENTRY * dllNormal3i )(GLint nx, GLint ny, GLint nz); +static void ( APIENTRY * dllNormal3iv )(const GLint *v); +static void ( APIENTRY * dllNormal3s )(GLshort nx, GLshort ny, GLshort nz); +static void ( APIENTRY * dllNormal3sv )(const GLshort *v); +static void ( APIENTRY * dllNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +static void ( APIENTRY * dllPassThrough )(GLfloat token); +static void ( APIENTRY * dllPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); +static void ( APIENTRY * dllPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); +static void ( APIENTRY * dllPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); +static void ( APIENTRY * dllPixelStoref )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllPixelStorei )(GLenum pname, GLint param); +static void ( APIENTRY * dllPixelTransferf )(GLenum pname, GLfloat param); +static void ( APIENTRY * dllPixelTransferi )(GLenum pname, GLint param); +static void ( APIENTRY * dllPixelZoom )(GLfloat xfactor, GLfloat yfactor); +static void ( APIENTRY * dllPointSize )(GLfloat size); +static void ( APIENTRY * dllPolygonMode )(GLenum face, GLenum mode); +static void ( APIENTRY * dllPolygonOffset )(GLfloat factor, GLfloat units); +static void ( APIENTRY * dllPolygonStipple )(const GLubyte *mask); +static void ( APIENTRY * dllPopAttrib )(void); +static void ( APIENTRY * dllPopClientAttrib )(void); +static void ( APIENTRY * dllPopMatrix )(void); +static void ( APIENTRY * dllPopName )(void); +static void ( APIENTRY * dllPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); +static void ( APIENTRY * dllPushAttrib )(GLbitfield mask); +static void ( APIENTRY * dllPushClientAttrib )(GLbitfield mask); +static void ( APIENTRY * dllPushMatrix )(void); +static void ( APIENTRY * dllPushName )(GLuint name); +static void ( APIENTRY * dllRasterPos2d )(GLdouble x, GLdouble y); +static void ( APIENTRY * dllRasterPos2dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos2f )(GLfloat x, GLfloat y); +static void ( APIENTRY * dllRasterPos2fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos2i )(GLint x, GLint y); +static void ( APIENTRY * dllRasterPos2iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos2s )(GLshort x, GLshort y); +static void ( APIENTRY * dllRasterPos2sv )(const GLshort *v); +static void ( APIENTRY * dllRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllRasterPos3dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllRasterPos3fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos3i )(GLint x, GLint y, GLint z); +static void ( APIENTRY * dllRasterPos3iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos3s )(GLshort x, GLshort y, GLshort z); +static void ( APIENTRY * dllRasterPos3sv )(const GLshort *v); +static void ( APIENTRY * dllRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +static void ( APIENTRY * dllRasterPos4dv )(const GLdouble *v); +static void ( APIENTRY * dllRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +static void ( APIENTRY * dllRasterPos4fv )(const GLfloat *v); +static void ( APIENTRY * dllRasterPos4i )(GLint x, GLint y, GLint z, GLint w); +static void ( APIENTRY * dllRasterPos4iv )(const GLint *v); +static void ( APIENTRY * dllRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); +static void ( APIENTRY * dllRasterPos4sv )(const GLshort *v); +static void ( APIENTRY * dllReadBuffer )(GLenum mode); +static void ( APIENTRY * dllReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +static void ( APIENTRY * dllRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +static void ( APIENTRY * dllRectdv )(const GLdouble *v1, const GLdouble *v2); +static void ( APIENTRY * dllRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +static void ( APIENTRY * dllRectfv )(const GLfloat *v1, const GLfloat *v2); +static void ( APIENTRY * dllRecti )(GLint x1, GLint y1, GLint x2, GLint y2); +static void ( APIENTRY * dllRectiv )(const GLint *v1, const GLint *v2); +static void ( APIENTRY * dllRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +static void ( APIENTRY * dllRectsv )(const GLshort *v1, const GLshort *v2); +GLint ( APIENTRY * dllRenderMode )(GLenum mode); +static void ( APIENTRY * dllRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllScaled )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllScalef )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllScissor )(GLint x, GLint y, GLsizei width, GLsizei height); +static void ( APIENTRY * dllSelectBuffer )(GLsizei size, GLuint *buffer); +static void ( APIENTRY * dllShadeModel )(GLenum mode); +static void ( APIENTRY * dllStencilFunc )(GLenum func, GLint ref, GLuint mask); +static void ( APIENTRY * dllStencilMask )(GLuint mask); +static void ( APIENTRY * dllStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); +static void ( APIENTRY * dllTexCoord1d )(GLdouble s); +static void ( APIENTRY * dllTexCoord1dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord1f )(GLfloat s); +static void ( APIENTRY * dllTexCoord1fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord1i )(GLint s); +static void ( APIENTRY * dllTexCoord1iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord1s )(GLshort s); +static void ( APIENTRY * dllTexCoord1sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord2d )(GLdouble s, GLdouble t); +static void ( APIENTRY * dllTexCoord2dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord2f )(GLfloat s, GLfloat t); +static void ( APIENTRY * dllTexCoord2fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord2i )(GLint s, GLint t); +static void ( APIENTRY * dllTexCoord2iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord2s )(GLshort s, GLshort t); +static void ( APIENTRY * dllTexCoord2sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); +static void ( APIENTRY * dllTexCoord3dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); +static void ( APIENTRY * dllTexCoord3fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord3i )(GLint s, GLint t, GLint r); +static void ( APIENTRY * dllTexCoord3iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord3s )(GLshort s, GLshort t, GLshort r); +static void ( APIENTRY * dllTexCoord3sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +static void ( APIENTRY * dllTexCoord4dv )(const GLdouble *v); +static void ( APIENTRY * dllTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +static void ( APIENTRY * dllTexCoord4fv )(const GLfloat *v); +static void ( APIENTRY * dllTexCoord4i )(GLint s, GLint t, GLint r, GLint q); +static void ( APIENTRY * dllTexCoord4iv )(const GLint *v); +static void ( APIENTRY * dllTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); +static void ( APIENTRY * dllTexCoord4sv )(const GLshort *v); +static void ( APIENTRY * dllTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllTexEnvf )(GLenum target, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexEnvi )(GLenum target, GLenum pname, GLint param); +static void ( APIENTRY * dllTexEnviv )(GLenum target, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexGend )(GLenum coord, GLenum pname, GLdouble param); +static void ( APIENTRY * dllTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); +static void ( APIENTRY * dllTexGenf )(GLenum coord, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexGeni )(GLenum coord, GLenum pname, GLint param); +static void ( APIENTRY * dllTexGeniv )(GLenum coord, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexParameterf )(GLenum target, GLenum pname, GLfloat param); +static void ( APIENTRY * dllTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); +static void ( APIENTRY * dllTexParameteri )(GLenum target, GLenum pname, GLint param); +static void ( APIENTRY * dllTexParameteriv )(GLenum target, GLenum pname, const GLint *params); +static void ( APIENTRY * dllTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +static void ( APIENTRY * dllTranslated )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllTranslatef )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllVertex2d )(GLdouble x, GLdouble y); +static void ( APIENTRY * dllVertex2dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex2f )(GLfloat x, GLfloat y); +static void ( APIENTRY * dllVertex2fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex2i )(GLint x, GLint y); +static void ( APIENTRY * dllVertex2iv )(const GLint *v); +static void ( APIENTRY * dllVertex2s )(GLshort x, GLshort y); +static void ( APIENTRY * dllVertex2sv )(const GLshort *v); +static void ( APIENTRY * dllVertex3d )(GLdouble x, GLdouble y, GLdouble z); +static void ( APIENTRY * dllVertex3dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex3f )(GLfloat x, GLfloat y, GLfloat z); +static void ( APIENTRY * dllVertex3fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex3i )(GLint x, GLint y, GLint z); +static void ( APIENTRY * dllVertex3iv )(const GLint *v); +static void ( APIENTRY * dllVertex3s )(GLshort x, GLshort y, GLshort z); +static void ( APIENTRY * dllVertex3sv )(const GLshort *v); +static void ( APIENTRY * dllVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +static void ( APIENTRY * dllVertex4dv )(const GLdouble *v); +static void ( APIENTRY * dllVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +static void ( APIENTRY * dllVertex4fv )(const GLfloat *v); +static void ( APIENTRY * dllVertex4i )(GLint x, GLint y, GLint z, GLint w); +static void ( APIENTRY * dllVertex4iv )(const GLint *v); +static void ( APIENTRY * dllVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); +static void ( APIENTRY * dllVertex4sv )(const GLshort *v); +static void ( APIENTRY * dllVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +static void ( APIENTRY * dllViewport )(GLint x, GLint y, GLsizei width, GLsizei height); + +static const char * BooleanToString( GLboolean b ) +{ + if ( b == GL_FALSE ) + return "GL_FALSE"; + else if ( b == GL_TRUE ) + return "GL_TRUE"; + else + return "OUT OF RANGE FOR BOOLEAN"; +} + +static const char * FuncToString( GLenum f ) +{ + switch ( f ) + { + case GL_ALWAYS: + return "GL_ALWAYS"; + case GL_NEVER: + return "GL_NEVER"; + case GL_LEQUAL: + return "GL_LEQUAL"; + case GL_LESS: + return "GL_LESS"; + case GL_EQUAL: + return "GL_EQUAL"; + case GL_GREATER: + return "GL_GREATER"; + case GL_GEQUAL: + return "GL_GEQUAL"; + case GL_NOTEQUAL: + return "GL_NOTEQUAL"; + default: + return "!!! UNKNOWN !!!"; + } +} + +static const char * PrimToString( GLenum mode ) +{ + static char prim[1024]; + + if ( mode == GL_TRIANGLES ) + strcpy( prim, "GL_TRIANGLES" ); + else if ( mode == GL_TRIANGLE_STRIP ) + strcpy( prim, "GL_TRIANGLE_STRIP" ); + else if ( mode == GL_TRIANGLE_FAN ) + strcpy( prim, "GL_TRIANGLE_FAN" ); + else if ( mode == GL_QUADS ) + strcpy( prim, "GL_QUADS" ); + else if ( mode == GL_QUAD_STRIP ) + strcpy( prim, "GL_QUAD_STRIP" ); + else if ( mode == GL_POLYGON ) + strcpy( prim, "GL_POLYGON" ); + else if ( mode == GL_POINTS ) + strcpy( prim, "GL_POINTS" ); + else if ( mode == GL_LINES ) + strcpy( prim, "GL_LINES" ); + else if ( mode == GL_LINE_STRIP ) + strcpy( prim, "GL_LINE_STRIP" ); + else if ( mode == GL_LINE_LOOP ) + strcpy( prim, "GL_LINE_LOOP" ); + else + sprintf( prim, "0x%x", mode ); + + return prim; +} + +static const char * CapToString( GLenum cap ) +{ + static char buffer[1024]; + + switch ( cap ) + { + case GL_TEXTURE_2D: + return "GL_TEXTURE_2D"; + case GL_BLEND: + return "GL_BLEND"; + case GL_DEPTH_TEST: + return "GL_DEPTH_TEST"; + case GL_CULL_FACE: + return "GL_CULL_FACE"; + case GL_CLIP_PLANE0: + return "GL_CLIP_PLANE0"; + case GL_COLOR_ARRAY: + return "GL_COLOR_ARRAY"; + case GL_TEXTURE_COORD_ARRAY: + return "GL_TEXTURE_COORD_ARRAY"; + case GL_VERTEX_ARRAY: + return "GL_VERTEX_ARRAY"; + case GL_ALPHA_TEST: + return "GL_ALPHA_TEST"; + case GL_STENCIL_TEST: + return "GL_STENCIL_TEST"; + default: + sprintf( buffer, "0x%x", cap ); + } + + return buffer; +} + +static const char * TypeToString( GLenum t ) +{ + switch ( t ) + { + case GL_BYTE: + return "GL_BYTE"; + case GL_UNSIGNED_BYTE: + return "GL_UNSIGNED_BYTE"; + case GL_SHORT: + return "GL_SHORT"; + case GL_UNSIGNED_SHORT: + return "GL_UNSIGNED_SHORT"; + case GL_INT: + return "GL_INT"; + case GL_UNSIGNED_INT: + return "GL_UNSIGNED_INT"; + case GL_FLOAT: + return "GL_FLOAT"; + case GL_DOUBLE: + return "GL_DOUBLE"; + default: + return "!!! UNKNOWN !!!"; + } +} + +static void APIENTRY logAccum(GLenum op, GLfloat value) +{ + fprintf( glw_state.log_fp, "glAccum\n" ); + dllAccum( op, value ); +} + +static void APIENTRY logAlphaFunc(GLenum func, GLclampf ref) +{ + fprintf( glw_state.log_fp, "glAlphaFunc( 0x%x, %f )\n", func, ref ); + dllAlphaFunc( func, ref ); +} + +static GLboolean APIENTRY logAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) +{ + fprintf( glw_state.log_fp, "glAreTexturesResident\n" ); + return dllAreTexturesResident( n, textures, residences ); +} + +static void APIENTRY logArrayElement(GLint i) +{ + fprintf( glw_state.log_fp, "glArrayElement\n" ); + dllArrayElement( i ); +} + +static void APIENTRY logBegin(GLenum mode) +{ + fprintf( glw_state.log_fp, "glBegin( %s )\n", PrimToString( mode )); + dllBegin( mode ); +} + +static void APIENTRY logBindTexture(GLenum target, GLuint texture) +{ + fprintf( glw_state.log_fp, "glBindTexture( 0x%x, %u )\n", target, texture ); + dllBindTexture( target, texture ); +} + +static void APIENTRY logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) +{ + fprintf( glw_state.log_fp, "glBitmap\n" ); + dllBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); +} + +static void BlendToName( char *n, GLenum f ) +{ + switch ( f ) + { + case GL_ONE: + strcpy( n, "GL_ONE" ); + break; + case GL_ZERO: + strcpy( n, "GL_ZERO" ); + break; + case GL_SRC_ALPHA: + strcpy( n, "GL_SRC_ALPHA" ); + break; + case GL_ONE_MINUS_SRC_ALPHA: + strcpy( n, "GL_ONE_MINUS_SRC_ALPHA" ); + break; + case GL_DST_COLOR: + strcpy( n, "GL_DST_COLOR" ); + break; + case GL_ONE_MINUS_DST_COLOR: + strcpy( n, "GL_ONE_MINUS_DST_COLOR" ); + break; + case GL_DST_ALPHA: + strcpy( n, "GL_DST_ALPHA" ); + break; + default: + sprintf( n, "0x%x", f ); + } +} +static void APIENTRY logBlendFunc(GLenum sfactor, GLenum dfactor) +{ + char sf[128], df[128]; + + BlendToName( sf, sfactor ); + BlendToName( df, dfactor ); + + fprintf( glw_state.log_fp, "glBlendFunc( %s, %s )\n", sf, df ); + dllBlendFunc( sfactor, dfactor ); +} + +static void APIENTRY logCallList(GLuint list) +{ + fprintf( glw_state.log_fp, "glCallList( %u )\n", list ); + dllCallList( list ); +} + +static void APIENTRY logCallLists(GLsizei n, GLenum type, const void *lists) +{ + fprintf( glw_state.log_fp, "glCallLists\n" ); + dllCallLists( n, type, lists ); +} + +static void APIENTRY logClear(GLbitfield mask) +{ + fprintf( glw_state.log_fp, "glClear( 0x%x = ", mask ); + + if ( mask & GL_COLOR_BUFFER_BIT ) + fprintf( glw_state.log_fp, "GL_COLOR_BUFFER_BIT " ); + if ( mask & GL_DEPTH_BUFFER_BIT ) + fprintf( glw_state.log_fp, "GL_DEPTH_BUFFER_BIT " ); + if ( mask & GL_STENCIL_BUFFER_BIT ) + fprintf( glw_state.log_fp, "GL_STENCIL_BUFFER_BIT " ); + if ( mask & GL_ACCUM_BUFFER_BIT ) + fprintf( glw_state.log_fp, "GL_ACCUM_BUFFER_BIT " ); + + fprintf( glw_state.log_fp, ")\n" ); + dllClear( mask ); +} + +static void APIENTRY logClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + fprintf( glw_state.log_fp, "glClearAccum\n" ); + dllClearAccum( red, green, blue, alpha ); +} + +static void APIENTRY logClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + fprintf( glw_state.log_fp, "glClearColor\n" ); + dllClearColor( red, green, blue, alpha ); +} + +static void APIENTRY logClearDepth(GLclampd depth) +{ + fprintf( glw_state.log_fp, "glClearDepth( %f )\n", ( float ) depth ); + dllClearDepth( depth ); +} + +static void APIENTRY logClearIndex(GLfloat c) +{ + fprintf( glw_state.log_fp, "glClearIndex\n" ); + dllClearIndex( c ); +} + +static void APIENTRY logClearStencil(GLint s) +{ + fprintf( glw_state.log_fp, "glClearStencil( %d )\n", s ); + dllClearStencil( s ); +} + +static void APIENTRY logClipPlane(GLenum plane, const GLdouble *equation) +{ + fprintf( glw_state.log_fp, "glClipPlane\n" ); + dllClipPlane( plane, equation ); +} + +static void APIENTRY logColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + fprintf( glw_state.log_fp, "glColor3b\n" ); + dllColor3b( red, green, blue ); +} + +static void APIENTRY logColor3bv(const GLbyte *v) +{ + fprintf( glw_state.log_fp, "glColor3bv\n" ); + dllColor3bv( v ); +} + +static void APIENTRY logColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + fprintf( glw_state.log_fp, "glColor3d\n" ); + dllColor3d( red, green, blue ); +} + +static void APIENTRY logColor3dv(const GLdouble *v) +{ + fprintf( glw_state.log_fp, "glColor3dv\n" ); + dllColor3dv( v ); +} + +static void APIENTRY logColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + fprintf( glw_state.log_fp, "glColor3f\n" ); + dllColor3f( red, green, blue ); +} + +static void APIENTRY logColor3fv(const GLfloat *v) +{ + fprintf( glw_state.log_fp, "glColor3fv\n" ); + dllColor3fv( v ); +} + +static void APIENTRY logColor3i(GLint red, GLint green, GLint blue) +{ + fprintf( glw_state.log_fp, "glColor3i\n" ); + dllColor3i( red, green, blue ); +} + +static void APIENTRY logColor3iv(const GLint *v) +{ + fprintf( glw_state.log_fp, "glColor3iv\n" ); + dllColor3iv( v ); +} + +static void APIENTRY logColor3s(GLshort red, GLshort green, GLshort blue) +{ + fprintf( glw_state.log_fp, "glColor3s\n" ); + dllColor3s( red, green, blue ); +} + +static void APIENTRY logColor3sv(const GLshort *v) +{ + fprintf( glw_state.log_fp, "glColor3sv\n" ); + dllColor3sv( v ); +} + +static void APIENTRY logColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + fprintf( glw_state.log_fp, "glColor3ub\n" ); + dllColor3ub( red, green, blue ); +} + +static void APIENTRY logColor3ubv(const GLubyte *v) +{ + fprintf( glw_state.log_fp, "glColor3ubv\n" ); + dllColor3ubv( v ); +} + +#define SIG( x ) fprintf( glw_state.log_fp, x "\n" ) + +static void APIENTRY logColor3ui(GLuint red, GLuint green, GLuint blue) +{ + SIG( "glColor3ui" ); + dllColor3ui( red, green, blue ); +} + +static void APIENTRY logColor3uiv(const GLuint *v) +{ + SIG( "glColor3uiv" ); + dllColor3uiv( v ); +} + +static void APIENTRY logColor3us(GLushort red, GLushort green, GLushort blue) +{ + SIG( "glColor3us" ); + dllColor3us( red, green, blue ); +} + +static void APIENTRY logColor3usv(const GLushort *v) +{ + SIG( "glColor3usv" ); + dllColor3usv( v ); +} + +static void APIENTRY logColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + SIG( "glColor4b" ); + dllColor4b( red, green, blue, alpha ); +} + +static void APIENTRY logColor4bv(const GLbyte *v) +{ + SIG( "glColor4bv" ); + dllColor4bv( v ); +} + +static void APIENTRY logColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + SIG( "glColor4d" ); + dllColor4d( red, green, blue, alpha ); +} +static void APIENTRY logColor4dv(const GLdouble *v) +{ + SIG( "glColor4dv" ); + dllColor4dv( v ); +} +static void APIENTRY logColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + fprintf( glw_state.log_fp, "glColor4f( %f,%f,%f,%f )\n", red, green, blue, alpha ); + dllColor4f( red, green, blue, alpha ); +} +static void APIENTRY logColor4fv(const GLfloat *v) +{ + fprintf( glw_state.log_fp, "glColor4fv( %f,%f,%f,%f )\n", v[0], v[1], v[2], v[3] ); + dllColor4fv( v ); +} +static void APIENTRY logColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + SIG( "glColor4i" ); + dllColor4i( red, green, blue, alpha ); +} +static void APIENTRY logColor4iv(const GLint *v) +{ + SIG( "glColor4iv" ); + dllColor4iv( v ); +} +static void APIENTRY logColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + SIG( "glColor4s" ); + dllColor4s( red, green, blue, alpha ); +} +static void APIENTRY logColor4sv(const GLshort *v) +{ + SIG( "glColor4sv" ); + dllColor4sv( v ); +} +static void APIENTRY logColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + SIG( "glColor4b" ); + dllColor4b( red, green, blue, alpha ); +} +static void APIENTRY logColor4ubv(const GLubyte *v) +{ + SIG( "glColor4ubv" ); + dllColor4ubv( v ); +} +static void APIENTRY logColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + SIG( "glColor4ui" ); + dllColor4ui( red, green, blue, alpha ); +} +static void APIENTRY logColor4uiv(const GLuint *v) +{ + SIG( "glColor4uiv" ); + dllColor4uiv( v ); +} +static void APIENTRY logColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + SIG( "glColor4us" ); + dllColor4us( red, green, blue, alpha ); +} +static void APIENTRY logColor4usv(const GLushort *v) +{ + SIG( "glColor4usv" ); + dllColor4usv( v ); +} +static void APIENTRY logColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + SIG( "glColorMask" ); + dllColorMask( red, green, blue, alpha ); +} +static void APIENTRY logColorMaterial(GLenum face, GLenum mode) +{ + SIG( "glColorMaterial" ); + dllColorMaterial( face, mode ); +} + +static void APIENTRY logColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + fprintf( glw_state.log_fp, "glColorPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); + dllColorPointer( size, type, stride, pointer ); +} + +static void APIENTRY logCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + SIG( "glCopyPixels" ); + dllCopyPixels( x, y, width, height, type ); +} + +static void APIENTRY logCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) +{ + SIG( "glCopyTexImage1D" ); + dllCopyTexImage1D( target, level, internalFormat, x, y, width, border ); +} + +static void APIENTRY logCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + SIG( "glCopyTexImage2D" ); + dllCopyTexImage2D( target, level, internalFormat, x, y, width, height, border ); +} + +static void APIENTRY logCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + SIG( "glCopyTexSubImage1D" ); + dllCopyTexSubImage1D( target, level, xoffset, x, y, width ); +} + +static void APIENTRY logCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + SIG( "glCopyTexSubImage2D" ); + dllCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); +} + +static void APIENTRY logCullFace(GLenum mode) +{ + fprintf( glw_state.log_fp, "glCullFace( %s )\n", ( mode == GL_FRONT ) ? "GL_FRONT" : "GL_BACK" ); + dllCullFace( mode ); +} + +static void APIENTRY logDeleteLists(GLuint list, GLsizei range) +{ + SIG( "glDeleteLists" ); + dllDeleteLists( list, range ); +} + +static void APIENTRY logDeleteTextures(GLsizei n, const GLuint *textures) +{ + SIG( "glDeleteTextures" ); + dllDeleteTextures( n, textures ); +} + +static void APIENTRY logDepthFunc(GLenum func) +{ + fprintf( glw_state.log_fp, "glDepthFunc( %s )\n", FuncToString( func ) ); + dllDepthFunc( func ); +} + +static void APIENTRY logDepthMask(GLboolean flag) +{ + fprintf( glw_state.log_fp, "glDepthMask( %s )\n", BooleanToString( flag ) ); + dllDepthMask( flag ); +} + +static void APIENTRY logDepthRange(GLclampd zNear, GLclampd zFar) +{ + fprintf( glw_state.log_fp, "glDepthRange( %f, %f )\n", ( float ) zNear, ( float ) zFar ); + dllDepthRange( zNear, zFar ); +} + +static void APIENTRY logDisable(GLenum cap) +{ + fprintf( glw_state.log_fp, "glDisable( %s )\n", CapToString( cap ) ); + dllDisable( cap ); +} + +static void APIENTRY logDisableClientState(GLenum array) +{ + fprintf( glw_state.log_fp, "glDisableClientState( %s )\n", CapToString( array ) ); + dllDisableClientState( array ); +} + +static void APIENTRY logDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + SIG( "glDrawArrays" ); + dllDrawArrays( mode, first, count ); +} + +static void APIENTRY logDrawBuffer(GLenum mode) +{ + SIG( "glDrawBuffer" ); + dllDrawBuffer( mode ); +} + +static void APIENTRY logDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + fprintf( glw_state.log_fp, "glDrawElements( %s, %d, %s, MEM )\n", PrimToString( mode ), count, TypeToString( type ) ); + dllDrawElements( mode, count, type, indices ); +} + +static void APIENTRY logDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glDrawPixels" ); + dllDrawPixels( width, height, format, type, pixels ); +} + +static void APIENTRY logEdgeFlag(GLboolean flag) +{ + SIG( "glEdgeFlag" ); + dllEdgeFlag( flag ); +} + +static void APIENTRY logEdgeFlagPointer(GLsizei stride, const void *pointer) +{ + SIG( "glEdgeFlagPointer" ); + dllEdgeFlagPointer( stride, pointer ); +} + +static void APIENTRY logEdgeFlagv(const GLboolean *flag) +{ + SIG( "glEdgeFlagv" ); + dllEdgeFlagv( flag ); +} + +static void APIENTRY logEnable(GLenum cap) +{ + fprintf( glw_state.log_fp, "glEnable( %s )\n", CapToString( cap ) ); + dllEnable( cap ); +} + +static void APIENTRY logEnableClientState(GLenum array) +{ + fprintf( glw_state.log_fp, "glEnableClientState( %s )\n", CapToString( array ) ); + dllEnableClientState( array ); +} + +static void APIENTRY logEnd(void) +{ + SIG( "glEnd" ); + dllEnd(); +} + +static void APIENTRY logEndList(void) +{ + SIG( "glEndList" ); + dllEndList(); +} + +static void APIENTRY logEvalCoord1d(GLdouble u) +{ + SIG( "glEvalCoord1d" ); + dllEvalCoord1d( u ); +} + +static void APIENTRY logEvalCoord1dv(const GLdouble *u) +{ + SIG( "glEvalCoord1dv" ); + dllEvalCoord1dv( u ); +} + +static void APIENTRY logEvalCoord1f(GLfloat u) +{ + SIG( "glEvalCoord1f" ); + dllEvalCoord1f( u ); +} + +static void APIENTRY logEvalCoord1fv(const GLfloat *u) +{ + SIG( "glEvalCoord1fv" ); + dllEvalCoord1fv( u ); +} +static void APIENTRY logEvalCoord2d(GLdouble u, GLdouble v) +{ + SIG( "glEvalCoord2d" ); + dllEvalCoord2d( u, v ); +} +static void APIENTRY logEvalCoord2dv(const GLdouble *u) +{ + SIG( "glEvalCoord2dv" ); + dllEvalCoord2dv( u ); +} +static void APIENTRY logEvalCoord2f(GLfloat u, GLfloat v) +{ + SIG( "glEvalCoord2f" ); + dllEvalCoord2f( u, v ); +} +static void APIENTRY logEvalCoord2fv(const GLfloat *u) +{ + SIG( "glEvalCoord2fv" ); + dllEvalCoord2fv( u ); +} + +static void APIENTRY logEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + SIG( "glEvalMesh1" ); + dllEvalMesh1( mode, i1, i2 ); +} +static void APIENTRY logEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + SIG( "glEvalMesh2" ); + dllEvalMesh2( mode, i1, i2, j1, j2 ); +} +static void APIENTRY logEvalPoint1(GLint i) +{ + SIG( "glEvalPoint1" ); + dllEvalPoint1( i ); +} +static void APIENTRY logEvalPoint2(GLint i, GLint j) +{ + SIG( "glEvalPoint2" ); + dllEvalPoint2( i, j ); +} + +static void APIENTRY logFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) +{ + SIG( "glFeedbackBuffer" ); + dllFeedbackBuffer( size, type, buffer ); +} + +static void APIENTRY logFinish(void) +{ + SIG( "glFinish" ); + dllFinish(); +} + +static void APIENTRY logFlush(void) +{ + SIG( "glFlush" ); + dllFlush(); +} + +static void APIENTRY logFogf(GLenum pname, GLfloat param) +{ + SIG( "glFogf" ); + dllFogf( pname, param ); +} + +static void APIENTRY logFogfv(GLenum pname, const GLfloat *params) +{ + SIG( "glFogfv" ); + dllFogfv( pname, params ); +} + +static void APIENTRY logFogi(GLenum pname, GLint param) +{ + SIG( "glFogi" ); + dllFogi( pname, param ); +} + +static void APIENTRY logFogiv(GLenum pname, const GLint *params) +{ + SIG( "glFogiv" ); + dllFogiv( pname, params ); +} + +static void APIENTRY logFrontFace(GLenum mode) +{ + SIG( "glFrontFace" ); + dllFrontFace( mode ); +} + +static void APIENTRY logFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + SIG( "glFrustum" ); + dllFrustum( left, right, bottom, top, zNear, zFar ); +} + +static GLuint APIENTRY logGenLists(GLsizei range) +{ + SIG( "glGenLists" ); + return dllGenLists( range ); +} + +static void APIENTRY logGenTextures(GLsizei n, GLuint *textures) +{ + SIG( "glGenTextures" ); + dllGenTextures( n, textures ); +} + +static void APIENTRY logGetBooleanv(GLenum pname, GLboolean *params) +{ + SIG( "glGetBooleanv" ); + dllGetBooleanv( pname, params ); +} + +static void APIENTRY logGetClipPlane(GLenum plane, GLdouble *equation) +{ + SIG( "glGetClipPlane" ); + dllGetClipPlane( plane, equation ); +} + +static void APIENTRY logGetDoublev(GLenum pname, GLdouble *params) +{ + SIG( "glGetDoublev" ); + dllGetDoublev( pname, params ); +} + +static GLenum APIENTRY logGetError(void) +{ + SIG( "glGetError" ); + return dllGetError(); +} + +static void APIENTRY logGetFloatv(GLenum pname, GLfloat *params) +{ + SIG( "glGetFloatv" ); + dllGetFloatv( pname, params ); +} + +static void APIENTRY logGetIntegerv(GLenum pname, GLint *params) +{ + SIG( "glGetIntegerv" ); + dllGetIntegerv( pname, params ); +} + +static void APIENTRY logGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + SIG( "glGetLightfv" ); + dllGetLightfv( light, pname, params ); +} + +static void APIENTRY logGetLightiv(GLenum light, GLenum pname, GLint *params) +{ + SIG( "glGetLightiv" ); + dllGetLightiv( light, pname, params ); +} + +static void APIENTRY logGetMapdv(GLenum target, GLenum query, GLdouble *v) +{ + SIG( "glGetMapdv" ); + dllGetMapdv( target, query, v ); +} + +static void APIENTRY logGetMapfv(GLenum target, GLenum query, GLfloat *v) +{ + SIG( "glGetMapfv" ); + dllGetMapfv( target, query, v ); +} + +static void APIENTRY logGetMapiv(GLenum target, GLenum query, GLint *v) +{ + SIG( "glGetMapiv" ); + dllGetMapiv( target, query, v ); +} + +static void APIENTRY logGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + SIG( "glGetMaterialfv" ); + dllGetMaterialfv( face, pname, params ); +} + +static void APIENTRY logGetMaterialiv(GLenum face, GLenum pname, GLint *params) +{ + SIG( "glGetMaterialiv" ); + dllGetMaterialiv( face, pname, params ); +} + +static void APIENTRY logGetPixelMapfv(GLenum map, GLfloat *values) +{ + SIG( "glGetPixelMapfv" ); + dllGetPixelMapfv( map, values ); +} + +static void APIENTRY logGetPixelMapuiv(GLenum map, GLuint *values) +{ + SIG( "glGetPixelMapuiv" ); + dllGetPixelMapuiv( map, values ); +} + +static void APIENTRY logGetPixelMapusv(GLenum map, GLushort *values) +{ + SIG( "glGetPixelMapusv" ); + dllGetPixelMapusv( map, values ); +} + +static void APIENTRY logGetPointerv(GLenum pname, GLvoid* *params) +{ + SIG( "glGetPointerv" ); + dllGetPointerv( pname, params ); +} + +static void APIENTRY logGetPolygonStipple(GLubyte *mask) +{ + SIG( "glGetPolygonStipple" ); + dllGetPolygonStipple( mask ); +} + +static const GLubyte * APIENTRY logGetString(GLenum name) +{ + SIG( "glGetString" ); + return dllGetString( name ); +} + +static void APIENTRY logGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexEnvfv" ); + dllGetTexEnvfv( target, pname, params ); +} + +static void APIENTRY logGetTexEnviv(GLenum target, GLenum pname, GLint *params) +{ + SIG( "glGetTexEnviv" ); + dllGetTexEnviv( target, pname, params ); +} + +static void APIENTRY logGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) +{ + SIG( "glGetTexGendv" ); + dllGetTexGendv( coord, pname, params ); +} + +static void APIENTRY logGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexGenfv" ); + dllGetTexGenfv( coord, pname, params ); +} + +static void APIENTRY logGetTexGeniv(GLenum coord, GLenum pname, GLint *params) +{ + SIG( "glGetTexGeniv" ); + dllGetTexGeniv( coord, pname, params ); +} + +static void APIENTRY logGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) +{ + SIG( "glGetTexImage" ); + dllGetTexImage( target, level, format, type, pixels ); +} +static void APIENTRY logGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) +{ + SIG( "glGetTexLevelParameterfv" ); + dllGetTexLevelParameterfv( target, level, pname, params ); +} + +static void APIENTRY logGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + SIG( "glGetTexLevelParameteriv" ); + dllGetTexLevelParameteriv( target, level, pname, params ); +} + +static void APIENTRY logGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + SIG( "glGetTexParameterfv" ); + dllGetTexParameterfv( target, pname, params ); +} + +static void APIENTRY logGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + SIG( "glGetTexParameteriv" ); + dllGetTexParameteriv( target, pname, params ); +} + +static void APIENTRY logHint(GLenum target, GLenum mode) +{ + fprintf( glw_state.log_fp, "glHint( 0x%x, 0x%x )\n", target, mode ); + dllHint( target, mode ); +} + +static void APIENTRY logIndexMask(GLuint mask) +{ + SIG( "glIndexMask" ); + dllIndexMask( mask ); +} + +static void APIENTRY logIndexPointer(GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glIndexPointer" ); + dllIndexPointer( type, stride, pointer ); +} + +static void APIENTRY logIndexd(GLdouble c) +{ + SIG( "glIndexd" ); + dllIndexd( c ); +} + +static void APIENTRY logIndexdv(const GLdouble *c) +{ + SIG( "glIndexdv" ); + dllIndexdv( c ); +} + +static void APIENTRY logIndexf(GLfloat c) +{ + SIG( "glIndexf" ); + dllIndexf( c ); +} + +static void APIENTRY logIndexfv(const GLfloat *c) +{ + SIG( "glIndexfv" ); + dllIndexfv( c ); +} + +static void APIENTRY logIndexi(GLint c) +{ + SIG( "glIndexi" ); + dllIndexi( c ); +} + +static void APIENTRY logIndexiv(const GLint *c) +{ + SIG( "glIndexiv" ); + dllIndexiv( c ); +} + +static void APIENTRY logIndexs(GLshort c) +{ + SIG( "glIndexs" ); + dllIndexs( c ); +} + +static void APIENTRY logIndexsv(const GLshort *c) +{ + SIG( "glIndexsv" ); + dllIndexsv( c ); +} + +static void APIENTRY logIndexub(GLubyte c) +{ + SIG( "glIndexub" ); + dllIndexub( c ); +} + +static void APIENTRY logIndexubv(const GLubyte *c) +{ + SIG( "glIndexubv" ); + dllIndexubv( c ); +} + +static void APIENTRY logInitNames(void) +{ + SIG( "glInitNames" ); + dllInitNames(); +} + +static void APIENTRY logInterleavedArrays(GLenum format, GLsizei stride, const void *pointer) +{ + SIG( "glInterleavedArrays" ); + dllInterleavedArrays( format, stride, pointer ); +} + +static GLboolean APIENTRY logIsEnabled(GLenum cap) +{ + SIG( "glIsEnabled" ); + return dllIsEnabled( cap ); +} +static GLboolean APIENTRY logIsList(GLuint list) +{ + SIG( "glIsList" ); + return dllIsList( list ); +} +static GLboolean APIENTRY logIsTexture(GLuint texture) +{ + SIG( "glIsTexture" ); + return dllIsTexture( texture ); +} + +static void APIENTRY logLightModelf(GLenum pname, GLfloat param) +{ + SIG( "glLightModelf" ); + dllLightModelf( pname, param ); +} + +static void APIENTRY logLightModelfv(GLenum pname, const GLfloat *params) +{ + SIG( "glLightModelfv" ); + dllLightModelfv( pname, params ); +} + +static void APIENTRY logLightModeli(GLenum pname, GLint param) +{ + SIG( "glLightModeli" ); + dllLightModeli( pname, param ); + +} + +static void APIENTRY logLightModeliv(GLenum pname, const GLint *params) +{ + SIG( "glLightModeliv" ); + dllLightModeliv( pname, params ); +} + +static void APIENTRY logLightf(GLenum light, GLenum pname, GLfloat param) +{ + SIG( "glLightf" ); + dllLightf( light, pname, param ); +} + +static void APIENTRY logLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + SIG( "glLightfv" ); + dllLightfv( light, pname, params ); +} + +static void APIENTRY logLighti(GLenum light, GLenum pname, GLint param) +{ + SIG( "glLighti" ); + dllLighti( light, pname, param ); +} + +static void APIENTRY logLightiv(GLenum light, GLenum pname, const GLint *params) +{ + SIG( "glLightiv" ); + dllLightiv( light, pname, params ); +} + +static void APIENTRY logLineStipple(GLint factor, GLushort pattern) +{ + SIG( "glLineStipple" ); + dllLineStipple( factor, pattern ); +} + +static void APIENTRY logLineWidth(GLfloat width) +{ + SIG( "glLineWidth" ); + dllLineWidth( width ); +} + +static void APIENTRY logListBase(GLuint base) +{ + SIG( "glListBase" ); + dllListBase( base ); +} + +static void APIENTRY logLoadIdentity(void) +{ + SIG( "glLoadIdentity" ); + dllLoadIdentity(); +} + +static void APIENTRY logLoadMatrixd(const GLdouble *m) +{ + SIG( "glLoadMatrixd" ); + dllLoadMatrixd( m ); +} + +static void APIENTRY logLoadMatrixf(const GLfloat *m) +{ + SIG( "glLoadMatrixf" ); + dllLoadMatrixf( m ); +} + +static void APIENTRY logLoadName(GLuint name) +{ + SIG( "glLoadName" ); + dllLoadName( name ); +} + +static void APIENTRY logLogicOp(GLenum opcode) +{ + SIG( "glLogicOp" ); + dllLogicOp( opcode ); +} + +static void APIENTRY logMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) +{ + SIG( "glMap1d" ); + dllMap1d( target, u1, u2, stride, order, points ); +} + +static void APIENTRY logMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) +{ + SIG( "glMap1f" ); + dllMap1f( target, u1, u2, stride, order, points ); +} + +static void APIENTRY logMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) +{ + SIG( "glMap2d" ); + dllMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); +} + +static void APIENTRY logMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) +{ + SIG( "glMap2f" ); + dllMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); +} + +static void APIENTRY logMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + SIG( "glMapGrid1d" ); + dllMapGrid1d( un, u1, u2 ); +} + +static void APIENTRY logMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + SIG( "glMapGrid1f" ); + dllMapGrid1f( un, u1, u2 ); +} + +static void APIENTRY logMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + SIG( "glMapGrid2d" ); + dllMapGrid2d( un, u1, u2, vn, v1, v2 ); +} +static void APIENTRY logMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + SIG( "glMapGrid2f" ); + dllMapGrid2f( un, u1, u2, vn, v1, v2 ); +} +static void APIENTRY logMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + SIG( "glMaterialf" ); + dllMaterialf( face, pname, param ); +} +static void APIENTRY logMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + SIG( "glMaterialfv" ); + dllMaterialfv( face, pname, params ); +} + +static void APIENTRY logMateriali(GLenum face, GLenum pname, GLint param) +{ + SIG( "glMateriali" ); + dllMateriali( face, pname, param ); +} + +static void APIENTRY logMaterialiv(GLenum face, GLenum pname, const GLint *params) +{ + SIG( "glMaterialiv" ); + dllMaterialiv( face, pname, params ); +} + +static void APIENTRY logMatrixMode(GLenum mode) +{ + SIG( "glMatrixMode" ); + dllMatrixMode( mode ); +} + +static void APIENTRY logMultMatrixd(const GLdouble *m) +{ + SIG( "glMultMatrixd" ); + dllMultMatrixd( m ); +} + +static void APIENTRY logMultMatrixf(const GLfloat *m) +{ + SIG( "glMultMatrixf" ); + dllMultMatrixf( m ); +} + +static void APIENTRY logNewList(GLuint list, GLenum mode) +{ + SIG( "glNewList" ); + dllNewList( list, mode ); +} + +static void APIENTRY logNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + SIG ("glNormal3b" ); + dllNormal3b( nx, ny, nz ); +} + +static void APIENTRY logNormal3bv(const GLbyte *v) +{ + SIG( "glNormal3bv" ); + dllNormal3bv( v ); +} + +static void APIENTRY logNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + SIG( "glNormal3d" ); + dllNormal3d( nx, ny, nz ); +} + +static void APIENTRY logNormal3dv(const GLdouble *v) +{ + SIG( "glNormal3dv" ); + dllNormal3dv( v ); +} + +static void APIENTRY logNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + SIG( "glNormal3f" ); + dllNormal3f( nx, ny, nz ); +} + +static void APIENTRY logNormal3fv(const GLfloat *v) +{ + SIG( "glNormal3fv" ); + dllNormal3fv( v ); +} +static void APIENTRY logNormal3i(GLint nx, GLint ny, GLint nz) +{ + SIG( "glNormal3i" ); + dllNormal3i( nx, ny, nz ); +} +static void APIENTRY logNormal3iv(const GLint *v) +{ + SIG( "glNormal3iv" ); + dllNormal3iv( v ); +} +static void APIENTRY logNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + SIG( "glNormal3s" ); + dllNormal3s( nx, ny, nz ); +} +static void APIENTRY logNormal3sv(const GLshort *v) +{ + SIG( "glNormal3sv" ); + dllNormal3sv( v ); +} +static void APIENTRY logNormalPointer(GLenum type, GLsizei stride, const void *pointer) +{ + SIG( "glNormalPointer" ); + dllNormalPointer( type, stride, pointer ); +} +static void APIENTRY logOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + SIG( "glOrtho" ); + dllOrtho( left, right, bottom, top, zNear, zFar ); +} + +static void APIENTRY logPassThrough(GLfloat token) +{ + SIG( "glPassThrough" ); + dllPassThrough( token ); +} + +static void APIENTRY logPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) +{ + SIG( "glPixelMapfv" ); + dllPixelMapfv( map, mapsize, values ); +} + +static void APIENTRY logPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) +{ + SIG( "glPixelMapuiv" ); + dllPixelMapuiv( map, mapsize, values ); +} + +static void APIENTRY logPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) +{ + SIG( "glPixelMapusv" ); + dllPixelMapusv( map, mapsize, values ); +} +static void APIENTRY logPixelStoref(GLenum pname, GLfloat param) +{ + SIG( "glPixelStoref" ); + dllPixelStoref( pname, param ); +} +static void APIENTRY logPixelStorei(GLenum pname, GLint param) +{ + SIG( "glPixelStorei" ); + dllPixelStorei( pname, param ); +} +static void APIENTRY logPixelTransferf(GLenum pname, GLfloat param) +{ + SIG( "glPixelTransferf" ); + dllPixelTransferf( pname, param ); +} + +static void APIENTRY logPixelTransferi(GLenum pname, GLint param) +{ + SIG( "glPixelTransferi" ); + dllPixelTransferi( pname, param ); +} + +static void APIENTRY logPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + SIG( "glPixelZoom" ); + dllPixelZoom( xfactor, yfactor ); +} + +static void APIENTRY logPointSize(GLfloat size) +{ + SIG( "glPointSize" ); + dllPointSize( size ); +} + +static void APIENTRY logPolygonMode(GLenum face, GLenum mode) +{ + fprintf( glw_state.log_fp, "glPolygonMode( 0x%x, 0x%x )\n", face, mode ); + dllPolygonMode( face, mode ); +} + +static void APIENTRY logPolygonOffset(GLfloat factor, GLfloat units) +{ + SIG( "glPolygonOffset" ); + dllPolygonOffset( factor, units ); +} +static void APIENTRY logPolygonStipple(const GLubyte *mask ) +{ + SIG( "glPolygonStipple" ); + dllPolygonStipple( mask ); +} +static void APIENTRY logPopAttrib(void) +{ + SIG( "glPopAttrib" ); + dllPopAttrib(); +} + +static void APIENTRY logPopClientAttrib(void) +{ + SIG( "glPopClientAttrib" ); + dllPopClientAttrib(); +} + +static void APIENTRY logPopMatrix(void) +{ + SIG( "glPopMatrix" ); + dllPopMatrix(); +} + +static void APIENTRY logPopName(void) +{ + SIG( "glPopName" ); + dllPopName(); +} + +static void APIENTRY logPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) +{ + SIG( "glPrioritizeTextures" ); + dllPrioritizeTextures( n, textures, priorities ); +} + +static void APIENTRY logPushAttrib(GLbitfield mask) +{ + SIG( "glPushAttrib" ); + dllPushAttrib( mask ); +} + +static void APIENTRY logPushClientAttrib(GLbitfield mask) +{ + SIG( "glPushClientAttrib" ); + dllPushClientAttrib( mask ); +} + +static void APIENTRY logPushMatrix(void) +{ + SIG( "glPushMatrix" ); + dllPushMatrix(); +} + +static void APIENTRY logPushName(GLuint name) +{ + SIG( "glPushName" ); + dllPushName( name ); +} + +static void APIENTRY logRasterPos2d(GLdouble x, GLdouble y) +{ + SIG ("glRasterPot2d" ); + dllRasterPos2d( x, y ); +} + +static void APIENTRY logRasterPos2dv(const GLdouble *v) +{ + SIG( "glRasterPos2dv" ); + dllRasterPos2dv( v ); +} + +static void APIENTRY logRasterPos2f(GLfloat x, GLfloat y) +{ + SIG( "glRasterPos2f" ); + dllRasterPos2f( x, y ); +} +static void APIENTRY logRasterPos2fv(const GLfloat *v) +{ + SIG( "glRasterPos2dv" ); + dllRasterPos2fv( v ); +} +static void APIENTRY logRasterPos2i(GLint x, GLint y) +{ + SIG( "glRasterPos2if" ); + dllRasterPos2i( x, y ); +} +static void APIENTRY logRasterPos2iv(const GLint *v) +{ + SIG( "glRasterPos2iv" ); + dllRasterPos2iv( v ); +} +static void APIENTRY logRasterPos2s(GLshort x, GLshort y) +{ + SIG( "glRasterPos2s" ); + dllRasterPos2s( x, y ); +} +static void APIENTRY logRasterPos2sv(const GLshort *v) +{ + SIG( "glRasterPos2sv" ); + dllRasterPos2sv( v ); +} +static void APIENTRY logRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glRasterPos3d" ); + dllRasterPos3d( x, y, z ); +} +static void APIENTRY logRasterPos3dv(const GLdouble *v) +{ + SIG( "glRasterPos3dv" ); + dllRasterPos3dv( v ); +} +static void APIENTRY logRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glRasterPos3f" ); + dllRasterPos3f( x, y, z ); +} +static void APIENTRY logRasterPos3fv(const GLfloat *v) +{ + SIG( "glRasterPos3fv" ); + dllRasterPos3fv( v ); +} +static void APIENTRY logRasterPos3i(GLint x, GLint y, GLint z) +{ + SIG( "glRasterPos3i" ); + dllRasterPos3i( x, y, z ); +} +static void APIENTRY logRasterPos3iv(const GLint *v) +{ + SIG( "glRasterPos3iv" ); + dllRasterPos3iv( v ); +} +static void APIENTRY logRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + SIG( "glRasterPos3s" ); + dllRasterPos3s( x, y, z ); +} +static void APIENTRY logRasterPos3sv(const GLshort *v) +{ + SIG( "glRasterPos3sv" ); + dllRasterPos3sv( v ); +} +static void APIENTRY logRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + SIG( "glRasterPos4d" ); + dllRasterPos4d( x, y, z, w ); +} +static void APIENTRY logRasterPos4dv(const GLdouble *v) +{ + SIG( "glRasterPos4dv" ); + dllRasterPos4dv( v ); +} +static void APIENTRY logRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + SIG( "glRasterPos4f" ); + dllRasterPos4f( x, y, z, w ); +} +static void APIENTRY logRasterPos4fv(const GLfloat *v) +{ + SIG( "glRasterPos4fv" ); + dllRasterPos4fv( v ); +} +static void APIENTRY logRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + SIG( "glRasterPos4i" ); + dllRasterPos4i( x, y, z, w ); +} +static void APIENTRY logRasterPos4iv(const GLint *v) +{ + SIG( "glRasterPos4iv" ); + dllRasterPos4iv( v ); +} +static void APIENTRY logRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + SIG( "glRasterPos4s" ); + dllRasterPos4s( x, y, z, w ); +} +static void APIENTRY logRasterPos4sv(const GLshort *v) +{ + SIG( "glRasterPos4sv" ); + dllRasterPos4sv( v ); +} +static void APIENTRY logReadBuffer(GLenum mode) +{ + SIG( "glReadBuffer" ); + dllReadBuffer( mode ); +} +static void APIENTRY logReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) +{ + SIG( "glReadPixels" ); + dllReadPixels( x, y, width, height, format, type, pixels ); +} + +static void APIENTRY logRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + SIG( "glRectd" ); + dllRectd( x1, y1, x2, y2 ); +} + +static void APIENTRY logRectdv(const GLdouble *v1, const GLdouble *v2) +{ + SIG( "glRectdv" ); + dllRectdv( v1, v2 ); +} + +static void APIENTRY logRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + SIG( "glRectf" ); + dllRectf( x1, y1, x2, y2 ); +} + +static void APIENTRY logRectfv(const GLfloat *v1, const GLfloat *v2) +{ + SIG( "glRectfv" ); + dllRectfv( v1, v2 ); +} +static void APIENTRY logRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + SIG( "glRecti" ); + dllRecti( x1, y1, x2, y2 ); +} +static void APIENTRY logRectiv(const GLint *v1, const GLint *v2) +{ + SIG( "glRectiv" ); + dllRectiv( v1, v2 ); +} +static void APIENTRY logRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + SIG( "glRects" ); + dllRects( x1, y1, x2, y2 ); +} +static void APIENTRY logRectsv(const GLshort *v1, const GLshort *v2) +{ + SIG( "glRectsv" ); + dllRectsv( v1, v2 ); +} +static GLint APIENTRY logRenderMode(GLenum mode) +{ + SIG( "glRenderMode" ); + return dllRenderMode( mode ); +} +static void APIENTRY logRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glRotated" ); + dllRotated( angle, x, y, z ); +} + +static void APIENTRY logRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glRotatef" ); + dllRotatef( angle, x, y, z ); +} + +static void APIENTRY logScaled(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glScaled" ); + dllScaled( x, y, z ); +} + +static void APIENTRY logScalef(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glScalef" ); + dllScalef( x, y, z ); +} + +static void APIENTRY logScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + fprintf( glw_state.log_fp, "glScissor( %d, %d, %d, %d )\n", x, y, width, height ); + dllScissor( x, y, width, height ); +} + +static void APIENTRY logSelectBuffer(GLsizei size, GLuint *buffer) +{ + SIG( "glSelectBuffer" ); + dllSelectBuffer( size, buffer ); +} + +static void APIENTRY logShadeModel(GLenum mode) +{ + SIG( "glShadeModel" ); + dllShadeModel( mode ); +} + +static void APIENTRY logStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + SIG( "glStencilFunc" ); + dllStencilFunc( func, ref, mask ); +} + +static void APIENTRY logStencilMask(GLuint mask) +{ + SIG( "glStencilMask" ); + dllStencilMask( mask ); +} + +static void APIENTRY logStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + SIG( "glStencilOp" ); + dllStencilOp( fail, zfail, zpass ); +} + +static void APIENTRY logTexCoord1d(GLdouble s) +{ + SIG( "glTexCoord1d" ); + dllTexCoord1d( s ); +} + +static void APIENTRY logTexCoord1dv(const GLdouble *v) +{ + SIG( "glTexCoord1dv" ); + dllTexCoord1dv( v ); +} + +static void APIENTRY logTexCoord1f(GLfloat s) +{ + SIG( "glTexCoord1f" ); + dllTexCoord1f( s ); +} +static void APIENTRY logTexCoord1fv(const GLfloat *v) +{ + SIG( "glTexCoord1fv" ); + dllTexCoord1fv( v ); +} +static void APIENTRY logTexCoord1i(GLint s) +{ + SIG( "glTexCoord1i" ); + dllTexCoord1i( s ); +} +static void APIENTRY logTexCoord1iv(const GLint *v) +{ + SIG( "glTexCoord1iv" ); + dllTexCoord1iv( v ); +} +static void APIENTRY logTexCoord1s(GLshort s) +{ + SIG( "glTexCoord1s" ); + dllTexCoord1s( s ); +} +static void APIENTRY logTexCoord1sv(const GLshort *v) +{ + SIG( "glTexCoord1sv" ); + dllTexCoord1sv( v ); +} +static void APIENTRY logTexCoord2d(GLdouble s, GLdouble t) +{ + SIG( "glTexCoord2d" ); + dllTexCoord2d( s, t ); +} + +static void APIENTRY logTexCoord2dv(const GLdouble *v) +{ + SIG( "glTexCoord2dv" ); + dllTexCoord2dv( v ); +} +static void APIENTRY logTexCoord2f(GLfloat s, GLfloat t) +{ + SIG( "glTexCoord2f" ); + dllTexCoord2f( s, t ); +} +static void APIENTRY logTexCoord2fv(const GLfloat *v) +{ + SIG( "glTexCoord2fv" ); + dllTexCoord2fv( v ); +} +static void APIENTRY logTexCoord2i(GLint s, GLint t) +{ + SIG( "glTexCoord2i" ); + dllTexCoord2i( s, t ); +} +static void APIENTRY logTexCoord2iv(const GLint *v) +{ + SIG( "glTexCoord2iv" ); + dllTexCoord2iv( v ); +} +static void APIENTRY logTexCoord2s(GLshort s, GLshort t) +{ + SIG( "glTexCoord2s" ); + dllTexCoord2s( s, t ); +} +static void APIENTRY logTexCoord2sv(const GLshort *v) +{ + SIG( "glTexCoord2sv" ); + dllTexCoord2sv( v ); +} +static void APIENTRY logTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + SIG( "glTexCoord3d" ); + dllTexCoord3d( s, t, r ); +} +static void APIENTRY logTexCoord3dv(const GLdouble *v) +{ + SIG( "glTexCoord3dv" ); + dllTexCoord3dv( v ); +} +static void APIENTRY logTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + SIG( "glTexCoord3f" ); + dllTexCoord3f( s, t, r ); +} +static void APIENTRY logTexCoord3fv(const GLfloat *v) +{ + SIG( "glTexCoord3fv" ); + dllTexCoord3fv( v ); +} +static void APIENTRY logTexCoord3i(GLint s, GLint t, GLint r) +{ + SIG( "glTexCoord3i" ); + dllTexCoord3i( s, t, r ); +} +static void APIENTRY logTexCoord3iv(const GLint *v) +{ + SIG( "glTexCoord3iv" ); + dllTexCoord3iv( v ); +} +static void APIENTRY logTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + SIG( "glTexCoord3s" ); + dllTexCoord3s( s, t, r ); +} +static void APIENTRY logTexCoord3sv(const GLshort *v) +{ + SIG( "glTexCoord3sv" ); + dllTexCoord3sv( v ); +} +static void APIENTRY logTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + SIG( "glTexCoord4d" ); + dllTexCoord4d( s, t, r, q ); +} +static void APIENTRY logTexCoord4dv(const GLdouble *v) +{ + SIG( "glTexCoord4dv" ); + dllTexCoord4dv( v ); +} +static void APIENTRY logTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + SIG( "glTexCoord4f" ); + dllTexCoord4f( s, t, r, q ); +} +static void APIENTRY logTexCoord4fv(const GLfloat *v) +{ + SIG( "glTexCoord4fv" ); + dllTexCoord4fv( v ); +} +static void APIENTRY logTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + SIG( "glTexCoord4i" ); + dllTexCoord4i( s, t, r, q ); +} +static void APIENTRY logTexCoord4iv(const GLint *v) +{ + SIG( "glTexCoord4iv" ); + dllTexCoord4iv( v ); +} +static void APIENTRY logTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + SIG( "glTexCoord4s" ); + dllTexCoord4s( s, t, r, q ); +} +static void APIENTRY logTexCoord4sv(const GLshort *v) +{ + SIG( "glTexCoord4sv" ); + dllTexCoord4sv( v ); +} +static void APIENTRY logTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + fprintf( glw_state.log_fp, "glTexCoordPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); + dllTexCoordPointer( size, type, stride, pointer ); +} + +static void APIENTRY logTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + fprintf( glw_state.log_fp, "glTexEnvf( 0x%x, 0x%x, %f )\n", target, pname, param ); + dllTexEnvf( target, pname, param ); +} + +static void APIENTRY logTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + SIG( "glTexEnvfv" ); + dllTexEnvfv( target, pname, params ); +} + +static void APIENTRY logTexEnvi(GLenum target, GLenum pname, GLint param) +{ + fprintf( glw_state.log_fp, "glTexEnvi( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); + dllTexEnvi( target, pname, param ); +} +static void APIENTRY logTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ + SIG( "glTexEnviv" ); + dllTexEnviv( target, pname, params ); +} + +static void APIENTRY logTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + SIG( "glTexGend" ); + dllTexGend( coord, pname, param ); +} + +static void APIENTRY logTexGendv(GLenum coord, GLenum pname, const GLdouble *params) +{ + SIG( "glTexGendv" ); + dllTexGendv( coord, pname, params ); +} + +static void APIENTRY logTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + SIG( "glTexGenf" ); + dllTexGenf( coord, pname, param ); +} +static void APIENTRY logTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) +{ + SIG( "glTexGenfv" ); + dllTexGenfv( coord, pname, params ); +} +static void APIENTRY logTexGeni(GLenum coord, GLenum pname, GLint param) +{ + SIG( "glTexGeni" ); + dllTexGeni( coord, pname, param ); +} +static void APIENTRY logTexGeniv(GLenum coord, GLenum pname, const GLint *params) +{ + SIG( "glTexGeniv" ); + dllTexGeniv( coord, pname, params ); +} +static void APIENTRY logTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexImage1D" ); + dllTexImage1D( target, level, internalformat, width, border, format, type, pixels ); +} +static void APIENTRY logTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexImage2D" ); + dllTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); +} + +static void APIENTRY logTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + fprintf( glw_state.log_fp, "glTexParameterf( 0x%x, 0x%x, %f )\n", target, pname, param ); + dllTexParameterf( target, pname, param ); +} + +static void APIENTRY logTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + SIG( "glTexParameterfv" ); + dllTexParameterfv( target, pname, params ); +} +static void APIENTRY logTexParameteri(GLenum target, GLenum pname, GLint param) +{ + fprintf( glw_state.log_fp, "glTexParameteri( 0x%x, 0x%x, 0x%x )\n", target, pname, param ); + dllTexParameteri( target, pname, param ); +} +static void APIENTRY logTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + SIG( "glTexParameteriv" ); + dllTexParameteriv( target, pname, params ); +} +static void APIENTRY logTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexSubImage1D" ); + dllTexSubImage1D( target, level, xoffset, width, format, type, pixels ); +} +static void APIENTRY logTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) +{ + SIG( "glTexSubImage2D" ); + dllTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); +} +static void APIENTRY logTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glTranslated" ); + dllTranslated( x, y, z ); +} + +static void APIENTRY logTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glTranslatef" ); + dllTranslatef( x, y, z ); +} + +static void APIENTRY logVertex2d(GLdouble x, GLdouble y) +{ + SIG( "glVertex2d" ); + dllVertex2d( x, y ); +} + +static void APIENTRY logVertex2dv(const GLdouble *v) +{ + SIG( "glVertex2dv" ); + dllVertex2dv( v ); +} +static void APIENTRY logVertex2f(GLfloat x, GLfloat y) +{ + SIG( "glVertex2f" ); + dllVertex2f( x, y ); +} +static void APIENTRY logVertex2fv(const GLfloat *v) +{ + SIG( "glVertex2fv" ); + dllVertex2fv( v ); +} +static void APIENTRY logVertex2i(GLint x, GLint y) +{ + SIG( "glVertex2i" ); + dllVertex2i( x, y ); +} +static void APIENTRY logVertex2iv(const GLint *v) +{ + SIG( "glVertex2iv" ); + dllVertex2iv( v ); +} +static void APIENTRY logVertex2s(GLshort x, GLshort y) +{ + SIG( "glVertex2s" ); + dllVertex2s( x, y ); +} +static void APIENTRY logVertex2sv(const GLshort *v) +{ + SIG( "glVertex2sv" ); + dllVertex2sv( v ); +} +static void APIENTRY logVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + SIG( "glVertex3d" ); + dllVertex3d( x, y, z ); +} +static void APIENTRY logVertex3dv(const GLdouble *v) +{ + SIG( "glVertex3dv" ); + dllVertex3dv( v ); +} +static void APIENTRY logVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + SIG( "glVertex3f" ); + dllVertex3f( x, y, z ); +} +static void APIENTRY logVertex3fv(const GLfloat *v) +{ + SIG( "glVertex3fv" ); + dllVertex3fv( v ); +} +static void APIENTRY logVertex3i(GLint x, GLint y, GLint z) +{ + SIG( "glVertex3i" ); + dllVertex3i( x, y, z ); +} +static void APIENTRY logVertex3iv(const GLint *v) +{ + SIG( "glVertex3iv" ); + dllVertex3iv( v ); +} +static void APIENTRY logVertex3s(GLshort x, GLshort y, GLshort z) +{ + SIG( "glVertex3s" ); + dllVertex3s( x, y, z ); +} +static void APIENTRY logVertex3sv(const GLshort *v) +{ + SIG( "glVertex3sv" ); + dllVertex3sv( v ); +} +static void APIENTRY logVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + SIG( "glVertex4d" ); + dllVertex4d( x, y, z, w ); +} +static void APIENTRY logVertex4dv(const GLdouble *v) +{ + SIG( "glVertex4dv" ); + dllVertex4dv( v ); +} +static void APIENTRY logVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + SIG( "glVertex4f" ); + dllVertex4f( x, y, z, w ); +} +static void APIENTRY logVertex4fv(const GLfloat *v) +{ + SIG( "glVertex4fv" ); + dllVertex4fv( v ); +} +static void APIENTRY logVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + SIG( "glVertex4i" ); + dllVertex4i( x, y, z, w ); +} +static void APIENTRY logVertex4iv(const GLint *v) +{ + SIG( "glVertex4iv" ); + dllVertex4iv( v ); +} +static void APIENTRY logVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + SIG( "glVertex4s" ); + dllVertex4s( x, y, z, w ); +} +static void APIENTRY logVertex4sv(const GLshort *v) +{ + SIG( "glVertex4sv" ); + dllVertex4sv( v ); +} +static void APIENTRY logVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) +{ + fprintf( glw_state.log_fp, "glVertexPointer( %d, %s, %d, MEM )\n", size, TypeToString( type ), stride ); + dllVertexPointer( size, type, stride, pointer ); +} +static void APIENTRY logViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + fprintf( glw_state.log_fp, "glViewport( %d, %d, %d, %d )\n", x, y, width, height ); + dllViewport( x, y, width, height ); +} + +/* +** QGL_Shutdown +** +** Unloads the specified DLL then nulls out all the proc pointers. This +** is only called during a hard shutdown of the OGL subsystem (e.g. vid_restart). +*/ +void QGL_Shutdown( void ) +{ + ri.Printf( PRINT_ALL, "...shutting down QGL\n" ); + + if ( glw_state.hinstOpenGL ) + { + ri.Printf( PRINT_ALL, "...unloading OpenGL DLL\n" ); + FreeLibrary( glw_state.hinstOpenGL ); + } + + glw_state.hinstOpenGL = NULL; + + qglAccum = NULL; + qglAlphaFunc = NULL; + qglAreTexturesResident = NULL; + qglArrayElement = NULL; + qglBegin = NULL; + qglBindTexture = NULL; + qglBitmap = NULL; + qglBlendFunc = NULL; + qglCallList = NULL; + qglCallLists = NULL; + qglClear = NULL; + qglClearAccum = NULL; + qglClearColor = NULL; + qglClearDepth = NULL; + qglClearIndex = NULL; + qglClearStencil = NULL; + qglClipPlane = NULL; + qglColor3b = NULL; + qglColor3bv = NULL; + qglColor3d = NULL; + qglColor3dv = NULL; + qglColor3f = NULL; + qglColor3fv = NULL; + qglColor3i = NULL; + qglColor3iv = NULL; + qglColor3s = NULL; + qglColor3sv = NULL; + qglColor3ub = NULL; + qglColor3ubv = NULL; + qglColor3ui = NULL; + qglColor3uiv = NULL; + qglColor3us = NULL; + qglColor3usv = NULL; + qglColor4b = NULL; + qglColor4bv = NULL; + qglColor4d = NULL; + qglColor4dv = NULL; + qglColor4f = NULL; + qglColor4fv = NULL; + qglColor4i = NULL; + qglColor4iv = NULL; + qglColor4s = NULL; + qglColor4sv = NULL; + qglColor4ub = NULL; + qglColor4ubv = NULL; + qglColor4ui = NULL; + qglColor4uiv = NULL; + qglColor4us = NULL; + qglColor4usv = NULL; + qglColorMask = NULL; + qglColorMaterial = NULL; + qglColorPointer = NULL; + qglCopyPixels = NULL; + qglCopyTexImage1D = NULL; + qglCopyTexImage2D = NULL; + qglCopyTexSubImage1D = NULL; + qglCopyTexSubImage2D = NULL; + qglCullFace = NULL; + qglDeleteLists = NULL; + qglDeleteTextures = NULL; + qglDepthFunc = NULL; + qglDepthMask = NULL; + qglDepthRange = NULL; + qglDisable = NULL; + qglDisableClientState = NULL; + qglDrawArrays = NULL; + qglDrawBuffer = NULL; + qglDrawElements = NULL; + qglDrawPixels = NULL; + qglEdgeFlag = NULL; + qglEdgeFlagPointer = NULL; + qglEdgeFlagv = NULL; + qglEnable = NULL; + qglEnableClientState = NULL; + qglEnd = NULL; + qglEndList = NULL; + qglEvalCoord1d = NULL; + qglEvalCoord1dv = NULL; + qglEvalCoord1f = NULL; + qglEvalCoord1fv = NULL; + qglEvalCoord2d = NULL; + qglEvalCoord2dv = NULL; + qglEvalCoord2f = NULL; + qglEvalCoord2fv = NULL; + qglEvalMesh1 = NULL; + qglEvalMesh2 = NULL; + qglEvalPoint1 = NULL; + qglEvalPoint2 = NULL; + qglFeedbackBuffer = NULL; + qglFinish = NULL; + qglFlush = NULL; + qglFogf = NULL; + qglFogfv = NULL; + qglFogi = NULL; + qglFogiv = NULL; + qglFrontFace = NULL; + qglFrustum = NULL; + qglGenLists = NULL; + qglGenTextures = NULL; + qglGetBooleanv = NULL; + qglGetClipPlane = NULL; + qglGetDoublev = NULL; + qglGetError = NULL; + qglGetFloatv = NULL; + qglGetIntegerv = NULL; + qglGetLightfv = NULL; + qglGetLightiv = NULL; + qglGetMapdv = NULL; + qglGetMapfv = NULL; + qglGetMapiv = NULL; + qglGetMaterialfv = NULL; + qglGetMaterialiv = NULL; + qglGetPixelMapfv = NULL; + qglGetPixelMapuiv = NULL; + qglGetPixelMapusv = NULL; + qglGetPointerv = NULL; + qglGetPolygonStipple = NULL; + qglGetString = NULL; + qglGetTexEnvfv = NULL; + qglGetTexEnviv = NULL; + qglGetTexGendv = NULL; + qglGetTexGenfv = NULL; + qglGetTexGeniv = NULL; + qglGetTexImage = NULL; + qglGetTexLevelParameterfv = NULL; + qglGetTexLevelParameteriv = NULL; + qglGetTexParameterfv = NULL; + qglGetTexParameteriv = NULL; + qglHint = NULL; + qglIndexMask = NULL; + qglIndexPointer = NULL; + qglIndexd = NULL; + qglIndexdv = NULL; + qglIndexf = NULL; + qglIndexfv = NULL; + qglIndexi = NULL; + qglIndexiv = NULL; + qglIndexs = NULL; + qglIndexsv = NULL; + qglIndexub = NULL; + qglIndexubv = NULL; + qglInitNames = NULL; + qglInterleavedArrays = NULL; + qglIsEnabled = NULL; + qglIsList = NULL; + qglIsTexture = NULL; + qglLightModelf = NULL; + qglLightModelfv = NULL; + qglLightModeli = NULL; + qglLightModeliv = NULL; + qglLightf = NULL; + qglLightfv = NULL; + qglLighti = NULL; + qglLightiv = NULL; + qglLineStipple = NULL; + qglLineWidth = NULL; + qglListBase = NULL; + qglLoadIdentity = NULL; + qglLoadMatrixd = NULL; + qglLoadMatrixf = NULL; + qglLoadName = NULL; + qglLogicOp = NULL; + qglMap1d = NULL; + qglMap1f = NULL; + qglMap2d = NULL; + qglMap2f = NULL; + qglMapGrid1d = NULL; + qglMapGrid1f = NULL; + qglMapGrid2d = NULL; + qglMapGrid2f = NULL; + qglMaterialf = NULL; + qglMaterialfv = NULL; + qglMateriali = NULL; + qglMaterialiv = NULL; + qglMatrixMode = NULL; + qglMultMatrixd = NULL; + qglMultMatrixf = NULL; + qglNewList = NULL; + qglNormal3b = NULL; + qglNormal3bv = NULL; + qglNormal3d = NULL; + qglNormal3dv = NULL; + qglNormal3f = NULL; + qglNormal3fv = NULL; + qglNormal3i = NULL; + qglNormal3iv = NULL; + qglNormal3s = NULL; + qglNormal3sv = NULL; + qglNormalPointer = NULL; + qglOrtho = NULL; + qglPassThrough = NULL; + qglPixelMapfv = NULL; + qglPixelMapuiv = NULL; + qglPixelMapusv = NULL; + qglPixelStoref = NULL; + qglPixelStorei = NULL; + qglPixelTransferf = NULL; + qglPixelTransferi = NULL; + qglPixelZoom = NULL; + qglPointSize = NULL; + qglPolygonMode = NULL; + qglPolygonOffset = NULL; + qglPolygonStipple = NULL; + qglPopAttrib = NULL; + qglPopClientAttrib = NULL; + qglPopMatrix = NULL; + qglPopName = NULL; + qglPrioritizeTextures = NULL; + qglPushAttrib = NULL; + qglPushClientAttrib = NULL; + qglPushMatrix = NULL; + qglPushName = NULL; + qglRasterPos2d = NULL; + qglRasterPos2dv = NULL; + qglRasterPos2f = NULL; + qglRasterPos2fv = NULL; + qglRasterPos2i = NULL; + qglRasterPos2iv = NULL; + qglRasterPos2s = NULL; + qglRasterPos2sv = NULL; + qglRasterPos3d = NULL; + qglRasterPos3dv = NULL; + qglRasterPos3f = NULL; + qglRasterPos3fv = NULL; + qglRasterPos3i = NULL; + qglRasterPos3iv = NULL; + qglRasterPos3s = NULL; + qglRasterPos3sv = NULL; + qglRasterPos4d = NULL; + qglRasterPos4dv = NULL; + qglRasterPos4f = NULL; + qglRasterPos4fv = NULL; + qglRasterPos4i = NULL; + qglRasterPos4iv = NULL; + qglRasterPos4s = NULL; + qglRasterPos4sv = NULL; + qglReadBuffer = NULL; + qglReadPixels = NULL; + qglRectd = NULL; + qglRectdv = NULL; + qglRectf = NULL; + qglRectfv = NULL; + qglRecti = NULL; + qglRectiv = NULL; + qglRects = NULL; + qglRectsv = NULL; + qglRenderMode = NULL; + qglRotated = NULL; + qglRotatef = NULL; + qglScaled = NULL; + qglScalef = NULL; + qglScissor = NULL; + qglSelectBuffer = NULL; + qglShadeModel = NULL; + qglStencilFunc = NULL; + qglStencilMask = NULL; + qglStencilOp = NULL; + qglTexCoord1d = NULL; + qglTexCoord1dv = NULL; + qglTexCoord1f = NULL; + qglTexCoord1fv = NULL; + qglTexCoord1i = NULL; + qglTexCoord1iv = NULL; + qglTexCoord1s = NULL; + qglTexCoord1sv = NULL; + qglTexCoord2d = NULL; + qglTexCoord2dv = NULL; + qglTexCoord2f = NULL; + qglTexCoord2fv = NULL; + qglTexCoord2i = NULL; + qglTexCoord2iv = NULL; + qglTexCoord2s = NULL; + qglTexCoord2sv = NULL; + qglTexCoord3d = NULL; + qglTexCoord3dv = NULL; + qglTexCoord3f = NULL; + qglTexCoord3fv = NULL; + qglTexCoord3i = NULL; + qglTexCoord3iv = NULL; + qglTexCoord3s = NULL; + qglTexCoord3sv = NULL; + qglTexCoord4d = NULL; + qglTexCoord4dv = NULL; + qglTexCoord4f = NULL; + qglTexCoord4fv = NULL; + qglTexCoord4i = NULL; + qglTexCoord4iv = NULL; + qglTexCoord4s = NULL; + qglTexCoord4sv = NULL; + qglTexCoordPointer = NULL; + qglTexEnvf = NULL; + qglTexEnvfv = NULL; + qglTexEnvi = NULL; + qglTexEnviv = NULL; + qglTexGend = NULL; + qglTexGendv = NULL; + qglTexGenf = NULL; + qglTexGenfv = NULL; + qglTexGeni = NULL; + qglTexGeniv = NULL; + qglTexImage1D = NULL; + qglTexImage2D = NULL; + qglTexParameterf = NULL; + qglTexParameterfv = NULL; + qglTexParameteri = NULL; + qglTexParameteriv = NULL; + qglTexSubImage1D = NULL; + qglTexSubImage2D = NULL; + qglTranslated = NULL; + qglTranslatef = NULL; + qglVertex2d = NULL; + qglVertex2dv = NULL; + qglVertex2f = NULL; + qglVertex2fv = NULL; + qglVertex2i = NULL; + qglVertex2iv = NULL; + qglVertex2s = NULL; + qglVertex2sv = NULL; + qglVertex3d = NULL; + qglVertex3dv = NULL; + qglVertex3f = NULL; + qglVertex3fv = NULL; + qglVertex3i = NULL; + qglVertex3iv = NULL; + qglVertex3s = NULL; + qglVertex3sv = NULL; + qglVertex4d = NULL; + qglVertex4dv = NULL; + qglVertex4f = NULL; + qglVertex4fv = NULL; + qglVertex4i = NULL; + qglVertex4iv = NULL; + qglVertex4s = NULL; + qglVertex4sv = NULL; + qglVertexPointer = NULL; + qglViewport = NULL; + + qwglCopyContext = NULL; + qwglCreateContext = NULL; + qwglCreateLayerContext = NULL; + qwglDeleteContext = NULL; + qwglDescribeLayerPlane = NULL; + qwglGetCurrentContext = NULL; + qwglGetCurrentDC = NULL; + qwglGetLayerPaletteEntries = NULL; + qwglGetProcAddress = NULL; + qwglMakeCurrent = NULL; + qwglRealizeLayerPalette = NULL; + qwglSetLayerPaletteEntries = NULL; + qwglShareLists = NULL; + qwglSwapLayerBuffers = NULL; + qwglUseFontBitmaps = NULL; + qwglUseFontOutlines = NULL; + + qwglChoosePixelFormat = NULL; + qwglDescribePixelFormat = NULL; + qwglGetPixelFormat = NULL; + qwglSetPixelFormat = NULL; + qwglSwapBuffers = NULL; +} + +#define GR_NUM_BOARDS 0x0f + +static qboolean GlideIsValid( void ) +{ + HMODULE hGlide; +// int numBoards; +// void (__stdcall *grGet)(unsigned int, unsigned int, int*); + + if ( ( hGlide = LoadLibrary("Glide3X") ) != 0 ) + { + // FIXME: 3Dfx needs to fix this shit + return qtrue; + +#if 0 + grGet = (void *)GetProcAddress( hGlide, "_grGet@12"); + + if ( grGet ) + { + grGet( GR_NUM_BOARDS, sizeof(int), &numBoards); + } + else + { + // if we've reached this point, something is seriously wrong + ri.Printf( PRINT_WARNING, "WARNING: could not find grGet in GLIDE3X.DLL\n" ); + numBoards = 0; + } + + FreeLibrary( hGlide ); + hGlide = NULL; + + if ( numBoards > 0 ) + { + return qtrue; + } + + ri.Printf( PRINT_WARNING, "WARNING: invalid Glide installation!\n" ); +#endif + } + + return qfalse; +} + +#ifdef _MSC_VER +# pragma warning (disable : 4113 4133 4047 ) +# define GPA( a ) GetProcAddress( glw_state.hinstOpenGL, a ) +#else +# define GPA( a ) (void *)GetProcAddress( glw_state.hinstOpenGL, a ) +#endif + +/* +** QGL_Init +** +** This is responsible for binding our qgl function pointers to +** the appropriate GL stuff. In Windows this means doing a +** LoadLibrary and a bunch of calls to GetProcAddress. On other +** operating systems we need to do the right thing, whatever that +** might be. +*/ +qboolean QGL_Init( const char *dllname ) +{ + char systemDir[1024]; + char libName[1024]; + + GetSystemDirectory( systemDir, sizeof( systemDir ) ); + + assert( glw_state.hinstOpenGL == 0 ); + + ri.Printf( PRINT_ALL, "...initializing QGL\n" ); + + // NOTE: this assumes that 'dllname' is lower case (and it should be)! + if ( strstr( dllname, _3DFX_DRIVER_NAME ) ) + { + if ( !GlideIsValid() ) + { + ri.Printf( PRINT_ALL, "...WARNING: missing Glide installation, assuming no 3Dfx available\n" ); + return qfalse; + } + } + + if ( dllname[0] != '!' ) + { + Com_sprintf( libName, sizeof( libName ), "%s\\%s", systemDir, dllname ); + } + else + { + Q_strncpyz( libName, dllname, sizeof( libName ) ); + } + + ri.Printf( PRINT_ALL, "...calling LoadLibrary( '%s.dll' ): ", libName ); + + if ( ( glw_state.hinstOpenGL = LoadLibrary( dllname ) ) == 0 ) + { + ri.Printf( PRINT_ALL, "failed\n" ); + return qfalse; + } + ri.Printf( PRINT_ALL, "succeeded\n" ); + + qglAccum = dllAccum = GPA( "glAccum" ); + qglAlphaFunc = dllAlphaFunc = GPA( "glAlphaFunc" ); + qglAreTexturesResident = dllAreTexturesResident = GPA( "glAreTexturesResident" ); + qglArrayElement = dllArrayElement = GPA( "glArrayElement" ); + qglBegin = dllBegin = GPA( "glBegin" ); + qglBindTexture = dllBindTexture = GPA( "glBindTexture" ); + qglBitmap = dllBitmap = GPA( "glBitmap" ); + qglBlendFunc = dllBlendFunc = GPA( "glBlendFunc" ); + qglCallList = dllCallList = GPA( "glCallList" ); + qglCallLists = dllCallLists = GPA( "glCallLists" ); + qglClear = dllClear = GPA( "glClear" ); + qglClearAccum = dllClearAccum = GPA( "glClearAccum" ); + qglClearColor = dllClearColor = GPA( "glClearColor" ); + qglClearDepth = dllClearDepth = GPA( "glClearDepth" ); + qglClearIndex = dllClearIndex = GPA( "glClearIndex" ); + qglClearStencil = dllClearStencil = GPA( "glClearStencil" ); + qglClipPlane = dllClipPlane = GPA( "glClipPlane" ); + qglColor3b = dllColor3b = GPA( "glColor3b" ); + qglColor3bv = dllColor3bv = GPA( "glColor3bv" ); + qglColor3d = dllColor3d = GPA( "glColor3d" ); + qglColor3dv = dllColor3dv = GPA( "glColor3dv" ); + qglColor3f = dllColor3f = GPA( "glColor3f" ); + qglColor3fv = dllColor3fv = GPA( "glColor3fv" ); + qglColor3i = dllColor3i = GPA( "glColor3i" ); + qglColor3iv = dllColor3iv = GPA( "glColor3iv" ); + qglColor3s = dllColor3s = GPA( "glColor3s" ); + qglColor3sv = dllColor3sv = GPA( "glColor3sv" ); + qglColor3ub = dllColor3ub = GPA( "glColor3ub" ); + qglColor3ubv = dllColor3ubv = GPA( "glColor3ubv" ); + qglColor3ui = dllColor3ui = GPA( "glColor3ui" ); + qglColor3uiv = dllColor3uiv = GPA( "glColor3uiv" ); + qglColor3us = dllColor3us = GPA( "glColor3us" ); + qglColor3usv = dllColor3usv = GPA( "glColor3usv" ); + qglColor4b = dllColor4b = GPA( "glColor4b" ); + qglColor4bv = dllColor4bv = GPA( "glColor4bv" ); + qglColor4d = dllColor4d = GPA( "glColor4d" ); + qglColor4dv = dllColor4dv = GPA( "glColor4dv" ); + qglColor4f = dllColor4f = GPA( "glColor4f" ); + qglColor4fv = dllColor4fv = GPA( "glColor4fv" ); + qglColor4i = dllColor4i = GPA( "glColor4i" ); + qglColor4iv = dllColor4iv = GPA( "glColor4iv" ); + qglColor4s = dllColor4s = GPA( "glColor4s" ); + qglColor4sv = dllColor4sv = GPA( "glColor4sv" ); + qglColor4ub = dllColor4ub = GPA( "glColor4ub" ); + qglColor4ubv = dllColor4ubv = GPA( "glColor4ubv" ); + qglColor4ui = dllColor4ui = GPA( "glColor4ui" ); + qglColor4uiv = dllColor4uiv = GPA( "glColor4uiv" ); + qglColor4us = dllColor4us = GPA( "glColor4us" ); + qglColor4usv = dllColor4usv = GPA( "glColor4usv" ); + qglColorMask = dllColorMask = GPA( "glColorMask" ); + qglColorMaterial = dllColorMaterial = GPA( "glColorMaterial" ); + qglColorPointer = dllColorPointer = GPA( "glColorPointer" ); + qglCopyPixels = dllCopyPixels = GPA( "glCopyPixels" ); + qglCopyTexImage1D = dllCopyTexImage1D = GPA( "glCopyTexImage1D" ); + qglCopyTexImage2D = dllCopyTexImage2D = GPA( "glCopyTexImage2D" ); + qglCopyTexSubImage1D = dllCopyTexSubImage1D = GPA( "glCopyTexSubImage1D" ); + qglCopyTexSubImage2D = dllCopyTexSubImage2D = GPA( "glCopyTexSubImage2D" ); + qglCullFace = dllCullFace = GPA( "glCullFace" ); + qglDeleteLists = dllDeleteLists = GPA( "glDeleteLists" ); + qglDeleteTextures = dllDeleteTextures = GPA( "glDeleteTextures" ); + qglDepthFunc = dllDepthFunc = GPA( "glDepthFunc" ); + qglDepthMask = dllDepthMask = GPA( "glDepthMask" ); + qglDepthRange = dllDepthRange = GPA( "glDepthRange" ); + qglDisable = dllDisable = GPA( "glDisable" ); + qglDisableClientState = dllDisableClientState = GPA( "glDisableClientState" ); + qglDrawArrays = dllDrawArrays = GPA( "glDrawArrays" ); + qglDrawBuffer = dllDrawBuffer = GPA( "glDrawBuffer" ); + qglDrawElements = dllDrawElements = GPA( "glDrawElements" ); + qglDrawPixels = dllDrawPixels = GPA( "glDrawPixels" ); + qglEdgeFlag = dllEdgeFlag = GPA( "glEdgeFlag" ); + qglEdgeFlagPointer = dllEdgeFlagPointer = GPA( "glEdgeFlagPointer" ); + qglEdgeFlagv = dllEdgeFlagv = GPA( "glEdgeFlagv" ); + qglEnable = dllEnable = GPA( "glEnable" ); + qglEnableClientState = dllEnableClientState = GPA( "glEnableClientState" ); + qglEnd = dllEnd = GPA( "glEnd" ); + qglEndList = dllEndList = GPA( "glEndList" ); + qglEvalCoord1d = dllEvalCoord1d = GPA( "glEvalCoord1d" ); + qglEvalCoord1dv = dllEvalCoord1dv = GPA( "glEvalCoord1dv" ); + qglEvalCoord1f = dllEvalCoord1f = GPA( "glEvalCoord1f" ); + qglEvalCoord1fv = dllEvalCoord1fv = GPA( "glEvalCoord1fv" ); + qglEvalCoord2d = dllEvalCoord2d = GPA( "glEvalCoord2d" ); + qglEvalCoord2dv = dllEvalCoord2dv = GPA( "glEvalCoord2dv" ); + qglEvalCoord2f = dllEvalCoord2f = GPA( "glEvalCoord2f" ); + qglEvalCoord2fv = dllEvalCoord2fv = GPA( "glEvalCoord2fv" ); + qglEvalMesh1 = dllEvalMesh1 = GPA( "glEvalMesh1" ); + qglEvalMesh2 = dllEvalMesh2 = GPA( "glEvalMesh2" ); + qglEvalPoint1 = dllEvalPoint1 = GPA( "glEvalPoint1" ); + qglEvalPoint2 = dllEvalPoint2 = GPA( "glEvalPoint2" ); + qglFeedbackBuffer = dllFeedbackBuffer = GPA( "glFeedbackBuffer" ); + qglFinish = dllFinish = GPA( "glFinish" ); + qglFlush = dllFlush = GPA( "glFlush" ); + qglFogf = dllFogf = GPA( "glFogf" ); + qglFogfv = dllFogfv = GPA( "glFogfv" ); + qglFogi = dllFogi = GPA( "glFogi" ); + qglFogiv = dllFogiv = GPA( "glFogiv" ); + qglFrontFace = dllFrontFace = GPA( "glFrontFace" ); + qglFrustum = dllFrustum = GPA( "glFrustum" ); + qglGenLists = dllGenLists = ( GLuint (__stdcall * )(int) ) GPA( "glGenLists" ); + qglGenTextures = dllGenTextures = GPA( "glGenTextures" ); + qglGetBooleanv = dllGetBooleanv = GPA( "glGetBooleanv" ); + qglGetClipPlane = dllGetClipPlane = GPA( "glGetClipPlane" ); + qglGetDoublev = dllGetDoublev = GPA( "glGetDoublev" ); + qglGetError = dllGetError = ( GLenum (__stdcall * )(void) ) GPA( "glGetError" ); + qglGetFloatv = dllGetFloatv = GPA( "glGetFloatv" ); + qglGetIntegerv = dllGetIntegerv = GPA( "glGetIntegerv" ); + qglGetLightfv = dllGetLightfv = GPA( "glGetLightfv" ); + qglGetLightiv = dllGetLightiv = GPA( "glGetLightiv" ); + qglGetMapdv = dllGetMapdv = GPA( "glGetMapdv" ); + qglGetMapfv = dllGetMapfv = GPA( "glGetMapfv" ); + qglGetMapiv = dllGetMapiv = GPA( "glGetMapiv" ); + qglGetMaterialfv = dllGetMaterialfv = GPA( "glGetMaterialfv" ); + qglGetMaterialiv = dllGetMaterialiv = GPA( "glGetMaterialiv" ); + qglGetPixelMapfv = dllGetPixelMapfv = GPA( "glGetPixelMapfv" ); + qglGetPixelMapuiv = dllGetPixelMapuiv = GPA( "glGetPixelMapuiv" ); + qglGetPixelMapusv = dllGetPixelMapusv = GPA( "glGetPixelMapusv" ); + qglGetPointerv = dllGetPointerv = GPA( "glGetPointerv" ); + qglGetPolygonStipple = dllGetPolygonStipple = GPA( "glGetPolygonStipple" ); + qglGetString = dllGetString = GPA( "glGetString" ); + qglGetTexEnvfv = dllGetTexEnvfv = GPA( "glGetTexEnvfv" ); + qglGetTexEnviv = dllGetTexEnviv = GPA( "glGetTexEnviv" ); + qglGetTexGendv = dllGetTexGendv = GPA( "glGetTexGendv" ); + qglGetTexGenfv = dllGetTexGenfv = GPA( "glGetTexGenfv" ); + qglGetTexGeniv = dllGetTexGeniv = GPA( "glGetTexGeniv" ); + qglGetTexImage = dllGetTexImage = GPA( "glGetTexImage" ); + qglGetTexParameterfv = dllGetTexParameterfv = GPA( "glGetTexParameterfv" ); + qglGetTexParameteriv = dllGetTexParameteriv = GPA( "glGetTexParameteriv" ); + qglHint = dllHint = GPA( "glHint" ); + qglIndexMask = dllIndexMask = GPA( "glIndexMask" ); + qglIndexPointer = dllIndexPointer = GPA( "glIndexPointer" ); + qglIndexd = dllIndexd = GPA( "glIndexd" ); + qglIndexdv = dllIndexdv = GPA( "glIndexdv" ); + qglIndexf = dllIndexf = GPA( "glIndexf" ); + qglIndexfv = dllIndexfv = GPA( "glIndexfv" ); + qglIndexi = dllIndexi = GPA( "glIndexi" ); + qglIndexiv = dllIndexiv = GPA( "glIndexiv" ); + qglIndexs = dllIndexs = GPA( "glIndexs" ); + qglIndexsv = dllIndexsv = GPA( "glIndexsv" ); + qglIndexub = dllIndexub = GPA( "glIndexub" ); + qglIndexubv = dllIndexubv = GPA( "glIndexubv" ); + qglInitNames = dllInitNames = GPA( "glInitNames" ); + qglInterleavedArrays = dllInterleavedArrays = GPA( "glInterleavedArrays" ); + qglIsEnabled = dllIsEnabled = GPA( "glIsEnabled" ); + qglIsList = dllIsList = GPA( "glIsList" ); + qglIsTexture = dllIsTexture = GPA( "glIsTexture" ); + qglLightModelf = dllLightModelf = GPA( "glLightModelf" ); + qglLightModelfv = dllLightModelfv = GPA( "glLightModelfv" ); + qglLightModeli = dllLightModeli = GPA( "glLightModeli" ); + qglLightModeliv = dllLightModeliv = GPA( "glLightModeliv" ); + qglLightf = dllLightf = GPA( "glLightf" ); + qglLightfv = dllLightfv = GPA( "glLightfv" ); + qglLighti = dllLighti = GPA( "glLighti" ); + qglLightiv = dllLightiv = GPA( "glLightiv" ); + qglLineStipple = dllLineStipple = GPA( "glLineStipple" ); + qglLineWidth = dllLineWidth = GPA( "glLineWidth" ); + qglListBase = dllListBase = GPA( "glListBase" ); + qglLoadIdentity = dllLoadIdentity = GPA( "glLoadIdentity" ); + qglLoadMatrixd = dllLoadMatrixd = GPA( "glLoadMatrixd" ); + qglLoadMatrixf = dllLoadMatrixf = GPA( "glLoadMatrixf" ); + qglLoadName = dllLoadName = GPA( "glLoadName" ); + qglLogicOp = dllLogicOp = GPA( "glLogicOp" ); + qglMap1d = dllMap1d = GPA( "glMap1d" ); + qglMap1f = dllMap1f = GPA( "glMap1f" ); + qglMap2d = dllMap2d = GPA( "glMap2d" ); + qglMap2f = dllMap2f = GPA( "glMap2f" ); + qglMapGrid1d = dllMapGrid1d = GPA( "glMapGrid1d" ); + qglMapGrid1f = dllMapGrid1f = GPA( "glMapGrid1f" ); + qglMapGrid2d = dllMapGrid2d = GPA( "glMapGrid2d" ); + qglMapGrid2f = dllMapGrid2f = GPA( "glMapGrid2f" ); + qglMaterialf = dllMaterialf = GPA( "glMaterialf" ); + qglMaterialfv = dllMaterialfv = GPA( "glMaterialfv" ); + qglMateriali = dllMateriali = GPA( "glMateriali" ); + qglMaterialiv = dllMaterialiv = GPA( "glMaterialiv" ); + qglMatrixMode = dllMatrixMode = GPA( "glMatrixMode" ); + qglMultMatrixd = dllMultMatrixd = GPA( "glMultMatrixd" ); + qglMultMatrixf = dllMultMatrixf = GPA( "glMultMatrixf" ); + qglNewList = dllNewList = GPA( "glNewList" ); + qglNormal3b = dllNormal3b = GPA( "glNormal3b" ); + qglNormal3bv = dllNormal3bv = GPA( "glNormal3bv" ); + qglNormal3d = dllNormal3d = GPA( "glNormal3d" ); + qglNormal3dv = dllNormal3dv = GPA( "glNormal3dv" ); + qglNormal3f = dllNormal3f = GPA( "glNormal3f" ); + qglNormal3fv = dllNormal3fv = GPA( "glNormal3fv" ); + qglNormal3i = dllNormal3i = GPA( "glNormal3i" ); + qglNormal3iv = dllNormal3iv = GPA( "glNormal3iv" ); + qglNormal3s = dllNormal3s = GPA( "glNormal3s" ); + qglNormal3sv = dllNormal3sv = GPA( "glNormal3sv" ); + qglNormalPointer = dllNormalPointer = GPA( "glNormalPointer" ); + qglOrtho = dllOrtho = GPA( "glOrtho" ); + qglPassThrough = dllPassThrough = GPA( "glPassThrough" ); + qglPixelMapfv = dllPixelMapfv = GPA( "glPixelMapfv" ); + qglPixelMapuiv = dllPixelMapuiv = GPA( "glPixelMapuiv" ); + qglPixelMapusv = dllPixelMapusv = GPA( "glPixelMapusv" ); + qglPixelStoref = dllPixelStoref = GPA( "glPixelStoref" ); + qglPixelStorei = dllPixelStorei = GPA( "glPixelStorei" ); + qglPixelTransferf = dllPixelTransferf = GPA( "glPixelTransferf" ); + qglPixelTransferi = dllPixelTransferi = GPA( "glPixelTransferi" ); + qglPixelZoom = dllPixelZoom = GPA( "glPixelZoom" ); + qglPointSize = dllPointSize = GPA( "glPointSize" ); + qglPolygonMode = dllPolygonMode = GPA( "glPolygonMode" ); + qglPolygonOffset = dllPolygonOffset = GPA( "glPolygonOffset" ); + qglPolygonStipple = dllPolygonStipple = GPA( "glPolygonStipple" ); + qglPopAttrib = dllPopAttrib = GPA( "glPopAttrib" ); + qglPopClientAttrib = dllPopClientAttrib = GPA( "glPopClientAttrib" ); + qglPopMatrix = dllPopMatrix = GPA( "glPopMatrix" ); + qglPopName = dllPopName = GPA( "glPopName" ); + qglPrioritizeTextures = dllPrioritizeTextures = GPA( "glPrioritizeTextures" ); + qglPushAttrib = dllPushAttrib = GPA( "glPushAttrib" ); + qglPushClientAttrib = dllPushClientAttrib = GPA( "glPushClientAttrib" ); + qglPushMatrix = dllPushMatrix = GPA( "glPushMatrix" ); + qglPushName = dllPushName = GPA( "glPushName" ); + qglRasterPos2d = dllRasterPos2d = GPA( "glRasterPos2d" ); + qglRasterPos2dv = dllRasterPos2dv = GPA( "glRasterPos2dv" ); + qglRasterPos2f = dllRasterPos2f = GPA( "glRasterPos2f" ); + qglRasterPos2fv = dllRasterPos2fv = GPA( "glRasterPos2fv" ); + qglRasterPos2i = dllRasterPos2i = GPA( "glRasterPos2i" ); + qglRasterPos2iv = dllRasterPos2iv = GPA( "glRasterPos2iv" ); + qglRasterPos2s = dllRasterPos2s = GPA( "glRasterPos2s" ); + qglRasterPos2sv = dllRasterPos2sv = GPA( "glRasterPos2sv" ); + qglRasterPos3d = dllRasterPos3d = GPA( "glRasterPos3d" ); + qglRasterPos3dv = dllRasterPos3dv = GPA( "glRasterPos3dv" ); + qglRasterPos3f = dllRasterPos3f = GPA( "glRasterPos3f" ); + qglRasterPos3fv = dllRasterPos3fv = GPA( "glRasterPos3fv" ); + qglRasterPos3i = dllRasterPos3i = GPA( "glRasterPos3i" ); + qglRasterPos3iv = dllRasterPos3iv = GPA( "glRasterPos3iv" ); + qglRasterPos3s = dllRasterPos3s = GPA( "glRasterPos3s" ); + qglRasterPos3sv = dllRasterPos3sv = GPA( "glRasterPos3sv" ); + qglRasterPos4d = dllRasterPos4d = GPA( "glRasterPos4d" ); + qglRasterPos4dv = dllRasterPos4dv = GPA( "glRasterPos4dv" ); + qglRasterPos4f = dllRasterPos4f = GPA( "glRasterPos4f" ); + qglRasterPos4fv = dllRasterPos4fv = GPA( "glRasterPos4fv" ); + qglRasterPos4i = dllRasterPos4i = GPA( "glRasterPos4i" ); + qglRasterPos4iv = dllRasterPos4iv = GPA( "glRasterPos4iv" ); + qglRasterPos4s = dllRasterPos4s = GPA( "glRasterPos4s" ); + qglRasterPos4sv = dllRasterPos4sv = GPA( "glRasterPos4sv" ); + qglReadBuffer = dllReadBuffer = GPA( "glReadBuffer" ); + qglReadPixels = dllReadPixels = GPA( "glReadPixels" ); + qglRectd = dllRectd = GPA( "glRectd" ); + qglRectdv = dllRectdv = GPA( "glRectdv" ); + qglRectf = dllRectf = GPA( "glRectf" ); + qglRectfv = dllRectfv = GPA( "glRectfv" ); + qglRecti = dllRecti = GPA( "glRecti" ); + qglRectiv = dllRectiv = GPA( "glRectiv" ); + qglRects = dllRects = GPA( "glRects" ); + qglRectsv = dllRectsv = GPA( "glRectsv" ); + qglRenderMode = dllRenderMode = GPA( "glRenderMode" ); + qglRotated = dllRotated = GPA( "glRotated" ); + qglRotatef = dllRotatef = GPA( "glRotatef" ); + qglScaled = dllScaled = GPA( "glScaled" ); + qglScalef = dllScalef = GPA( "glScalef" ); + qglScissor = dllScissor = GPA( "glScissor" ); + qglSelectBuffer = dllSelectBuffer = GPA( "glSelectBuffer" ); + qglShadeModel = dllShadeModel = GPA( "glShadeModel" ); + qglStencilFunc = dllStencilFunc = GPA( "glStencilFunc" ); + qglStencilMask = dllStencilMask = GPA( "glStencilMask" ); + qglStencilOp = dllStencilOp = GPA( "glStencilOp" ); + qglTexCoord1d = dllTexCoord1d = GPA( "glTexCoord1d" ); + qglTexCoord1dv = dllTexCoord1dv = GPA( "glTexCoord1dv" ); + qglTexCoord1f = dllTexCoord1f = GPA( "glTexCoord1f" ); + qglTexCoord1fv = dllTexCoord1fv = GPA( "glTexCoord1fv" ); + qglTexCoord1i = dllTexCoord1i = GPA( "glTexCoord1i" ); + qglTexCoord1iv = dllTexCoord1iv = GPA( "glTexCoord1iv" ); + qglTexCoord1s = dllTexCoord1s = GPA( "glTexCoord1s" ); + qglTexCoord1sv = dllTexCoord1sv = GPA( "glTexCoord1sv" ); + qglTexCoord2d = dllTexCoord2d = GPA( "glTexCoord2d" ); + qglTexCoord2dv = dllTexCoord2dv = GPA( "glTexCoord2dv" ); + qglTexCoord2f = dllTexCoord2f = GPA( "glTexCoord2f" ); + qglTexCoord2fv = dllTexCoord2fv = GPA( "glTexCoord2fv" ); + qglTexCoord2i = dllTexCoord2i = GPA( "glTexCoord2i" ); + qglTexCoord2iv = dllTexCoord2iv = GPA( "glTexCoord2iv" ); + qglTexCoord2s = dllTexCoord2s = GPA( "glTexCoord2s" ); + qglTexCoord2sv = dllTexCoord2sv = GPA( "glTexCoord2sv" ); + qglTexCoord3d = dllTexCoord3d = GPA( "glTexCoord3d" ); + qglTexCoord3dv = dllTexCoord3dv = GPA( "glTexCoord3dv" ); + qglTexCoord3f = dllTexCoord3f = GPA( "glTexCoord3f" ); + qglTexCoord3fv = dllTexCoord3fv = GPA( "glTexCoord3fv" ); + qglTexCoord3i = dllTexCoord3i = GPA( "glTexCoord3i" ); + qglTexCoord3iv = dllTexCoord3iv = GPA( "glTexCoord3iv" ); + qglTexCoord3s = dllTexCoord3s = GPA( "glTexCoord3s" ); + qglTexCoord3sv = dllTexCoord3sv = GPA( "glTexCoord3sv" ); + qglTexCoord4d = dllTexCoord4d = GPA( "glTexCoord4d" ); + qglTexCoord4dv = dllTexCoord4dv = GPA( "glTexCoord4dv" ); + qglTexCoord4f = dllTexCoord4f = GPA( "glTexCoord4f" ); + qglTexCoord4fv = dllTexCoord4fv = GPA( "glTexCoord4fv" ); + qglTexCoord4i = dllTexCoord4i = GPA( "glTexCoord4i" ); + qglTexCoord4iv = dllTexCoord4iv = GPA( "glTexCoord4iv" ); + qglTexCoord4s = dllTexCoord4s = GPA( "glTexCoord4s" ); + qglTexCoord4sv = dllTexCoord4sv = GPA( "glTexCoord4sv" ); + qglTexCoordPointer = dllTexCoordPointer = GPA( "glTexCoordPointer" ); + qglTexEnvf = dllTexEnvf = GPA( "glTexEnvf" ); + qglTexEnvfv = dllTexEnvfv = GPA( "glTexEnvfv" ); + qglTexEnvi = dllTexEnvi = GPA( "glTexEnvi" ); + qglTexEnviv = dllTexEnviv = GPA( "glTexEnviv" ); + qglTexGend = dllTexGend = GPA( "glTexGend" ); + qglTexGendv = dllTexGendv = GPA( "glTexGendv" ); + qglTexGenf = dllTexGenf = GPA( "glTexGenf" ); + qglTexGenfv = dllTexGenfv = GPA( "glTexGenfv" ); + qglTexGeni = dllTexGeni = GPA( "glTexGeni" ); + qglTexGeniv = dllTexGeniv = GPA( "glTexGeniv" ); + qglTexImage1D = dllTexImage1D = GPA( "glTexImage1D" ); + qglTexImage2D = dllTexImage2D = GPA( "glTexImage2D" ); + qglTexParameterf = dllTexParameterf = GPA( "glTexParameterf" ); + qglTexParameterfv = dllTexParameterfv = GPA( "glTexParameterfv" ); + qglTexParameteri = dllTexParameteri = GPA( "glTexParameteri" ); + qglTexParameteriv = dllTexParameteriv = GPA( "glTexParameteriv" ); + qglTexSubImage1D = dllTexSubImage1D = GPA( "glTexSubImage1D" ); + qglTexSubImage2D = dllTexSubImage2D = GPA( "glTexSubImage2D" ); + qglTranslated = dllTranslated = GPA( "glTranslated" ); + qglTranslatef = dllTranslatef = GPA( "glTranslatef" ); + qglVertex2d = dllVertex2d = GPA( "glVertex2d" ); + qglVertex2dv = dllVertex2dv = GPA( "glVertex2dv" ); + qglVertex2f = dllVertex2f = GPA( "glVertex2f" ); + qglVertex2fv = dllVertex2fv = GPA( "glVertex2fv" ); + qglVertex2i = dllVertex2i = GPA( "glVertex2i" ); + qglVertex2iv = dllVertex2iv = GPA( "glVertex2iv" ); + qglVertex2s = dllVertex2s = GPA( "glVertex2s" ); + qglVertex2sv = dllVertex2sv = GPA( "glVertex2sv" ); + qglVertex3d = dllVertex3d = GPA( "glVertex3d" ); + qglVertex3dv = dllVertex3dv = GPA( "glVertex3dv" ); + qglVertex3f = dllVertex3f = GPA( "glVertex3f" ); + qglVertex3fv = dllVertex3fv = GPA( "glVertex3fv" ); + qglVertex3i = dllVertex3i = GPA( "glVertex3i" ); + qglVertex3iv = dllVertex3iv = GPA( "glVertex3iv" ); + qglVertex3s = dllVertex3s = GPA( "glVertex3s" ); + qglVertex3sv = dllVertex3sv = GPA( "glVertex3sv" ); + qglVertex4d = dllVertex4d = GPA( "glVertex4d" ); + qglVertex4dv = dllVertex4dv = GPA( "glVertex4dv" ); + qglVertex4f = dllVertex4f = GPA( "glVertex4f" ); + qglVertex4fv = dllVertex4fv = GPA( "glVertex4fv" ); + qglVertex4i = dllVertex4i = GPA( "glVertex4i" ); + qglVertex4iv = dllVertex4iv = GPA( "glVertex4iv" ); + qglVertex4s = dllVertex4s = GPA( "glVertex4s" ); + qglVertex4sv = dllVertex4sv = GPA( "glVertex4sv" ); + qglVertexPointer = dllVertexPointer = GPA( "glVertexPointer" ); + qglViewport = dllViewport = GPA( "glViewport" ); + + qwglCopyContext = GPA( "wglCopyContext" ); + qwglCreateContext = GPA( "wglCreateContext" ); + qwglCreateLayerContext = GPA( "wglCreateLayerContext" ); + qwglDeleteContext = GPA( "wglDeleteContext" ); + qwglDescribeLayerPlane = GPA( "wglDescribeLayerPlane" ); + qwglGetCurrentContext = GPA( "wglGetCurrentContext" ); + qwglGetCurrentDC = GPA( "wglGetCurrentDC" ); + qwglGetLayerPaletteEntries = GPA( "wglGetLayerPaletteEntries" ); + qwglGetProcAddress = GPA( "wglGetProcAddress" ); + qwglMakeCurrent = GPA( "wglMakeCurrent" ); + qwglRealizeLayerPalette = GPA( "wglRealizeLayerPalette" ); + qwglSetLayerPaletteEntries = GPA( "wglSetLayerPaletteEntries" ); + qwglShareLists = GPA( "wglShareLists" ); + qwglSwapLayerBuffers = GPA( "wglSwapLayerBuffers" ); + qwglUseFontBitmaps = GPA( "wglUseFontBitmapsA" ); + qwglUseFontOutlines = GPA( "wglUseFontOutlinesA" ); + + qwglChoosePixelFormat = GPA( "wglChoosePixelFormat" ); + qwglDescribePixelFormat = GPA( "wglDescribePixelFormat" ); + qwglGetPixelFormat = GPA( "wglGetPixelFormat" ); + qwglSetPixelFormat = GPA( "wglSetPixelFormat" ); + qwglSwapBuffers = GPA( "wglSwapBuffers" ); + + qwglSwapIntervalEXT = 0; + qglActiveTextureARB = 0; + qglClientActiveTextureARB = 0; + qglMultiTexCoord2fARB = 0; + qglLockArraysEXT = 0; + qglUnlockArraysEXT = 0; + qwglGetDeviceGammaRamp3DFX = NULL; + qwglSetDeviceGammaRamp3DFX = NULL; + + // check logging + QGL_EnableLogging( r_logFile->integer ); + + return qtrue; +} + +void QGL_EnableLogging( qboolean enable ) +{ + static qboolean isEnabled; + + // return if we're already active + if ( isEnabled && enable ) { + // decrement log counter and stop if it has reached 0 + ri.Cvar_Set( "r_logFile", va("%d", r_logFile->integer - 1 ) ); + if ( r_logFile->integer ) { + return; + } + enable = qfalse; + } + + // return if we're already disabled + if ( !enable && !isEnabled ) + return; + + isEnabled = enable; + + if ( enable ) + { + if ( !glw_state.log_fp ) + { + struct tm *newtime; + time_t aclock; + char buffer[1024]; + cvar_t *basedir; + + time( &aclock ); + newtime = localtime( &aclock ); + + asctime( newtime ); + + basedir = ri.Cvar_Get( "fs_basepath", "", 0 ); + Com_sprintf( buffer, sizeof(buffer), "%s/gl.log", basedir->string ); + glw_state.log_fp = fopen( buffer, "wt" ); + + fprintf( glw_state.log_fp, "%s\n", asctime( newtime ) ); + } + + qglAccum = logAccum; + qglAlphaFunc = logAlphaFunc; + qglAreTexturesResident = logAreTexturesResident; + qglArrayElement = logArrayElement; + qglBegin = logBegin; + qglBindTexture = logBindTexture; + qglBitmap = logBitmap; + qglBlendFunc = logBlendFunc; + qglCallList = logCallList; + qglCallLists = logCallLists; + qglClear = logClear; + qglClearAccum = logClearAccum; + qglClearColor = logClearColor; + qglClearDepth = logClearDepth; + qglClearIndex = logClearIndex; + qglClearStencil = logClearStencil; + qglClipPlane = logClipPlane; + qglColor3b = logColor3b; + qglColor3bv = logColor3bv; + qglColor3d = logColor3d; + qglColor3dv = logColor3dv; + qglColor3f = logColor3f; + qglColor3fv = logColor3fv; + qglColor3i = logColor3i; + qglColor3iv = logColor3iv; + qglColor3s = logColor3s; + qglColor3sv = logColor3sv; + qglColor3ub = logColor3ub; + qglColor3ubv = logColor3ubv; + qglColor3ui = logColor3ui; + qglColor3uiv = logColor3uiv; + qglColor3us = logColor3us; + qglColor3usv = logColor3usv; + qglColor4b = logColor4b; + qglColor4bv = logColor4bv; + qglColor4d = logColor4d; + qglColor4dv = logColor4dv; + qglColor4f = logColor4f; + qglColor4fv = logColor4fv; + qglColor4i = logColor4i; + qglColor4iv = logColor4iv; + qglColor4s = logColor4s; + qglColor4sv = logColor4sv; + qglColor4ub = logColor4ub; + qglColor4ubv = logColor4ubv; + qglColor4ui = logColor4ui; + qglColor4uiv = logColor4uiv; + qglColor4us = logColor4us; + qglColor4usv = logColor4usv; + qglColorMask = logColorMask; + qglColorMaterial = logColorMaterial; + qglColorPointer = logColorPointer; + qglCopyPixels = logCopyPixels; + qglCopyTexImage1D = logCopyTexImage1D; + qglCopyTexImage2D = logCopyTexImage2D; + qglCopyTexSubImage1D = logCopyTexSubImage1D; + qglCopyTexSubImage2D = logCopyTexSubImage2D; + qglCullFace = logCullFace; + qglDeleteLists = logDeleteLists ; + qglDeleteTextures = logDeleteTextures ; + qglDepthFunc = logDepthFunc ; + qglDepthMask = logDepthMask ; + qglDepthRange = logDepthRange ; + qglDisable = logDisable ; + qglDisableClientState = logDisableClientState ; + qglDrawArrays = logDrawArrays ; + qglDrawBuffer = logDrawBuffer ; + qglDrawElements = logDrawElements ; + qglDrawPixels = logDrawPixels ; + qglEdgeFlag = logEdgeFlag ; + qglEdgeFlagPointer = logEdgeFlagPointer ; + qglEdgeFlagv = logEdgeFlagv ; + qglEnable = logEnable ; + qglEnableClientState = logEnableClientState ; + qglEnd = logEnd ; + qglEndList = logEndList ; + qglEvalCoord1d = logEvalCoord1d ; + qglEvalCoord1dv = logEvalCoord1dv ; + qglEvalCoord1f = logEvalCoord1f ; + qglEvalCoord1fv = logEvalCoord1fv ; + qglEvalCoord2d = logEvalCoord2d ; + qglEvalCoord2dv = logEvalCoord2dv ; + qglEvalCoord2f = logEvalCoord2f ; + qglEvalCoord2fv = logEvalCoord2fv ; + qglEvalMesh1 = logEvalMesh1 ; + qglEvalMesh2 = logEvalMesh2 ; + qglEvalPoint1 = logEvalPoint1 ; + qglEvalPoint2 = logEvalPoint2 ; + qglFeedbackBuffer = logFeedbackBuffer ; + qglFinish = logFinish ; + qglFlush = logFlush ; + qglFogf = logFogf ; + qglFogfv = logFogfv ; + qglFogi = logFogi ; + qglFogiv = logFogiv ; + qglFrontFace = logFrontFace ; + qglFrustum = logFrustum ; + qglGenLists = logGenLists ; + qglGenTextures = logGenTextures ; + qglGetBooleanv = logGetBooleanv ; + qglGetClipPlane = logGetClipPlane ; + qglGetDoublev = logGetDoublev ; + qglGetError = logGetError ; + qglGetFloatv = logGetFloatv ; + qglGetIntegerv = logGetIntegerv ; + qglGetLightfv = logGetLightfv ; + qglGetLightiv = logGetLightiv ; + qglGetMapdv = logGetMapdv ; + qglGetMapfv = logGetMapfv ; + qglGetMapiv = logGetMapiv ; + qglGetMaterialfv = logGetMaterialfv ; + qglGetMaterialiv = logGetMaterialiv ; + qglGetPixelMapfv = logGetPixelMapfv ; + qglGetPixelMapuiv = logGetPixelMapuiv ; + qglGetPixelMapusv = logGetPixelMapusv ; + qglGetPointerv = logGetPointerv ; + qglGetPolygonStipple = logGetPolygonStipple ; + qglGetString = logGetString ; + qglGetTexEnvfv = logGetTexEnvfv ; + qglGetTexEnviv = logGetTexEnviv ; + qglGetTexGendv = logGetTexGendv ; + qglGetTexGenfv = logGetTexGenfv ; + qglGetTexGeniv = logGetTexGeniv ; + qglGetTexImage = logGetTexImage ; + qglGetTexLevelParameterfv = logGetTexLevelParameterfv ; + qglGetTexLevelParameteriv = logGetTexLevelParameteriv ; + qglGetTexParameterfv = logGetTexParameterfv ; + qglGetTexParameteriv = logGetTexParameteriv ; + qglHint = logHint ; + qglIndexMask = logIndexMask ; + qglIndexPointer = logIndexPointer ; + qglIndexd = logIndexd ; + qglIndexdv = logIndexdv ; + qglIndexf = logIndexf ; + qglIndexfv = logIndexfv ; + qglIndexi = logIndexi ; + qglIndexiv = logIndexiv ; + qglIndexs = logIndexs ; + qglIndexsv = logIndexsv ; + qglIndexub = logIndexub ; + qglIndexubv = logIndexubv ; + qglInitNames = logInitNames ; + qglInterleavedArrays = logInterleavedArrays ; + qglIsEnabled = logIsEnabled ; + qglIsList = logIsList ; + qglIsTexture = logIsTexture ; + qglLightModelf = logLightModelf ; + qglLightModelfv = logLightModelfv ; + qglLightModeli = logLightModeli ; + qglLightModeliv = logLightModeliv ; + qglLightf = logLightf ; + qglLightfv = logLightfv ; + qglLighti = logLighti ; + qglLightiv = logLightiv ; + qglLineStipple = logLineStipple ; + qglLineWidth = logLineWidth ; + qglListBase = logListBase ; + qglLoadIdentity = logLoadIdentity ; + qglLoadMatrixd = logLoadMatrixd ; + qglLoadMatrixf = logLoadMatrixf ; + qglLoadName = logLoadName ; + qglLogicOp = logLogicOp ; + qglMap1d = logMap1d ; + qglMap1f = logMap1f ; + qglMap2d = logMap2d ; + qglMap2f = logMap2f ; + qglMapGrid1d = logMapGrid1d ; + qglMapGrid1f = logMapGrid1f ; + qglMapGrid2d = logMapGrid2d ; + qglMapGrid2f = logMapGrid2f ; + qglMaterialf = logMaterialf ; + qglMaterialfv = logMaterialfv ; + qglMateriali = logMateriali ; + qglMaterialiv = logMaterialiv ; + qglMatrixMode = logMatrixMode ; + qglMultMatrixd = logMultMatrixd ; + qglMultMatrixf = logMultMatrixf ; + qglNewList = logNewList ; + qglNormal3b = logNormal3b ; + qglNormal3bv = logNormal3bv ; + qglNormal3d = logNormal3d ; + qglNormal3dv = logNormal3dv ; + qglNormal3f = logNormal3f ; + qglNormal3fv = logNormal3fv ; + qglNormal3i = logNormal3i ; + qglNormal3iv = logNormal3iv ; + qglNormal3s = logNormal3s ; + qglNormal3sv = logNormal3sv ; + qglNormalPointer = logNormalPointer ; + qglOrtho = logOrtho ; + qglPassThrough = logPassThrough ; + qglPixelMapfv = logPixelMapfv ; + qglPixelMapuiv = logPixelMapuiv ; + qglPixelMapusv = logPixelMapusv ; + qglPixelStoref = logPixelStoref ; + qglPixelStorei = logPixelStorei ; + qglPixelTransferf = logPixelTransferf ; + qglPixelTransferi = logPixelTransferi ; + qglPixelZoom = logPixelZoom ; + qglPointSize = logPointSize ; + qglPolygonMode = logPolygonMode ; + qglPolygonOffset = logPolygonOffset ; + qglPolygonStipple = logPolygonStipple ; + qglPopAttrib = logPopAttrib ; + qglPopClientAttrib = logPopClientAttrib ; + qglPopMatrix = logPopMatrix ; + qglPopName = logPopName ; + qglPrioritizeTextures = logPrioritizeTextures ; + qglPushAttrib = logPushAttrib ; + qglPushClientAttrib = logPushClientAttrib ; + qglPushMatrix = logPushMatrix ; + qglPushName = logPushName ; + qglRasterPos2d = logRasterPos2d ; + qglRasterPos2dv = logRasterPos2dv ; + qglRasterPos2f = logRasterPos2f ; + qglRasterPos2fv = logRasterPos2fv ; + qglRasterPos2i = logRasterPos2i ; + qglRasterPos2iv = logRasterPos2iv ; + qglRasterPos2s = logRasterPos2s ; + qglRasterPos2sv = logRasterPos2sv ; + qglRasterPos3d = logRasterPos3d ; + qglRasterPos3dv = logRasterPos3dv ; + qglRasterPos3f = logRasterPos3f ; + qglRasterPos3fv = logRasterPos3fv ; + qglRasterPos3i = logRasterPos3i ; + qglRasterPos3iv = logRasterPos3iv ; + qglRasterPos3s = logRasterPos3s ; + qglRasterPos3sv = logRasterPos3sv ; + qglRasterPos4d = logRasterPos4d ; + qglRasterPos4dv = logRasterPos4dv ; + qglRasterPos4f = logRasterPos4f ; + qglRasterPos4fv = logRasterPos4fv ; + qglRasterPos4i = logRasterPos4i ; + qglRasterPos4iv = logRasterPos4iv ; + qglRasterPos4s = logRasterPos4s ; + qglRasterPos4sv = logRasterPos4sv ; + qglReadBuffer = logReadBuffer ; + qglReadPixels = logReadPixels ; + qglRectd = logRectd ; + qglRectdv = logRectdv ; + qglRectf = logRectf ; + qglRectfv = logRectfv ; + qglRecti = logRecti ; + qglRectiv = logRectiv ; + qglRects = logRects ; + qglRectsv = logRectsv ; + qglRenderMode = logRenderMode ; + qglRotated = logRotated ; + qglRotatef = logRotatef ; + qglScaled = logScaled ; + qglScalef = logScalef ; + qglScissor = logScissor ; + qglSelectBuffer = logSelectBuffer ; + qglShadeModel = logShadeModel ; + qglStencilFunc = logStencilFunc ; + qglStencilMask = logStencilMask ; + qglStencilOp = logStencilOp ; + qglTexCoord1d = logTexCoord1d ; + qglTexCoord1dv = logTexCoord1dv ; + qglTexCoord1f = logTexCoord1f ; + qglTexCoord1fv = logTexCoord1fv ; + qglTexCoord1i = logTexCoord1i ; + qglTexCoord1iv = logTexCoord1iv ; + qglTexCoord1s = logTexCoord1s ; + qglTexCoord1sv = logTexCoord1sv ; + qglTexCoord2d = logTexCoord2d ; + qglTexCoord2dv = logTexCoord2dv ; + qglTexCoord2f = logTexCoord2f ; + qglTexCoord2fv = logTexCoord2fv ; + qglTexCoord2i = logTexCoord2i ; + qglTexCoord2iv = logTexCoord2iv ; + qglTexCoord2s = logTexCoord2s ; + qglTexCoord2sv = logTexCoord2sv ; + qglTexCoord3d = logTexCoord3d ; + qglTexCoord3dv = logTexCoord3dv ; + qglTexCoord3f = logTexCoord3f ; + qglTexCoord3fv = logTexCoord3fv ; + qglTexCoord3i = logTexCoord3i ; + qglTexCoord3iv = logTexCoord3iv ; + qglTexCoord3s = logTexCoord3s ; + qglTexCoord3sv = logTexCoord3sv ; + qglTexCoord4d = logTexCoord4d ; + qglTexCoord4dv = logTexCoord4dv ; + qglTexCoord4f = logTexCoord4f ; + qglTexCoord4fv = logTexCoord4fv ; + qglTexCoord4i = logTexCoord4i ; + qglTexCoord4iv = logTexCoord4iv ; + qglTexCoord4s = logTexCoord4s ; + qglTexCoord4sv = logTexCoord4sv ; + qglTexCoordPointer = logTexCoordPointer ; + qglTexEnvf = logTexEnvf ; + qglTexEnvfv = logTexEnvfv ; + qglTexEnvi = logTexEnvi ; + qglTexEnviv = logTexEnviv ; + qglTexGend = logTexGend ; + qglTexGendv = logTexGendv ; + qglTexGenf = logTexGenf ; + qglTexGenfv = logTexGenfv ; + qglTexGeni = logTexGeni ; + qglTexGeniv = logTexGeniv ; + qglTexImage1D = logTexImage1D ; + qglTexImage2D = logTexImage2D ; + qglTexParameterf = logTexParameterf ; + qglTexParameterfv = logTexParameterfv ; + qglTexParameteri = logTexParameteri ; + qglTexParameteriv = logTexParameteriv ; + qglTexSubImage1D = logTexSubImage1D ; + qglTexSubImage2D = logTexSubImage2D ; + qglTranslated = logTranslated ; + qglTranslatef = logTranslatef ; + qglVertex2d = logVertex2d ; + qglVertex2dv = logVertex2dv ; + qglVertex2f = logVertex2f ; + qglVertex2fv = logVertex2fv ; + qglVertex2i = logVertex2i ; + qglVertex2iv = logVertex2iv ; + qglVertex2s = logVertex2s ; + qglVertex2sv = logVertex2sv ; + qglVertex3d = logVertex3d ; + qglVertex3dv = logVertex3dv ; + qglVertex3f = logVertex3f ; + qglVertex3fv = logVertex3fv ; + qglVertex3i = logVertex3i ; + qglVertex3iv = logVertex3iv ; + qglVertex3s = logVertex3s ; + qglVertex3sv = logVertex3sv ; + qglVertex4d = logVertex4d ; + qglVertex4dv = logVertex4dv ; + qglVertex4f = logVertex4f ; + qglVertex4fv = logVertex4fv ; + qglVertex4i = logVertex4i ; + qglVertex4iv = logVertex4iv ; + qglVertex4s = logVertex4s ; + qglVertex4sv = logVertex4sv ; + qglVertexPointer = logVertexPointer ; + qglViewport = logViewport ; + } + else + { + if ( glw_state.log_fp ) { + fprintf( glw_state.log_fp, "*** CLOSING LOG ***\n" ); + fclose( glw_state.log_fp ); + glw_state.log_fp = NULL; + } + qglAccum = dllAccum; + qglAlphaFunc = dllAlphaFunc; + qglAreTexturesResident = dllAreTexturesResident; + qglArrayElement = dllArrayElement; + qglBegin = dllBegin; + qglBindTexture = dllBindTexture; + qglBitmap = dllBitmap; + qglBlendFunc = dllBlendFunc; + qglCallList = dllCallList; + qglCallLists = dllCallLists; + qglClear = dllClear; + qglClearAccum = dllClearAccum; + qglClearColor = dllClearColor; + qglClearDepth = dllClearDepth; + qglClearIndex = dllClearIndex; + qglClearStencil = dllClearStencil; + qglClipPlane = dllClipPlane; + qglColor3b = dllColor3b; + qglColor3bv = dllColor3bv; + qglColor3d = dllColor3d; + qglColor3dv = dllColor3dv; + qglColor3f = dllColor3f; + qglColor3fv = dllColor3fv; + qglColor3i = dllColor3i; + qglColor3iv = dllColor3iv; + qglColor3s = dllColor3s; + qglColor3sv = dllColor3sv; + qglColor3ub = dllColor3ub; + qglColor3ubv = dllColor3ubv; + qglColor3ui = dllColor3ui; + qglColor3uiv = dllColor3uiv; + qglColor3us = dllColor3us; + qglColor3usv = dllColor3usv; + qglColor4b = dllColor4b; + qglColor4bv = dllColor4bv; + qglColor4d = dllColor4d; + qglColor4dv = dllColor4dv; + qglColor4f = dllColor4f; + qglColor4fv = dllColor4fv; + qglColor4i = dllColor4i; + qglColor4iv = dllColor4iv; + qglColor4s = dllColor4s; + qglColor4sv = dllColor4sv; + qglColor4ub = dllColor4ub; + qglColor4ubv = dllColor4ubv; + qglColor4ui = dllColor4ui; + qglColor4uiv = dllColor4uiv; + qglColor4us = dllColor4us; + qglColor4usv = dllColor4usv; + qglColorMask = dllColorMask; + qglColorMaterial = dllColorMaterial; + qglColorPointer = dllColorPointer; + qglCopyPixels = dllCopyPixels; + qglCopyTexImage1D = dllCopyTexImage1D; + qglCopyTexImage2D = dllCopyTexImage2D; + qglCopyTexSubImage1D = dllCopyTexSubImage1D; + qglCopyTexSubImage2D = dllCopyTexSubImage2D; + qglCullFace = dllCullFace; + qglDeleteLists = dllDeleteLists ; + qglDeleteTextures = dllDeleteTextures ; + qglDepthFunc = dllDepthFunc ; + qglDepthMask = dllDepthMask ; + qglDepthRange = dllDepthRange ; + qglDisable = dllDisable ; + qglDisableClientState = dllDisableClientState ; + qglDrawArrays = dllDrawArrays ; + qglDrawBuffer = dllDrawBuffer ; + qglDrawElements = dllDrawElements ; + qglDrawPixels = dllDrawPixels ; + qglEdgeFlag = dllEdgeFlag ; + qglEdgeFlagPointer = dllEdgeFlagPointer ; + qglEdgeFlagv = dllEdgeFlagv ; + qglEnable = dllEnable ; + qglEnableClientState = dllEnableClientState ; + qglEnd = dllEnd ; + qglEndList = dllEndList ; + qglEvalCoord1d = dllEvalCoord1d ; + qglEvalCoord1dv = dllEvalCoord1dv ; + qglEvalCoord1f = dllEvalCoord1f ; + qglEvalCoord1fv = dllEvalCoord1fv ; + qglEvalCoord2d = dllEvalCoord2d ; + qglEvalCoord2dv = dllEvalCoord2dv ; + qglEvalCoord2f = dllEvalCoord2f ; + qglEvalCoord2fv = dllEvalCoord2fv ; + qglEvalMesh1 = dllEvalMesh1 ; + qglEvalMesh2 = dllEvalMesh2 ; + qglEvalPoint1 = dllEvalPoint1 ; + qglEvalPoint2 = dllEvalPoint2 ; + qglFeedbackBuffer = dllFeedbackBuffer ; + qglFinish = dllFinish ; + qglFlush = dllFlush ; + qglFogf = dllFogf ; + qglFogfv = dllFogfv ; + qglFogi = dllFogi ; + qglFogiv = dllFogiv ; + qglFrontFace = dllFrontFace ; + qglFrustum = dllFrustum ; + qglGenLists = dllGenLists ; + qglGenTextures = dllGenTextures ; + qglGetBooleanv = dllGetBooleanv ; + qglGetClipPlane = dllGetClipPlane ; + qglGetDoublev = dllGetDoublev ; + qglGetError = dllGetError ; + qglGetFloatv = dllGetFloatv ; + qglGetIntegerv = dllGetIntegerv ; + qglGetLightfv = dllGetLightfv ; + qglGetLightiv = dllGetLightiv ; + qglGetMapdv = dllGetMapdv ; + qglGetMapfv = dllGetMapfv ; + qglGetMapiv = dllGetMapiv ; + qglGetMaterialfv = dllGetMaterialfv ; + qglGetMaterialiv = dllGetMaterialiv ; + qglGetPixelMapfv = dllGetPixelMapfv ; + qglGetPixelMapuiv = dllGetPixelMapuiv ; + qglGetPixelMapusv = dllGetPixelMapusv ; + qglGetPointerv = dllGetPointerv ; + qglGetPolygonStipple = dllGetPolygonStipple ; + qglGetString = dllGetString ; + qglGetTexEnvfv = dllGetTexEnvfv ; + qglGetTexEnviv = dllGetTexEnviv ; + qglGetTexGendv = dllGetTexGendv ; + qglGetTexGenfv = dllGetTexGenfv ; + qglGetTexGeniv = dllGetTexGeniv ; + qglGetTexImage = dllGetTexImage ; + qglGetTexLevelParameterfv = dllGetTexLevelParameterfv ; + qglGetTexLevelParameteriv = dllGetTexLevelParameteriv ; + qglGetTexParameterfv = dllGetTexParameterfv ; + qglGetTexParameteriv = dllGetTexParameteriv ; + qglHint = dllHint ; + qglIndexMask = dllIndexMask ; + qglIndexPointer = dllIndexPointer ; + qglIndexd = dllIndexd ; + qglIndexdv = dllIndexdv ; + qglIndexf = dllIndexf ; + qglIndexfv = dllIndexfv ; + qglIndexi = dllIndexi ; + qglIndexiv = dllIndexiv ; + qglIndexs = dllIndexs ; + qglIndexsv = dllIndexsv ; + qglIndexub = dllIndexub ; + qglIndexubv = dllIndexubv ; + qglInitNames = dllInitNames ; + qglInterleavedArrays = dllInterleavedArrays ; + qglIsEnabled = dllIsEnabled ; + qglIsList = dllIsList ; + qglIsTexture = dllIsTexture ; + qglLightModelf = dllLightModelf ; + qglLightModelfv = dllLightModelfv ; + qglLightModeli = dllLightModeli ; + qglLightModeliv = dllLightModeliv ; + qglLightf = dllLightf ; + qglLightfv = dllLightfv ; + qglLighti = dllLighti ; + qglLightiv = dllLightiv ; + qglLineStipple = dllLineStipple ; + qglLineWidth = dllLineWidth ; + qglListBase = dllListBase ; + qglLoadIdentity = dllLoadIdentity ; + qglLoadMatrixd = dllLoadMatrixd ; + qglLoadMatrixf = dllLoadMatrixf ; + qglLoadName = dllLoadName ; + qglLogicOp = dllLogicOp ; + qglMap1d = dllMap1d ; + qglMap1f = dllMap1f ; + qglMap2d = dllMap2d ; + qglMap2f = dllMap2f ; + qglMapGrid1d = dllMapGrid1d ; + qglMapGrid1f = dllMapGrid1f ; + qglMapGrid2d = dllMapGrid2d ; + qglMapGrid2f = dllMapGrid2f ; + qglMaterialf = dllMaterialf ; + qglMaterialfv = dllMaterialfv ; + qglMateriali = dllMateriali ; + qglMaterialiv = dllMaterialiv ; + qglMatrixMode = dllMatrixMode ; + qglMultMatrixd = dllMultMatrixd ; + qglMultMatrixf = dllMultMatrixf ; + qglNewList = dllNewList ; + qglNormal3b = dllNormal3b ; + qglNormal3bv = dllNormal3bv ; + qglNormal3d = dllNormal3d ; + qglNormal3dv = dllNormal3dv ; + qglNormal3f = dllNormal3f ; + qglNormal3fv = dllNormal3fv ; + qglNormal3i = dllNormal3i ; + qglNormal3iv = dllNormal3iv ; + qglNormal3s = dllNormal3s ; + qglNormal3sv = dllNormal3sv ; + qglNormalPointer = dllNormalPointer ; + qglOrtho = dllOrtho ; + qglPassThrough = dllPassThrough ; + qglPixelMapfv = dllPixelMapfv ; + qglPixelMapuiv = dllPixelMapuiv ; + qglPixelMapusv = dllPixelMapusv ; + qglPixelStoref = dllPixelStoref ; + qglPixelStorei = dllPixelStorei ; + qglPixelTransferf = dllPixelTransferf ; + qglPixelTransferi = dllPixelTransferi ; + qglPixelZoom = dllPixelZoom ; + qglPointSize = dllPointSize ; + qglPolygonMode = dllPolygonMode ; + qglPolygonOffset = dllPolygonOffset ; + qglPolygonStipple = dllPolygonStipple ; + qglPopAttrib = dllPopAttrib ; + qglPopClientAttrib = dllPopClientAttrib ; + qglPopMatrix = dllPopMatrix ; + qglPopName = dllPopName ; + qglPrioritizeTextures = dllPrioritizeTextures ; + qglPushAttrib = dllPushAttrib ; + qglPushClientAttrib = dllPushClientAttrib ; + qglPushMatrix = dllPushMatrix ; + qglPushName = dllPushName ; + qglRasterPos2d = dllRasterPos2d ; + qglRasterPos2dv = dllRasterPos2dv ; + qglRasterPos2f = dllRasterPos2f ; + qglRasterPos2fv = dllRasterPos2fv ; + qglRasterPos2i = dllRasterPos2i ; + qglRasterPos2iv = dllRasterPos2iv ; + qglRasterPos2s = dllRasterPos2s ; + qglRasterPos2sv = dllRasterPos2sv ; + qglRasterPos3d = dllRasterPos3d ; + qglRasterPos3dv = dllRasterPos3dv ; + qglRasterPos3f = dllRasterPos3f ; + qglRasterPos3fv = dllRasterPos3fv ; + qglRasterPos3i = dllRasterPos3i ; + qglRasterPos3iv = dllRasterPos3iv ; + qglRasterPos3s = dllRasterPos3s ; + qglRasterPos3sv = dllRasterPos3sv ; + qglRasterPos4d = dllRasterPos4d ; + qglRasterPos4dv = dllRasterPos4dv ; + qglRasterPos4f = dllRasterPos4f ; + qglRasterPos4fv = dllRasterPos4fv ; + qglRasterPos4i = dllRasterPos4i ; + qglRasterPos4iv = dllRasterPos4iv ; + qglRasterPos4s = dllRasterPos4s ; + qglRasterPos4sv = dllRasterPos4sv ; + qglReadBuffer = dllReadBuffer ; + qglReadPixels = dllReadPixels ; + qglRectd = dllRectd ; + qglRectdv = dllRectdv ; + qglRectf = dllRectf ; + qglRectfv = dllRectfv ; + qglRecti = dllRecti ; + qglRectiv = dllRectiv ; + qglRects = dllRects ; + qglRectsv = dllRectsv ; + qglRenderMode = dllRenderMode ; + qglRotated = dllRotated ; + qglRotatef = dllRotatef ; + qglScaled = dllScaled ; + qglScalef = dllScalef ; + qglScissor = dllScissor ; + qglSelectBuffer = dllSelectBuffer ; + qglShadeModel = dllShadeModel ; + qglStencilFunc = dllStencilFunc ; + qglStencilMask = dllStencilMask ; + qglStencilOp = dllStencilOp ; + qglTexCoord1d = dllTexCoord1d ; + qglTexCoord1dv = dllTexCoord1dv ; + qglTexCoord1f = dllTexCoord1f ; + qglTexCoord1fv = dllTexCoord1fv ; + qglTexCoord1i = dllTexCoord1i ; + qglTexCoord1iv = dllTexCoord1iv ; + qglTexCoord1s = dllTexCoord1s ; + qglTexCoord1sv = dllTexCoord1sv ; + qglTexCoord2d = dllTexCoord2d ; + qglTexCoord2dv = dllTexCoord2dv ; + qglTexCoord2f = dllTexCoord2f ; + qglTexCoord2fv = dllTexCoord2fv ; + qglTexCoord2i = dllTexCoord2i ; + qglTexCoord2iv = dllTexCoord2iv ; + qglTexCoord2s = dllTexCoord2s ; + qglTexCoord2sv = dllTexCoord2sv ; + qglTexCoord3d = dllTexCoord3d ; + qglTexCoord3dv = dllTexCoord3dv ; + qglTexCoord3f = dllTexCoord3f ; + qglTexCoord3fv = dllTexCoord3fv ; + qglTexCoord3i = dllTexCoord3i ; + qglTexCoord3iv = dllTexCoord3iv ; + qglTexCoord3s = dllTexCoord3s ; + qglTexCoord3sv = dllTexCoord3sv ; + qglTexCoord4d = dllTexCoord4d ; + qglTexCoord4dv = dllTexCoord4dv ; + qglTexCoord4f = dllTexCoord4f ; + qglTexCoord4fv = dllTexCoord4fv ; + qglTexCoord4i = dllTexCoord4i ; + qglTexCoord4iv = dllTexCoord4iv ; + qglTexCoord4s = dllTexCoord4s ; + qglTexCoord4sv = dllTexCoord4sv ; + qglTexCoordPointer = dllTexCoordPointer ; + qglTexEnvf = dllTexEnvf ; + qglTexEnvfv = dllTexEnvfv ; + qglTexEnvi = dllTexEnvi ; + qglTexEnviv = dllTexEnviv ; + qglTexGend = dllTexGend ; + qglTexGendv = dllTexGendv ; + qglTexGenf = dllTexGenf ; + qglTexGenfv = dllTexGenfv ; + qglTexGeni = dllTexGeni ; + qglTexGeniv = dllTexGeniv ; + qglTexImage1D = dllTexImage1D ; + qglTexImage2D = dllTexImage2D ; + qglTexParameterf = dllTexParameterf ; + qglTexParameterfv = dllTexParameterfv ; + qglTexParameteri = dllTexParameteri ; + qglTexParameteriv = dllTexParameteriv ; + qglTexSubImage1D = dllTexSubImage1D ; + qglTexSubImage2D = dllTexSubImage2D ; + qglTranslated = dllTranslated ; + qglTranslatef = dllTranslatef ; + qglVertex2d = dllVertex2d ; + qglVertex2dv = dllVertex2dv ; + qglVertex2f = dllVertex2f ; + qglVertex2fv = dllVertex2fv ; + qglVertex2i = dllVertex2i ; + qglVertex2iv = dllVertex2iv ; + qglVertex2s = dllVertex2s ; + qglVertex2sv = dllVertex2sv ; + qglVertex3d = dllVertex3d ; + qglVertex3dv = dllVertex3dv ; + qglVertex3f = dllVertex3f ; + qglVertex3fv = dllVertex3fv ; + qglVertex3i = dllVertex3i ; + qglVertex3iv = dllVertex3iv ; + qglVertex3s = dllVertex3s ; + qglVertex3sv = dllVertex3sv ; + qglVertex4d = dllVertex4d ; + qglVertex4dv = dllVertex4dv ; + qglVertex4f = dllVertex4f ; + qglVertex4fv = dllVertex4fv ; + qglVertex4i = dllVertex4i ; + qglVertex4iv = dllVertex4iv ; + qglVertex4s = dllVertex4s ; + qglVertex4sv = dllVertex4sv ; + qglVertexPointer = dllVertexPointer ; + qglViewport = dllViewport ; + } +} + +#ifdef _MSC_VER +#pragma warning (default : 4113 4133 4047 ) +#endif + + + |