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authorPaweł Redman <pawel.redman@gmail.com>2017-03-22 17:56:34 +0100
committerPaweł Redman <pawel.redman@gmail.com>2017-03-22 17:56:34 +0100
commit6a777afc079c2a8d3af3ecd2145fe8dd50567a39 (patch)
tree520f4489cebf8564ef6cb27064ceea45cbc005b3 /ui/infopanes.def.h
Funko sources as released by Rotacak.HEADmaster
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+#include "/home/tma/tremulous/src/game/tremulous.h"
+
+#define CREDITS(X) text "Credits: " text X
+#define HUMAN_BCOST(X) text "Power: " text X
+#define ALIEN_BCOST(X) text "Sentience: " text X
+
+//team menu
+
+{
+ name alienteam
+ text "The Alien Team\n\n"
+ text "The Aliens' strengths are in movement "
+ text "and the ability to quickly construct new bases quickly. They possess a "
+ text "range of abilities including basic melee attacks, movement-"
+ text "crippling poisons and more."
+ align left
+}
+
+{
+ name humanteam
+ text "The Human Team\n\n"
+ text "The humans are the masters of technology. Although their bases take "
+ text "long to construct, their automated defense ensures they stay built. "
+ text "A wide range of upgrades and weapons are available to the humans, each "
+ text "contributing to eradicate the alien threat."
+ align left
+}
+
+{
+ name spectateteam
+ text "Watch the game without playing."
+}
+
+{
+ name autoteam
+ text "Join the team with the least players."
+}
+
+
+//human items
+
+{
+ name rifleitem
+ text "Rifle\n\n"
+ text "Basic weapon. Cased projectile weapon, with a slow clip based "
+ text "reload system.\n\n"
+ text "Credits: Free"
+}
+
+{
+ name ckititem
+ text "Construction kit\n\n"
+ text "Used for building all basic structures. This includes "
+ text "spawns, power and basic defense.\n\n"
+ text "Credits: Free"
+}
+
+{
+ name ackititem
+ text "Advanced Construction kit\n\n"
+ text "Used for building advanced structures. This includes "
+ text "combat computers and advanced defense.\n\n"
+ text "Credits: Free"
+}
+
+{
+ name shotgunitem
+ text "Shotgun\n\n"
+ text "Close range weapon that is useful against larger foes. "
+ text "It has a slow repeat rate, but can be devastatingly "
+ text "effective.\n\n"
+ CREDITS( SHOTGUN_PRICE )
+}
+
+{
+ name chaingunitem
+ text "Chain Gun\n\n"
+ text "Belt drive, cased projectile weapon. It has a high "
+ text "repeat rate but a wide firing angle and is therefore relatively "
+ text "inaccurate.\n\n"
+ CREDITS( CHAINGUN_PRICE )
+}
+
+{
+ name flameritem
+ text "Flamethrower\n\n"
+ text "Sprays fire at its target. It is powered by compressed "
+ text "gas. The relatively low rate of fire means this weapon is most "
+ text "effective against static targets.\n\n"
+ CREDITS( FLAMER_PRICE )
+}
+
+{
+ name mdriveritem
+ text "Mass Driver\n\n"
+ text "A portable particle accelerator which causes minor "
+ text "nuclear reactions at the point of impact. It has a very large "
+ text "payload, but fires slowly.\n\n"
+ CREDITS( MDRIVER_PRICE )
+}
+
+{
+ name prifleitem
+ text "Pulse Rifle\n\n"
+ text "An energy weapon that fires pulses of concentrated energy at a fast "
+ text "rate. It requires re-energising every 50 pulses.\n\n"
+ CREDITS( PRIFLE_PRICE )
+}
+
+{
+ name lcannonitem
+ text "Lucifer Cannon\n\n"
+ text "Similar to the pulse rifle, but more powerful. "
+ text "Additionally, it has a secondary attack where energy can be charged "
+ text "up to shoot a devastating ball of energy.\n\n"
+ CREDITS( LCANNON_PRICE )
+}
+
+{
+ name lgunitem
+ text "Las Gun\n\n"
+ text "Slightly more powerful than the basic rifle, but "
+ text "instead of bullets it fires small packets of energy.\n\n"
+ CREDITS( LASGUN_PRICE )
+}
+
+{
+ name psawitem
+ text "Pain Saw\n\n"
+ text "Similar to a chainsaw, but instead of a chain "
+ text "it has an electric arc capable of dealing a great deal of damage at "
+ text "close range.\n\n"
+ CREDITS( PAINSAW_PRICE )
+}
+
+{
+ name grenitem
+ text "Grenade\n\n"
+ text "A small incendinary device ideal for damaging tightly packed "
+ text "alien structures. Has a five second timer.\n\n"
+ CREDITS( GRENADE_PRICE )
+}
+
+{
+ name larmouritem
+ text "Light Armour\n\n"
+ text "Protective armour that helps to defend against light alien melee "
+ text "attacks.\n\n"
+ CREDITS( LIGHTARMOUR_PRICE )
+}
+
+{
+ name helmetitem
+ text "Helmet\n\n"
+ text "In addition to protecting your head, the helmet provides a "
+ text "scanner indicating the presence of any non-human lifeforms in your "
+ text "immediate vicinity.\n\n"
+ CREDITS( HELMET_PRICE )
+}
+
+{
+ name battpackitem
+ text "Battery Pack\n\n"
+ text "Back-mounted battery pack that permits storage of one and a half "
+ text "times the normal energy capacity for energy weapons.\n\n"
+ CREDITS( BATTPACK_PRICE )
+}
+
+{
+ name jetpackitem
+ text "Jet Pack\n\n"
+ text "Back-mounted jet pack that enables the user to fly to remote "
+ text "locations. It is very useful against alien spawns in hard to reach "
+ text "spots.\n\n"
+ CREDITS( JETPACK_PRICE )
+}
+
+{
+ name bsuititem
+ text "Battle Suit\n\n"
+ text "A full body armour that is highly effective at repelling alien attacks. "
+ text "It allows the user to enter hostile situations with a greater degree "
+ text "of confidence.\n\n"
+ CREDITS( BSUIT_PRICE )
+}
+
+{
+ name ammoitem
+ text "Ammunition\n\n"
+ text "Ammunition for the currently held weapon.\n\n"
+ text "Credits: Free"
+}
+
+
+//human structures
+
+{
+ name telenodebuild
+ text "Telenode\n\n"
+ text "The most basic human structure. It provides a means for "
+ text "humans to enter the battle arena. Without any of these the humans "
+ text "cannot spawn and defeat is imminent.\n\n"
+ HUMAN_BCOST( HSPAWN_BP )
+}
+
+{
+ name mgturretbuild
+ text "Machine Gun Turret\n\n"
+ text "Automated base defense that is effective against fast moving targets, but "
+ text "does not cause much damage on its own and should "
+ text "always be backed up by physical support.\n\n"
+ HUMAN_BCOST( MGTURRET_BP )
+}
+
+{
+ name armbuild
+ text "Armoury\n\n"
+ text "An essential part of the human base, providing a means "
+ text "to upgrade the basic human. A range of upgrades and weapons are "
+ text "available from the armoury, each with a price.\n\n"
+ HUMAN_BCOST( ARMOURY_BP )
+}
+
+{
+ name medistatbuild
+ text "Medistation\n\n"
+ text "A structure providing an automated healing energy that restores "
+ text "the health of any human that stands inside it. It may only be used "
+ text "by one person at a time.\n\n"
+ HUMAN_BCOST( MEDISTAT_BP )
+}
+
+{
+ name reactorbuild
+ text "Reactor\n\n"
+ text "All structures except the telenode rely on a reactor to operate."
+ text "The reactor provides power for all the human structures either "
+ text "directly or via repeaters. There can only be a single reactor.\n\n"
+}
+
+{
+ name dccbuild
+ text "Defense Computer\n\n"
+ text "A structure coordinating the action of base defense so that "
+ text "defense is distributed evenly among the enemy. "
+ text "This structure is required for building the Tesla Generator.\n\n"
+ HUMAN_BCOST( DC_BP )
+}
+
+{
+ name teslabuild
+ text "Tesla Generator\n\n"
+ text "A structure equipped with a strong electrical attack that always "
+ text "hits its target. It is useful against larger aliens "
+ text "and for consolidating basic defense.\n\n"
+ HUMAN_BCOST( TESLAGEN_BP )
+}
+
+{
+ name repeaterbuild
+ text "Repeater\n\n"
+ text "A power distributor that transmits power from the reactor "
+ text "to remote locations, so that bases may be built far from the reactor.\n\n"
+}
+
+//alien structures
+
+{
+ name eggpodbuild
+ text "Egg\n\n"
+ text "The most basic alien structure. It allows aliens to spawn "
+ text "and protect the Overmind. Without any of these, the Overmind is left "
+ text "nearly defenseless and defeat is imminent.\n\n"
+ ALIEN_BCOST( ASPAWN_BP )
+}
+
+{
+ name overmindbuild
+ text "Overmind\n\n"
+ text "A collective consciousness that controls all the "
+ text "alien structures in its vicinity. It must be protected at all costs, "
+ text "since its death will render alien structures defenseless."
+}
+
+{
+ name barricadebuild
+ text "Barricade\n\n"
+ text "Used to obstruct corridors and doorways, "
+ text "hindering humans from threatening the spawns and Overmind.\n\n"
+ ALIEN_BCOST( BARRICADE_BP )
+}
+
+{
+ name acid_tubebuild
+ text "Acid Tube\n\n"
+ text "Ejects lethal poisonous "
+ text "acid at an approaching human. These are highly effective when used in "
+ text "conjunction with a trapper to hold the victim in place.\n\n"
+ ALIEN_BCOST( ACIDTUBE_BP )
+}
+
+{
+ name hivebuild
+ text "Hive\n\n"
+ text "Houses millions of tiny "
+ text "insectoid aliens. When a human approaches this structure, the "
+ text "insectoids attack.\n\n"
+ ALIEN_BCOST( HIVE_BP )
+}
+
+{
+ name trapperbuild
+ text "Trapper\n\n"
+ text "Fires a blob of adhesive spit at any non-alien in its "
+ text "line of sight. This hinders their movement, making them an easy target "
+ text "for other defensive structures or aliens.\n\n"
+ ALIEN_BCOST( TRAPPER_BP )
+}
+
+{
+ name boosterbuild
+ text "Booster\n\n"
+ text "Provides any alien with a poison ability on all its "
+ text "attacks. In addition to the default attack damage, the victim loses "
+ text "health over time unless they heal themselves with a medkit."
+ text "The booster also increases the rate of health regeneration for "
+ text "any nearby aliens.\n\n"
+ ALIEN_BCOST( BOOSTER_BP )
+}
+
+{
+ name hovelbuild
+ text "Hovel\n\n"
+ text "An armoured shell used by the builder class to "
+ text "hide in, while the alien base is under attack. It may be entered or "
+ text "exited at any time."
+}
+
+//alien classes
+
+{
+ name builderclass
+ text "Granger\n\n"
+ text "Responsible for building and maintaining all "
+ text "the alien structures."
+}
+
+{
+ name builderupgclass
+ text "Advanced Granger\n\n"
+ text "Similar to the base Granger, "
+ text "except that in addition to being able to build structures it has a "
+ text "melee attack and the ability to crawl on walls."
+}
+
+{
+ name level0class
+ text "Dretch\n\n"
+ text "Has a lethal bite and the ability to crawl "
+ text "on walls and ceilings."
+}
+
+{
+ name level1class
+ text "Basilisk\n\n"
+ text "Able to crawl on walls and ceilings. "
+ text "Its melee attack is most effective when combined with the ability to "
+ text "grab its foe."
+}
+
+{
+ name level1upgclass
+ text "Advanced Basilisk\n\n"
+ text "In addition to the basic Basilisk abilities, the Advanced "
+ text "Basilisk sprays a poisonous gas which disorientaits any "
+ text "nearby humans."
+}
+
+{
+ name level2class
+ text "Marauder\n\n"
+ text "Has a melee attack and the ability to jump off walls."
+ text "This allows the Marauder to gather great speed in enclosed areas."
+}
+
+{
+ name level2upgclass
+ text "Advanced Marauder\n\n"
+ text "The Advanced Marauder has all the abilities of the base Marauder "
+ text "including an area effect electric shock attack."
+}
+
+{
+ name level3class
+ text "Dragoon\n\n"
+ text "Possesses a melee attack and the pounce ability, which may "
+ text "be used as an attack, or a means to reach a remote location inaccessible "
+ text "from the ground."
+}
+
+{
+ name level3upgclass
+ text "Advanced Dragoon\n\n"
+ text "In addition to the basic Dragoon abilities, the Dragoon Upgrade has "
+ text "3 barbs which may be used to attack humans from a distance."
+}
+
+{
+ name level4class
+ text "Tyrant\n\n"
+ text "Provides a healing aura in which nearby aliens regenerate health "
+ text "faster than usual. As well as a melee attack, this class can charge "
+ text "at enemy humans and structures, inflicting great damage."
+}
+
+// graphic <top|bottom|left|right> <center|some numerical offset> <shadername> <width> <height>
+// graphic left center "gfx/blah" 64 128